﻿Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   22.21.13.8205
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Completed reload, in  0.036 seconds
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 1.139603 ms
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamControl: Using preference language de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/911076109/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922048308/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922321745/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Core: 1, DLC: 0, Workshop: 6, Usermod: 1, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 0 packages for DLC
Loaded 6 packages for Workshop
- 903935936, ContentInfo(ContentFolder: 903935936, ContentType: Workshop, CombinedSettingsFileName: fasttravel.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- 903952612, ContentInfo(ContentFolder: 903952612, ContentType: Workshop, CombinedSettingsFileName: magica_classica_schweif.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- 903959938, ContentInfo(ContentFolder: 903959938, ContentType: Workshop, CombinedSettingsFileName: ankaufpreise.xml, LoadVersion: 0, LoadOrder: 3, AssetBundles: [])
- 905398377, ContentInfo(ContentFolder: 905398377, ContentType: Workshop, CombinedSettingsFileName: ndschweif.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
- 919049571, ContentInfo(ContentFolder: 919049571, ContentType: Workshop, CombinedSettingsFileName: oldquests.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
- 922483640, ContentInfo(ContentFolder: 922483640, ContentType: Workshop, CombinedSettingsFileName: godflags.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
Loaded 1 packages for Usermod
- lunatics_cheatbook, ContentInfo(ContentFolder: lunatics_cheatbook, ContentType: Usermod, CombinedSettingsFileName: cheatbook.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Localizing Sprite, using de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Music Volume 10% x Master Volume 3% is 30%
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting combined music volume on Intro remix (UnityEngine.AudioSource) to 0,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 3824 -> priority: 1 
  Thread -> id: 2f14 -> priority: 1 
  Thread -> id: f78 -> priority: 1 
  Thread -> id: 1414 -> priority: 1 
Skipping to mainmenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.620407 ms

Unloading 2730 unused Assets to reduce memory usage. Loaded Objects now: 4214.
Total: 32.858955 ms (FindLiveObjects: 0.243340 ms CreateObjectMapping: 0.303279 ms MarkObjects: 15.382215 ms  DeleteObjects: 16.929350 ms)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.865817 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 159846.
Total: 125.018791 ms (FindLiveObjects: 6.276913 ms CreateObjectMapping: 21.720860 ms MarkObjects: 67.087021 ms  DeleteObjects: 29.933485 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to stop Music, but something is amiss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 415 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/blutzinnen_erkundet.dsa2save.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/.../Documents/StarTrail/save/blutzinnen_erkundet.dsa2save.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 






System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
IMGREPO: did NOT find Character Image compportrait/thurazz for gender m in global Image Repository
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1105,67 = Markttag, 11. Praios (SOMMER) im Jahre 1011 BF Boronsstunde (16:04 Uhr) (Long: 95529897)] season 2: WeatherForecast[ Clouds many Wind none Rain light, Temp 21 - 25 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngbloodpinnacles
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngbloodpinnacles
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'trigger') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.787163 ms
SecretDoor 104 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 61 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 91 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 36 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 103 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 6 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 60 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 141 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 136 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 37 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 138 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 101 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 142 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 5 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 98 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 134 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 94 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 96 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 139 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 3 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 63 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: OnEnable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngbloodpinnacles to Camera TownCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 99 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 102 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 137 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 95 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 62 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 135 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 106 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 100 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 97 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 140 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 92 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 105 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 143 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 93 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 374917.
Total: 210.992142 ms (FindLiveObjects: 30.955261 ms CreateObjectMapping: 23.834339 ms MarkObjects: 110.970085 ms  DeleteObjects: 45.231686 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 374917.
Total: 137.245773 ms (FindLiveObjects: 16.351480 ms CreateObjectMapping: 19.702925 ms MarkObjects: 100.780762 ms  DeleteObjects: 0.410605 ms)

MCP.INITDUNGEON: Dungeonstate for dngbloodpinnacles exists in savegame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Dungeon dngbloodpinnacles
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Dungeon State already exists
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ChestID 0_122 not present in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 61 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 60 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 63 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 62 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 36 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 37 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 5 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 3 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 6 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 92 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 91 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 93 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 95 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 94 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 103 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 102 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 104 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 106 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 105 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 101 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 97 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 96 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 98 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 100 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 99 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 138 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 139 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 136 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 137 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 142 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 143 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 140 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 141 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 134 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 135 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing raumangst [start]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 143 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 140 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 135 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 137 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 139 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 134 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 142 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 138 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 136 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 141 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngbloodpinnacles
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngbloodpinnacles to Camera TownCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngbloodpinnacles called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngbloodpinnacles
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Blutzinnen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 2_P_orccampfightF: lasttrigger 2_P_orccampfightF, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArva: Removing nonbattle effect dogstink, started at 1103,81, duration 2, current time 1105,81, so 1105,81 < 1105,81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect dogstink expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect dogstink
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpDurin: Removing nonbattle effect dogstink, started at 1103,81, duration 2, current time 1105,81, so 1105,81 < 1105,81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect dogstink expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect dogstink
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpCaldrin: Removing nonbattle effect dogstink, started at 1103,81, duration 2, current time 1105,81, so 1105,81 < 1105,81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect dogstink expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect dogstink
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpMelina: Removing nonbattle effect dogstink, started at 1103,81, duration 2, current time 1105,81, so 1105,81 < 1105,81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect dogstink expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect dogstink
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpTjalf: Removing nonbattle effect dogstink, started at 1103,81, duration 2, current time 1105,81, so 1105,81 < 1105,81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect dogstink expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect dogstink
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpYazinda: Removing nonbattle effect dogstink, started at 1103,81, duration 2, current time 1105,81, so 1105,81 < 1105,81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect dogstink expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect dogstink
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1106 season 2 area general: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 21 - 25 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.732859 ms
SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3041 unused Assets to reduce memory usage. Loaded Objects now: 268045.
Total: 349.379059 ms (FindLiveObjects: 27.771593 ms CreateObjectMapping: 21.132744 ms MarkObjects: 95.454933 ms  DeleteObjects: 205.019531 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268045.
Total: 129.056717 ms (FindLiveObjects: 14.976988 ms CreateObjectMapping: 21.163225 ms MarkObjects: 92.599129 ms  DeleteObjects: 0.316599 ms)

Loading Dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Initializing New Dungeon State
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DoorDefinition Level 0
<tile cdoorid="6" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="7" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="12" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="10" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="11" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DoorDefinition Level 1
<tile cdoorid="17" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="16" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="15" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="20" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="19" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="18" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="14" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="17" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="10" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="22" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="21" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="24" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="23" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="99" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="11" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="12" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="13" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="8" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="9" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="98" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DoorDefinition Level 2
<tile cdoorid="34" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="33" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="32" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="37" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="36" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="35" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="31" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="2" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="10" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="12" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="11" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="9" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="8" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="6" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="7" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="5" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="4" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="3" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="26" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="25" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="30" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="29" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="28" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unknown DoorID 0_6 in Dungeondefintion
Unknown DoorID 0_7 in Dungeondefintion
Unknown DoorID 0_12 in Dungeondefintion
Unknown DoorID 0_10 in Dungeondefintion
Unknown DoorID 0_11 in Dungeondefintion
ChestID 1_211 not present in Dungeondefintion
ChestID 1_2141 not present in Dungeondefintion
ChestID 1_2142 not present in Dungeondefintion
ChestID 1_2143 not present in Dungeondefintion
ChestID 1_2144 not present in Dungeondefintion
ChestID 1_215 not present in Dungeondefintion
Unknown DoorID 1_17 in Dungeondefintion
Unknown DoorID 1_16 in Dungeondefintion
Unknown DoorID 1_15 in Dungeondefintion
Unknown DoorID 1_20 in Dungeondefintion
Unknown DoorID 1_19 in Dungeondefintion
Unknown DoorID 1_18 in Dungeondefintion
Unknown DoorID 1_14 in Dungeondefintion
Unknown DoorID 1_17 in Dungeondefintion
DoorID 1_17 already in state, double ID in Scene!
Unknown DoorID 1_10 in Dungeondefintion
Unknown DoorID 1_22 in Dungeondefintion
Unknown DoorID 1_21 in Dungeondefintion
Unknown DoorID 1_24 in Dungeondefintion
Unknown DoorID 1_23 in Dungeondefintion
Unknown DoorID 1_99 in Dungeondefintion
Unknown DoorID 1_11 in Dungeondefintion
Unknown DoorID 1_12 in Dungeondefintion
Unknown DoorID 1_13 in Dungeondefintion
Unknown DoorID 1_8 in Dungeondefintion
Unknown DoorID 1_9 in Dungeondefintion
Unknown DoorID 1_98 in Dungeondefintion
Unknown DoorID 2_34 in Dungeondefintion
Unknown DoorID 2_33 in Dungeondefintion
Unknown DoorID 2_32 in Dungeondefintion
Unknown DoorID 2_37 in Dungeondefintion
Unknown DoorID 2_36 in Dungeondefintion
Unknown DoorID 2_35 in Dungeondefintion
Unknown DoorID 2_31 in Dungeondefintion
Unknown DoorID 2_2 in Dungeondefintion
Unknown DoorID 2_10 in Dungeondefintion
Unknown DoorID 2_12 in Dungeondefintion
Unknown DoorID 2_11 in Dungeondefintion
Unknown DoorID 2_9 in Dungeondefintion
Unknown DoorID 2_8 in Dungeondefintion
Unknown DoorID 2_6 in Dungeondefintion
Unknown DoorID 2_7 in Dungeondefintion
Unknown DoorID 2_5 in Dungeondefintion
Unknown DoorID 2_4 in Dungeondefintion
Unknown DoorID 2_3 in Dungeondefintion
Unknown DoorID 2_26 in Dungeondefintion
Unknown DoorID 2_25 in Dungeondefintion
Unknown DoorID 2_30 in Dungeondefintion
Unknown DoorID 2_29 in Dungeondefintion
Unknown DoorID 2_28 in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: InitDungeon initial
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gewölbe unter Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_exit [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_exit_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_exit [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 53.666649 ms

Unloading 2269 unused Assets to reduce memory usage. Loaded Objects now: 177249.
Total: 221.577209 ms (FindLiveObjects: 7.175225 ms CreateObjectMapping: 24.453962 ms MarkObjects: 87.149834 ms  DeleteObjects: 102.797935 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177249.
Total: 110.345345 ms (FindLiveObjects: 7.309959 ms CreateObjectMapping: 21.336124 ms MarkObjects: 81.454887 ms  DeleteObjects: 0.243596 ms)

Updating Event Assignments in tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (17,6, 4,0, -48,5) to (-20,1, 4,0, -79,9) is 48,99203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,9, 4,0, -116,3) to (-20,1, 4,0, -79,9) is 67,52929
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,0, 4,0, -89,5) to (-20,1, 4,0, -79,9) is 43,99903
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-66,9, 4,0, -135,8) to (-20,1, 4,0, -79,9) is 72,94292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-72,4, 4,0, -136,0) to (-20,1, 4,0, -79,9) is 76,71308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-51,1, 4,0, -50,1) to (-20,1, 4,0, -79,9) is 43,00686
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,7, 4,0, -132,2) to (-20,1, 4,0, -79,9) is 65,58473
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-57,8, 4,0, -134,4) to (-20,1, 4,0, -79,9) is 66,26427
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-52,3, 4,0, -49,8) to (-20,1, 4,0, -79,9) is 44,03585
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (3,7, 4,0, -43,4) to (-20,1, 4,0, -79,9) is 43,54415
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,1, 4,0, -132,9) to (-20,1, 4,0, -79,9) is 63,48874
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-75,6, 4,0, -116,1) to (-20,1, 4,0, -79,9) is 66,29874
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-43,4, 4,1, -88,6) to (-20,1, 4,0, -79,9) is 24,8749
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-42,4, 4,1, -88,9) to (-20,1, 4,0, -79,9) is 24,07925
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,1, 4,0, -15,2) to (-20,1, 4,0, -79,9) is 64,87467
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,1, 4,0, -13,7) to (-20,1, 4,0, -79,9) is 66,36188
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,0, 4,0, -88,0) to (-20,1, 4,0, -79,9) is 42,68971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,4, 4,0, -88,5) to (-20,1, 4,0, -79,9) is 44,14781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tjolmar called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: thurazz rolled 20 on leaveProb +20, staying
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95592344 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Executing BuildingEvent -20-80 / tjol_ingramosch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tjol_ingramosch [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tjol_ingramosch [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjol_ingramosch_hl[99] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue tjol_ingramosch: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -20-80 / tjol_ingramosch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tjol_ingramosch [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tjol_ingramosch [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Preventing EnterBuilding() from retriggering twice within almost no time.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjol_ingramosch_hl[99] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue tjol_ingramosch: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 2 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 2 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95593425 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 8.547411 ms
SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 741 unused Assets to reduce memory usage. Loaded Objects now: 268239.
Total: 189.920105 ms (FindLiveObjects: 12.258487 ms CreateObjectMapping: 20.262096 ms MarkObjects: 100.542809 ms  DeleteObjects: 56.856716 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 268225.
Total: 126.827713 ms (FindLiveObjects: 11.900904 ms CreateObjectMapping: 21.194733 ms MarkObjects: 93.394730 ms  DeleteObjects: 0.337091 ms)

MCP.INITDUNGEON: Dungeonstate for dngtjolmarnameless exists in savegame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Dungeon State already exists
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ChestID 1_211 not present in Dungeondefintion
ChestID 1_2141 not present in Dungeondefintion
ChestID 1_2142 not present in Dungeondefintion
ChestID 1_2143 not present in Dungeondefintion
ChestID 1_2144 not present in Dungeondefintion
ChestID 1_215 not present in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: InitDungeon Standard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gewölbe unter Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: c
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_exit [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_exit_hl[1] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 1 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thurazz check NG (4) roll 5 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 1 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thurazz check NG (4) roll 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 63.348793 ms

Unloading 2202 unused Assets to reduce memory usage. Loaded Objects now: 150731.
Total: 270.720795 ms (FindLiveObjects: 5.346582 ms CreateObjectMapping: 19.609686 ms MarkObjects: 65.995575 ms  DeleteObjects: 179.768448 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.467756 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 160271.
Total: 98.788185 ms (FindLiveObjects: 5.968254 ms CreateObjectMapping: 20.896318 ms MarkObjects: 71.669006 ms  DeleteObjects: 0.254355 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Read 415 GlobalFights
 
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Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
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Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
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Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Loaded 220 Travel Route events
 
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Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Loading Game Coroutine starting
 
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Loading LGC savefile C:/Users/.../Documents/StarTrail/save/powergaming_phextempel.dsa2save
 
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Loading File C:/Users/.../Documents/StarTrail/save/powergaming_phextempel.dsa2save
 
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Loaded Weatherforecast for [DSATime ts 1100,123 = Rohalstag, 6. Praios (SOMMER) im Jahre 1011 BF Efferdsstunde (02:57 Uhr) (Long: 95050658)] season 2: WeatherForecast[ Clouds closed Wind none Rain light, Temp 18 - 29 = uwsValue 2 ]
 
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LABFA: No Asset Bundle found for dngphextemple
 
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LLC: Loading scene dngphextemple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.575328 ms
SecretDoor 1198 forcing state locked
 
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SecretDoor 141 forcing state locked
 
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SecretDoor 1175 forcing state locked
 
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SecretDoor 204 forcing state locked
 
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SecretDoor 128 forcing state locked
 
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SecretDoor 1173 forcing state locked
 
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SecretDoor 1118 forcing state locked
 
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SecretDoor 710 forcing state locked
 
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SecretDoor 1151 forcing state locked
 
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SecretDoor 1212 forcing state locked
 
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SecretDoor 104 forcing state locked
 
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SecretDoor 1174 forcing state locked
 
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SecretDoor 1185 forcing state locked
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 711 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 126 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1225 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1165 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 110 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1140 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 113 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1132 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 123 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: OnEnable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngphextemple to Camera TownCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 131 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1111 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 105 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1200 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1167 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 701 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1119 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7082 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 111 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1136 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1116 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1107 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1138 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1150 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1195 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 136 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1105 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1178 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1192 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1181 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7131 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2003 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1112 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1160 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1142 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1206 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1113 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 705 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1182 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 138 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 720 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1179 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 107 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1162 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 99 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 203 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1214 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 703 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1166 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7132 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 109 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 704 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1146 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1153 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 97 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1110 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 121 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 144 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 709 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1208 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1109 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1141 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1155 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1143 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1122 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1149 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 102 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 116 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 714 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 108 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1187 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1213 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 132 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1102 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 100 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1209 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 103 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1189 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1222 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 124 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1147 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1148 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1218 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 129 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1219 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7071 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 120 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1203 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1186 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1121 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2004 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 226780.
Total: 127.021881 ms (FindLiveObjects: 9.602999 ms CreateObjectMapping: 22.761591 ms MarkObjects: 94.101700 ms  DeleteObjects: 0.554817 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 226780.
Total: 120.736763 ms (FindLiveObjects: 9.431891 ms CreateObjectMapping: 20.554361 ms MarkObjects: 90.456711 ms  DeleteObjects: 0.293289 ms)

MCP.INITDUNGEON: Dungeonstate for dngphextemple exists in savegame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Dungeon dngphextemple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Dungeon State already exists
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2001 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2002 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2003 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2004 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 134 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 135 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 138 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 137 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 136 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 129 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 128 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 127 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 132 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 131 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 130 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 139 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 148 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 147 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 146 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 151 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 150 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 149 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 142 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 141 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 140 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 145 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 144 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 143 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 110 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 109 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 108 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 113 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 112 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 111 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 104 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 103 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 102 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 107 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 106 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 105 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 114 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 123 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 122 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 121 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 126 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 125 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 124 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 117 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 116 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 115 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 120 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 202 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 203 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1171 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1170 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1172 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1174 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1173 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1166 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1165 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1167 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1169 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1168 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1181 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1180 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1182 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1184 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1183 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1176 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1175 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1177 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1179 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1178 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1164 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1150 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1149 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1151 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1153 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1152 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1145 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1144 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1146 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1148 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1147 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1160 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1159 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1161 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1163 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1162 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1155 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1154 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1156 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1158 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1157 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1185 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1213 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1212 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1214 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1216 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1215 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1208 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1207 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1209 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1211 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1210 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1223 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1222 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1224 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1226 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1225 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1218 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1217 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1219 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1221 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1220 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1206 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1192 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1191 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1193 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1195 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1194 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1187 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1186 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1188 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1190 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1189 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1202 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1201 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1203 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1205 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1204 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1197 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1196 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1198 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1200 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1199 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1143 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1114 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1115 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1113 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1111 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1112 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1119 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1120 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1118 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1116 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1117 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1110 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1103 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1104 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1102 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1100 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1101 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1108 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1109 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1107 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1105 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1106 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1121 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1136 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1137 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1135 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1134 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1141 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1142 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1140 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1138 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1139 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1132 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1125 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1126 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1124 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1122 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1123 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1130 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1131 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1129 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1127 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1128 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7072 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7081 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 709 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 710 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 711 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 702 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7082 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 701 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 703 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 704 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 714 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 705 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7071 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7060 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7134 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7133 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7131 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 7132 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 706 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9090 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 99 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 94 forcing state closed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 95 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 96 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 98 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 101 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 100 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 93 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 97 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 204 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 205 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 207 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 720 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing raumangst [start]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect raumangst forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect raumangst (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngphextemple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngphextemple to Camera TownCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngphextemple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngphextemple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Kellergewölbe
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 8.532810 ms
SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2213 unused Assets to reduce memory usage. Loaded Objects now: 268407.
Total: 248.987381 ms (FindLiveObjects: 12.294092 ms CreateObjectMapping: 21.344322 ms MarkObjects: 94.293556 ms  DeleteObjects: 121.055153 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 268403.
Total: 127.910706 ms (FindLiveObjects: 11.961355 ms CreateObjectMapping: 20.780027 ms MarkObjects: 94.840431 ms  DeleteObjects: 0.328125 ms)

Loading Dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Initializing New Dungeon State
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DoorDefinition Level 0
<tile cdoorid="6" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="7" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="12" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="10" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="11" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DoorDefinition Level 1
<tile cdoorid="17" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="16" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="15" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="20" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="19" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="18" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="14" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="17" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="10" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="22" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="21" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="24" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="23" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="99" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="11" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="12" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="13" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="8" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="9" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="98" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DoorDefinition Level 2
<tile cdoorid="34" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="33" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="32" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="37" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="36" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="35" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="31" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="2" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="10" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="12" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="11" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="9" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="8" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="6" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="7" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="5" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="4" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="3" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="26" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="25" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="30" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="29" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />
<tile cdoorid="28" state="locked" lockpickmod="0" foramenmod="0" runinmod="0" type="door" />

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unknown DoorID 0_6 in Dungeondefintion
Unknown DoorID 0_7 in Dungeondefintion
Unknown DoorID 0_12 in Dungeondefintion
Unknown DoorID 0_10 in Dungeondefintion
Unknown DoorID 0_11 in Dungeondefintion
ChestID 1_211 not present in Dungeondefintion
ChestID 1_2141 not present in Dungeondefintion
ChestID 1_2142 not present in Dungeondefintion
ChestID 1_2143 not present in Dungeondefintion
ChestID 1_2144 not present in Dungeondefintion
ChestID 1_215 not present in Dungeondefintion
Unknown DoorID 1_17 in Dungeondefintion
Unknown DoorID 1_16 in Dungeondefintion
Unknown DoorID 1_15 in Dungeondefintion
Unknown DoorID 1_20 in Dungeondefintion
Unknown DoorID 1_19 in Dungeondefintion
Unknown DoorID 1_18 in Dungeondefintion
Unknown DoorID 1_14 in Dungeondefintion
Unknown DoorID 1_17 in Dungeondefintion
DoorID 1_17 already in state, double ID in Scene!
Unknown DoorID 1_10 in Dungeondefintion
Unknown DoorID 1_22 in Dungeondefintion
Unknown DoorID 1_21 in Dungeondefintion
Unknown DoorID 1_24 in Dungeondefintion
Unknown DoorID 1_23 in Dungeondefintion
Unknown DoorID 1_99 in Dungeondefintion
Unknown DoorID 1_11 in Dungeondefintion
Unknown DoorID 1_12 in Dungeondefintion
Unknown DoorID 1_13 in Dungeondefintion
Unknown DoorID 1_8 in Dungeondefintion
Unknown DoorID 1_9 in Dungeondefintion
Unknown DoorID 1_98 in Dungeondefintion
Unknown DoorID 2_34 in Dungeondefintion
Unknown DoorID 2_33 in Dungeondefintion
Unknown DoorID 2_32 in Dungeondefintion
Unknown DoorID 2_37 in Dungeondefintion
Unknown DoorID 2_36 in Dungeondefintion
Unknown DoorID 2_35 in Dungeondefintion
Unknown DoorID 2_31 in Dungeondefintion
Unknown DoorID 2_2 in Dungeondefintion
Unknown DoorID 2_10 in Dungeondefintion
Unknown DoorID 2_12 in Dungeondefintion
Unknown DoorID 2_11 in Dungeondefintion
Unknown DoorID 2_9 in Dungeondefintion
Unknown DoorID 2_8 in Dungeondefintion
Unknown DoorID 2_6 in Dungeondefintion
Unknown DoorID 2_7 in Dungeondefintion
Unknown DoorID 2_5 in Dungeondefintion
Unknown DoorID 2_4 in Dungeondefintion
Unknown DoorID 2_3 in Dungeondefintion
Unknown DoorID 2_26 in Dungeondefintion
Unknown DoorID 2_25 in Dungeondefintion
Unknown DoorID 2_30 in Dungeondefintion
Unknown DoorID 2_29 in Dungeondefintion
Unknown DoorID 2_28 in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: InitDungeon initial
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gewölbe unter Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing ritualinfo_general [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 713
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog 99[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 1 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check NG (4) roll 12 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: c
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: c
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check penetrizzel modified by 3 from hidden durableEffect swamp_exploring
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell penetrizzel+3 (Value 20+3) (KL/KL/KK, 24/24/21, Checkmod , Personalmod +3): 3/12/15 = success Restskill 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Penetrizzel with Range 1, Duration 10h (Restskill 20)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect penetrizzel (Duration 0 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell penetrizzel final cost 8AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 946, original cost 8, final cost 8, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing transversalis_cast [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing transversalis_cast [nospots]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog Transversalis Teleport[nospots] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check penetrizzel modified by 3 from hidden durableEffect swamp_exploring
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell penetrizzel+3 (Value 20+3) (KL/KL/KK, 24/24/21, Checkmod , Personalmod +3): 18/4/16 = success Restskill 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Penetrizzel with Range 12, Duration 10h (Restskill 20)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell penetrizzel final cost 63AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 883, original cost 8, final cost 63, delta -55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: way gone: d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn0_3_picture [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn0_3_picture_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 240
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l1_battle_04 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cavespider_5) to delayed spawn queue. spawnRound: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cavespider_5) to delayed spawn queue. spawnRound: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cavespider_5) to delayed spawn queue. spawnRound: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cavespider_5) to delayed spawn queue. spawnRound: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Tjalf(24), Caldrin(19), Durin(19), Yazinda(18), Arva(17), Melina(16), Höhlenspinne(16), Höhlenspinne(16), Höhlenspinne(15), Höhlenspinne(14), Höhlenspinne(14), Höhlenspinne(12), Höhlenspinne(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/42) cost is 53
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/44) cost is 56
Calculating cost to destination (21/43) cost is 56
Calculating cost to destination (22/44) cost is 58
Calculating cost to destination (21/45) cost is 58
Calculating cost to destination (16/44) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (17/45) cost is 54
Calculating cost to destination (22/46) cost is 60
Calculating cost to destination (23/45) cost is 60
Calculating cost to destination (24/46) cost is 62
Calculating cost to destination (23/47) cost is 62
Calculating cost to destination (16/42) cost is 50
Calculating cost to destination (17/41) cost is 50
Calculating cost to destination (18/42) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/42) cost is 52
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (22/41) cost is 55
Calculating cost to destination (23/42) cost is 57
Calculating cost to destination (22/43) cost is 57
found 26 valid attack positions, closest at (16/42) (dist: 50), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/42) cost is 53
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/44) cost is 56
Calculating cost to destination (21/43) cost is 56
Calculating cost to destination (22/44) cost is 58
Calculating cost to destination (21/45) cost is 58
Calculating cost to destination (16/44) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (17/45) cost is 54
Calculating cost to destination (22/46) cost is 60
Calculating cost to destination (23/45) cost is 60
Calculating cost to destination (24/46) cost is 62
Calculating cost to destination (23/47) cost is 62
Calculating cost to destination (16/42) cost is 50
Calculating cost to destination (17/41) cost is 50
Calculating cost to destination (18/42) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/42) cost is 52
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (22/41) cost is 55
Calculating cost to destination (23/42) cost is 57
Calculating cost to destination (22/43) cost is 57
found 26 valid attack positions, closest at (16/42) (dist: 50), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/42) cost is 55
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (19/44) cost is 59
Calculating cost to destination (20/44) cost is 58
Calculating cost to destination (21/43) cost is 58
Calculating cost to destination (22/44) cost is 60
Calculating cost to destination (21/45) cost is 60
Calculating cost to destination (16/44) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (18/44) cost is 58
Calculating cost to destination (17/45) cost is 56
Calculating cost to destination (22/46) cost is 62
Calculating cost to destination (23/45) cost is 62
Calculating cost to destination (24/46) cost is 64
Calculating cost to destination (23/47) cost is 64
Calculating cost to destination (16/42) cost is 52
Calculating cost to destination (17/41) cost is 52
Calculating cost to destination (18/42) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (18/42) cost is 54
Calculating cost to destination (18/44) cost is 58
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (22/41) cost is 57
Calculating cost to destination (23/42) cost is 59
Calculating cost to destination (22/43) cost is 59
found 26 valid attack positions, closest at (16/42) (dist: 52), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/42) cost is 57
Calculating cost to destination (20/43) cost is 59
Calculating cost to destination (19/44) cost is 61
Calculating cost to destination (20/44) cost is 60
Calculating cost to destination (21/43) cost is 60
Calculating cost to destination (22/44) cost is 62
Calculating cost to destination (21/45) cost is 62
Calculating cost to destination (16/44) cost is 56
Calculating cost to destination (17/43) cost is 56
Calculating cost to destination (18/44) cost is 60
Calculating cost to destination (17/45) cost is 58
Calculating cost to destination (22/46) cost is 64
Calculating cost to destination (23/45) cost is 64
Calculating cost to destination (24/46) cost is 66
Calculating cost to destination (23/47) cost is 66
Calculating cost to destination (16/42) cost is 54
Calculating cost to destination (17/41) cost is 54
Calculating cost to destination (18/42) cost is 56
Calculating cost to destination (17/43) cost is 56
Calculating cost to destination (17/43) cost is 56
Calculating cost to destination (18/42) cost is 56
Calculating cost to destination (18/44) cost is 60
Calculating cost to destination (21/42) cost is 59
Calculating cost to destination (22/41) cost is 59
Calculating cost to destination (23/42) cost is 61
Calculating cost to destination (22/43) cost is 61
found 26 valid attack positions, closest at (16/42) (dist: 54), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/42) cost is 55
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (19/44) cost is 59
Calculating cost to destination (20/44) cost is 58
Calculating cost to destination (21/43) cost is 58
Calculating cost to destination (22/44) cost is 60
Calculating cost to destination (21/45) cost is 60
Calculating cost to destination (16/44) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (18/44) cost is 58
Calculating cost to destination (17/45) cost is 56
Calculating cost to destination (22/46) cost is 62
Calculating cost to destination (23/45) cost is 62
Calculating cost to destination (24/46) cost is 64
Calculating cost to destination (23/47) cost is 64
Calculating cost to destination (16/42) cost is 52
Calculating cost to destination (17/41) cost is 52
Calculating cost to destination (18/42) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (18/42) cost is 54
Calculating cost to destination (18/44) cost is 58
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (22/41) cost is 57
Calculating cost to destination (23/42) cost is 59
Calculating cost to destination (22/43) cost is 59
found 26 valid attack positions, closest at (16/42) (dist: 52), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/42) cost is 53
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/44) cost is 56
Calculating cost to destination (21/43) cost is 56
Calculating cost to destination (22/44) cost is 58
Calculating cost to destination (21/45) cost is 58
Calculating cost to destination (16/44) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (17/45) cost is 54
Calculating cost to destination (22/46) cost is 60
Calculating cost to destination (23/45) cost is 60
Calculating cost to destination (24/46) cost is 62
Calculating cost to destination (23/47) cost is 62
Calculating cost to destination (16/42) cost is 50
Calculating cost to destination (17/41) cost is 50
Calculating cost to destination (18/42) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/42) cost is 52
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (22/41) cost is 55
Calculating cost to destination (23/42) cost is 57
Calculating cost to destination (22/43) cost is 57
found 26 valid attack positions, closest at (16/42) (dist: 50), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 38
Calculating cost to destination (3/20) cost is 40
Calculating cost to destination (4/21) cost is 36
Calculating cost to destination (3/22) cost is 36
Calculating cost to destination (1/14) cost is 46
Calculating cost to destination (2/13) cost is 46
Calculating cost to destination (3/14) cost is 44
Calculating cost to destination (2/15) cost is 44
Calculating cost to destination (3/20) cost is 40
Calculating cost to destination (4/19) cost is 40
Calculating cost to destination (5/20) cost is 36
Calculating cost to destination (4/21) cost is 36
Calculating cost to destination (0/19) cost is 42
Calculating cost to destination (1/18) cost is 42
Calculating cost to destination (2/19) cost is 40
Calculating cost to destination (1/20) cost is 40
Calculating cost to destination (4/19) cost is 40
Calculating cost to destination (5/18) cost is 38
Calculating cost to destination (6/19) cost is 36
Calculating cost to destination (5/20) cost is 36
Calculating cost to destination (2/18) cost is 41
Calculating cost to destination (3/17) cost is 41
Calculating cost to destination (4/18) cost is 39
Calculating cost to destination (3/19) cost is 41
found 24 valid attack positions, closest at (4/21) (dist: 36), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 38
Calculating cost to destination (3/20) cost is 40
Calculating cost to destination (4/21) cost is 36
Calculating cost to destination (3/22) cost is 36
Calculating cost to destination (1/14) cost is 46
Calculating cost to destination (2/13) cost is 46
Calculating cost to destination (3/14) cost is 44
Calculating cost to destination (2/15) cost is 44
Calculating cost to destination (3/20) cost is 40
Calculating cost to destination (4/19) cost is 40
Calculating cost to destination (5/20) cost is 36
Calculating cost to destination (4/21) cost is 36
Calculating cost to destination (0/19) cost is 42
Calculating cost to destination (1/18) cost is 42
Calculating cost to destination (2/19) cost is 40
Calculating cost to destination (1/20) cost is 40
Calculating cost to destination (4/19) cost is 40
Calculating cost to destination (5/18) cost is 38
Calculating cost to destination (6/19) cost is 36
Calculating cost to destination (5/20) cost is 36
Calculating cost to destination (2/18) cost is 41
Calculating cost to destination (3/17) cost is 41
Calculating cost to destination (4/18) cost is 39
Calculating cost to destination (3/19) cost is 41
found 24 valid attack positions, closest at (4/21) (dist: 36), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 36
Calculating cost to destination (3/20) cost is 38
Calculating cost to destination (4/21) cost is 34
Calculating cost to destination (3/22) cost is 34
Calculating cost to destination (1/14) cost is 44
Calculating cost to destination (2/13) cost is 44
Calculating cost to destination (3/14) cost is 42
Calculating cost to destination (2/15) cost is 42
Calculating cost to destination (3/20) cost is 38
Calculating cost to destination (4/19) cost is 38
Calculating cost to destination (5/20) cost is 34
Calculating cost to destination (4/21) cost is 34
Calculating cost to destination (0/19) cost is 40
Calculating cost to destination (1/18) cost is 40
Calculating cost to destination (2/19) cost is 38
Calculating cost to destination (1/20) cost is 38
Calculating cost to destination (4/19) cost is 38
Calculating cost to destination (5/18) cost is 36
Calculating cost to destination (6/19) cost is 34
Calculating cost to destination (5/20) cost is 34
Calculating cost to destination (2/18) cost is 39
Calculating cost to destination (3/17) cost is 39
Calculating cost to destination (4/18) cost is 37
Calculating cost to destination (3/19) cost is 39
found 24 valid attack positions, closest at (4/21) (dist: 34), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 46
Calculating cost to destination (3/20) cost is 48
Calculating cost to destination (4/21) cost is 44
Calculating cost to destination (3/22) cost is 44
Calculating cost to destination (1/14) cost is 54
Calculating cost to destination (2/13) cost is 54
Calculating cost to destination (3/14) cost is 52
Calculating cost to destination (2/15) cost is 52
Calculating cost to destination (3/20) cost is 48
Calculating cost to destination (4/19) cost is 48
Calculating cost to destination (5/20) cost is 44
Calculating cost to destination (4/21) cost is 44
Calculating cost to destination (0/19) cost is 50
Calculating cost to destination (1/18) cost is 50
Calculating cost to destination (2/19) cost is 48
Calculating cost to destination (1/20) cost is 48
Calculating cost to destination (4/19) cost is 48
Calculating cost to destination (5/18) cost is 46
Calculating cost to destination (6/19) cost is 44
Calculating cost to destination (5/20) cost is 44
Calculating cost to destination (2/18) cost is 49
Calculating cost to destination (3/17) cost is 49
Calculating cost to destination (4/18) cost is 47
Calculating cost to destination (3/19) cost is 49
found 24 valid attack positions, closest at (4/21) (dist: 44), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 42
Calculating cost to destination (3/20) cost is 44
Calculating cost to destination (4/21) cost is 40
Calculating cost to destination (3/22) cost is 40
Calculating cost to destination (1/14) cost is 50
Calculating cost to destination (2/13) cost is 50
Calculating cost to destination (3/14) cost is 48
Calculating cost to destination (2/15) cost is 48
Calculating cost to destination (3/20) cost is 44
Calculating cost to destination (4/19) cost is 44
Calculating cost to destination (5/20) cost is 40
Calculating cost to destination (4/21) cost is 40
Calculating cost to destination (0/19) cost is 46
Calculating cost to destination (1/18) cost is 46
Calculating cost to destination (2/19) cost is 44
Calculating cost to destination (1/20) cost is 44
Calculating cost to destination (4/19) cost is 44
Calculating cost to destination (5/18) cost is 42
Calculating cost to destination (6/19) cost is 40
Calculating cost to destination (5/20) cost is 40
Calculating cost to destination (2/18) cost is 45
Calculating cost to destination (3/17) cost is 45
Calculating cost to destination (4/18) cost is 43
Calculating cost to destination (3/19) cost is 45
found 24 valid attack positions, closest at (4/21) (dist: 40), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 41
Calculating cost to destination (3/20) cost is 43
Calculating cost to destination (4/21) cost is 39
Calculating cost to destination (3/22) cost is 39
Calculating cost to destination (1/14) cost is 49
Calculating cost to destination (2/13) cost is 49
Calculating cost to destination (3/14) cost is 47
Calculating cost to destination (2/15) cost is 47
Calculating cost to destination (3/20) cost is 43
Calculating cost to destination (4/19) cost is 43
Calculating cost to destination (5/20) cost is 39
Calculating cost to destination (4/21) cost is 39
Calculating cost to destination (0/19) cost is 45
Calculating cost to destination (1/18) cost is 45
Calculating cost to destination (2/19) cost is 43
Calculating cost to destination (1/20) cost is 43
Calculating cost to destination (4/19) cost is 43
Calculating cost to destination (5/18) cost is 41
Calculating cost to destination (6/19) cost is 39
Calculating cost to destination (5/20) cost is 39
Calculating cost to destination (2/18) cost is 44
Calculating cost to destination (3/17) cost is 44
Calculating cost to destination (4/18) cost is 42
Calculating cost to destination (3/19) cost is 44
found 24 valid attack positions, closest at (4/21) (dist: 39), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/21) cost is 39
Calculating cost to destination (3/20) cost is 41
Calculating cost to destination (4/21) cost is 37
Calculating cost to destination (3/22) cost is 37
Calculating cost to destination (1/14) cost is 47
Calculating cost to destination (2/13) cost is 47
Calculating cost to destination (3/14) cost is 45
Calculating cost to destination (2/15) cost is 45
Calculating cost to destination (3/20) cost is 41
Calculating cost to destination (4/19) cost is 41
Calculating cost to destination (5/20) cost is 37
Calculating cost to destination (4/21) cost is 37
Calculating cost to destination (0/19) cost is 43
Calculating cost to destination (1/18) cost is 43
Calculating cost to destination (2/19) cost is 41
Calculating cost to destination (1/20) cost is 41
Calculating cost to destination (4/19) cost is 41
Calculating cost to destination (5/18) cost is 39
Calculating cost to destination (6/19) cost is 37
Calculating cost to destination (5/20) cost is 37
Calculating cost to destination (2/18) cost is 42
Calculating cost to destination (3/17) cost is 42
Calculating cost to destination (4/18) cost is 40
Calculating cost to destination (3/19) cost is 42
found 24 valid attack positions, closest at (4/21) (dist: 37), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/32) cost is 25
Calculating cost to destination (18/33) cost is 27
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (19/34) cost is 29
Calculating cost to destination (20/35) cost is 31
Calculating cost to destination (19/36) cost is 33
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (17/33) unreachable
Calculating cost to destination (20/37) cost is 33
Calculating cost to destination (21/36) cost is 33
Calculating cost to destination (22/37) cost is 35
Calculating cost to destination (21/38) cost is 35
Calculating cost to destination (15/31) cost is 22
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (15/34) cost is 33
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (16/35) cost is 33
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (18/33) cost is 27
Calculating cost to destination (19/34) cost is 29
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (0/46) cost is 30
Calculating cost to destination (1/47) cost is 30
Calculating cost to destination (0/48) cost is 32
Calculating cost to destination (5/0) cost is 21
Calculating cost to destination (7/0) cost is 23
Calculating cost to destination (6/1) cost is 21
Calculating cost to destination (43/5) cost is 54
Calculating cost to destination (44/4) cost is 56
Calculating cost to destination (44/6) cost is 54
Calculating cost to destination (43/28) cost is 47
Calculating cost to destination (44/27) cost is 47
Calculating cost to destination (44/29) cost is 49
found 35 valid attack positions, closest at (6/1) (dist: 21), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/32) cost is 25
Calculating cost to destination (18/33) cost is 27
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (19/34) cost is 29
Calculating cost to destination (20/35) cost is 31
Calculating cost to destination (19/36) cost is 33
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (20/37) cost is 33
Calculating cost to destination (21/36) cost is 33
Calculating cost to destination (22/37) cost is 35
Calculating cost to destination (21/38) cost is 35
Calculating cost to destination (15/31) cost is 22
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (15/34) cost is 33
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (16/35) cost is 33
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (18/33) cost is 27
Calculating cost to destination (19/34) cost is 29
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (0/46) cost is 28
Calculating cost to destination (1/47) cost is 28
Calculating cost to destination (0/48) cost is 30
Calculating cost to destination (5/0) cost is 23
Calculating cost to destination (7/0) cost is 25
Calculating cost to destination (6/1) cost is 23
Calculating cost to destination (43/5) cost is 56
Calculating cost to destination (44/4) cost is 58
Calculating cost to destination (44/6) cost is 56
Calculating cost to destination (43/28) cost is 47
Calculating cost to destination (44/27) cost is 47
Calculating cost to destination (44/29) cost is 49
found 35 valid attack positions, closest at (15/31) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/32) cost is 28
Calculating cost to destination (18/33) cost is 30
Calculating cost to destination (17/34) cost is 38
Calculating cost to destination (18/35) cost is 38
Calculating cost to destination (19/34) cost is 32
Calculating cost to destination (20/35) cost is 34
Calculating cost to destination (19/36) cost is 36
Calculating cost to destination (15/33) cost is 37
Calculating cost to destination (16/32) cost is 27
Calculating cost to destination (20/37) cost is 36
Calculating cost to destination (21/36) cost is 36
Calculating cost to destination (22/37) cost is 38
Calculating cost to destination (21/38) cost is 38
Calculating cost to destination (15/31) cost is 25
Calculating cost to destination (16/32) cost is 27
Calculating cost to destination (15/33) cost is 37
Calculating cost to destination (15/34) cost is 36
Calculating cost to destination (17/34) cost is 38
Calculating cost to destination (16/35) cost is 36
Calculating cost to destination (17/34) cost is 38
Calculating cost to destination (18/33) cost is 30
Calculating cost to destination (19/34) cost is 32
Calculating cost to destination (18/35) cost is 38
Calculating cost to destination (0/46) cost is 31
Calculating cost to destination (1/47) cost is 31
Calculating cost to destination (0/48) cost is 33
Calculating cost to destination (5/0) cost is 20
Calculating cost to destination (7/0) cost is 22
Calculating cost to destination (6/1) cost is 20
Calculating cost to destination (43/5) cost is 53
Calculating cost to destination (44/4) cost is 55
Calculating cost to destination (44/6) cost is 53
Calculating cost to destination (43/28) cost is 50
Calculating cost to destination (44/27) cost is 50
Calculating cost to destination (44/29) cost is 52
found 35 valid attack positions, closest at (6/1) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Yazinda on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/32) cost is 25
Calculating cost to destination (18/33) cost is 27
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (19/34) cost is 29
Calculating cost to destination (20/35) cost is 31
Calculating cost to destination (19/36) cost is 33
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (20/37) cost is 33
Calculating cost to destination (21/36) cost is 33
Calculating cost to destination (22/37) cost is 35
Calculating cost to destination (21/38) cost is 35
Calculating cost to destination (15/31) cost is 22
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (15/34) cost is 33
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (16/35) cost is 33
Calculating cost to destination (17/34) cost is 35
Calculating cost to destination (18/33) cost is 27
Calculating cost to destination (19/34) cost is 29
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (0/46) cost is 32
Calculating cost to destination (1/47) cost is 32
Calculating cost to destination (0/48) cost is 34
Calculating cost to destination (5/0) cost is 19
Calculating cost to destination (7/0) cost is 21
Calculating cost to destination (6/1) cost is 19
Calculating cost to destination (43/5) cost is 52
Calculating cost to destination (44/4) cost is 54
Calculating cost to destination (44/6) cost is 52
Calculating cost to destination (43/28) cost is 47
Calculating cost to destination (44/27) cost is 47
Calculating cost to destination (44/29) cost is 49
found 35 valid attack positions, closest at (6/1) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Yazinda on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/32) cost is 33
Calculating cost to destination (18/33) cost is 35
Calculating cost to destination (17/34) cost is 43
Calculating cost to destination (18/35) cost is 43
Calculating cost to destination (19/34) cost is 37
Calculating cost to destination (20/35) cost is 39
Calculating cost to destination (19/36) cost is 41
Calculating cost to destination (15/33) cost is 42
Calculating cost to destination (16/32) cost is 32
Calculating cost to destination (20/37) cost is 41
Calculating cost to destination (21/36) cost is 41
Calculating cost to destination (22/37) cost is 43
Calculating cost to destination (21/38) cost is 43
Calculating cost to destination (15/31) cost is 30
Calculating cost to destination (16/32) cost is 32
Calculating cost to destination (15/33) cost is 42
Calculating cost to destination (15/34) cost is 41
Calculating cost to destination (17/34) cost is 43
Calculating cost to destination (16/35) cost is 41
Calculating cost to destination (17/34) cost is 43
Calculating cost to destination (18/33) cost is 35
Calculating cost to destination (19/34) cost is 37
Calculating cost to destination (18/35) cost is 43
Calculating cost to destination (0/46) cost is 34
Calculating cost to destination (1/47) cost is 34
Calculating cost to destination (0/48) cost is 36
Calculating cost to destination (5/0) cost is 17
Calculating cost to destination (7/0) cost is 19
Calculating cost to destination (6/1) cost is 17
Calculating cost to destination (43/5) cost is 50
Calculating cost to destination (44/4) cost is 52
Calculating cost to destination (44/6) cost is 50
Calculating cost to destination (43/28) cost is 55
Calculating cost to destination (44/27) cost is 55
Calculating cost to destination (44/29) cost is 57
found 35 valid attack positions, closest at (6/1) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/32) cost is 29
Calculating cost to destination (18/33) cost is 31
Calculating cost to destination (17/34) cost is 39
Calculating cost to destination (18/35) cost is 39
Calculating cost to destination (19/34) cost is 33
Calculating cost to destination (20/35) cost is 35
Calculating cost to destination (19/36) cost is 37
Calculating cost to destination (15/33) cost is 38
Calculating cost to destination (16/32) cost is 28
Calculating cost to destination (20/37) cost is 37
Calculating cost to destination (21/36) cost is 37
Calculating cost to destination (22/37) cost is 39
Calculating cost to destination (21/38) cost is 39
Calculating cost to destination (15/31) cost is 26
Calculating cost to destination (16/32) cost is 28
Calculating cost to destination (15/33) cost is 38
Calculating cost to destination (15/34) cost is 37
Calculating cost to destination (17/34) cost is 39
Calculating cost to destination (16/35) cost is 37
Calculating cost to destination (17/34) cost is 39
Calculating cost to destination (18/33) cost is 31
Calculating cost to destination (19/34) cost is 33
Calculating cost to destination (18/35) cost is 39
Calculating cost to destination (0/46) cost is 28
Calculating cost to destination (1/47) cost is 28
Calculating cost to destination (0/48) cost is 30
Calculating cost to destination (5/0) cost is 23
Calculating cost to destination (7/0) cost is 25
Calculating cost to destination (6/1) cost is 23
Calculating cost to destination (43/5) cost is 56
Calculating cost to destination (44/4) cost is 58
Calculating cost to destination (44/6) cost is 56
Calculating cost to destination (43/28) cost is 51
Calculating cost to destination (44/27) cost is 51
Calculating cost to destination (44/29) cost is 53
found 35 valid attack positions, closest at (6/1) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 20
Calculating cost to destination (11/29) cost is 18
Calculating cost to destination (1/4) cost is 53
Calculating cost to destination (2/3) cost is 53
Calculating cost to destination (3/4) cost is 51
Calculating cost to destination (2/5) unreachable
Calculating cost to destination (3/4) cost is 51
Calculating cost to destination (5/4) cost is 49
Calculating cost to destination (4/5) cost is 49
Calculating cost to destination (1/5) cost is 52
Calculating cost to destination (3/5) cost is 50
Calculating cost to destination (2/6) cost is 50
Calculating cost to destination (5/2) cost is 51
Calculating cost to destination (6/3) cost is 49
Calculating cost to destination (5/4) cost is 49
Calculating cost to destination (3/3) cost is 52
Calculating cost to destination (4/2) cost is 52
found 16 valid attack positions, closest at (11/29) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 11
Calculating cost to destination (11/29) cost is 9
Calculating cost to destination (1/4) cost is 44
Calculating cost to destination (2/3) cost is 44
Calculating cost to destination (3/4) cost is 42
Calculating cost to destination (3/4) cost is 42
Calculating cost to destination (5/4) cost is 40
Calculating cost to destination (4/5) cost is 40
Calculating cost to destination (1/5) cost is 43
Calculating cost to destination (3/5) cost is 41
Calculating cost to destination (2/6) cost is 41
Calculating cost to destination (5/2) cost is 42
Calculating cost to destination (6/3) cost is 40
Calculating cost to destination (5/4) cost is 40
Calculating cost to destination (3/3) cost is 43
Calculating cost to destination (4/2) cost is 43
found 16 valid attack positions, closest at (11/29) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 38
Calculating cost to destination (11/29) unreachable
Calculating cost to destination (1/4) cost is 67
Calculating cost to destination (2/3) cost is 67
Calculating cost to destination (3/4) cost is 65
Calculating cost to destination (3/4) cost is 65
Calculating cost to destination (5/4) cost is 63
Calculating cost to destination (4/5) cost is 63
Calculating cost to destination (1/5) cost is 66
Calculating cost to destination (3/5) cost is 64
Calculating cost to destination (2/6) cost is 64
Calculating cost to destination (5/2) cost is 65
Calculating cost to destination (6/3) cost is 63
Calculating cost to destination (5/4) cost is 63
Calculating cost to destination (3/3) cost is 66
Calculating cost to destination (4/2) cost is 66
found 15 valid attack positions, closest at (10/28) (dist: 38), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 57
Calculating cost to destination (1/4) cost is 48
Calculating cost to destination (2/3) cost is 46
Calculating cost to destination (3/4) cost is 46
Calculating cost to destination (3/4) cost is 46
Calculating cost to destination (5/4) cost is 42
Calculating cost to destination (4/5) cost is 44
Calculating cost to destination (1/5) cost is 49
Calculating cost to destination (3/5) cost is 45
Calculating cost to destination (2/6) cost is 47
Calculating cost to destination (5/2) cost is 42
Calculating cost to destination (6/3) cost is 40
Calculating cost to destination (5/4) cost is 42
Calculating cost to destination (3/3) cost is 45
Calculating cost to destination (4/2) cost is 43
found 15 valid attack positions, closest at (6/3) (dist: 40), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 14
Calculating cost to destination (1/4) cost is 47
Calculating cost to destination (2/3) cost is 47
Calculating cost to destination (3/4) cost is 45
Calculating cost to destination (3/4) cost is 45
Calculating cost to destination (5/4) cost is 43
Calculating cost to destination (4/5) cost is 43
Calculating cost to destination (1/5) cost is 46
Calculating cost to destination (3/5) cost is 44
Calculating cost to destination (2/6) cost is 44
Calculating cost to destination (5/2) cost is 45
Calculating cost to destination (6/3) cost is 43
Calculating cost to destination (5/4) cost is 43
Calculating cost to destination (3/3) cost is 46
Calculating cost to destination (4/2) cost is 46
found 15 valid attack positions, closest at (10/28) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 13
Calculating cost to destination (1/4) cost is 44
Calculating cost to destination (2/3) cost is 44
Calculating cost to destination (3/4) cost is 42
Calculating cost to destination (3/4) cost is 42
Calculating cost to destination (5/4) cost is 40
Calculating cost to destination (4/5) cost is 40
Calculating cost to destination (1/5) cost is 43
Calculating cost to destination (3/5) cost is 41
Calculating cost to destination (2/6) cost is 41
Calculating cost to destination (5/2) cost is 42
Calculating cost to destination (6/3) cost is 40
Calculating cost to destination (5/4) cost is 40
Calculating cost to destination (3/3) cost is 43
Calculating cost to destination (4/2) cost is 43
found 15 valid attack positions, closest at (10/28) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 29
Calculating cost to destination (1/4) cost is 44
Calculating cost to destination (2/3) cost is 46
Calculating cost to destination (3/4) cost is 46
Calculating cost to destination (3/4) cost is 46
Calculating cost to destination (5/4) cost is 48
Calculating cost to destination (4/5) cost is 46
Calculating cost to destination (1/5) cost is 43
Calculating cost to destination (3/5) cost is 45
Calculating cost to destination (2/6) cost is 43
Calculating cost to destination (5/2) cost is 50
Calculating cost to destination (6/3) cost is 50
Calculating cost to destination (5/4) cost is 48
Calculating cost to destination (3/3) cost is 47
Calculating cost to destination (4/2) cost is 49
found 15 valid attack positions, closest at (10/28) (dist: 29), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 20
Calculating cost to destination (1/4) cost is 49
Calculating cost to destination (2/3) cost is 49
Calculating cost to destination (3/4) cost is 47
Calculating cost to destination (3/4) cost is 47
Calculating cost to destination (5/4) cost is 45
Calculating cost to destination (4/5) cost is 45
Calculating cost to destination (1/5) cost is 48
Calculating cost to destination (3/5) cost is 46
Calculating cost to destination (2/6) cost is 46
Calculating cost to destination (5/2) cost is 47
Calculating cost to destination (6/3) cost is 45
Calculating cost to destination (5/4) cost is 45
Calculating cost to destination (3/3) cost is 48
Calculating cost to destination (4/2) cost is 48
found 15 valid attack positions, closest at (10/28) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 16
Calculating cost to destination (1/4) cost is 45
Calculating cost to destination (2/3) cost is 45
Calculating cost to destination (3/4) cost is 43
Calculating cost to destination (3/4) cost is 43
Calculating cost to destination (5/4) cost is 41
Calculating cost to destination (4/5) cost is 41
Calculating cost to destination (1/5) cost is 44
Calculating cost to destination (3/5) cost is 42
Calculating cost to destination (2/6) cost is 42
Calculating cost to destination (5/2) cost is 43
Calculating cost to destination (6/3) cost is 41
Calculating cost to destination (5/4) cost is 41
Calculating cost to destination (3/3) cost is 44
Calculating cost to destination (4/2) cost is 44
found 15 valid attack positions, closest at (10/28) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 32
Calculating cost to destination (1/4) cost is 9
Calculating cost to destination (2/3) cost is 7
Calculating cost to destination (3/4) cost is 7
Calculating cost to destination (3/4) cost is 7
Calculating cost to destination (5/4) cost is 5
Calculating cost to destination (4/5) cost is 7
Calculating cost to destination (1/5) cost is 10
Calculating cost to destination (3/5) cost is 8
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (5/2) cost is 3
Calculating cost to destination (6/3) cost is 3
Calculating cost to destination (5/4) cost is 5
Calculating cost to destination (3/3) cost is 6
Calculating cost to destination (4/2) cost is 4
found 15 valid attack positions, closest at (5/2) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 14, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 18
Calculating cost to destination (1/4) cost is 47
Calculating cost to destination (2/3) cost is 47
Calculating cost to destination (3/4) cost is 45
Calculating cost to destination (3/4) cost is 45
Calculating cost to destination (5/4) cost is 43
Calculating cost to destination (4/5) cost is 43
Calculating cost to destination (1/5) cost is 46
Calculating cost to destination (3/5) cost is 44
Calculating cost to destination (2/6) cost is 44
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 43
Calculating cost to destination (5/4) cost is 43
Calculating cost to destination (3/3) cost is 46
Calculating cost to destination (4/2) cost is 48
found 14 valid attack positions, closest at (10/28) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 31
Calculating cost to destination (10/31) cost is 33
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (13/30) cost is 41
Calculating cost to destination (12/31) cost is 43
Calculating cost to destination (9/29) cost is 30
Calculating cost to destination (10/28) cost is 30
Calculating cost to destination (14/31) cost is 41
Calculating cost to destination (15/30) cost is 39
Calculating cost to destination (16/31) cost is 39
Calculating cost to destination (15/32) cost is 41
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (11/31) unreachable
Calculating cost to destination (10/31) cost is 33
Calculating cost to destination (12/31) cost is 43
Calculating cost to destination (11/32) cost is 35
Calculating cost to destination (0/37) cost is 37
Calculating cost to destination (1/36) cost is 35
Calculating cost to destination (2/37) cost is 35
Calculating cost to destination (1/38) cost is 37
Calculating cost to destination (4/2) cost is 4
Calculating cost to destination (5/1) cost is 6
Calculating cost to destination (6/2) cost is 4
Calculating cost to destination (33/3) cost is 30
Calculating cost to destination (34/2) cost is 32
Calculating cost to destination (35/3) cost is 32
Calculating cost to destination (34/4) cost is 30
Calculating cost to destination (33/30) cost is 55
Calculating cost to destination (34/29) cost is 55
Calculating cost to destination (35/30) cost is 59
Calculating cost to destination (34/31) cost is 57
found 28 valid attack positions, closest at (6/2) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 32
Calculating cost to destination (10/31) cost is 34
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (13/30) cost is 42
Calculating cost to destination (12/31) cost is 44
Calculating cost to destination (9/29) cost is 31
Calculating cost to destination (10/28) cost is 31
Calculating cost to destination (14/31) cost is 42
Calculating cost to destination (15/30) cost is 40
Calculating cost to destination (16/31) cost is 40
Calculating cost to destination (15/32) cost is 42
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (10/31) cost is 34
Calculating cost to destination (12/31) cost is 44
Calculating cost to destination (11/32) cost is 36
Calculating cost to destination (0/37) cost is 34
Calculating cost to destination (1/36) cost is 32
Calculating cost to destination (2/37) cost is 32
Calculating cost to destination (1/38) cost is 34
Calculating cost to destination (4/2) cost is 5
Calculating cost to destination (5/1) cost is 7
Calculating cost to destination (6/2) unreachable
Calculating cost to destination (33/3) cost is 33
Calculating cost to destination (34/2) cost is 35
Calculating cost to destination (35/3) cost is 35
Calculating cost to destination (34/4) cost is 33
Calculating cost to destination (33/30) cost is 56
Calculating cost to destination (34/29) cost is 56
Calculating cost to destination (35/30) cost is 60
Calculating cost to destination (34/31) cost is 58
found 27 valid attack positions, closest at (4/2) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 32
Calculating cost to destination (10/31) cost is 34
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (13/30) cost is 42
Calculating cost to destination (12/31) cost is 44
Calculating cost to destination (9/29) cost is 31
Calculating cost to destination (10/28) cost is 31
Calculating cost to destination (14/31) cost is 42
Calculating cost to destination (15/30) cost is 40
Calculating cost to destination (16/31) cost is 40
Calculating cost to destination (15/32) cost is 42
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (10/31) cost is 34
Calculating cost to destination (12/31) cost is 44
Calculating cost to destination (11/32) cost is 36
Calculating cost to destination (0/37) cost is 38
Calculating cost to destination (1/36) cost is 36
Calculating cost to destination (2/37) cost is 36
Calculating cost to destination (1/38) cost is 38
Calculating cost to destination (4/2) unreachable
Calculating cost to destination (5/1) cost is 5
Calculating cost to destination (33/3) cost is 31
Calculating cost to destination (34/2) cost is 33
Calculating cost to destination (35/3) cost is 33
Calculating cost to destination (34/4) cost is 31
Calculating cost to destination (33/30) cost is 56
Calculating cost to destination (34/29) cost is 56
Calculating cost to destination (35/30) cost is 60
Calculating cost to destination (34/31) cost is 58
found 26 valid attack positions, closest at (5/1) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 33
Calculating cost to destination (10/31) cost is 35
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (13/30) cost is 43
Calculating cost to destination (12/31) cost is 45
Calculating cost to destination (9/29) cost is 32
Calculating cost to destination (10/28) cost is 32
Calculating cost to destination (14/31) cost is 43
Calculating cost to destination (15/30) cost is 41
Calculating cost to destination (16/31) cost is 41
Calculating cost to destination (15/32) cost is 43
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (10/31) cost is 35
Calculating cost to destination (12/31) cost is 45
Calculating cost to destination (11/32) cost is 37
Calculating cost to destination (0/37) cost is 35
Calculating cost to destination (1/36) cost is 33
Calculating cost to destination (2/37) cost is 33
Calculating cost to destination (1/38) cost is 35
Calculating cost to destination (5/1) unreachable
Calculating cost to destination (33/3) cost is 32
Calculating cost to destination (34/2) cost is 34
Calculating cost to destination (35/3) cost is 34
Calculating cost to destination (34/4) cost is 32
Calculating cost to destination (33/30) cost is 57
Calculating cost to destination (34/29) cost is 57
Calculating cost to destination (35/30) cost is 61
Calculating cost to destination (34/31) cost is 59
found 25 valid attack positions, closest at (34/4) (dist: 32), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) cost is 6
Calculating cost to destination (11/4) cost is 35
Calculating cost to destination (12/3) cost is 37
Calculating cost to destination (13/4) cost is 37
Calculating cost to destination (12/5) cost is 35
Calculating cost to destination (6/1) cost is 37
Calculating cost to destination (7/2) cost is 35
Calculating cost to destination (6/3) cost is 33
Calculating cost to destination (3/2) cost is 37
Calculating cost to destination (4/1) cost is 39
Calculating cost to destination (4/3) cost is 35
Calculating cost to destination (4/3) cost is 35
Calculating cost to destination (6/3) cost is 33
Calculating cost to destination (5/4) cost is 33
Calculating cost to destination (4/1) cost is 39
Calculating cost to destination (5/0) cost is 39
Calculating cost to destination (6/1) cost is 37
found 17 valid attack positions, closest at (10/28) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/28) unreachable
Calculating cost to destination (11/4) cost is 49
Calculating cost to destination (12/3) cost is 49
Calculating cost to destination (13/4) cost is 47
Calculating cost to destination (12/5) cost is 47
Calculating cost to destination (6/1) cost is 57
Calculating cost to destination (7/2) cost is 55
Calculating cost to destination (6/3) cost is 55
Calculating cost to destination (3/2) cost is 59
Calculating cost to destination (4/1) cost is 61
Calculating cost to destination (4/3) cost is 57
Calculating cost to destination (4/3) cost is 57
Calculating cost to destination (6/3) cost is 55
Calculating cost to destination (5/4) cost is 55
Calculating cost to destination (4/1) cost is 61
Calculating cost to destination (5/0) cost is 59
Calculating cost to destination (6/1) cost is 57
found 16 valid attack positions, closest at (13/4) (dist: 47), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 43
Calculating cost to destination (12/3) cost is 45
Calculating cost to destination (13/4) cost is 45
Calculating cost to destination (12/5) cost is 43
Calculating cost to destination (6/1) cost is 43
Calculating cost to destination (7/2) cost is 41
Calculating cost to destination (6/3) cost is 39
Calculating cost to destination (3/2) cost is 37
Calculating cost to destination (4/1) cost is 39
Calculating cost to destination (4/3) cost is 37
Calculating cost to destination (4/3) cost is 37
Calculating cost to destination (6/3) cost is 39
Calculating cost to destination (5/4) cost is 37
Calculating cost to destination (4/1) cost is 39
Calculating cost to destination (5/0) cost is 41
Calculating cost to destination (6/1) cost is 43
found 16 valid attack positions, closest at (4/3) (dist: 37), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 36
Calculating cost to destination (12/3) cost is 38
Calculating cost to destination (13/4) cost is 38
Calculating cost to destination (12/5) cost is 36
Calculating cost to destination (6/1) cost is 38
Calculating cost to destination (7/2) cost is 36
Calculating cost to destination (6/3) cost is 34
Calculating cost to destination (3/2) cost is 38
Calculating cost to destination (4/1) cost is 40
Calculating cost to destination (4/3) cost is 36
Calculating cost to destination (4/3) cost is 36
Calculating cost to destination (6/3) cost is 34
Calculating cost to destination (5/4) cost is 34
Calculating cost to destination (4/1) cost is 40
Calculating cost to destination (5/0) cost is 40
Calculating cost to destination (6/1) cost is 38
found 16 valid attack positions, closest at (6/3) (dist: 34), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 33
Calculating cost to destination (12/3) cost is 35
Calculating cost to destination (13/4) cost is 35
Calculating cost to destination (12/5) cost is 33
Calculating cost to destination (6/1) cost is 35
Calculating cost to destination (7/2) cost is 33
Calculating cost to destination (6/3) cost is 31
Calculating cost to destination (3/2) cost is 35
Calculating cost to destination (4/1) cost is 37
Calculating cost to destination (4/3) cost is 33
Calculating cost to destination (4/3) cost is 33
Calculating cost to destination (6/3) cost is 31
Calculating cost to destination (5/4) cost is 31
Calculating cost to destination (4/1) cost is 37
Calculating cost to destination (5/0) cost is 37
Calculating cost to destination (6/1) cost is 35
found 16 valid attack positions, closest at (6/3) (dist: 31), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 32
Calculating cost to destination (12/3) cost is 34
Calculating cost to destination (13/4) cost is 34
Calculating cost to destination (12/5) cost is 32
Calculating cost to destination (6/1) cost is 34
Calculating cost to destination (7/2) cost is 32
Calculating cost to destination (6/3) cost is 30
Calculating cost to destination (3/2) cost is 34
Calculating cost to destination (4/1) cost is 36
Calculating cost to destination (4/3) cost is 32
Calculating cost to destination (4/3) cost is 32
Calculating cost to destination (6/3) cost is 30
Calculating cost to destination (5/4) cost is 30
Calculating cost to destination (4/1) cost is 36
Calculating cost to destination (5/0) cost is 36
Calculating cost to destination (6/1) cost is 34
found 16 valid attack positions, closest at (6/3) (dist: 30), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Caldrin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Caldrin receives 9 - 20RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 24
Calculating cost to destination (12/3) cost is 22
Calculating cost to destination (13/4) cost is 22
Calculating cost to destination (12/5) cost is 24
Calculating cost to destination (6/1) cost is 30
Calculating cost to destination (7/2) cost is 28
Calculating cost to destination (6/3) cost is 28
Calculating cost to destination (3/2) cost is 34
Calculating cost to destination (4/1) cost is 34
Calculating cost to destination (4/3) cost is 32
Calculating cost to destination (4/3) cost is 32
Calculating cost to destination (6/3) cost is 28
Calculating cost to destination (5/4) cost is 30
Calculating cost to destination (4/1) cost is 34
Calculating cost to destination (5/0) cost is 32
Calculating cost to destination (6/1) cost is 30
found 16 valid attack positions, closest at (13/4) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 35
Calculating cost to destination (12/3) cost is 35
Calculating cost to destination (13/4) cost is 33
Calculating cost to destination (12/5) cost is 33
Calculating cost to destination (6/1) cost is 41
Calculating cost to destination (7/2) cost is 39
Calculating cost to destination (6/3) cost is 37
Calculating cost to destination (3/2) cost is 41
Calculating cost to destination (4/1) cost is 43
Calculating cost to destination (4/3) cost is 39
Calculating cost to destination (4/3) cost is 39
Calculating cost to destination (6/3) cost is 37
Calculating cost to destination (5/4) cost is 37
Calculating cost to destination (4/1) cost is 43
Calculating cost to destination (5/0) cost is 43
Calculating cost to destination (6/1) cost is 41
found 16 valid attack positions, closest at (13/4) (dist: 33), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/4) cost is 35
Calculating cost to destination (12/3) cost is 37
Calculating cost to destination (13/4) cost is 35
Calculating cost to destination (12/5) cost is 35
Calculating cost to destination (6/1) cost is 37
Calculating cost to destination (7/2) cost is 35
Calculating cost to destination (6/3) cost is 33
Calculating cost to destination (3/2) cost is 37
Calculating cost to destination (4/1) cost is 39
Calculating cost to destination (4/3) cost is 35
Calculating cost to destination (4/3) cost is 35
Calculating cost to destination (6/3) cost is 33
Calculating cost to destination (5/4) cost is 33
Calculating cost to destination (4/1) cost is 39
Calculating cost to destination (5/0) cost is 39
Calculating cost to destination (6/1) cost is 37
found 16 valid attack positions, closest at (5/4) (dist: 33), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 23
Calculating cost to destination (9/20) cost is 23
Calculating cost to destination (8/21) cost is 25
Calculating cost to destination (7/22) cost is 25
Calculating cost to destination (8/21) cost is 25
Calculating cost to destination (8/23) cost is 27
Calculating cost to destination (6/20) cost is 22
Calculating cost to destination (7/19) cost is 22
Calculating cost to destination (7/21) cost is 24
Calculating cost to destination (14/21) cost is 21
Calculating cost to destination (16/21) cost is 25
Calculating cost to destination (15/22) cost is 23
Calculating cost to destination (10/29) cost is 33
Calculating cost to destination (12/29) cost is 37
Calculating cost to destination (11/30) cost is 35
Calculating cost to destination (8/22) unreachable
Calculating cost to destination (9/21) cost is 24
Calculating cost to destination (10/22) cost is 24
Calculating cost to destination (9/23) cost is 26
Calculating cost to destination (9/28) cost is 31
Calculating cost to destination (10/27) cost is 29
Calculating cost to destination (10/29) cost is 33
Calculating cost to destination (0/25) cost is 33
Calculating cost to destination (1/24) cost is 31
Calculating cost to destination (2/25) cost is 31
Calculating cost to destination (1/26) cost is 33
Calculating cost to destination (21/3) cost is 10
Calculating cost to destination (22/2) cost is 12
Calculating cost to destination (23/3) cost is 12
Calculating cost to destination (22/4) cost is 10
Calculating cost to destination (31/21) cost is 36
Calculating cost to destination (32/20) cost is 36
Calculating cost to destination (33/21) cost is 38
Calculating cost to destination (32/22) cost is 38
found 33 valid attack positions, closest at (22/4) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 13 - 2RS = 11 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 32
Calculating cost to destination (23/4) cost is 26
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 46
Calculating cost to destination (7/2) cost is 44
Calculating cost to destination (6/3) cost is 44
Calculating cost to destination (3/2) cost is 48
Calculating cost to destination (4/1) cost is 50
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 46
Calculating cost to destination (4/3) cost is 46
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 44
Calculating cost to destination (5/4) cost is 44
Calculating cost to destination (4/1) cost is 50
Calculating cost to destination (5/0) cost is 48
Calculating cost to destination (6/1) cost is 46
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (23/4) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 23
Calculating cost to destination (23/4) cost is 27
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 29
Calculating cost to destination (7/2) cost is 27
Calculating cost to destination (6/3) cost is 27
Calculating cost to destination (3/2) cost is 31
Calculating cost to destination (4/1) cost is 33
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 29
Calculating cost to destination (4/3) cost is 29
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 27
Calculating cost to destination (5/4) cost is 27
Calculating cost to destination (4/1) cost is 33
Calculating cost to destination (5/0) cost is 31
Calculating cost to destination (6/1) cost is 29
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (21/4) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 30
Calculating cost to destination (23/4) cost is 34
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 26
Calculating cost to destination (7/2) cost is 24
Calculating cost to destination (6/3) cost is 22
Calculating cost to destination (3/2) cost is 26
Calculating cost to destination (4/1) cost is 28
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 24
Calculating cost to destination (4/3) cost is 24
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 22
Calculating cost to destination (5/4) cost is 22
Calculating cost to destination (4/1) cost is 28
Calculating cost to destination (5/0) cost is 28
Calculating cost to destination (6/1) cost is 26
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (6/3) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 30
Calculating cost to destination (23/4) cost is 34
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 24
Calculating cost to destination (7/2) cost is 22
Calculating cost to destination (6/3) cost is 20
Calculating cost to destination (3/2) cost is 22
Calculating cost to destination (4/1) cost is 24
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 20
Calculating cost to destination (4/3) cost is 20
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 20
Calculating cost to destination (5/4) cost is 18
Calculating cost to destination (4/1) cost is 24
Calculating cost to destination (5/0) cost is 26
Calculating cost to destination (6/1) cost is 24
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (5/4) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 31
Calculating cost to destination (23/4) cost is 35
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 27
Calculating cost to destination (7/2) cost is 25
Calculating cost to destination (6/3) cost is 23
Calculating cost to destination (3/2) cost is 25
Calculating cost to destination (4/1) cost is 27
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 23
Calculating cost to destination (4/3) cost is 23
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 23
Calculating cost to destination (5/4) cost is 23
Calculating cost to destination (4/1) cost is 27
Calculating cost to destination (5/0) cost is 29
Calculating cost to destination (6/1) cost is 27
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (6/3) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 41
Calculating cost to destination (23/4) cost is 45
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 31
Calculating cost to destination (7/2) cost is 29
Calculating cost to destination (6/3) cost is 27
Calculating cost to destination (3/2) cost is 25
Calculating cost to destination (4/1) cost is 27
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 25
Calculating cost to destination (4/3) cost is 25
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 27
Calculating cost to destination (5/4) cost is 25
Calculating cost to destination (4/1) cost is 27
Calculating cost to destination (5/0) cost is 29
Calculating cost to destination (6/1) cost is 31
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (4/3) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 29
Calculating cost to destination (23/4) cost is 33
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/1) cost is 27
Calculating cost to destination (7/2) cost is 25
Calculating cost to destination (6/3) cost is 23
Calculating cost to destination (3/2) cost is 23
Calculating cost to destination (4/1) cost is 25
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (4/3) cost is 21
Calculating cost to destination (4/3) cost is 21
Calculating cost to destination (5/2) unreachable
Calculating cost to destination (6/3) cost is 23
Calculating cost to destination (5/4) cost is 21
Calculating cost to destination (4/1) cost is 25
Calculating cost to destination (5/0) cost is 27
Calculating cost to destination (6/1) cost is 27
Calculating cost to destination (5/2) unreachable
found 14 valid attack positions, closest at (4/3) (dist: 21), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/12) cost is 11
Calculating cost to destination (4/11) cost is 9
Calculating cost to destination (5/12) cost is 11
Calculating cost to destination (4/13) cost is 13
Calculating cost to destination (4/13) cost is 13
Calculating cost to destination (5/12) cost is 11
Calculating cost to destination (5/14) cost is 15
Calculating cost to destination (4/10) cost is 8
Calculating cost to destination (5/9) cost is 8
Calculating cost to destination (6/10) cost is 10
Calculating cost to destination (5/11) cost is 10
Calculating cost to destination (17/12) cost is 23
Calculating cost to destination (18/11) cost is 23
Calculating cost to destination (19/12) cost is 25
Calculating cost to destination (18/13) cost is 25
Calculating cost to destination (10/29) cost is 35
Calculating cost to destination (12/29) cost is 39
Calculating cost to destination (11/30) cost is 37
Calculating cost to destination (6/12) cost is 12
Calculating cost to destination (7/13) cost is 14
Calculating cost to destination (6/14) cost is 16
Calculating cost to destination (9/28) cost is 33
Calculating cost to destination (10/27) cost is 33
Calculating cost to destination (10/29) cost is 35
Calculating cost to destination (0/13) cost is 15
Calculating cost to destination (1/12) cost is 13
Calculating cost to destination (2/13) cost is 13
Calculating cost to destination (1/14) cost is 15
Calculating cost to destination (21/3) cost is 20
Calculating cost to destination (22/2) cost is 22
Calculating cost to destination (23/3) cost is 24
Calculating cost to destination (29/11) cost is 34
Calculating cost to destination (30/10) cost is 34
Calculating cost to destination (31/11) cost is 36
Calculating cost to destination (30/12) cost is 36
found 35 valid attack positions, closest at (5/9) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/12) cost is 13
Calculating cost to destination (4/11) cost is 11
Calculating cost to destination (5/12) cost is 11
Calculating cost to destination (4/13) cost is 15
Calculating cost to destination (4/13) cost is 15
Calculating cost to destination (5/12) cost is 11
Calculating cost to destination (5/14) cost is 17
Calculating cost to destination (4/10) cost is 10
Calculating cost to destination (5/9) unreachable
Calculating cost to destination (6/10) cost is 8
Calculating cost to destination (5/11) cost is 10
Calculating cost to destination (17/12) cost is 21
Calculating cost to destination (18/11) cost is 21
Calculating cost to destination (19/12) cost is 23
Calculating cost to destination (18/13) cost is 23
Calculating cost to destination (10/29) cost is 35
Calculating cost to destination (12/29) cost is 39
Calculating cost to destination (11/30) cost is 37
Calculating cost to destination (6/12) cost is 10
Calculating cost to destination (7/13) cost is 12
Calculating cost to destination (6/14) cost is 18
Calculating cost to destination (9/28) cost is 33
Calculating cost to destination (10/27) cost is 31
Calculating cost to destination (10/29) cost is 35
Calculating cost to destination (0/13) cost is 17
Calculating cost to destination (1/12) cost is 15
Calculating cost to destination (2/13) cost is 15
Calculating cost to destination (1/14) cost is 17
Calculating cost to destination (21/3) cost is 16
Calculating cost to destination (22/2) cost is 16
Calculating cost to destination (23/3) cost is 18
Calculating cost to destination (29/11) cost is 32
Calculating cost to destination (30/10) cost is 32
Calculating cost to destination (31/11) cost is 34
Calculating cost to destination (30/12) cost is 34
found 34 valid attack positions, closest at (6/10) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/12) cost is 13
Calculating cost to destination (4/11) cost is 11
Calculating cost to destination (5/12) cost is 13
Calculating cost to destination (4/13) cost is 15
Calculating cost to destination (4/13) cost is 15
Calculating cost to destination (5/12) cost is 13
Calculating cost to destination (5/14) cost is 17
Calculating cost to destination (4/10) cost is 10
Calculating cost to destination (6/10) unreachable
Calculating cost to destination (5/11) cost is 12
Calculating cost to destination (17/12) cost is 23
Calculating cost to destination (18/11) cost is 23
Calculating cost to destination (19/12) cost is 25
Calculating cost to destination (18/13) cost is 25
Calculating cost to destination (10/29) cost is 37
Calculating cost to destination (12/29) cost is 41
Calculating cost to destination (11/30) cost is 39
Calculating cost to destination (6/12) cost is 14
Calculating cost to destination (7/13) cost is 16
Calculating cost to destination (6/14) cost is 18
Calculating cost to destination (9/28) cost is 35
Calculating cost to destination (10/27) cost is 33
Calculating cost to destination (10/29) cost is 37
Calculating cost to destination (0/13) cost is 17
Calculating cost to destination (1/12) cost is 15
Calculating cost to destination (2/13) cost is 15
Calculating cost to destination (1/14) cost is 17
Calculating cost to destination (21/3) cost is 18
Calculating cost to destination (22/2) cost is 18
Calculating cost to destination (23/3) cost is 20
Calculating cost to destination (29/11) cost is 34
Calculating cost to destination (30/10) cost is 34
Calculating cost to destination (31/11) cost is 36
Calculating cost to destination (30/12) cost is 36
found 33 valid attack positions, closest at (4/10) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 29
Calculating cost to destination (23/4) cost is 35
Calculating cost to destination (6/9) cost is 11
Calculating cost to destination (6/11) cost is 7
Calculating cost to destination (4/9) cost is 7
Calculating cost to destination (5/8) cost is 9
Calculating cost to destination (6/9) cost is 11
Calculating cost to destination (4/3) cost is 13
Calculating cost to destination (5/2) cost is 15
Calculating cost to destination (6/3) cost is 15
Calculating cost to destination (5/4) cost is 13
Calculating cost to destination (3/10) cost is 5
Calculating cost to destination (4/9) cost is 7
Calculating cost to destination (4/11) cost is 5
found 14 valid attack positions, closest at (3/10) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 25
Calculating cost to destination (23/4) cost is 29
Calculating cost to destination (6/9) cost is 13
Calculating cost to destination (6/11) cost is 3
Calculating cost to destination (4/9) cost is 9
Calculating cost to destination (5/8) cost is 11
Calculating cost to destination (6/9) cost is 13
Calculating cost to destination (4/3) cost is 15
Calculating cost to destination (5/2) cost is 17
Calculating cost to destination (6/3) cost is 15
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (4/9) cost is 9
Calculating cost to destination (4/11) cost is 3
found 13 valid attack positions, closest at (6/11) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Tjalf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf receives 5 - 20RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 20
Calculating cost to destination (23/4) cost is 14
Calculating cost to destination (6/9) cost is 32
Calculating cost to destination (6/11) unreachable
Calculating cost to destination (4/9) cost is 34
Calculating cost to destination (5/8) cost is 32
Calculating cost to destination (6/9) cost is 32
Calculating cost to destination (4/3) cost is 34
Calculating cost to destination (5/2) cost is 34
Calculating cost to destination (6/3) cost is 32
Calculating cost to destination (5/4) cost is 32
Calculating cost to destination (4/9) cost is 34
Calculating cost to destination (4/11) cost is 28
found 12 valid attack positions, closest at (23/4) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/12) cost is 13
Calculating cost to destination (4/11) cost is 13
Calculating cost to destination (5/12) cost is 15
Calculating cost to destination (4/13) cost is 15
Calculating cost to destination (5/11) cost is 14
Calculating cost to destination (7/11) cost is 12
Calculating cost to destination (6/12) cost is 14
Calculating cost to destination (5/11) cost is 14
Calculating cost to destination (17/12) cost is 21
Calculating cost to destination (18/11) cost is 21
Calculating cost to destination (19/12) cost is 23
Calculating cost to destination (18/13) cost is 23
Calculating cost to destination (10/29) cost is 35
Calculating cost to destination (12/29) cost is 39
Calculating cost to destination (11/30) cost is 37
Calculating cost to destination (5/13) cost is 16
Calculating cost to destination (6/12) cost is 14
Calculating cost to destination (7/13) cost is 14
Calculating cost to destination (6/14) cost is 18
Calculating cost to destination (9/28) cost is 33
Calculating cost to destination (10/27) cost is 31
Calculating cost to destination (10/29) cost is 35
Calculating cost to destination (2/10) cost is 10
Calculating cost to destination (3/9) cost is 8
Calculating cost to destination (3/11) cost is 12
Calculating cost to destination (21/3) cost is 16
Calculating cost to destination (22/2) cost is 18
Calculating cost to destination (23/3) cost is 20
Calculating cost to destination (24/4) cost is 22
Calculating cost to destination (25/5) cost is 24
Calculating cost to destination (24/6) cost is 26
found 31 valid attack positions, closest at (3/9) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 24
Calculating cost to destination (23/4) cost is 30
Calculating cost to destination (6/9) cost is 14
Calculating cost to destination (4/9) cost is 12
Calculating cost to destination (5/8) cost is 12
Calculating cost to destination (6/9) cost is 14
Calculating cost to destination (2/9) cost is 8
Calculating cost to destination (3/8) cost is 10
Calculating cost to destination (4/9) cost is 12
Calculating cost to destination (4/9) cost is 12
Calculating cost to destination (4/11) cost is 4
found 11 valid attack positions, closest at (4/11) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) cost is 11
Calculating cost to destination (23/4) cost is 17
Calculating cost to destination (6/9) cost is 21
Calculating cost to destination (4/9) cost is 23
Calculating cost to destination (5/8) cost is 21
Calculating cost to destination (6/9) cost is 21
Calculating cost to destination (2/9) cost is 21
Calculating cost to destination (3/8) cost is 23
Calculating cost to destination (4/9) cost is 23
Calculating cost to destination (4/9) cost is 23
Calculating cost to destination (4/11) unreachable
found 10 valid attack positions, closest at (21/4) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Caldrin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Caldrin receives 6 - 20RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/4) unreachable
Calculating cost to destination (23/4) cost is 31
Calculating cost to destination (6/9) cost is 11
Calculating cost to destination (4/9) cost is 9
Calculating cost to destination (5/8) cost is 9
Calculating cost to destination (6/9) cost is 11
Calculating cost to destination (2/9) cost is 5
Calculating cost to destination (3/8) cost is 7
Calculating cost to destination (4/9) cost is 9
Calculating cost to destination (4/9) cost is 9
found 9 valid attack positions, closest at (2/9) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/4) cost is 2
Calculating cost to destination (6/9) cost is 28
Calculating cost to destination (4/9) cost is 30
Calculating cost to destination (5/8) cost is 28
Calculating cost to destination (6/9) cost is 28
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/8) cost is 30
Calculating cost to destination (4/9) cost is 30
Calculating cost to destination (4/9) cost is 30
found 8 valid attack positions, closest at (23/4) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 14 - 2RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Tjalf block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 7 - 2RS = 5 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 14 - 2RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 20 (Confirm: 12) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Caldrin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Höhlenspinne, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 6 - 2RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/9) cost is 6
Calculating cost to destination (2/8) cost is 4
Calculating cost to destination (2/10) cost is 8
Calculating cost to destination (5/11) cost is 2
Calculating cost to destination (7/11) cost is 6
Calculating cost to destination (6/12) cost is 4
Calculating cost to destination (20/4) cost is 20
Calculating cost to destination (21/3) cost is 22
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (12/29) cost is 29
Calculating cost to destination (11/30) cost is 27
Calculating cost to destination (3/11) cost is 6
Calculating cost to destination (5/11) cost is 2
Calculating cost to destination (4/12) cost is 4
Calculating cost to destination (9/28) cost is 23
Calculating cost to destination (10/27) cost is 23
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (2/10) cost is 8
Calculating cost to destination (3/11) cost is 6
Calculating cost to destination (21/3) cost is 22
Calculating cost to destination (22/2) cost is 24
Calculating cost to destination (23/3) cost is 26
Calculating cost to destination (23/3) cost is 26
Calculating cost to destination (24/4) cost is 28
found 24 valid attack positions, closest at (5/11) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 9 - 24RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA-7 (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 18 - 2RS = 16 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Caldrin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Caldrin receives 10 - 20RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 1 (Confirm: 17) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA-3 (6): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 5 - 2RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 14 - 2RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 1 (Confirm: 11) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 6 - 24RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 20 (Confirm: 8) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 13 - 2RS = 11 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 14 - 2RS = 12 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (12/29) cost is 27
Calculating cost to destination (11/30) cost is 25
Calculating cost to destination (3/11) cost is 6
Calculating cost to destination (5/11) unreachable
Calculating cost to destination (4/12) cost is 4
Calculating cost to destination (9/28) cost is 21
Calculating cost to destination (10/27) cost is 21
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (2/10) cost is 8
Calculating cost to destination (3/11) cost is 6
Calculating cost to destination (21/3) cost is 22
Calculating cost to destination (22/2) cost is 24
Calculating cost to destination (23/3) cost is 26
Calculating cost to destination (23/3) cost is 26
Calculating cost to destination (24/4) cost is 28
found 15 valid attack positions, closest at (4/12) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (12/29) cost is 27
Calculating cost to destination (11/30) cost is 25
Calculating cost to destination (9/28) cost is 21
Calculating cost to destination (10/27) cost is 21
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (2/10) cost is 4
Calculating cost to destination (3/11) cost is 2
Calculating cost to destination (21/3) cost is 24
Calculating cost to destination (22/2) cost is 26
Calculating cost to destination (23/3) cost is 28
Calculating cost to destination (23/3) cost is 28
Calculating cost to destination (24/4) cost is 28
found 13 valid attack positions, closest at (3/11) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 15 - 2RS = 13 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (12/29) cost is 27
Calculating cost to destination (11/30) cost is 25
Calculating cost to destination (9/28) cost is 21
Calculating cost to destination (10/27) cost is 21
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (2/10) cost is 4
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (21/3) cost is 26
Calculating cost to destination (22/2) cost is 28
Calculating cost to destination (23/3) cost is 30
Calculating cost to destination (23/3) cost is 30
Calculating cost to destination (24/4) cost is 28
found 12 valid attack positions, closest at (2/10) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 6 - 2RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) cost is 27
Calculating cost to destination (12/29) cost is 31
Calculating cost to destination (11/30) cost is 29
Calculating cost to destination (9/28) cost is 25
Calculating cost to destination (10/27) cost is 25
Calculating cost to destination (10/29) cost is 27
Calculating cost to destination (21/3) cost is 24
Calculating cost to destination (22/2) cost is 26
Calculating cost to destination (23/3) cost is 28
Calculating cost to destination (23/3) cost is 28
Calculating cost to destination (24/4) cost is 30
found 11 valid attack positions, closest at (21/3) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (12/29) cost is 29
Calculating cost to destination (11/30) cost is 27
Calculating cost to destination (9/28) cost is 23
Calculating cost to destination (10/27) cost is 23
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (21/3) cost is 24
Calculating cost to destination (22/2) cost is 26
Calculating cost to destination (23/3) cost is 28
Calculating cost to destination (23/3) cost is 28
Calculating cost to destination (24/4) cost is 30
found 11 valid attack positions, closest at (10/27) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 15 - 2RS = 13 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) cost is 27
Calculating cost to destination (12/29) cost is 31
Calculating cost to destination (11/30) cost is 29
Calculating cost to destination (9/28) cost is 25
Calculating cost to destination (10/27) cost is 25
Calculating cost to destination (10/29) cost is 27
Calculating cost to destination (21/3) cost is 26
Calculating cost to destination (22/2) cost is 28
Calculating cost to destination (23/3) cost is 30
Calculating cost to destination (23/3) cost is 30
Calculating cost to destination (24/4) cost is 32
found 11 valid attack positions, closest at (10/27) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/28) cost is 23
Calculating cost to destination (10/27) cost is 23
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (21/3) cost is 26
Calculating cost to destination (22/2) cost is 28
Calculating cost to destination (23/3) cost is 30
Calculating cost to destination (23/3) cost is 30
Calculating cost to destination (24/4) cost is 30
found 8 valid attack positions, closest at (10/27) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/28) cost is 8
Calculating cost to destination (10/27) cost is 8
Calculating cost to destination (10/29) cost is 10
Calculating cost to destination (21/3) cost is 35
Calculating cost to destination (22/2) cost is 37
Calculating cost to destination (23/3) cost is 39
Calculating cost to destination (23/3) cost is 39
Calculating cost to destination (24/4) cost is 37
found 8 valid attack positions, closest at (10/27) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/28) cost is 29
Calculating cost to destination (10/27) unreachable
Calculating cost to destination (10/29) cost is 31
Calculating cost to destination (21/3) cost is 8
Calculating cost to destination (22/2) cost is 10
Calculating cost to destination (23/3) cost is 12
Calculating cost to destination (23/3) cost is 12
Calculating cost to destination (24/4) cost is 14
found 7 valid attack positions, closest at (21/3) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 9 - 24RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 16 - 2RS = 14 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 9 - 24RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/28) cost is 9
Calculating cost to destination (10/29) cost is 11
Calculating cost to destination (23/3) cost is 38
Calculating cost to destination (24/4) cost is 36
found 4 valid attack positions, closest at (9/28) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/28) unreachable
Calculating cost to destination (10/29) cost is 9
Calculating cost to destination (23/3) cost is 40
Calculating cost to destination (24/4) cost is 38
found 3 valid attack positions, closest at (10/29) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) unreachable
Calculating cost to destination (23/3) cost is 2
Calculating cost to destination (24/4) cost is 4
found 2 valid attack positions, closest at (23/3) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 14 - 2RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 7 - 2RS = 5 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/3) unreachable
Calculating cost to destination (24/4) cost is 41
found 1 valid attack positions, closest at (24/4) (dist: 41), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 13 - 2RS = 11 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 22 AP: Battle tdn_l1_battle_04 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 22 AP: Battle tdn_l1_battle_04 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 22 AP: Battle tdn_l1_battle_04 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 22 AP: Battle tdn_l1_battle_04 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 22 AP: Battle tdn_l1_battle_04 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 22 AP: Battle tdn_l1_battle_04 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [firstshut]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[firstshut] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryopen] dlgResponse 3 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l1_allguards in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Jäger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Jäger (hunter_verfolger_6): LE 45/45 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Jäger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streuner add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Streuner (rogue_male_5): LE 38/38 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streuner add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Jäger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Jäger (hunter_verfolger_6): LE 45/45 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Jäger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streuner add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Streuner (rogue_male_5): LE 37/37 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streuner add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 3 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 4 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 5 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: Apply Equipment
Got weapon with id battlebow
Weapon has prefdisp elf_arch_03
Bow Prefab elf_arch_03 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: Apply Equipment
Got weapon with id crossbow
Weapon has prefdisp dwarf_crossbow
Weapon Prefab dwarf_crossbow loaded successfully, placing in righthand
setting animationtype 6 from dispclass crossbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: Apply Equipment
Got weapon with id battlebow
Weapon has prefdisp elf_arch_03
Bow Prefab elf_arch_03 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: Apply Equipment
Got weapon with id crossbow
Weapon has prefdisp dwarf_crossbow
Weapon Prefab dwarf_crossbow loaded successfully, placing in righthand
setting animationtype 6 from dispclass crossbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Tjalf(20), Caldrin(19), Yazinda(17), Melina(16), Arva(15), Durin(14), Streuner(13), Jäger(12), Kultistenkrieger(12), Streuner(11), Jäger(11), Kultistenkrieger(10)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/47) cost is 61
Calculating cost to destination (23/46) cost is 61
Calculating cost to destination (24/47) cost is 63
Calculating cost to destination (23/48) cost is 63
Calculating cost to destination (22/42) cost is 56
Calculating cost to destination (23/41) cost is 56
Calculating cost to destination (24/42) cost is 58
Calculating cost to destination (23/43) cost is 58
Calculating cost to destination (19/42) cost is 53
Calculating cost to destination (20/41) cost is 53
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (16/45) cost is 53
Calculating cost to destination (17/44) cost is 53
Calculating cost to destination (18/45) cost is 55
Calculating cost to destination (17/46) cost is 55
Calculating cost to destination (18/45) cost is 55
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (21/46) cost is 59
Calculating cost to destination (22/45) cost is 59
Calculating cost to destination (23/46) cost is 61
Calculating cost to destination (22/47) cost is 61
found 23 valid attack positions, closest at (16/45) (dist: 53), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/47) cost is 59
Calculating cost to destination (23/46) cost is 59
Calculating cost to destination (24/47) cost is 61
Calculating cost to destination (23/48) cost is 61
Calculating cost to destination (22/42) cost is 54
Calculating cost to destination (23/41) cost is 54
Calculating cost to destination (24/42) cost is 56
Calculating cost to destination (23/43) cost is 56
Calculating cost to destination (19/42) cost is 51
Calculating cost to destination (20/41) cost is 51
Calculating cost to destination (21/42) cost is 53
Calculating cost to destination (20/43) cost is 53
Calculating cost to destination (16/45) cost is 51
Calculating cost to destination (17/44) cost is 51
Calculating cost to destination (18/45) cost is 53
Calculating cost to destination (17/46) cost is 53
Calculating cost to destination (18/45) cost is 53
Calculating cost to destination (19/44) cost is 53
Calculating cost to destination (20/45) cost is 55
Calculating cost to destination (21/46) cost is 57
Calculating cost to destination (22/45) cost is 57
Calculating cost to destination (23/46) cost is 59
Calculating cost to destination (22/47) cost is 59
found 23 valid attack positions, closest at (16/45) (dist: 51), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/47) cost is 63
Calculating cost to destination (23/46) cost is 63
Calculating cost to destination (24/47) cost is 65
Calculating cost to destination (23/48) cost is 65
Calculating cost to destination (22/42) cost is 58
Calculating cost to destination (23/41) cost is 58
Calculating cost to destination (24/42) cost is 60
Calculating cost to destination (23/43) cost is 60
Calculating cost to destination (19/42) cost is 55
Calculating cost to destination (20/41) cost is 55
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (16/45) cost is 55
Calculating cost to destination (17/44) cost is 55
Calculating cost to destination (18/45) cost is 57
Calculating cost to destination (17/46) cost is 57
Calculating cost to destination (18/45) cost is 57
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/45) cost is 59
Calculating cost to destination (21/46) cost is 61
Calculating cost to destination (22/45) cost is 61
Calculating cost to destination (23/46) cost is 63
Calculating cost to destination (22/47) cost is 63
found 23 valid attack positions, closest at (16/45) (dist: 55), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/47) cost is 63
Calculating cost to destination (23/46) cost is 63
Calculating cost to destination (24/47) cost is 65
Calculating cost to destination (23/48) cost is 65
Calculating cost to destination (22/42) cost is 58
Calculating cost to destination (23/41) cost is 58
Calculating cost to destination (24/42) cost is 60
Calculating cost to destination (23/43) cost is 60
Calculating cost to destination (19/42) cost is 55
Calculating cost to destination (20/41) cost is 55
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (16/45) cost is 55
Calculating cost to destination (17/44) cost is 55
Calculating cost to destination (18/45) cost is 57
Calculating cost to destination (17/46) cost is 57
Calculating cost to destination (18/45) cost is 57
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/45) cost is 59
Calculating cost to destination (21/46) cost is 61
Calculating cost to destination (22/45) cost is 61
Calculating cost to destination (23/46) cost is 63
Calculating cost to destination (22/47) cost is 63
found 23 valid attack positions, closest at (16/45) (dist: 55), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/47) cost is 61
Calculating cost to destination (23/46) cost is 61
Calculating cost to destination (24/47) cost is 63
Calculating cost to destination (23/48) cost is 63
Calculating cost to destination (22/42) cost is 56
Calculating cost to destination (23/41) cost is 56
Calculating cost to destination (24/42) cost is 58
Calculating cost to destination (23/43) cost is 58
Calculating cost to destination (19/42) cost is 53
Calculating cost to destination (20/41) cost is 53
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (16/45) cost is 53
Calculating cost to destination (17/44) cost is 53
Calculating cost to destination (18/45) cost is 55
Calculating cost to destination (17/46) cost is 55
Calculating cost to destination (18/45) cost is 55
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (21/46) cost is 59
Calculating cost to destination (22/45) cost is 59
Calculating cost to destination (23/46) cost is 61
Calculating cost to destination (22/47) cost is 61
found 23 valid attack positions, closest at (16/45) (dist: 53), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/47) cost is 63
Calculating cost to destination (23/46) cost is 63
Calculating cost to destination (24/47) cost is 65
Calculating cost to destination (23/48) cost is 65
Calculating cost to destination (22/42) cost is 58
Calculating cost to destination (23/41) cost is 58
Calculating cost to destination (24/42) cost is 60
Calculating cost to destination (23/43) cost is 60
Calculating cost to destination (19/42) cost is 55
Calculating cost to destination (20/41) cost is 55
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (16/45) cost is 55
Calculating cost to destination (17/44) cost is 55
Calculating cost to destination (18/45) cost is 57
Calculating cost to destination (17/46) cost is 57
Calculating cost to destination (18/45) cost is 57
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/45) cost is 59
Calculating cost to destination (21/46) cost is 61
Calculating cost to destination (22/45) cost is 61
Calculating cost to destination (23/46) cost is 63
Calculating cost to destination (22/47) cost is 63
found 23 valid attack positions, closest at (16/45) (dist: 55), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf IS viable, adding with cost 27
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(6/18) / Dist27 / Targetid2: BattleCharacter(Tjalf)
Found at least one
Target Tjalf is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 3,640998s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (23/47)
Maximum Distance for approach is 8
Checking position (23/48) viable, distance 1, count 0
Checking position (24/48) viable, distance 2, count 0
Checking position (24/47) viable, distance 1, count 2
Checking position (24/46) viable, distance 2, count 3
Checking position (23/46) viable, distance 1, count 0
Checking position (22/47) viable, distance 1, count 4
Checking position (22/48) viable, distance 2, count 3
Checking position (23/49) viable, distance 2, count 3
Checking position (24/49) viable, distance 3, count 0
Checking position (22/49) viable, distance 3, count 2
Checking position (25/49) viable, distance 4, count 0
Checking position (25/48) viable, distance 3, count 3
Checking position (25/47) viable, distance 2, count 2
Checking position (25/46) viable, distance 3, count 2
Checking position (25/45) viable, distance 4, count 1
Checking position (24/45) viable, distance 3, count 2
Checking position (23/45) viable, distance 2, count 3
Checking position (22/45) viable, distance 3, count 0
Checking position (21/46) viable, distance 3, count 3
Checking position (21/47) viable, distance 2, count 2
Checking position (21/48) viable, distance 3, count 1
Checking position (21/49) viable, distance 4, count 0
Checking position (23/50) viable, distance 3, count 3
Checking position (24/50) viable, distance 4, count 1
Checking position (22/50) viable, distance 4, count 1
Checking position (25/50) viable, distance 5, count 0
Checking position (21/50) viable, distance 5, count 0
Checking position (26/50) viable, distance 6, count 2
Checking position (26/49) viable, distance 5, count 3
Checking position (26/48) viable, distance 4, count 2
Checking position (26/47) viable, distance 3, count 3
Checking position (26/46) viable, distance 4, count 1
Checking position (26/45) viable, distance 5, count 0
Checking position (26/44) viable, distance 6, count 2
Checking position (25/44) viable, distance 5, count 0
Checking position (24/44) viable, distance 4, count 3
Checking position (23/44) viable, distance 3, count 2
Checking position (22/44) viable, distance 4, count 3
Checking position (21/44) viable, distance 5, count 0
Checking position (21/45) viable, distance 4, count 4
Checking position (20/45) viable, distance 5, count 2
Checking position (20/46) viable, distance 4, count 1
Checking position (20/47) viable, distance 3, count 0
Checking position (20/48) viable, distance 4, count 0
Checking position (20/49) viable, distance 5, count 0
Checking position (20/50) viable, distance 6, count 0
Checking position (27/50) viable, distance 7, count 2
Checking position (27/49) viable, distance 6, count 2
Checking position (27/48) viable, distance 5, count 3
Checking position (27/47) viable, distance 4, count 1
found 34 viable fields
Top 1: Pos(22/47) / Dist 1 / Targets 4
Top 2: Pos(21/45) / Dist 4 / Targets 4
Top 3: Pos(23/49) / Dist 2 / Targets 3
Top 4: Pos(23/45) / Dist 2 / Targets 3
Top 5: Pos(24/46) / Dist 2 / Targets 3
Top 6: Pos(22/48) / Dist 2 / Targets 3
Top 7: Pos(26/47) / Dist 3 / Targets 3
Top 8: Pos(21/46) / Dist 3 / Targets 3
Top 9: Pos(23/50) / Dist 3 / Targets 3
Top 10: Pos(25/48) / Dist 3 / Targets 3
found at least one field to move to (22/47), do it
Starting to Think for Jäger ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 26
  chooseLOSTarget: Arva IS viable, adding with cost 32
  chooseLOSTarget: Tjalf IS viable, adding with cost 29
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 29
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(5/21) / Dist26 / Targetid0: BattleCharacter(Caldrin)
Top 2: Pos(6/18) / Dist29 / Targetid2: BattleCharacter(Tjalf)
Top 3: Pos(4/18) / Dist29 / Targetid5: BattleCharacter(Durin)
Top 4: Pos(3/15) / Dist32 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Caldrin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single evade (12): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Caldrin ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Caldrin receives 11 - 20RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 3,768971s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/21) cost is 43
Calculating cost to destination (5/20) cost is 43
Calculating cost to destination (6/21) cost is 41
Calculating cost to destination (5/22) cost is 41
Calculating cost to destination (2/15) cost is 51
Calculating cost to destination (3/14) cost is 51
Calculating cost to destination (4/15) cost is 49
Calculating cost to destination (3/16) cost is 49
Calculating cost to destination (5/18) cost is 45
Calculating cost to destination (6/17) cost is 45
Calculating cost to destination (7/18) cost is 43
Calculating cost to destination (6/19) cost is 43
Calculating cost to destination (0/21) cost is 47
Calculating cost to destination (1/20) cost is 47
Calculating cost to destination (2/21) cost is 45
Calculating cost to destination (1/22) cost is 45
Calculating cost to destination (4/17) cost is 49
Calculating cost to destination (5/16) cost is 47
Calculating cost to destination (6/17) cost is 45
Calculating cost to destination (5/18) cost is 45
Calculating cost to destination (3/18) cost is 47
Calculating cost to destination (4/17) cost is 49
Calculating cost to destination (5/18) cost is 45
Calculating cost to destination (4/19) cost is 45
found 24 valid attack positions, closest at (6/21) (dist: 41), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 21
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 22
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 24
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(5/21) / Dist21 / Targetid0: BattleCharacter(Caldrin)
Top 2: Pos(1/21) / Dist22 / Targetid3: BattleCharacter(Yazinda)
Top 3: Pos(4/18) / Dist24 / Targetid5: BattleCharacter(Durin)
Found at least one
Target Caldrin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 3,569464s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 24
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(1/21) / Dist24 / Targetid3: BattleCharacter(Yazinda)
Found at least one
Target Yazinda is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 3,607468s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/21) cost is 37
Calculating cost to destination (5/20) cost is 37
Calculating cost to destination (6/21) cost is 35
Calculating cost to destination (5/22) cost is 35
Calculating cost to destination (2/15) cost is 45
Calculating cost to destination (3/14) cost is 45
Calculating cost to destination (4/15) cost is 43
Calculating cost to destination (3/16) cost is 43
Calculating cost to destination (5/18) cost is 39
Calculating cost to destination (6/17) cost is 39
Calculating cost to destination (7/18) cost is 37
Calculating cost to destination (6/19) cost is 37
Calculating cost to destination (0/21) cost is 41
Calculating cost to destination (1/20) cost is 41
Calculating cost to destination (2/21) cost is 39
Calculating cost to destination (1/22) cost is 39
Calculating cost to destination (4/17) cost is 43
Calculating cost to destination (5/16) cost is 41
Calculating cost to destination (6/17) cost is 39
Calculating cost to destination (5/18) cost is 39
Calculating cost to destination (3/18) cost is 41
Calculating cost to destination (4/17) cost is 43
Calculating cost to destination (5/18) cost is 39
Calculating cost to destination (4/19) cost is 39
found 24 valid attack positions, closest at (6/21) (dist: 35), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 6 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 1 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 6 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 42
Calculating cost to destination (22/46) cost is 42
Calculating cost to destination (23/47) cost is 44
Calculating cost to destination (22/48) cost is 44
Calculating cost to destination (22/42) cost is 38
Calculating cost to destination (23/41) cost is 38
Calculating cost to destination (24/42) cost is 40
Calculating cost to destination (23/43) cost is 40
Calculating cost to destination (15/31) cost is 20
Calculating cost to destination (16/32) cost is 22
Calculating cost to destination (15/33) cost is 24
Calculating cost to destination (16/45) cost is 35
Calculating cost to destination (17/44) cost is 35
Calculating cost to destination (18/45) cost is 37
Calculating cost to destination (17/46) cost is 37
Calculating cost to destination (18/45) cost is 37
Calculating cost to destination (19/44) cost is 37
Calculating cost to destination (20/45) cost is 39
Calculating cost to destination (17/35) cost is 26
Calculating cost to destination (18/34) cost is 26
Calculating cost to destination (19/35) cost is 28
Calculating cost to destination (18/36) cost is 28
found 22 valid attack positions, closest at (15/31) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 44
Calculating cost to destination (22/46) cost is 44
Calculating cost to destination (23/47) cost is 46
Calculating cost to destination (22/48) cost is 46
Calculating cost to destination (22/42) cost is 40
Calculating cost to destination (23/41) cost is 40
Calculating cost to destination (24/42) cost is 42
Calculating cost to destination (23/43) cost is 42
Calculating cost to destination (15/31) cost is 22
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (15/33) cost is 26
Calculating cost to destination (16/45) cost is 37
Calculating cost to destination (17/44) cost is 37
Calculating cost to destination (18/45) cost is 39
Calculating cost to destination (17/46) cost is 39
Calculating cost to destination (18/45) cost is 39
Calculating cost to destination (19/44) cost is 39
Calculating cost to destination (20/45) cost is 41
Calculating cost to destination (17/35) cost is 28
Calculating cost to destination (18/34) cost is 28
Calculating cost to destination (19/35) cost is 30
Calculating cost to destination (18/36) cost is 30
found 22 valid attack positions, closest at (15/31) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 46
Calculating cost to destination (22/46) cost is 46
Calculating cost to destination (23/47) cost is 48
Calculating cost to destination (22/48) cost is 48
Calculating cost to destination (22/42) cost is 42
Calculating cost to destination (23/41) cost is 42
Calculating cost to destination (24/42) cost is 44
Calculating cost to destination (23/43) cost is 44
Calculating cost to destination (15/31) cost is 24
Calculating cost to destination (16/32) cost is 26
Calculating cost to destination (15/33) cost is 28
Calculating cost to destination (16/45) cost is 39
Calculating cost to destination (17/44) cost is 39
Calculating cost to destination (18/45) cost is 41
Calculating cost to destination (17/46) cost is 41
Calculating cost to destination (18/45) cost is 41
Calculating cost to destination (19/44) cost is 41
Calculating cost to destination (20/45) cost is 43
Calculating cost to destination (17/35) cost is 30
Calculating cost to destination (18/34) cost is 30
Calculating cost to destination (19/35) cost is 32
Calculating cost to destination (18/36) cost is 32
found 22 valid attack positions, closest at (15/31) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 46
Calculating cost to destination (22/46) cost is 46
Calculating cost to destination (23/47) cost is 48
Calculating cost to destination (22/48) cost is 48
Calculating cost to destination (22/42) cost is 42
Calculating cost to destination (23/41) cost is 42
Calculating cost to destination (24/42) cost is 44
Calculating cost to destination (23/43) cost is 44
Calculating cost to destination (15/31) cost is 24
Calculating cost to destination (16/32) cost is 26
Calculating cost to destination (15/33) cost is 28
Calculating cost to destination (16/45) cost is 39
Calculating cost to destination (17/44) cost is 39
Calculating cost to destination (18/45) cost is 41
Calculating cost to destination (17/46) cost is 41
Calculating cost to destination (18/45) cost is 41
Calculating cost to destination (19/44) cost is 41
Calculating cost to destination (20/45) cost is 43
Calculating cost to destination (17/35) cost is 30
Calculating cost to destination (18/34) cost is 30
Calculating cost to destination (19/35) cost is 32
Calculating cost to destination (18/36) cost is 32
found 22 valid attack positions, closest at (15/31) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Streuner on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 46
Calculating cost to destination (22/46) cost is 46
Calculating cost to destination (23/47) cost is 48
Calculating cost to destination (22/48) cost is 48
Calculating cost to destination (22/42) cost is 42
Calculating cost to destination (23/41) cost is 42
Calculating cost to destination (24/42) cost is 44
Calculating cost to destination (23/43) cost is 44
Calculating cost to destination (15/31) cost is 24
Calculating cost to destination (16/32) cost is 26
Calculating cost to destination (15/33) cost is 28
Calculating cost to destination (16/45) cost is 39
Calculating cost to destination (17/44) cost is 39
Calculating cost to destination (18/45) cost is 41
Calculating cost to destination (17/46) cost is 41
Calculating cost to destination (18/45) cost is 41
Calculating cost to destination (19/44) cost is 41
Calculating cost to destination (20/45) cost is 43
Calculating cost to destination (17/35) cost is 30
Calculating cost to destination (18/34) cost is 30
Calculating cost to destination (19/35) cost is 32
Calculating cost to destination (18/36) cost is 32
found 22 valid attack positions, closest at (15/31) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Streuner on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 50
Calculating cost to destination (22/46) cost is 50
Calculating cost to destination (23/47) cost is 52
Calculating cost to destination (22/48) cost is 52
Calculating cost to destination (22/42) cost is 46
Calculating cost to destination (23/41) cost is 46
Calculating cost to destination (24/42) cost is 48
Calculating cost to destination (23/43) cost is 48
Calculating cost to destination (15/31) cost is 28
Calculating cost to destination (16/32) cost is 30
Calculating cost to destination (15/33) cost is 32
Calculating cost to destination (16/45) cost is 43
Calculating cost to destination (17/44) cost is 43
Calculating cost to destination (18/45) cost is 45
Calculating cost to destination (17/46) cost is 45
Calculating cost to destination (18/45) cost is 45
Calculating cost to destination (19/44) cost is 45
Calculating cost to destination (20/45) cost is 47
Calculating cost to destination (17/35) cost is 34
Calculating cost to destination (18/34) cost is 34
Calculating cost to destination (19/35) cost is 36
Calculating cost to destination (18/36) cost is 36
found 22 valid attack positions, closest at (15/31) (dist: 28), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Jäger on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf IS viable, adding with cost 13
  chooseLOSTarget: Yazinda IS viable, adding with cost 14
  chooseLOSTarget: Melina IS viable, adding with cost 14
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(11/29) / Dist13 / Targetid2: BattleCharacter(Tjalf)
Top 2: Pos(9/29) / Dist14 / Targetid4: BattleCharacter(Melina)
Top 3: Pos(9/28) / Dist14 / Targetid3: BattleCharacter(Yazinda)
Found at least one
Target Tjalf is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single evade (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Tjalf ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,889969s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 2 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Jäger on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) cost is 11
Calculating cost to destination (2/24) cost is 27
Calculating cost to destination (3/23) cost is 27
Calculating cost to destination (4/24) cost is 25
Calculating cost to destination (3/25) cost is 25
Calculating cost to destination (10/29) cost is 14
Calculating cost to destination (11/28) unreachable
Calculating cost to destination (11/30) cost is 12
Calculating cost to destination (8/28) cost is 17
Calculating cost to destination (9/27) cost is 19
Calculating cost to destination (8/29) cost is 16
Calculating cost to destination (10/29) cost is 14
Calculating cost to destination (9/30) cost is 14
Calculating cost to destination (10/27) cost is 20
Calculating cost to destination (11/28) unreachable
Calculating cost to destination (10/29) cost is 14
found 14 valid attack positions, closest at (12/30) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 21
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(3/24) / Dist21 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 3,367715s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Streuner on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 18
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/29) / Dist18 / Targetid0: BattleCharacter(Caldrin)
Found at least one
Target Caldrin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single evade (12): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Caldrin ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Caldrin receives 6 - 20RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 3,058632s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Streuner on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) unreachable
Calculating cost to destination (2/24) cost is 21
Calculating cost to destination (3/23) cost is 21
Calculating cost to destination (4/24) cost is 19
Calculating cost to destination (3/25) cost is 19
Calculating cost to destination (10/29) cost is 8
Calculating cost to destination (11/28) unreachable
Calculating cost to destination (11/30) cost is 6
Calculating cost to destination (8/28) cost is 11
Calculating cost to destination (9/27) cost is 13
Calculating cost to destination (8/29) cost is 10
Calculating cost to destination (10/29) cost is 8
Calculating cost to destination (9/30) cost is 8
Calculating cost to destination (10/27) cost is 14
Calculating cost to destination (11/28) unreachable
Calculating cost to destination (10/29) cost is 8
found 13 valid attack positions, closest at (11/30) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (19/45)
Maximum Distance for approach is 8
Checking position (20/46) viable, distance 2, count 0
Checking position (20/45) viable, distance 1, count 1
Checking position (20/44) viable, distance 2, count 1
Checking position (19/44) viable, distance 1, count 0
Checking position (18/44) viable, distance 2, count 0
Checking position (18/45) viable, distance 1, count 0
Checking position (20/47) viable, distance 3, count 0
Checking position (21/47) viable, distance 4, count 1
Checking position (21/46) viable, distance 3, count 1
Checking position (21/45) viable, distance 2, count 1
Checking position (21/44) viable, distance 3, count 1
Checking position (21/43) viable, distance 4, count 1
Checking position (20/43) viable, distance 3, count 1
Checking position (19/43) viable, distance 2, count 1
Checking position (18/43) viable, distance 3, count 0
Checking position (17/43) viable, distance 4, count 0
Checking position (17/44) viable, distance 3, count 0
Checking position (20/48) viable, distance 4, count 0
Checking position (21/48) viable, distance 5, count 0
Checking position (19/48) viable, distance 5, count 0
Checking position (22/48) viable, distance 6, count 1
Checking position (22/46) viable, distance 4, count 1
Checking position (22/45) viable, distance 3, count 1
Checking position (22/44) viable, distance 4, count 1
Checking position (22/43) viable, distance 5, count 2
Checking position (22/42) viable, distance 6, count 3
Checking position (21/42) viable, distance 5, count 2
Checking position (20/42) viable, distance 4, count 1
Checking position (19/42) viable, distance 3, count 1
Checking position (18/42) viable, distance 4, count 0
Checking position (17/42) viable, distance 5, count 0
Checking position (16/42) viable, distance 6, count 0
Checking position (16/43) viable, distance 5, count 0
Checking position (16/44) viable, distance 4, count 1
Checking position (16/45) viable, distance 5, count 1
Checking position (20/49) viable, distance 5, count 0
Checking position (21/49) viable, distance 6, count 0
Checking position (19/49) viable, distance 6, count 0
Checking position (22/49) viable, distance 7, count 1
Checking position (18/48) viable, distance 6, count 1
Checking position (18/49) viable, distance 7, count 1
Checking position (23/49) viable, distance 8, count 0
Checking position (23/48) viable, distance 7, count 0
Checking position (23/47) viable, distance 6, count 1
Checking position (23/46) viable, distance 5, count 1
Checking position (23/45) viable, distance 4, count 1
Checking position (23/44) viable, distance 5, count 2
Checking position (23/43) viable, distance 6, count 2
Checking position (23/41) viable, distance 8, count 2
Checking position (22/41) viable, distance 7, count 2
found 30 viable fields
Top 1: Pos(22/42) / Dist 6 / Targets 3
Top 2: Pos(22/43) / Dist 5 / Targets 2
Top 3: Pos(21/42) / Dist 5 / Targets 2
Top 4: Pos(23/44) / Dist 5 / Targets 2
Top 5: Pos(23/43) / Dist 6 / Targets 2
Top 6: Pos(22/41) / Dist 7 / Targets 2
Top 7: Pos(23/41) / Dist 8 / Targets 2
Top 8: Pos(20/45) / Dist 1 / Targets 1
Top 9: Pos(20/44) / Dist 2 / Targets 1
Top 10: Pos(21/45) / Dist 2 / Targets 1
found at least one field to move to (22/42), do it
Starting to Think for Streuner ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 13
  chooseLOSTarget: Arva IS viable, adding with cost 19
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 13
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(9/29) / Dist13 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(12/29) / Dist13 / Targetid0: BattleCharacter(Caldrin)
Top 3: Pos(3/24) / Dist19 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,934808s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 2 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 4 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 5 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 3 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 2 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 7 - 4RS = 3 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 33
Calculating cost to destination (22/46) cost is 33
Calculating cost to destination (23/47) cost is 35
Calculating cost to destination (22/48) cost is 35
Calculating cost to destination (22/42) unreachable
Calculating cost to destination (23/41) cost is 29
Calculating cost to destination (24/42) cost is 31
Calculating cost to destination (23/43) cost is 31
Calculating cost to destination (10/30) cost is 5
Calculating cost to destination (11/31) cost is 7
Calculating cost to destination (16/45) cost is 26
Calculating cost to destination (17/44) cost is 26
Calculating cost to destination (18/45) cost is 28
Calculating cost to destination (17/46) cost is 28
Calculating cost to destination (21/42) cost is 28
Calculating cost to destination (22/41) cost is 28
Calculating cost to destination (22/43) cost is 30
Calculating cost to destination (13/30) cost is 10
Calculating cost to destination (12/31) cost is 8
found 18 valid attack positions, closest at (10/30) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 34
Calculating cost to destination (22/46) cost is 34
Calculating cost to destination (23/47) cost is 36
Calculating cost to destination (22/48) cost is 36
Calculating cost to destination (23/41) cost is 30
Calculating cost to destination (24/42) cost is 32
Calculating cost to destination (23/43) cost is 32
Calculating cost to destination (10/30) unreachable
Calculating cost to destination (11/31) cost is 8
Calculating cost to destination (16/45) cost is 27
Calculating cost to destination (17/44) cost is 27
Calculating cost to destination (18/45) cost is 29
Calculating cost to destination (17/46) cost is 29
Calculating cost to destination (21/42) cost is 29
Calculating cost to destination (22/41) cost is 29
Calculating cost to destination (22/43) cost is 31
Calculating cost to destination (13/30) cost is 11
Calculating cost to destination (12/31) cost is 9
found 17 valid attack positions, closest at (11/31) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 14 - 4RS = 10 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 30
Calculating cost to destination (22/46) cost is 30
Calculating cost to destination (23/47) cost is 32
Calculating cost to destination (22/48) cost is 32
Calculating cost to destination (23/41) cost is 26
Calculating cost to destination (24/42) cost is 28
Calculating cost to destination (23/43) cost is 28
Calculating cost to destination (11/31) unreachable
Calculating cost to destination (16/45) cost is 23
Calculating cost to destination (17/44) cost is 23
Calculating cost to destination (18/45) cost is 25
Calculating cost to destination (17/46) cost is 25
Calculating cost to destination (21/42) cost is 25
Calculating cost to destination (22/41) cost is 25
Calculating cost to destination (22/43) cost is 27
Calculating cost to destination (13/30) cost is 23
Calculating cost to destination (12/31) cost is 25
found 16 valid attack positions, closest at (16/45) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 41
Calculating cost to destination (22/46) cost is 41
Calculating cost to destination (23/47) cost is 43
Calculating cost to destination (22/48) cost is 43
Calculating cost to destination (23/41) cost is 37
Calculating cost to destination (24/42) cost is 39
Calculating cost to destination (23/43) cost is 39
Calculating cost to destination (16/45) cost is 34
Calculating cost to destination (17/44) cost is 34
Calculating cost to destination (18/45) cost is 36
Calculating cost to destination (17/46) cost is 36
Calculating cost to destination (21/42) cost is 36
Calculating cost to destination (22/41) cost is 36
Calculating cost to destination (22/43) cost is 38
Calculating cost to destination (13/30) cost is 24
Calculating cost to destination (12/31) cost is 26
found 16 valid attack positions, closest at (13/30) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 13
  chooseLOSTarget: Arva IS viable, adding with cost 19
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 10
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/41) / Dist10 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(11/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(12/29) / Dist13 / Targetid0: BattleCharacter(Caldrin)
Top 4: Pos(12/23) / Dist19 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,382446s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 13
  chooseLOSTarget: Arva IS viable, adding with cost 19
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 12
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(11/31) / Dist12 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(12/29) / Dist13 / Targetid0: BattleCharacter(Caldrin)
Top 3: Pos(12/23) / Dist19 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,796897s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 18
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 10
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(12/41) / Dist10 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(12/29) / Dist18 / Targetid0: BattleCharacter(Caldrin)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,457069s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 2 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 16 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 5
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/41) / Dist5 / Targetid4: BattleCharacter(Melina)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,103405s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 2 roll - 0 BE + -4 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 1 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 4 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 1 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 22 - 4RS = 18 physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 11 - 4RS = 7 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 33
Calculating cost to destination (22/46) cost is 33
Calculating cost to destination (23/47) cost is 35
Calculating cost to destination (22/48) cost is 35
Calculating cost to destination (23/41) cost is 29
Calculating cost to destination (24/42) cost is 31
Calculating cost to destination (23/43) cost is 31
Calculating cost to destination (16/45) cost is 26
Calculating cost to destination (17/44) cost is 26
Calculating cost to destination (18/45) cost is 28
Calculating cost to destination (17/46) cost is 28
Calculating cost to destination (21/42) cost is 28
Calculating cost to destination (22/41) cost is 28
Calculating cost to destination (22/43) cost is 30
Calculating cost to destination (13/30) cost is 14
Calculating cost to destination (12/31) cost is 16
found 16 valid attack positions, closest at (13/30) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 15
Calculating cost to destination (22/46) cost is 15
Calculating cost to destination (23/47) cost is 17
Calculating cost to destination (22/48) cost is 17
Calculating cost to destination (23/41) cost is 11
Calculating cost to destination (24/42) cost is 13
Calculating cost to destination (23/43) cost is 13
Calculating cost to destination (16/45) cost is 8
Calculating cost to destination (17/44) cost is 8
Calculating cost to destination (18/45) cost is 10
Calculating cost to destination (17/46) cost is 10
Calculating cost to destination (21/42) cost is 10
Calculating cost to destination (22/41) cost is 10
Calculating cost to destination (22/43) cost is 12
Calculating cost to destination (13/30) cost is 16
Calculating cost to destination (12/31) cost is 16
found 16 valid attack positions, closest at (16/45) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 13 - 4RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 13
  chooseLOSTarget: Arva IS viable, adding with cost 13
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 12
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(11/31) / Dist12 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(16/29) / Dist13 / Targetid1: BattleCharacter(Arva)
Top 3: Pos(12/29) / Dist13 / Targetid0: BattleCharacter(Caldrin)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Durin ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 8 - 14RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,797921s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 16
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(16/29) / Dist16 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,753272s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 20 (Confirm: 16) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 13
  chooseLOSTarget: Arva IS viable, adding with cost 13
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 6
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(16/45) / Dist6 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(11/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(12/29) / Dist13 / Targetid0: BattleCharacter(Caldrin)
Top 4: Pos(16/29) / Dist13 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,171903s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 18
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(16/29) / Dist18 / Targetid1: BattleCharacter(Arva)
Top 2: Pos(12/29) / Dist18 / Targetid0: BattleCharacter(Caldrin)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single evade (10): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arva ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,943909s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 16 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 3 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 4 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 4 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 6 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 2 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 9 - 4RS = 5 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 13 - 4RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 23
Calculating cost to destination (22/46) cost is 23
Calculating cost to destination (23/47) cost is 25
Calculating cost to destination (22/48) cost is 25
Calculating cost to destination (23/41) cost is 19
Calculating cost to destination (24/42) cost is 21
Calculating cost to destination (23/43) cost is 21
Calculating cost to destination (16/45) unreachable
Calculating cost to destination (17/44) cost is 16
Calculating cost to destination (18/45) cost is 18
Calculating cost to destination (17/46) cost is 20
Calculating cost to destination (21/42) cost is 18
Calculating cost to destination (22/41) cost is 18
Calculating cost to destination (22/43) cost is 20
Calculating cost to destination (13/30) cost is 4
Calculating cost to destination (12/31) cost is 6
found 15 valid attack positions, closest at (13/30) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 16 - 4RS = 12 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 11 - 4RS = 7 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 6
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(16/45) / Dist6 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(11/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,173085s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 12
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(11/31) / Dist12 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,79553s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 15
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/30) / Dist15 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single evade (10): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arva ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 9 - 24RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,732226s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Kultistenkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 17
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/30) / Dist17 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arva ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 6 - 24RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,960351s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Kultistenkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 3 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 2 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 2 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 4 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 2 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 1 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 22 - 4RS = 18 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Jäger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kultistenkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Jäger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade-3 (7): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 24 - 4RS = 20 physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Jäger on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 12 - 4RS = 8 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 15
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/30) / Dist15 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single evade (10): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arva ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 7 - 24RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,72253s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 6
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(16/45) / Dist6 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(11/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,174094s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 2 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Kultistenkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 12
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(11/31) / Dist12 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 1 (Confirm: 12) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Durin ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,796741s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Kultistenkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 17
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/30) / Dist17 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,94743s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 4 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 2 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 32
Calculating cost to destination (22/46) cost is 32
Calculating cost to destination (23/47) cost is 34
Calculating cost to destination (22/48) cost is 34
Calculating cost to destination (23/41) cost is 28
Calculating cost to destination (24/42) cost is 30
Calculating cost to destination (23/43) cost is 30
Calculating cost to destination (17/44) cost is 25
Calculating cost to destination (18/45) cost is 27
Calculating cost to destination (17/46) cost is 27
Calculating cost to destination (21/42) cost is 27
Calculating cost to destination (22/41) cost is 27
Calculating cost to destination (22/43) cost is 29
Calculating cost to destination (11/30) cost is 1
Calculating cost to destination (13/30) unreachable
Calculating cost to destination (12/31) cost is 25
found 15 valid attack positions, closest at (11/30) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 8 - 4RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 26
Calculating cost to destination (22/46) cost is 26
Calculating cost to destination (23/47) cost is 28
Calculating cost to destination (22/48) cost is 28
Calculating cost to destination (23/41) cost is 22
Calculating cost to destination (24/42) cost is 24
Calculating cost to destination (23/43) cost is 24
Calculating cost to destination (17/44) cost is 19
Calculating cost to destination (18/45) cost is 21
Calculating cost to destination (17/46) cost is 21
Calculating cost to destination (21/42) cost is 21
Calculating cost to destination (22/41) cost is 21
Calculating cost to destination (22/43) cost is 23
Calculating cost to destination (11/30) unreachable
Calculating cost to destination (12/31) cost is 1
found 14 valid attack positions, closest at (12/31) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 9 - 4RS = 5 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 30
Calculating cost to destination (22/46) cost is 30
Calculating cost to destination (23/47) cost is 32
Calculating cost to destination (22/48) cost is 32
Calculating cost to destination (23/41) cost is 26
Calculating cost to destination (24/42) cost is 28
Calculating cost to destination (23/43) cost is 28
Calculating cost to destination (17/44) cost is 23
Calculating cost to destination (18/45) cost is 25
Calculating cost to destination (17/46) cost is 25
Calculating cost to destination (21/42) cost is 25
Calculating cost to destination (22/41) cost is 25
Calculating cost to destination (22/43) cost is 27
Calculating cost to destination (12/31) unreachable
found 13 valid attack positions, closest at (17/44) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 20 - 4RS = 16 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 8 - 4RS = 4 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Adding Char Jäger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(12/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Durin ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 7 - 14RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,751379s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Jäger on Position 1Adding Char Streuner on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Jäger: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && False, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Escaping right away at (17/50)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Streuner on Position 1Adding Char Kultistenkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 17
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 9
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 16
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(13/40) / Dist9 / Targetid3: BattleCharacter(Yazinda)
Top 2: Pos(12/31) / Dist16 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(13/30) / Dist17 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Yazinda is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single evade (10): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Yazinda ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 9 - 23RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,439903s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Kultistenkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 9
  chooseLOSTarget: Melina IS viable, adding with cost 6
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(16/45) / Dist6 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(13/40) / Dist9 / Targetid3: BattleCharacter(Yazinda)
Top 3: Pos(12/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 4: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade-5 (10): 8 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,172322s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Caldrin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 6 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 6 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 6 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 8 - 4RS = 4 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 15
Calculating cost to destination (22/46) cost is 15
Calculating cost to destination (23/47) cost is 17
Calculating cost to destination (22/48) cost is 17
Calculating cost to destination (23/41) cost is 11
Calculating cost to destination (24/42) cost is 13
Calculating cost to destination (23/43) cost is 13
Calculating cost to destination (21/42) cost is 10
Calculating cost to destination (22/41) cost is 10
Calculating cost to destination (22/43) cost is 12
found 10 valid attack positions, closest at (21/42) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 9 - 4RS = 5 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 7
Calculating cost to destination (22/46) cost is 7
Calculating cost to destination (23/47) cost is 9
Calculating cost to destination (22/48) cost is 9
Calculating cost to destination (23/41) cost is 11
Calculating cost to destination (24/42) cost is 11
Calculating cost to destination (23/43) cost is 9
Calculating cost to destination (21/42) unreachable
Calculating cost to destination (22/41) cost is 10
Calculating cost to destination (22/43) cost is 8
found 9 valid attack positions, closest at (22/46) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Arva on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(22/46) / Dist4 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(12/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,969894s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Arva on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 12
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Durin IS viable, adding with cost 11
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(22/46) / Dist4 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(12/31) / Dist11 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(13/30) / Dist12 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unrecognized Angle between (0,0, 1,0) and (-1,0, 4,0): 360, defaulting to north
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,981696s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 17 - 4RS = 13 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kultistenkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 17
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 16
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(12/31) / Dist16 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(13/30) / Dist17 / Targetid1: BattleCharacter(Arva)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Durin ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,939165s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 1 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 3 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 6 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Arva on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 31
Calculating cost to destination (22/46) unreachable
Calculating cost to destination (23/47) cost is 33
Calculating cost to destination (22/48) cost is 33
Calculating cost to destination (23/41) cost is 27
Calculating cost to destination (24/42) cost is 29
Calculating cost to destination (23/43) cost is 29
Calculating cost to destination (22/41) cost is 26
Calculating cost to destination (22/43) cost is 28
found 8 valid attack positions, closest at (22/41) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Arva on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 33
Calculating cost to destination (23/47) cost is 35
Calculating cost to destination (22/48) cost is 35
Calculating cost to destination (23/41) cost is 29
Calculating cost to destination (24/42) cost is 31
Calculating cost to destination (23/43) cost is 31
Calculating cost to destination (22/41) cost is 28
Calculating cost to destination (22/43) cost is 30
found 8 valid attack positions, closest at (22/41) (dist: 28), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 25
Calculating cost to destination (23/47) cost is 27
Calculating cost to destination (22/48) cost is 27
Calculating cost to destination (23/41) cost is 21
Calculating cost to destination (24/42) cost is 23
Calculating cost to destination (23/43) cost is 23
Calculating cost to destination (22/41) cost is 20
Calculating cost to destination (22/43) cost is 22
found 8 valid attack positions, closest at (22/41) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 25
Calculating cost to destination (23/47) cost is 27
Calculating cost to destination (22/48) cost is 27
Calculating cost to destination (23/41) cost is 21
Calculating cost to destination (24/42) cost is 23
Calculating cost to destination (23/43) cost is 23
Calculating cost to destination (22/41) cost is 20
Calculating cost to destination (22/43) cost is 22
found 8 valid attack positions, closest at (22/41) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf IS viable, adding with cost 7
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Durin IS viable, adding with cost 3
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(20/39) / Dist3 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(22/46) / Dist4 / Targetid4: BattleCharacter(Melina)
Top 3: Pos(15/38) / Dist7 / Targetid2: BattleCharacter(Tjalf)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,970596s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Durin IS viable, adding with cost 3
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(20/39) / Dist3 / Targetid5: BattleCharacter(Durin)
Top 2: Pos(22/46) / Dist4 / Targetid4: BattleCharacter(Melina)
Found at least one
Target Durin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Durin ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 11 - 14RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,993547s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 9
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf IS viable, adding with cost 9
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(15/38) / Dist9 / Targetid2: BattleCharacter(Tjalf)
Top 2: Pos(13/38) / Dist9 / Targetid0: BattleCharacter(Caldrin)
Found at least one
Target Tjalf is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single evade (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Tjalf ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,439408s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 2 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 1 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 4 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 17
Calculating cost to destination (23/47) cost is 19
Calculating cost to destination (22/48) cost is 19
Calculating cost to destination (23/41) cost is 13
Calculating cost to destination (24/42) cost is 15
Calculating cost to destination (23/43) cost is 15
Calculating cost to destination (22/41) cost is 12
Calculating cost to destination (22/43) cost is 14
found 8 valid attack positions, closest at (22/41) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 15
Calculating cost to destination (23/47) cost is 17
Calculating cost to destination (22/48) cost is 17
Calculating cost to destination (23/41) cost is 11
Calculating cost to destination (24/42) cost is 13
Calculating cost to destination (23/43) cost is 13
Calculating cost to destination (22/41) unreachable
Calculating cost to destination (22/43) cost is 12
found 7 valid attack positions, closest at (23/41) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 15
Calculating cost to destination (23/47) cost is 17
Calculating cost to destination (22/48) cost is 17
Calculating cost to destination (23/41) unreachable
Calculating cost to destination (24/42) cost is 13
Calculating cost to destination (23/43) cost is 13
Calculating cost to destination (22/43) cost is 12
found 6 valid attack positions, closest at (22/43) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/47) cost is 11
Calculating cost to destination (23/47) cost is 13
Calculating cost to destination (22/48) cost is 13
Calculating cost to destination (24/42) cost is 7
Calculating cost to destination (23/43) cost is 9
Calculating cost to destination (22/43) cost is 8
found 6 valid attack positions, closest at (24/42) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 12 - 2RS = 10 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(22/46) / Dist4 / Targetid4: BattleCharacter(Melina)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,974288s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(22/46) / Dist4 / Targetid4: BattleCharacter(Melina)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unrecognized Angle between (0,0, 1,0) and (-1,0, 4,0): 360, defaulting to north
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,965548s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (22/47)
Maximum Distance for approach is 8
Checking position (22/48) viable, distance 1, count 3
Checking position (23/48) viable, distance 2, count 2
Checking position (23/47) viable, distance 1, count 2
Checking position (23/46) viable, distance 2, count 3
Checking position (21/46) viable, distance 2, count 3
Checking position (21/47) viable, distance 1, count 2
Checking position (21/48) viable, distance 2, count 3
Checking position (22/49) viable, distance 2, count 3
Checking position (23/49) viable, distance 3, count 2
Checking position (21/49) viable, distance 3, count 3
Checking position (24/49) viable, distance 4, count 3
Checking position (24/48) viable, distance 3, count 4
Checking position (24/47) viable, distance 2, count 4
Checking position (24/46) viable, distance 3, count 4
Checking position (24/45) viable, distance 4, count 4
Checking position (23/45) viable, distance 3, count 3
Checking position (22/45) viable, distance 4, count 3
Checking position (21/45) viable, distance 3, count 3
Checking position (20/45) viable, distance 4, count 4
Checking position (20/46) viable, distance 3, count 4
Checking position (20/47) viable, distance 2, count 4
Checking position (20/48) viable, distance 3, count 4
Checking position (20/49) viable, distance 4, count 3
Checking position (22/50) viable, distance 3, count 3
Checking position (23/50) viable, distance 4, count 2
Checking position (21/50) viable, distance 4, count 3
Checking position (24/50) viable, distance 5, count 3
Checking position (20/50) viable, distance 5, count 3
Checking position (25/50) viable, distance 6, count 4
Checking position (25/49) viable, distance 5, count 4
Checking position (25/48) viable, distance 4, count 4
Checking position (25/47) viable, distance 3, count 4
Checking position (25/46) viable, distance 4, count 4
Checking position (25/45) viable, distance 5, count 4
Checking position (25/44) viable, distance 6, count 3
Checking position (24/44) viable, distance 5, count 4
Checking position (23/44) viable, distance 4, count 4
Checking position (22/44) viable, distance 5, count 4
Checking position (21/44) viable, distance 4, count 4
Checking position (20/44) viable, distance 5, count 4
Checking position (19/44) viable, distance 6, count 3
Checking position (19/45) viable, distance 5, count 4
Checking position (19/48) viable, distance 4, count 2
Checking position (19/49) viable, distance 5, count 3
Checking position (19/50) viable, distance 6, count 3
Checking position (26/50) viable, distance 7, count 4
Checking position (26/49) viable, distance 6, count 4
Checking position (26/48) viable, distance 5, count 4
Checking position (26/47) viable, distance 4, count 4
Checking position (26/46) viable, distance 5, count 4
found 50 viable fields
Top 1: Pos(20/47) / Dist 2 / Targets 4
Top 2: Pos(24/47) / Dist 2 / Targets 4
Top 3: Pos(20/46) / Dist 3 / Targets 4
Top 4: Pos(24/46) / Dist 3 / Targets 4
Top 5: Pos(25/47) / Dist 3 / Targets 4
Top 6: Pos(24/48) / Dist 3 / Targets 4
Top 7: Pos(20/48) / Dist 3 / Targets 4
Top 8: Pos(24/45) / Dist 4 / Targets 4
Top 9: Pos(21/44) / Dist 4 / Targets 4
Top 10: Pos(25/46) / Dist 4 / Targets 4
found at least one field to move to (20/47), do it
Starting to Think for Jäger ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 5
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 5
  chooseLOSTarget: Melina IS viable, adding with cost 2
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(22/46) / Dist2 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(24/42) / Dist5 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(20/42) / Dist5 / Targetid1: BattleCharacter(Arva)
Top 4: Pos(21/42) / Dist5 / Targetid3: BattleCharacter(Yazinda)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,867123s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 3 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 4 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 5 - 2RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/46) cost is 2
Calculating cost to destination (21/47) cost is 2
Calculating cost to destination (20/48) cost is 4
Calculating cost to destination (23/43) cost is 4
Calculating cost to destination (22/43) cost is 3
found 5 valid attack positions, closest at (21/47) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/46) cost is 4
Calculating cost to destination (21/47) unreachable
Calculating cost to destination (20/48) cost is 10
Calculating cost to destination (23/43) cost is 4
Calculating cost to destination (22/43) cost is 3
found 4 valid attack positions, closest at (22/43) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 17 - 2RS = 15 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 11 - 2RS = 9 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RequestSwitchCurrentWeaponToMelee:
Trying to change current weapon of Streuner to a melee weapon
Checking Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
Checking Item [Item Rapier (ID rapier), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
Choosing Item as new Weapon!

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (22/42)
Maximum Distance for approach is 8
Checking position (22/43) NOT viable, distance 9999, already in False
Checking position (23/43) NOT viable, distance 9999, already in False
Checking position (21/43) NOT viable, distance 9999, already in False
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (22/42)
Maximum Distance for approach is 16
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (22/42)
Maximum Distance for approach is 16
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Impossible to move and boxed in, switch to melee weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Rapier (ID rapier), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Caldrin receives 5 - 20RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: CanDoSomething check passed
Starting to Think for Streuner ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 5
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(21/47) / Dist5 / Targetid4: BattleCharacter(Melina)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalthrust Damage because of Attack from Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unrecognized Angle between (0,0, 1,0) and (-2,0, 5,0): 360, defaulting to north
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,052309s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 4
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 5
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(22/43) / Dist4 / Targetid1: BattleCharacter(Arva)
Top 2: Pos(24/42) / Dist5 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(21/42) / Dist5 / Targetid3: BattleCharacter(Yazinda)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single evade (10): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arva ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger.currentDamage of Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 10 - 24RS = 0 physicalthrust Damage because of Attack from Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,982103s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 5 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 1 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 1 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single PA (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 14 - 2RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Jäger on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 20 (Confirm: 18) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Jäger on Position 1Adding Char Streuner on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Adding Char Streuner on Position 1Adding Char Streuner on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva IS viable, adding with cost 4
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 5
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(22/43) / Dist4 / Targetid1: BattleCharacter(Arva)
Top 2: Pos(24/42) / Dist5 / Targetid5: BattleCharacter(Durin)
Top 3: Pos(21/42) / Dist5 / Targetid3: BattleCharacter(Yazinda)
Found at least one
Target Arva is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,969258s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streuner on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Checking Streuner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streuner on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streuner ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina IS viable, adding with cost 5
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(21/47) / Dist5 / Targetid4: BattleCharacter(Melina)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single AT (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unrecognized Angle between (0,0, 1,0) and (-2,0, 5,0): 360, defaulting to north
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,066432s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 2 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 6 roll - 0 BE + -4 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 2 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streuner: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streuner in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single PA (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streuner check Single evade (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streuner add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Streuner: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 crossbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 rapier to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 15 quarrel to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 5 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/46) cost is 8
Calculating cost to destination (20/48) cost is 10
Calculating cost to destination (23/42) cost is 1
found 3 valid attack positions, closest at (23/42) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 11 - 2RS = 9 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streuner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streuner receives 13 - 2RS = 11 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streuner add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Streuner: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 crossbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 rapier to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 16 quarrel to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streuner(battle/template_roguemale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Streuner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.DoExecuteAnimation: action 5 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streuner: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Streuner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/46) cost is 5
Calculating cost to destination (20/48) cost is 9
found 2 valid attack positions, closest at (20/46) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 11 - 4RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (20/47)
Maximum Distance for approach is 8
Checking position (20/48) viable, distance 1, count 3
Checking position (21/48) viable, distance 2, count 0
Checking position (21/46) viable, distance 6, count 1
Checking position (20/46) NOT viable, distance 9999, already in False
Checking position (19/48) viable, distance 2, count 1
Checking position (20/49) viable, distance 2, count 3
Checking position (21/49) viable, distance 3, count 3
Checking position (19/49) viable, distance 3, count 2
Checking position (22/49) viable, distance 4, count 3
Checking position (22/48) viable, distance 3, count 2
Checking position (22/47) viable, distance 4, count 2
Checking position (22/46) viable, distance 5, count 3
Checking position (22/45) viable, distance 6, count 4
Checking position (21/45) viable, distance 7, count 3
Checking position (20/45) viable, distance 8, count 3
Checking position (18/48) viable, distance 3, count 1
Checking position (18/49) viable, distance 4, count 1
Checking position (20/50) viable, distance 3, count 2
Checking position (21/50) viable, distance 4, count 3
Checking position (19/50) viable, distance 4, count 3
Checking position (22/50) viable, distance 5, count 3
Checking position (18/50) viable, distance 5, count 1
Checking position (23/50) viable, distance 6, count 3
Checking position (23/49) viable, distance 5, count 3
Checking position (23/48) viable, distance 4, count 3
Checking position (23/47) viable, distance 5, count 4
Checking position (23/46) viable, distance 6, count 4
Checking position (23/45) viable, distance 7, count 5
Checking position (23/44) viable, distance 8, count 4
Checking position (22/44) viable, distance 7, count 2
Checking position (21/44) viable, distance 8, count 3
Checking position (20/44) viable, distance 9, count 5
Checking position (19/44) viable, distance 10, count 4
Checking position (19/45) viable, distance 9, count 3
Checking position (17/47) viable, distance 5, count 3
Checking position (17/48) viable, distance 4, count 1
Checking position (17/49) viable, distance 5, count 1
Checking position (17/50) viable, distance 6, count 1
Checking position (24/50) viable, distance 7, count 3
Checking position (24/49) viable, distance 6, count 4
Checking position (24/48) viable, distance 5, count 4
Checking position (24/47) viable, distance 6, count 5
Checking position (24/46) viable, distance 7, count 5
Checking position (24/45) viable, distance 8, count 4
Checking position (24/44) viable, distance 9, count 4
Checking position (24/43) viable, distance 10, count 4
Checking position (23/43) viable, distance 9, count 2
Checking position (21/43) viable, distance 9, count 4
Checking position (20/43) viable, distance 10, count 6
Checking position (19/43) viable, distance 11, count 5
found 48 viable fields
Top 1: Pos(24/47) / Dist 6 / Targets 5
Top 2: Pos(23/45) / Dist 7 / Targets 5
Top 3: Pos(24/46) / Dist 7 / Targets 5
Top 4: Pos(23/47) / Dist 5 / Targets 4
Top 5: Pos(24/48) / Dist 5 / Targets 4
Top 6: Pos(23/46) / Dist 6 / Targets 4
Top 7: Pos(24/49) / Dist 6 / Targets 4
Top 8: Pos(22/45) / Dist 6 / Targets 4
Top 9: Pos(24/45) / Dist 8 / Targets 4
Top 10: Pos(23/44) / Dist 8 / Targets 4
found at least one field to move to (24/47), do it
Starting to Think for Jäger ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Arva IS viable, adding with cost 4
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda IS viable, adding with cost 4
  chooseLOSTarget: Melina IS viable, adding with cost 3
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(21/47) / Dist3 / Targetid4: BattleCharacter(Melina)
Top 2: Pos(20/46) / Dist4 / Targetid3: BattleCharacter(Yazinda)
Top 3: Pos(22/43) / Dist4 / Targetid1: BattleCharacter(Arva)
Top 4: Pos(23/42) / Dist5 / Targetid5: BattleCharacter(Durin)
Top 5: Pos(22/41) / Dist6 / Targetid0: BattleCharacter(Caldrin)
Found at least one
Target Melina is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single evade (10): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Melina ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,879843s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 2 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 1 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/47) cost is 9
Calculating cost to destination (24/46) cost is 9
Calculating cost to destination (25/47) cost is 11
Calculating cost to destination (24/48) cost is 11
found 4 valid attack positions, closest at (24/46) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/47) cost is 8
Calculating cost to destination (24/46) unreachable
Calculating cost to destination (25/47) cost is 8
Calculating cost to destination (24/48) cost is 10
found 3 valid attack positions, closest at (25/47) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single evade (7): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/47) cost is 4
Calculating cost to destination (25/47) unreachable
Calculating cost to destination (24/48) cost is 6
found 2 valid attack positions, closest at (23/47) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 8 - 4RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lindwurmschläger (ID lindwormslayer), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et05_weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lindwurmschläger (ID lindwormslayer), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (24/48) cost is 4
found 1 valid attack positions, closest at (24/48) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (24/48) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RequestSwitchCurrentWeaponToMelee:
Trying to change current weapon of Jäger to a melee weapon
Checking Item [Item Kriegsbogen (ID battlebow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
Checking Item [Item Stoßspeer (ID thrustspear), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
Choosing Item as new Weapon!

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: Apply Equipment
Got weapon with id thrustspear
Weapon has prefdisp fantasy horde-villager_spear
Weapon Prefab fantasy horde-villager_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (24/47)
Maximum Distance for approach is 8
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (24/47)
Maximum Distance for approach is 16
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (24/47)
Maximum Distance for approach is 16
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Impossible to move and boxed in, switch to melee weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: CanDoSomething check passed
Starting to Think for Jäger ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 3 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single PA (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 6 - 4RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 9 - 4RS = 5 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 3 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single PA (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 6 - 4RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Jäger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Jäger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 8 - 4RS = 4 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Jäger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Jäger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Jäger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Jäger(battle/template_huntera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single AT (16): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single PA (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Jäger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Jäger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Jäger: 11 + 2 roll - 0 BE + -4 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Jäger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Jäger check Single PA (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Jäger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Jäger receives 7 - 4RS = 3 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Jäger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Jäger: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlebow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 thrustspear to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 25 arrow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Jäger(battle/template_huntera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Jäger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.DoExecuteAnimation: action 5 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Jäger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Jäger: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 16 AP: Battle tdn_l1_allguards won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 16 AP: Battle tdn_l1_allguards won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 16 AP: Battle tdn_l1_allguards won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 16 AP: Battle tdn_l1_allguards won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 20 AP: Battle tdn_l1_allguards won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 16 AP: Battle tdn_l1_allguards won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 8 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 0_gong_9_3: lasttrigger 0_gong_9_3, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10] dlgResponse 0 = 10a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10a] dlgResponse 0 = 10b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10b] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryopen] dlgResponse 0 = trylift
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [trylift]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [locked]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[locked] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [discover]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch (Value 10) (KL/IN/IN, 22/22/22, Checkmod 0, Personalmod 0): 18/13/10 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [foundmaybe]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [foundit]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [leave]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[leave] dlgResponse 0 = letgo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [letgo]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error calling processtext( 0, Als {0} {1} Finger aus den Schädeln nimmt, schnappen die Haken zurück. ): 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<DSA.Model.PlayerCharacter>.get_Item (int) <0x00054>
at LocationView.getName (int) <0x00052>
at (wrapper dynamic-method) object.binder_for_LocationView.getName (Jurassic.ScriptEngine,object,object[]) <0x00050>
at Jurassic.Compiler.Binder.Call (Jurassic.ScriptEngine,object,object[]) <0x0002a>
at Jurassic.Library.ClrFunction.CallLateBound (object,object[]) <0x00083>
at (wrapper dynamic-method) object.processtext (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object,Jurassic.Library.FunctionInstance,object[]) <0x0065b>
at Jurassic.Library.UserDefinedFunction.CallLateBound (object,object[]) <0x0002e>
at Jurassic.ScriptEngine.CallGlobalFunction (string,object[]) <0x00086>
at Jurassic.ScriptEngine.CallGlobalFunction<string> (string,object[]) <0x0002d>
at DungeonView.enginereturn<string> (string,object[]) <0x00105>

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DungeonView:enginereturn(String, Object[])
GeneralDialog:execute()
GeneralDialog:dlgResponse(Int32)
Dialog:closeDialogId(Int32)
Dialog:closeDialog()
EventDelegate:Execute()
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[letgo] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 240
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen1.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.072256 ms

Unloading 8033 unused Assets to reduce memory usage. Loaded Objects now: 186527.
Total: 272.081696 ms (FindLiveObjects: 23.596634 ms CreateObjectMapping: 23.221121 ms MarkObjects: 94.537659 ms  DeleteObjects: 130.726288 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186527.
Total: 125.636116 ms (FindLiveObjects: 8.040493 ms CreateObjectMapping: 21.198830 ms MarkObjects: 96.142944 ms  DeleteObjects: 0.253586 ms)

Found Entry Signpost at (-69,8, 4,1, -134,2)/340,4023
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Event Assignments in tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,9, 4,0, -116,3) to (-69,8, 4,9, -134,2) is 19,29281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,0, 4,0, -89,5) to (-69,8, 4,9, -134,2) is 45,18686
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-66,9, 4,0, -135,8) to (-69,8, 4,9, -134,2) is 3,338278
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-72,4, 4,0, -136,0) to (-69,8, 4,9, -134,2) is 3,296799
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-51,1, 4,0, -50,1) to (-69,8, 4,9, -134,2) is 86,19827
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,7, 4,0, -132,2) to (-69,8, 4,9, -134,2) is 10,30933
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-57,8, 4,0, -134,4) to (-69,8, 4,9, -134,2) is 11,95221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-52,3, 4,0, -49,8) to (-69,8, 4,9, -134,2) is 86,17124
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,1, 4,0, -132,9) to (-69,8, 4,9, -134,2) is 14,75688
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-75,6, 4,0, -116,1) to (-69,8, 4,9, -134,2) is 19,04882
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-43,4, 4,1, -88,6) to (-69,8, 4,9, -134,2) is 52,6846
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-42,4, 4,1, -88,9) to (-69,8, 4,9, -134,2) is 52,9522
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,0, 4,0, -88,0) to (-69,8, 4,9, -134,2) is 46,89592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,4, 4,0, -88,5) to (-69,8, 4,9, -134,2) is 46,20102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tjolmar called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95063543 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent trasvel_stadttor / var state = "travel_stadttor";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Stadttor[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for wegweiser/tjolmar/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route209, distance 27, expected speed 2,25 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1100,264, ctime 1100,264, next Check atnext Check at 1101
No Random Encounter, Setting nexttime to 1102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,58%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95065217 breakstart was 95065217
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 86,38%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95068816 breakstart was 95068816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 78,2%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95072413 breakstart was 95072413
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95076014 breakstart was 95076014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,81%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95079613 breakstart was 95079613
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 53,61%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95083217 breakstart was 95083217
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95084835
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 49,86533, cspeed 2,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route209
Script:
		if (getSpecialState("map.ssverfolger1") <1) {
			setSpecialState("map.ssverfolger1",1);
			startdlg("reise_ssverfolger");
		}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_ssverfolger [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,86%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95084835 breakstart was 95084835
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,86%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95084835 breakstart was 95084835
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,42%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95086815 breakstart was 95086815
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpCaldrin: Removing nonbattle effect penetrizzel, started at 1100,157, duration 0,4166667, current time 1100,574, so 1100,574 < 1100,574
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect penetrizzel expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect penetrizzel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 37,23%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95090413 breakstart was 95090413
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 29,03%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95094015 breakstart was 95094015
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 20,83%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95097615 breakstart was 95097615
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 12,65%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95101209 breakstart was 95101209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,46%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95104807 breakstart was 95104807
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 2/10/2 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95104807
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 4,469597, cspeed 2,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,46%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95104807 breakstart was 95104807
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95106786
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, arrival, perc -0,1114213, cspeed 2,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to arrival
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for norhus
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene norhus
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene 'norhus' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 137)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.132197 ms
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2633 unused Assets to reduce memory usage. Loaded Objects now: 178849.
Total: 172.061447 ms (FindLiveObjects: 7.730810 ms CreateObjectMapping: 23.873785 ms MarkObjects: 103.894249 ms  DeleteObjects: 36.562347 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient map
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to norhus
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route209, distance 27, expected speed 2,25 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving False, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route213, distance 43, expected speed 2,25 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1100,773, ctime 1100,773, next Check atnext Check at 1101
No Random Encounter, Setting nexttime to 1102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 2,27%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95108408 breakstart was 95108408
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,84%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95112010 breakstart was 95112010
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 7,41%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95115610 breakstart was 95115610
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 9,99%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95119212 breakstart was 95119212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 20/10/3 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95121193
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 11,43095, cspeed 1,125
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 11,43%, Dir 1, moving False, route Route213], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, norhus, hilvalla
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tutorial_campnature [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 458
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tutorial_main[1] dlgResponse 2 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1101,001 season 2 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 18 - 29 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin LE (1549/1550) regen: roll 1 + Effects 1 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 0,58 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrins AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AE (1274/2) regen: roll 5 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,58 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AU (32/59) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva LE (1548/1550) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 0,58 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva AU (42/69) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf AU (39/66) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda AU (40/67) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AU (42/69) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin LE (1549/1550) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 0,58 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin AU (39/66) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 11,43%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95146393 breakstart was 95121193
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 11,43%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 11,43%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95146393 breakstart was 95146393
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1101, ctime 1101,231, next Check atnext Check at 1102
No Random Encounter, Setting nexttime to 1103
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 14,01%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95148054 breakstart was 95148054
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95148715
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 15,08567, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route213
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,08%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95148715 breakstart was 95148715
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,08%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95148715 breakstart was 95148715
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,73%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95151654 breakstart was 95151654
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95154953
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 25,06468, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route213
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,06%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95154953 breakstart was 95154953
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,06%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95154953 breakstart was 95154953
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,45%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95155253 breakstart was 95155253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 31,16%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95158851 breakstart was 95158851
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,88%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95162450 breakstart was 95162450
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 42,59%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95166047 breakstart was 95166047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 48,3%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95169645 breakstart was 95169645
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95170725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 50,05338, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route213
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,05%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95170725 breakstart was 95170725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,05%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95170725 breakstart was 95170725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,02%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95173246 breakstart was 95173246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 59,74%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95176847 breakstart was 95176847
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95177027
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 60,03724, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route213
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,03%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95177027 breakstart was 95177027
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,03%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95177027 breakstart was 95177027
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 65,46%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95180446 breakstart was 95180446
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95183267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 70,01786, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route213
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70,01%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95183267 breakstart was 95183267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70,01%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95183267 breakstart was 95183267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 71,17%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95184045 breakstart was 95184045
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 76,89%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95187648 breakstart was 95187648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,61%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95191248 breakstart was 95191248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 16/7/6 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95191248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 82,61477, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,61%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95191248 breakstart was 95191248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95192749
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 85,03886, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route213
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,03%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95192749 breakstart was 95192749
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,03%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95192749 breakstart was 95192749
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 88,33%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95194849 breakstart was 95194849
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 91,19%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95198449 breakstart was 95198449
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,05%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95202052 breakstart was 95202052
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 96,91%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95205652 breakstart was 95205652
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 5/17/6 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95205652
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 96,91103, cspeed 1,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 96,91%, Dir 1, moving False, route Route213], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, norhus, hilvalla
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1102 season 2 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 18 - 29 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin LE (1549/1550) regen: roll 1 + Effects 1 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 0,58 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AE (1274/0) regen: roll 2 + Effects 1 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 0,58 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AU (24/59) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva LE (1549/1550) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 0,58 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva AU (34/69) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf AU (31/66) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda AU (32/67) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AU (34/69) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin AU (31/66) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 96,91%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95230852 breakstart was 95205652
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 96,91%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 96,91%, Dir 1, moving True, route Route213], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95230852 breakstart was 95230852
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1102, ctime 1102,209, next Check atnext Check at 1103
Available Random encounter number: 9
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, reise_kraeuterfund5, 
Random encounter 'reise_haendlerkiepe' at: 1102,315

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95232812
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, arrival, perc 100,0764, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to arrival
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route217, distance 34, expected speed 2,5 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1102,232, ctime 1102,232, next Check atnext Check at 1103
Available Random encounter number: 9
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, reise_kraeuterfund5, 
Random encounter 'reise_iwain' at: 1102,954

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 3,19%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95234437 breakstart was 95234437
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 10,42%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95238034 breakstart was 95238034
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95240315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 15,07967, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,07%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95240315 breakstart was 95240315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,07%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95240315 breakstart was 95240315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 17,65%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95241636 breakstart was 95241636
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 24,88%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95245236 breakstart was 95245236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95245297
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 25,0102, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,01%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95245297 breakstart was 95245297
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,01%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95245297 breakstart was 95245297
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 32,12%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95248837 breakstart was 95248837
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 39,35%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95252439 breakstart was 95252439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95255247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 45,08998, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,08%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95255247 breakstart was 95255247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,08%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95255247 breakstart was 95255247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 46,55%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95256026 breakstart was 95256026
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95257758
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 50,09613, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("reise_iwain");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_iwain [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,09%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95257758 breakstart was 95257758
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,09%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95257758 breakstart was 95257758
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 53,75%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95259609 breakstart was 95259609
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95262723
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 60,11647, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,11%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95262723 breakstart was 95262723
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,11%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95262723 breakstart was 95262723
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,97%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95263203 breakstart was 95263203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 68,3%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95266851 breakstart was 95266851
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95270139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 75,01831, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75,01%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95270139 breakstart was 95270139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75,01%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95270139 breakstart was 95270139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75,5%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95270439 breakstart was 95270439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,71%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95274028 breakstart was 95274028
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95275163
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 85,03456, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:startdlg("svelltschoene");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing svelltschoene [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,03%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95275163 breakstart was 95275163
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,03%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95275163 breakstart was 95275163
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,91%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95277614 breakstart was 95277614
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 17/7/5 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95277614
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 89,9181, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 89,91%, Dir 1, moving False, route Route217], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hilvalla, tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1103,003 season 2 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 18 - 29 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin LE (1549/1550) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,92 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrins AE steigt um 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AE (1274/3) regen: roll 5 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,92 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AU (20/59) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva AU (30/69) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf AU (27/66) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda AU (28/67) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AU (30/69) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin AU (27/66) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,91%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95317214 breakstart was 95277614
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,91%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,91%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95317214 breakstart was 95317214
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1103, ctime 1103,208, next Check atnext Check at 1104
Available Random encounter number: 9
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, reise_kraeuterfund5, 
Random encounter 'reise_heldenkleidung' at: 1103,893

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 97,23%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95320857 breakstart was 95320857
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95321758
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 99,07653, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route217
Script:var js = getJourneyState();
if (js.dir == false && getSpecialState("tiefhusen.hensger_angry") == 1) startdlg("tiefh_noexit");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99,07%, Dir 1, moving True, route Route217], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95321758 breakstart was 95321758
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95322237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, arrival, perc 100,0549, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to arrival
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.490805 ms

Unloading 4600 unused Assets to reduce memory usage. Loaded Objects now: 294196.
Total: 204.304871 ms (FindLiveObjects: 13.911412 ms CreateObjectMapping: 19.889656 ms MarkObjects: 113.464714 ms  DeleteObjects: 57.038582 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 294176.
Total: 149.199966 ms (FindLiveObjects: 13.229546 ms CreateObjectMapping: 21.065634 ms MarkObjects: 114.470612 ms  DeleteObjects: 0.433402 ms)

Found Entry Signpost at (-80,9, 0,8, -143,4)/349,2964
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Event Assignments in tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-110,6, 0,0, -99,2) to (-80,9, 1,6, -143,4) is 53,30357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,8, 0,0, -104,5) to (-80,9, 1,6, -143,4) is 42,5523
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-92,0, 0,0, -138,4) to (-80,9, 1,6, -143,4) is 12,31854
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-22,0, 0,0, -142,2) to (-80,9, 1,6, -143,4) is 58,93433
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-34,8, 0,0, -136,8) to (-80,9, 1,6, -143,4) is 46,57632
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-29,8, 0,0, -151,4) to (-80,9, 1,6, -143,4) is 51,75551
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-100,2, 0,0, -125,8) to (-80,9, 1,6, -143,4) is 26,11329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-114,4, 0,0, -104,3) to (-80,9, 1,6, -143,4) is 51,50428
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-61,8, 3,1, -112,9) to (-80,9, 1,6, -143,4) is 36,02578
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-87,2, 0,0, -112,5) to (-80,9, 1,6, -143,4) is 31,6143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-85,9, 0,0, -114,8) to (-80,9, 1,6, -143,4) is 29,10107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-97,1, 0,0, -109,5) to (-80,9, 1,6, -143,4) is 37,6203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-98,2, -0,1, -48,6) to (-80,9, 1,6, -143,4) is 96,3991
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,7, 0,0, -159,1) to (-80,9, 1,6, -143,4) is 74,95547
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-94,4, 0,0, -92,5) to (-80,9, 1,6, -143,4) is 52,70982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (10,0, -0,2, -106,2) to (-80,9, 1,6, -143,4) is 98,2588
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-78,2, 0,0, -75,9) to (-80,9, 1,6, -143,4) is 67,56139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-69,2, 0,0, -140,3) to (-80,9, 1,6, -143,4) is 12,2904
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,9, -0,5, -47,3) to (-80,9, 1,6, -143,4) is 98,41179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-79,2, 0,0, -45,0) to (-80,9, 1,6, -143,4) is 98,48586
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,5, 0,0, -46,5) to (-80,9, 1,6, -143,4) is 96,95267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (4,0, -0,2, -111,7) to (-80,9, 1,6, -143,4) is 90,71017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-56,9, -0,1, -48,8) to (-80,9, 1,6, -143,4) is 97,60754
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,0, 0,0, -59,9) to (-80,9, 1,6, -143,4) is 83,55834
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-70,0, 0,0, -58,9) to (-80,9, 1,6, -143,4) is 85,2073
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-69,2, 0,0, -108,7) to (-80,9, 1,6, -143,4) is 36,62732
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading UMARecipe, CurrentMeshLOD is int.MinValue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,6, -0,2, -107,7) to (-80,9, 1,6, -143,4) is 79,76701
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-79,4, 0,0, -93,2) to (-80,9, 1,6, -143,4) is 50,28938
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,4, 0,0, -136,2) to (-80,9, 1,6, -143,4) is 8,659243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-72,5, 0,0, -93,1) to (-80,9, 1,6, -143,4) is 51,05867
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-41,8, 0,0, -164,0) to (-80,9, 1,6, -143,4) is 44,23645
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-36,3, 0,0, -164,1) to (-80,9, 1,6, -143,4) is 49,21054
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-42,3, -0,5, -173,0) to (-80,9, 1,6, -143,4) is 48,65941
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-38,3, -0,4, -167,1) to (-80,9, 1,6, -143,4) is 48,80927
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-22,1, -0,2, -131,2) to (-80,9, 1,6, -143,4) is 60,091
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-18,3, -0,3, -133,5) to (-80,9, 1,6, -143,4) is 63,47225
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-125,6, 0,0, -102,0) to (-80,9, 1,6, -143,4) is 60,89003
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-82,6, 0,0, -135,8) to (-80,9, 1,6, -143,4) is 7,930974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-8,9, 3,1, -169,5) to (-80,9, 1,6, -143,4) is 76,60058
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-124,9, 0,0, -95,7) to (-80,9, 1,6, -143,4) is 64,92022
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dimensions of color surface does not match dimensions of depth surface
 
(Filename:  Line: 2080)

Dimensions of color surface does not match dimensions of depth surface
 
(Filename:  Line: 2080)

No Camera Setup defined for tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tiefhusen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 612)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95323399 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR58: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (-38,3, -0,4, -159,8), csched [SchedEntry: 0:0 (-38,3, -0,4, -167,1) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR90: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR32: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR51: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (-36,3, -0,1, -159,8), csched [SchedEntry: 0:0 (-36,3, 0,0, -164,1) 7° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-64,6, 0,0, -43,8) to (-80,4, 0,7, -142,4) is 99,86886
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR33: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (-41,8, 0,0, -159,8), csched [SchedEntry: 0:0 (-41,8, 0,0, -164,0) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-87,3, -0,1, -40,2) to (-78,6, 0,7, -139,5) is 99,65719
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR37: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (18,9, -0,2, -112,7) to (-77,5, 0,7, -137,8) is 99,61487
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (21,1, 0,0, -154,2) to (-77,5, 0,7, -137,8) is 99,95976
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (19,5, 0,0, -161,8) to (-77,5, 0,7, -137,8) is 99,88275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR91: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (-8,9, 0,0, -159,8), csched [SchedEntry: 0:0 (-8,9, 3,1, -169,5) 331° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tiefhusenorcs [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tiefhusenorcs_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR92: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tiefhusenorcs [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (-41,8, 0,0, -159,8), csched [SchedEntry: 0:0 (-41,8, 0,0, -164,0) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (-36,3, -0,1, -159,8), csched [SchedEntry: 0:0 (-36,3, 0,0, -164,1) 7° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tiefhusenorcs_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (-38,3, -0,4, -159,8), csched [SchedEntry: 0:0 (-38,3, -0,4, -167,1) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (-8,9, 0,0, -159,8), csched [SchedEntry: 0:0 (-8,9, 3,1, -169,5) 331° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (-36,3, -0,1, -159,8), csched [SchedEntry: 0:0 (-36,3, 0,0, -164,1) 7° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (-41,8, 0,0, -159,8), csched [SchedEntry: 0:0 (-41,8, 0,0, -164,0) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (-38,3, -0,4, -159,8), csched [SchedEntry: 0:0 (-38,3, -0,4, -167,1) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,4, -0,5, -35,9) to (-76,8, 0,7, -134,9) is 99,96336
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR81: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (-8,9, 0,0, -159,8), csched [SchedEntry: 0:0 (-8,9, 3,1, -169,5) 331° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (-36,3, -0,1, -159,8), csched [SchedEntry: 0:0 (-36,3, 0,0, -164,1) 7° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (-38,3, -0,4, -159,8), csched [SchedEntry: 0:0 (-38,3, -0,4, -167,1) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (-41,8, 0,0, -159,8), csched [SchedEntry: 0:0 (-41,8, 0,0, -164,0) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (-36,3, -0,1, -159,8), csched [SchedEntry: 0:0 (-36,3, 0,0, -164,1) 7° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (-38,3, -0,4, -159,8), csched [SchedEntry: 0:0 (-38,3, -0,4, -167,1) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (-8,9, 0,0, -159,8), csched [SchedEntry: 0:0 (-8,9, 3,1, -169,5) 331° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (-41,8, 0,0, -159,8), csched [SchedEntry: 0:0 (-41,8, 0,0, -164,0) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for wegweiser/tiefhusen/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route138, distance 39, expected speed 2,5 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1103,277, ctime 1103,277, next Check atnext Check at 1104
No Random Encounter, Setting nexttime to 1105
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95323726
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 98,93163, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route138
Script:var js = getJourneyState();
if (js.dir == false && getSpecialState("tiefhusen.hensger_angry") == 1) startdlg("tiefh_noexit");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 98,93%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95323726 breakstart was 95323726
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 97,75%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95324446 breakstart was 95324446
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 91,45%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95328045 breakstart was 95328045
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,14%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95331646 breakstart was 95331646
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 78,84%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95335247 breakstart was 95335247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 72,54%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95338843 breakstart was 95338843
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 66,24%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95342444 breakstart was 95342444
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 59,93%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95346044 breakstart was 95346044
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 53,63%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95349644 breakstart was 95349644
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95351686
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 49,99905, cspeed 2,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route138
Script:startdlg("reise_iwain");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_iwain [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,99%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95351686 breakstart was 95351686
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,99%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95351686 breakstart was 95351686
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 47,32%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95353247 breakstart was 95353247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 41,02%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95356847 breakstart was 95356847
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 34,71%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95360450 breakstart was 95360450
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 23,38%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95364053 breakstart was 95364053
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 2/6/17 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95364053
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 23,38036, cspeed 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 23,38%, Dir -1, moving False, route Route138], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, tiefhusen, junction007
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1104,003 season 2 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 18 - 29 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrins AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AE (1274/4) regen: roll 6 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 0,92 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AU (26/59) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva AU (36/69) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf AU (33/66) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda AU (34/67) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AU (36/69) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin AU (33/66) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 23,38%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95403653 breakstart was 95364053
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 23,38%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 23,38%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95403653 breakstart was 95403653
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1104, ctime 1104,209, next Check atnext Check at 1105
Available Random encounter number: 9
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, reise_kraeuterfund5, 
Random encounter 'reise_kraeuterfund5' at: 1104,45

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 10,84%, Dir -1, moving True, route Route138], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95407233 breakstart was 95407233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95410295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junction, perc -0,05980746, cspeed 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route134, distance 44, expected speed 2,5 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1104,286, ctime 1104,286, next Check atnext Check at 1105
No Random Encounter, Setting nexttime to 1106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99,24%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95410835 breakstart was 95410835
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 93,65%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95414436 breakstart was 95414436
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 88,05%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95418041 breakstart was 95418041
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,47%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95421641 breakstart was 95421641
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 76,88%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95425242 breakstart was 95425242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 71,29%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95428840 breakstart was 95428840
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,32%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95432438 breakstart was 95432438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,14%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95436038 breakstart was 95436038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 37,97%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95439637 breakstart was 95439637
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 26,8%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95443236 breakstart was 95443236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,63%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95446836 breakstart was 95446836
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,44%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95450439 breakstart was 95450439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 7/10/3 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95450439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 4,446933, cspeed 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,44%, Dir -1, moving True, route Route134], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95450439 breakstart was 95450439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95451880
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junction, perc -0,101678, cspeed 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route135, distance 7, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1104,767, ctime 1104,768, next Check atnext Check at 1105
Available Random encounter number: 11
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_ssverfolger' at: 1104,849

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,28%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95454041 breakstart was 95454041
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 28,16%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95457643 breakstart was 95457643
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: executing Random Encounter reise_ssverfolger/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95459022
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 33,18554, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_ssverfolger");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_ssverfolger [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 33,18%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95459022 breakstart was 95459022
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 33,18%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95459022 breakstart was 95459022
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 41,03%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95461241 breakstart was 95461241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95463764
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 50,21661, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route135
Script:startdlg("reise_furtsvellt");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check GE (19) roll 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check GE-1 (22) roll 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check GE (22) roll 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check GE-1 (23) roll 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check GE-1 (24) roll 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check GE-1 (21) roll 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_furtsvellt [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_furtsvellt_hl[6] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,21%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95463764 breakstart was 95463764
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 53,93%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95464846 breakstart was 95464846
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 10/9/10 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95466287
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 59,17595, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 59,17%, Dir 1, moving False, route Route135], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction01522, svellmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1105 season 2 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp 18 - 29 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrins AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AE (1274/2) regen: roll 5 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,58 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AU (14/59) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva AU (24/69) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf AU (21/66) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda AU (22/67) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AU (24/69) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin AU (21/66) regen: base 14 + Effects 1 + BaseMod -2 = sumregen 13 x guard 1 x sleeptime 0,58 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 59,17%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95491487 breakstart was 95466287
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 59,17%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 59,17%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95491487 breakstart was 95491487
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1105, ctime 1105,226, next Check atnext Check at 1106
No Random Encounter, Setting nexttime to 1107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,02%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95493630 breakstart was 95493630
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,77%, Dir 1, moving True, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95497233 breakstart was 95497233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95500292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, arrival, perc 100,2411, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to arrival
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for svellmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene svellmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene 'svellmia' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 137)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.554846 ms
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4841 unused Assets to reduce memory usage. Loaded Objects now: 179109.
Total: 206.090744 ms (FindLiveObjects: 8.190340 ms CreateObjectMapping: 21.772345 ms MarkObjects: 103.353264 ms  DeleteObjects: 72.774796 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient map
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to svellmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route135, distance 7, expected speed 1,191667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir -1, moving False, route Route135], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route143, distance 17, expected speed 1,3 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1105,327, ctime 1105,328, next Check atnext Check at 1106
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, 
Random encounter 'reise_zufallskaempfe' at: 1105,93

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 1,02%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95500832 breakstart was 95500832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 8,54%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95504434 breakstart was 95504434
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 16,06%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95508037 breakstart was 95508037
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 23,58%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95511635 breakstart was 95511635
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 31,1%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95515234 breakstart was 95515234
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 38,62%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95518834 breakstart was 95518834
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 46,14%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95522437 breakstart was 95522437
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 53,67%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95526041 breakstart was 95526041
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 61,19%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95529641 breakstart was 95529641
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 68,72%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95533244 breakstart was 95533244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 76,24%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95536845 breakstart was 95536845
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 4/19/1 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95536845
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 76,24333, cspeed 1,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 76,24%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95536845 breakstart was 95536845
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 83,76%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95540446 breakstart was 95540446
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 87,52%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95544049 breakstart was 95544049
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 91,28%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95547647 breakstart was 95547647
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 95,04%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95551248 breakstart was 95551248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Skill wildnisleben-4 (Value -4) (IN/FF/GE, 22/20/19, Checkmod -4, Personalmod 0): 7/6/4 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Random Campsite: nothing special
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95551248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 95,04634, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 95,04%, Dir 1, moving True, route Route143], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95551248 breakstart was 95551248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: executing Random Encounter reise_zufallskaempfe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95552331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 96,19657, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_zufallskaempfe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_zufallskaempfe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_zufallskaempfe [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_zufallskaempfe [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_zufallskaempfe [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog duringtravel_hl[7] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find swamp-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for swamp-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle reise_orkpatrouille2d in Scene swamp-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.RandomizeArenaTry: Coverage 30%, retries left 74
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 37/37 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 37/37 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 39/39 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 36/36 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (orkfighter_5): LE 43/43 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Orkschütze add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 34/34 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Orkschütze add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 36/36 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 8 + 4 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 10 + 1 roll - 0 BE + -3 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 10 + 6 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 9 + 4 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll - 0 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Orkschütze: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Orkschütze: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Orkschütze: Apply Equipment
Got weapon with id shortbow
Weapon has prefdisp elf_arch_01
Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Orkschütze: Apply Equipment
Got weapon with id shortbow
Weapon has prefdisp elf_arch_01
Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Tjalf(21), Caldrin(20), Yazinda(19), Durin(15), Melina(15), Arva(15), Orkschütze(14), Orkschütze(14), Ork(13), Ork(12), Ork(12), Ork(10), Ork(9), Ork(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 37.261631 ms
Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2562 unused Assets to reduce memory usage. Loaded Objects now: 153359.
Total: 266.972839 ms (FindLiveObjects: 6.490028 ms CreateObjectMapping: 23.784134 ms MarkObjects: 107.174736 ms  DeleteObjects: 129.523163 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.282827 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 161052.
Total: 145.688416 ms (FindLiveObjects: 5.793817 ms CreateObjectMapping: 19.103281 ms MarkObjects: 105.447533 ms  DeleteObjects: 15.343536 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 415 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/start.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/start.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1080,336 = Feuertag, 21. Rahja (FRÜHLING) im Jahre 1010 BF Phexensstunde (08:03 Uhr) (Long: 93341025)] season 1: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 7 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 7.644744 ms

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 186333.
Total: 149.003494 ms (FindLiveObjects: 7.482346 ms CreateObjectMapping: 21.301289 ms MarkObjects: 98.145256 ms  DeleteObjects: 22.074343 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186333.
Total: 129.361526 ms (FindLiveObjects: 7.433422 ms CreateObjectMapping: 21.783617 ms MarkObjects: 99.873741 ms  DeleteObjects: 0.270492 ms)

Updating Event Assignments in kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,0, 19,0, -33,0) to (76,7, 6,4, 14,6) is 85,31003
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,0, 19,0, -16,0) to (76,7, 6,4, 14,6) is 76,22075
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,0, 5,0, -28,0) to (76,7, 6,4, 14,6) is 42,70158
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,0, 19,0, -33,0) to (76,7, 6,4, 14,6) is 84,49552
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (2,8, 21,6, 27,4) to (76,7, 6,4, 14,6) is 76,43816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (20,0, 20,0, 25,0) to (76,7, 6,4, 14,6) is 59,18411
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,0, 19,0, -13,0) to (76,7, 6,4, 14,6) is 88,99167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (19,2, 19,7, 11,0) to (76,7, 6,4, 14,6) is 59,13109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,3, 5,7, -39,7) to (76,7, 6,4, 14,6) is 54,33491
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (14,0, 19,0, -47,0) to (76,7, 6,4, 14,6) is 88,77419
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,8, 5,7, -32,0) to (76,7, 6,4, 14,6) is 46,59336
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (80,7, 5,7, -38,4) to (76,7, 6,4, 14,6) is 53,13439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (63,0, 6,0, -20,0) to (76,7, 6,4, 14,6) is 37,21191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (62,0, 6,0, -19,0) to (76,7, 6,4, 14,6) is 36,67157
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (63,0, 6,0, -13,0) to (76,7, 6,4, 14,6) is 30,80786
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (64,0, 6,0, -13,0) to (76,7, 6,4, 14,6) is 30,37791
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (6,0, 20,0, -17,0) to (76,7, 6,4, 14,6) is 78,59179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (2,0, 20,0, -19,0) to (76,7, 6,4, 14,6) is 82,99611
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,0, 5,0, -30,0) to (76,7, 6,4, 14,6) is 47,88821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,0, 20,0, -17,0) to (76,7, 6,4, 14,6) is 77,69402
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Ranger Upper (Ranger Torso)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Ranger Upper (Ranger Torso)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (15,0, 19,0, -60,0) to (76,7, 6,4, 14,6) is 97,60905
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-1,0, 19,6, 10,2) to (76,7, 6,4, 14,6) is 78,86659
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,9, 21,2, -24,5) to (76,7, 6,4, 14,6) is 99,71021
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Cleric Top (Cleric Torso)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (82,0, 5,0, 16,0) to (76,7, 6,4, 14,6) is 5,694897
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (95,0, 5,0, -30,0) to (76,7, 6,4, 14,6) is 48,25945
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,7, 5,5, 16,7) to (76,7, 6,4, 14,6) is 3,76978
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (81,0, 5,0, 18,0) to (76,7, 6,4, 14,6) is 5,68162
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (57,1, 5,4, -5,1) to (76,7, 6,4, 14,6) is 27,79922
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,6, 5,5, -30,1) to (76,7, 6,4, 14,6) is 45,61938
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading UMARecipe, CurrentMeshLOD is int.MinValue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (53,9, 5,4, -9,5) to (76,7, 6,4, 14,6) is 33,21185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (52,4, 5,4, -14,4) to (76,7, 6,4, 14,6) is 37,88471
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (54,4, 5,4, -18,3) to (76,7, 6,4, 14,6) is 39,75235
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MCP.finalizeLoading: Restoring Inside Scene temple / 7414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find temple in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for temple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant kvir_peraida from Key kvirasim_7414_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for temple/7414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_peraine_start [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/kvirasim/7414
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
getHouseTrigger: Checking trigger nd_temples 1 100 startdlg("nd_temples");

not at the right step
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93342223 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvir_peraine_start_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_peraine_start [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 595
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvir_peraine_start_hl[2] dlgResponse 2 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_peraine / var state = "travel_peraine";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Peraine-Tempel[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent leavetemple / leavetemple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing leavetemple [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing leavetemple [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Dialog kvirasim__elsurion_0[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterTavernofHostel( -75)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for taverne/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find tavern in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93343542 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93344740 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93345895 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93347333 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93348510 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93350028 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93351381 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93352895 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93353848 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93354801 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93356205 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalebartender from Key kvirasim_-75_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalehealer from Key kvirasim_-75_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalehealer from Key kvirasim_-75_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalemerchant from Key kvirasim_-75_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalemerchant from Key kvirasim_-75_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key kvirasim_-75_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient tavern called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim__elsurion_0[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to intro_tavern!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for intro_tavern: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find intro_tavern in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-16,0, 21,2, -41,9) to (76,8, 6,5, -39,8) is 93,95691
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_herberge / var state = "travel_herberge";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Taverne und Herberge[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR22: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Arrived at (12,2, 20,5, -59,9), csched [SchedEntry: 4:45 (15,0, 19,0, -60,0) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR11: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InsideScene: Cannot apply Quality settings, cam is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: JustStopping intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: From backup tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (18,5, 19,5, 11,8), csched [SchedEntry: 8:30 (-1,2, 21,6, 23,7) 61° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 61
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR11: Arrived at (78,4, 5,6, -31,5), csched [SchedEntry: 9:0 (-8,0, 20,0, -10,0) 152° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR11: Updating rotation to 152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Arrived at (-12,5, 21,2, -24,6), csched [SchedEntry: 10:0 (22,0, 19,0, -29,0) 335° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Updating rotation to 335
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalebartender from Key kvirasim_-75_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalehealer from Key kvirasim_-75_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalehealer from Key kvirasim_-75_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalemerchant from Key kvirasim_-75_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalemerchant from Key kvirasim_-75_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanpeasant_m from Key kvirasim_-75_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient tavern called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim__elsurion_0[12] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State salamanderstein to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim_5[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to intro_tavern!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for intro_tavern: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InsideScene: Cannot apply Quality settings, cam is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: JustStopping intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: From backup tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93367615 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93369115 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalebartender from Key kvirasim_-75_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalehealer from Key kvirasim_-75_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalehealer from Key kvirasim_-75_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalemerchant from Key kvirasim_-75_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalemerchant from Key kvirasim_-75_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanpeasant_m from Key kvirasim_-75_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient tavern called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim_5[10] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State salamanderstein to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No companion available for kvirasim / -75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TavernController handleMenuClick Buttonid leave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [90f]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [90]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 569
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_herberge / var state = "travel_herberge";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Dialog namelessdays_hl[90] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93377927 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent tutorial_city / if (getSpecialState("map.tutorialoff") != 1) {
	if (getSpecialState("map.tutorial_city") != 1) startdlg("tutorial_city");
	}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR21: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR16: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR10: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR22: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Arrived at (12,2, 20,5, -59,9), csched [SchedEntry: 4:45 (15,0, 19,0, -60,0) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR3: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_markt / var state = "travel_markt";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);


 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Marktplatz[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_peraine / var state = "travel_peraine";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Checking Housetriggers for locationtrigger/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled Standard Trigger locationtrigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Checking Housetriggers for tempel/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant kvir_peraida from Key kvirasim_7414_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/kvirasim/7414
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
getHouseTrigger: Checking trigger nd_temples 1 100 startdlg("nd_temples");

not at the right step
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient chargen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

setting imageIndex to 6, availCharPic is jaeger_01.jpg, user_elfe_06.jpg, user_gaukler_03.jpg, user_kriegerin_05.jpg, user_magier_06.jpg, user_magier_07.jpg, user_streunerin_06.jpg, user_zwerg_05.jpg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

availCharPic.Count is 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Avatar to humanmalehunter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

setting imageIndex to 6, availCharPic is jaeger_01.jpg, user_elfe_06.jpg, user_gaukler_03.jpg, user_kriegerin_05.jpg, user_magier_06.jpg, user_magier_07.jpg, user_streunerin_06.jpg, user_zwerg_05.jpg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

availCharPic.Count is 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Avatar to humanmalehunter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory23 (UnityEngine.BoxCollider) (inventory23), container inventory23 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory23 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR3: Arrived at (76,2, 5,5, -24,1), csched [SchedEntry: 16:0 (74,0, 5,0, 4,0) 288° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR3: Updating rotation to 288
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (18,3, 20,0, 20,4), csched [SchedEntry: 8:30 (-1,2, 21,6, 23,7) 61° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 61
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR10: Arrived at (17,0, 19,5, -39,3), csched [SchedEntry: 14:0 (63,0, 6,0, -14,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR16: Arrived at (69,4, 5,4, -9,4), csched [SchedEntry: 13:0 (3,0, 19,0, -19,0) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR16: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR21: Arrived at (-12,4, 20,0, -35,0), csched [SchedEntry: 9:30 (17,0, 19,0, -60,0) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR21: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR23: Arrived at (2,3, 19,6, 16,6), csched [SchedEntry: 8:15 (19,0, 19,0, 25,0) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR23: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Arrived at (-9,4, 20,3, -24,8), csched [SchedEntry: 10:0 (22,0, 19,0, -29,0) 335° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Updating rotation to 335
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_peraine / var state = "travel_peraine";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for locationtrigger/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled Standard Trigger locationtrigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for wegweiser/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route001, distance 36, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1080,759, ctime 1080,759, next Check atnext Check at 1081
Available Random encounter number: 11
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kiepenweib, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1080,779

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 93378142
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 1,00643, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route001
Script:if (getSpecialState("map.tutorialoff") != 1) {
	if (getSpecialState("map.tutorial_travel") != 1) startdlg("tutorial_travel");
	}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 93378142 breakstart was 93378142
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: executing Random Encounter reise_kraeuterfund2/road
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 93379340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 3,009259, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: road
Script:startdlg("reise_kraeuterfund2");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_kraeuterfund2 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_kraeuterfund2 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog amwegesrand_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 3%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 93379340 breakstart was 93379340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [90f]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,71%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 93380420 breakstart was 93380420
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 93380781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 5,014596, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route001
Script:startdlg("reise_rondrageweihte");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_rondrageweihte_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_rondrageweihte_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find forest-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for forest-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle rondrageweihte in Scene forest-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect npcpartner (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte receives 30 sickness Damage because of wounded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect startwounded (Duration 0 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Rondrageweihte (Rondrageweihte): LE 50/20 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 36/36 AE 0/0 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 36/36 AE 0/0 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 34/34 AE 0/0 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Starker Ork add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Starker Ork (ork_elite_4): LE 40/40 AE 0/0 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Starker Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Viraya add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Iris add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Mirena add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Norat add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Calissa add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Rondrageweihte: 10 + 6 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Starker Ork: 10 + 5 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Viraya: 11 + 5 roll - 4 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Iris: 9 + 3 roll - 0 BE + 1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gorm: 10 + 2 roll - 4 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Mirena: 10 + 4 roll - 3 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Norat: 10 + 4 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Calissa: 9 + 6 roll - 3 BE + 1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Starker Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Viraya: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Iris: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Calissa: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Starker Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Viraya: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Iris: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: Apply Equipment
Got weapon with id elvenbow
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Calissa: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Iris on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Ork(16), Ork(15), Iris(13), Ork(13), Calissa(13), Rondrageweihte(13), Norat(12), Ork(11), Mirena(11), Viraya(11), Starker Ork(11), Gorm(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Iris on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ork check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Rondrageweihte check Single PA (9): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ork.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Rondrageweihte receives 9 - 3RS = 6 physicalcut Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Rondrageweihte is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Rondrageweihte(battle/rondrageweihte) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
True && True, skipping
Checking Ork in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Iris on Position 1Adding Char Ork on Position 2Adding Char Calissa on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ork ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/23) cost is 26
Calculating cost to destination (24/22) cost is 26
Calculating cost to destination (25/23) cost is 28
Calculating cost to destination (24/24) cost is 28
Calculating cost to destination (25/23) cost is 28
Calculating cost to destination (26/22) cost is 28
Calculating cost to destination (27/23) cost is 30
Calculating cost to destination (26/24) cost is 30
Calculating cost to destination (23/25) cost is 28
Calculating cost to destination (24/24) cost is 28
Calculating cost to destination (25/25) cost is 30
Calculating cost to destination (24/26) cost is 30
Calculating cost to destination (27/23) cost is 30
Calculating cost to destination (28/22) cost is 30
Calculating cost to destination (29/23) cost is 32
Calculating cost to destination (28/24) cost is 32
Calculating cost to destination (23/27) cost is 30
Calculating cost to destination (24/26) cost is 30
Calculating cost to destination (25/27) cost is 32
Calculating cost to destination (24/28) cost is 32
Calculating cost to destination (25/25) cost is 30
Calculating cost to destination (26/24) cost is 30
Calculating cost to destination (27/25) cost is 32
Calculating cost to destination (26/26) cost is 32
found 24 valid attack positions, closest at (24/22) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
True && True, skipping
Checking Ork in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Iris on Position 1Adding Char Calissa on Position 2Adding Char Rondrageweihte on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ork check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Rondrageweihte no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ork.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Rondrageweihte receives 9 - 3RS = 6 physicalcut Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Rondrageweihte(battle/rondrageweihte) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ork ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Rondrageweihte is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
True && True, skipping
Checking Iris in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Iris on Position 0Adding Char Calissa on Position 1Adding Char Rondrageweihte on Position 2Adding Char Norat on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Calissa: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Calissa: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent et03_chest (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stoffhemd (ID clothshirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 42.377167 ms
Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4138 unused Assets to reduce memory usage. Loaded Objects now: 154094.
Total: 304.657104 ms (FindLiveObjects: 6.552784 ms CreateObjectMapping: 24.503656 ms MarkObjects: 122.075905 ms  DeleteObjects: 151.524765 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.059465 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 161710.
Total: 163.305786 ms (FindLiveObjects: 6.541514 ms CreateObjectMapping: 20.957539 ms MarkObjects: 118.367653 ms  DeleteObjects: 17.438574 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 415 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/start.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/start.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1080,336 = Feuertag, 21. Rahja (FRÜHLING) im Jahre 1010 BF Phexensstunde (08:03 Uhr) (Long: 93341025)] season 1: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 7 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 8.549973 ms

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 186985.
Total: 166.976898 ms (FindLiveObjects: 8.922412 ms CreateObjectMapping: 22.357388 ms MarkObjects: 111.748009 ms  DeleteObjects: 23.948582 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186985.
Total: 139.551620 ms (FindLiveObjects: 7.642183 ms CreateObjectMapping: 21.769527 ms MarkObjects: 109.868904 ms  DeleteObjects: 0.270492 ms)

Updating Event Assignments in kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,0, 19,0, -33,0) to (76,7, 6,4, 14,6) is 85,31003
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,0, 19,0, -16,0) to (76,7, 6,4, 14,6) is 76,22075
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,0, 5,0, -28,0) to (76,7, 6,4, 14,6) is 42,70158
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,0, 19,0, -33,0) to (76,7, 6,4, 14,6) is 84,49552
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (2,8, 21,6, 27,4) to (76,7, 6,4, 14,6) is 76,43816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (20,0, 20,0, 25,0) to (76,7, 6,4, 14,6) is 59,18411
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,0, 19,0, -13,0) to (76,7, 6,4, 14,6) is 88,99167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Ranger Upper (Ranger Torso)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Ranger Upper (Ranger Torso)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (19,2, 19,7, 11,0) to (76,7, 6,4, 14,6) is 59,13109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,3, 5,7, -39,7) to (76,7, 6,4, 14,6) is 54,33491
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (14,0, 19,0, -47,0) to (76,7, 6,4, 14,6) is 88,77419
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,8, 5,7, -32,0) to (76,7, 6,4, 14,6) is 46,59336
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (80,7, 5,7, -38,4) to (76,7, 6,4, 14,6) is 53,13439
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (63,0, 6,0, -20,0) to (76,7, 6,4, 14,6) is 37,21191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (62,0, 6,0, -19,0) to (76,7, 6,4, 14,6) is 36,67157
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (63,0, 6,0, -13,0) to (76,7, 6,4, 14,6) is 30,80786
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (64,0, 6,0, -13,0) to (76,7, 6,4, 14,6) is 30,37791
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (6,0, 20,0, -17,0) to (76,7, 6,4, 14,6) is 78,59179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (2,0, 20,0, -19,0) to (76,7, 6,4, 14,6) is 82,99611
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,0, 5,0, -30,0) to (76,7, 6,4, 14,6) is 47,88821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,0, 20,0, -17,0) to (76,7, 6,4, 14,6) is 77,69402
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (15,0, 19,0, -60,0) to (76,7, 6,4, 14,6) is 97,60905
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-1,0, 19,6, 10,2) to (76,7, 6,4, 14,6) is 78,86659
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,9, 21,2, -24,5) to (76,7, 6,4, 14,6) is 99,71021
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (82,0, 5,0, 16,0) to (76,7, 6,4, 14,6) is 5,694897
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (95,0, 5,0, -30,0) to (76,7, 6,4, 14,6) is 48,25945
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,7, 5,5, 16,7) to (76,7, 6,4, 14,6) is 3,76978
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (81,0, 5,0, 18,0) to (76,7, 6,4, 14,6) is 5,68162
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (57,1, 5,4, -5,1) to (76,7, 6,4, 14,6) is 27,79922
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,6, 5,5, -30,1) to (76,7, 6,4, 14,6) is 45,61938
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading UMARecipe, CurrentMeshLOD is int.MinValue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (53,9, 5,4, -9,5) to (76,7, 6,4, 14,6) is 33,21185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (52,4, 5,4, -14,4) to (76,7, 6,4, 14,6) is 37,88471
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (54,4, 5,4, -18,3) to (76,7, 6,4, 14,6) is 39,75235
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MCP.finalizeLoading: Restoring Inside Scene temple / 7414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find temple in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for temple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant kvir_peraida from Key kvirasim_7414_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for temple/7414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_peraine_start [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/kvirasim/7414
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
getHouseTrigger: Checking trigger nd_temples 1 100 startdlg("nd_temples");

not at the right step
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93342038 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvir_peraine_start_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_peraine_start [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 595
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvir_peraine_start_hl[2] dlgResponse 2 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Cape on cslot 0 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stoffhemd (ID clothshirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Cape on cslot 0 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stoffhemd (ID clothshirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stoffhemd (ID clothshirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stoffhemd (ID clothshirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Peasant Pants on cslot 0 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 1 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_peraine / var state = "travel_peraine";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Peraine-Tempel[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent leavetemple / leavetemple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing leavetemple [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing leavetemple [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Dialog kvirasim__elsurion_0[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterTavernofHostel( -75)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for taverne/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find tavern in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93343760 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93344947 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93346256 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93347701 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93349120 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93350513 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalebartender from Key kvirasim_-75_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalehealer from Key kvirasim_-75_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalehealer from Key kvirasim_-75_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalemerchant from Key kvirasim_-75_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalemerchant from Key kvirasim_-75_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key kvirasim_-75_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient tavern called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim__elsurion_0[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to intro_tavern!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for intro_tavern: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find intro_tavern in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-16,0, 21,2, -41,9) to (76,8, 6,5, -39,8) is 93,95691
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_herberge / var state = "travel_herberge";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Taverne und Herberge[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InsideScene: Cannot apply Quality settings, cam is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: JustStopping intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: From backup tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalebartender from Key kvirasim_-75_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalehealer from Key kvirasim_-75_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalehealer from Key kvirasim_-75_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalemerchant from Key kvirasim_-75_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalemerchant from Key kvirasim_-75_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanpeasant_m from Key kvirasim_-75_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient tavern called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim__elsurion_0[12] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State salamanderstein to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_elsurion [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim_5[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to intro_tavern!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for intro_tavern: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InsideScene: Cannot apply Quality settings, cam is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: JustStopping intro_tavern
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog.RestoreScene: From backup tavern/-75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing kvir_sudran [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 1/Timecont False/Locked True/Currentdlg True), got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93368422 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalebartender from Key kvirasim_-75_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalehealer from Key kvirasim_-75_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalehealer from Key kvirasim_-75_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanmalemerchant from Key kvirasim_-75_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanfemalemerchant from Key kvirasim_-75_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanpeasant_m from Key kvirasim_-75_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient tavern called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog kvirasim_5[10] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State salamanderstein to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No companion available for kvirasim / -75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tavern/kvirasim/-75
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TavernController handleMenuClick Buttonid leave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [90f]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [90]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 569
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_herberge / var state = "travel_herberge";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Dialog namelessdays_hl[90] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 93378342 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent tutorial_city / if (getSpecialState("map.tutorialoff") != 1) {
	if (getSpecialState("map.tutorial_city") != 1) startdlg("tutorial_city");
	}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_markt / var state = "travel_markt";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);


 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Marktplatz[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR3: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR22: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Arrived at (12,2, 20,5, -59,9), csched [SchedEntry: 4:45 (15,0, 19,0, -60,0) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR16: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR10: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_peraine / var state = "travel_peraine";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR21: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for locationtrigger/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled Standard Trigger locationtrigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for wegweiser/kvirasim/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR22: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Arrived at (12,2, 20,5, -59,9), csched [SchedEntry: 4:45 (15,0, 19,0, -60,0) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR22: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route001, distance 36, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1080,757, ctime 1080,757, next Check atnext Check at 1081
No Random Encounter, Setting nexttime to 1082
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 93378036
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 1,003086, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route001
Script:if (getSpecialState("map.tutorialoff") != 1) {
	if (getSpecialState("map.tutorial_travel") != 1) startdlg("tutorial_travel");
	}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 93378036 breakstart was 93378036
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [90f]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,91%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 93380436 breakstart was 93380436
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 93380556
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 5,015433, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route001
Script:startdlg("reise_rondrageweihte");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_rondrageweihte_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_rondrageweihte_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_rondrageweihte [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find forest-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for forest-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle rondrageweihte in Scene forest-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect npcpartner (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte receives 30 sickness Damage because of wounded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect startwounded (Duration 0 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Rondrageweihte (Rondrageweihte): LE 50/20 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Rondrageweihte add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 33/33 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 36/36 AE 0/0 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ork (ork_4): LE 34/34 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Starker Ork add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Starker Ork (ork_elite_4): LE 40/40 AE 0/0 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Starker Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Viraya add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Iris add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Mirena add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Norat add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Calissa add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Rondrageweihte: 10 + 3 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ork: 11 + 3 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Starker Ork: 10 + 2 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Viraya: 11 + 5 roll - 4 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Iris: 9 + 2 roll - 0 BE + 1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gorm: 10 + 3 roll - 4 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Mirena: 10 + 3 roll - 3 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Norat: 10 + 5 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Calissa: 9 + 5 roll - 3 BE + 1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Starker Ork: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Viraya: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
Setting Poor Cape on cslot 1 for 'Poor Cape'( robe )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Iris: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 46 Slots, ACLib humanmale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale
Setting Poor Torso on cslot 0 for 'Poor Torso'( clothshirt )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Calissa: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Starker Ork: Apply Equipment
Got weapon with id hatchet
Weapon has prefdisp dwarf_axe_05
Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Viraya: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Iris: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Mirena: Apply Equipment
Got weapon with id elvenbow
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Calissa: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Norat on Position 2Adding Char Iris on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Ork(16), Ork(14), Norat(13), Iris(12), Calissa(12), Ork(11), Viraya(11), Ork(10), Mirena(10), Rondrageweihte(10), Starker Ork(8), Gorm(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Norat on Position 2Adding Char Iris on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ork check Single AT (14): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Rondrageweihte check Single PA-4 (9): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ork.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+4 (Native 1W6+3, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Rondrageweihte receives 5 - 3RS = 2 physicalcut Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ork ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Rondrageweihte is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Rondrageweihte(battle/rondrageweihte) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Rondrageweihte.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
True && True, skipping
Checking Ork in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Norat on Position 1Adding Char Iris on Position 2Adding Char Calissa on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ork ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/23) cost is 26
Calculating cost to destination (24/22) cost is 26
Calculating cost to destination (25/23) cost is 28
Calculating cost to destination (24/24) cost is 28
Calculating cost to destination (25/23) cost is 28
Calculating cost to destination (26/22) cost is 28
Calculating cost to destination (27/23) cost is 30
Calculating cost to destination (26/24) cost is 30
Calculating cost to destination (23/25) cost is 28
Calculating cost to destination (24/24) cost is 28
Calculating cost to destination (25/25) cost is 30
Calculating cost to destination (24/26) cost is 30
Calculating cost to destination (27/23) cost is 30
Calculating cost to destination (28/22) cost is 30
Calculating cost to destination (29/23) cost is 32
Calculating cost to destination (28/24) cost is 32
Calculating cost to destination (23/27) cost is 30
Calculating cost to destination (24/26) cost is 30
Calculating cost to destination (25/27) cost is 32
Calculating cost to destination (24/28) cost is 32
Calculating cost to destination (25/25) cost is 30
Calculating cost to destination (26/24) cost is 30
Calculating cost to destination (27/25) cost is 32
Calculating cost to destination (26/26) cost is 32
found 24 valid attack positions, closest at (24/22) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ork in queue
True && True, skipping
Checking Norat in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Norat on Position 0Adding Char Iris on Position 1Adding Char Calissa on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gorm: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 41.780083 ms

Unloading 4155 unused Assets to reduce memory usage. Loaded Objects now: 153065.
Total: 327.950439 ms (FindLiveObjects: 6.061492 ms CreateObjectMapping: 21.537458 ms MarkObjects: 107.449066 ms  DeleteObjects: 192.902176 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.311003 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 162494.
Total: 143.249878 ms (FindLiveObjects: 6.637826 ms CreateObjectMapping: 21.788738 ms MarkObjects: 114.490845 ms  DeleteObjects: 0.331455 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 415 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen1.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen1.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Loaded Weatherforecast for [DSATime ts 1100,247 = Rohalstag, 6. Praios (SOMMER) im Jahre 1011 BF Hesindestunde (05:56 Uhr) (Long: 95061367)] season 2: WeatherForecast[ Clouds closed Wind none Rain light, Temp 18 - 29 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 8.470566 ms
SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 270307.
Total: 214.368179 ms (FindLiveObjects: 14.201628 ms CreateObjectMapping: 23.606110 ms MarkObjects: 138.396652 ms  DeleteObjects: 38.163273 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270307.
Total: 169.254059 ms (FindLiveObjects: 12.214429 ms CreateObjectMapping: 21.694990 ms MarkObjects: 134.958115 ms  DeleteObjects: 0.386015 ms)

MCP.INITDUNGEON: Dungeonstate for dngtjolmarnameless exists in savegame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Dungeon State already exists
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ChestID 1_211 not present in Dungeondefintion
ChestID 1_2141 not present in Dungeondefintion
ChestID 1_2142 not present in Dungeondefintion
ChestID 1_2143 not present in Dungeondefintion
ChestID 1_2144 not present in Dungeondefintion
ChestID 1_215 not present in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: InitDungeon Standard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gewölbe unter Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10] dlgResponse 0 = 10a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10a] dlgResponse 0 = 10b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10b] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpCaldrin: Removing nonbattle effect penetrizzel, started at 1100,157, duration 0,4166667, current time 1100,574, so 1100,574 < 1100,574
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect penetrizzel expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect penetrizzel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1101 season 2 area general: WeatherForecast[ Clouds closed Wind none Rain light, Temp 17 - 23 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen2.dsa2save.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '7', internalname 0_7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 6 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory33 (UnityEngine.BoxCollider) (inventory33), container inventory33 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory33 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hacke (ID pickaxe), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schaufel (ID shovel), Uses 0, Count 1, broken False, BF 6, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NotImplementedException: No more Space in the inventory of the character
  at DSA.Model.PlayerCharacter.addToInventory (DSA.Model.Item itm) [0x00000] in <filename unknown>:0 
  at CharacterScreen.UpdateItemPositionContainer (.CraftyDDContainer oldcont, .CraftyDDContainer newcont, .CraftyDDItem obj) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
CharacterScreen:UpdateItemPositionContainer(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CharacterScreen:UpdateItemPosition(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CraftyDDItem:doDropItemCharacterScreen(CraftyDDContainer, StringBuilder)
CraftyDDItem:doDropItem(CraftyDDContainer)
CraftyDDItem:Drop()
CraftyDDItem:OnPress(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent container011 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schaufel (ID shovel), Uses 0, Count 1, broken False, BF 6, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Seil (ID rope), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Seil (ID rope), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Seil (ID rope), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item KL-Elixier (ID potion_cleverness), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Netz (ID net), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Messingspiegel (ID brassmirror), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 12 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l1_battle_F in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Höhlenspinne (cavespider_5): LE 30/30 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(21), Tjalf(20), Yazinda(18), Arva(18), Melina(17), Durin(16), Höhlenspinne(16), Höhlenspinne(15), Höhlenspinne(15), Höhlenspinne(14), Höhlenspinne(14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/44) cost is 57
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (16/44) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/44) cost is 54
Calculating cost to destination (17/45) cost is 54
Calculating cost to destination (17/48) cost is 57
Calculating cost to destination (19/48) cost is 61
Calculating cost to destination (18/49) cost is 59
Calculating cost to destination (21/48) cost is 61
Calculating cost to destination (22/47) cost is 61
Calculating cost to destination (23/48) cost is 63
Calculating cost to destination (22/49) cost is 63
Calculating cost to destination (22/45) cost is 59
Calculating cost to destination (23/44) cost is 59
Calculating cost to destination (24/45) cost is 61
Calculating cost to destination (23/46) cost is 61
found 19 valid attack positions, closest at (17/43) (dist: 52), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/44) cost is 57
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (16/44) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/44) cost is 54
Calculating cost to destination (17/45) cost is 54
Calculating cost to destination (17/48) cost is 57
Calculating cost to destination (19/48) cost is 61
Calculating cost to destination (18/49) cost is 59
Calculating cost to destination (21/48) cost is 61
Calculating cost to destination (22/47) cost is 61
Calculating cost to destination (23/48) cost is 63
Calculating cost to destination (22/49) cost is 63
Calculating cost to destination (22/45) cost is 59
Calculating cost to destination (23/44) cost is 59
Calculating cost to destination (24/45) cost is 61
Calculating cost to destination (23/46) cost is 61
found 19 valid attack positions, closest at (17/43) (dist: 52), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/44) cost is 59
Calculating cost to destination (20/43) cost is 59
Calculating cost to destination (21/44) cost is 61
Calculating cost to destination (20/45) cost is 61
Calculating cost to destination (16/44) cost is 56
Calculating cost to destination (17/43) cost is 56
Calculating cost to destination (18/44) cost is 58
Calculating cost to destination (17/45) cost is 58
Calculating cost to destination (17/48) cost is 61
Calculating cost to destination (19/48) cost is 65
Calculating cost to destination (18/49) cost is 63
Calculating cost to destination (21/48) cost is 65
Calculating cost to destination (22/47) cost is 65
Calculating cost to destination (23/48) cost is 67
Calculating cost to destination (22/49) cost is 67
Calculating cost to destination (22/45) cost is 63
Calculating cost to destination (23/44) cost is 63
Calculating cost to destination (24/45) cost is 65
Calculating cost to destination (23/46) cost is 65
found 19 valid attack positions, closest at (17/43) (dist: 56), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (21/44) cost is 59
Calculating cost to destination (20/45) cost is 59
Calculating cost to destination (16/44) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (17/45) cost is 56
Calculating cost to destination (17/48) cost is 59
Calculating cost to destination (19/48) cost is 63
Calculating cost to destination (18/49) cost is 61
Calculating cost to destination (21/48) cost is 63
Calculating cost to destination (22/47) cost is 63
Calculating cost to destination (23/48) cost is 65
Calculating cost to destination (22/49) cost is 65
Calculating cost to destination (22/45) cost is 61
Calculating cost to destination (23/44) cost is 61
Calculating cost to destination (24/45) cost is 63
Calculating cost to destination (23/46) cost is 63
found 19 valid attack positions, closest at (17/43) (dist: 54), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/44) cost is 57
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (16/44) cost is 52
Calculating cost to destination (17/43) cost is 52
Calculating cost to destination (18/44) cost is 54
Calculating cost to destination (17/45) cost is 54
Calculating cost to destination (17/48) cost is 57
Calculating cost to destination (19/48) cost is 61
Calculating cost to destination (18/49) cost is 59
Calculating cost to destination (21/48) cost is 61
Calculating cost to destination (22/47) cost is 61
Calculating cost to destination (23/48) cost is 63
Calculating cost to destination (22/49) cost is 63
Calculating cost to destination (22/45) cost is 59
Calculating cost to destination (23/44) cost is 59
Calculating cost to destination (24/45) cost is 61
Calculating cost to destination (23/46) cost is 61
found 19 valid attack positions, closest at (17/43) (dist: 52), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (21/44) cost is 59
Calculating cost to destination (20/45) cost is 59
Calculating cost to destination (16/44) cost is 54
Calculating cost to destination (17/43) cost is 54
Calculating cost to destination (18/44) cost is 56
Calculating cost to destination (17/45) cost is 56
Calculating cost to destination (17/48) cost is 59
Calculating cost to destination (19/48) cost is 63
Calculating cost to destination (18/49) cost is 61
Calculating cost to destination (21/48) cost is 63
Calculating cost to destination (22/47) cost is 63
Calculating cost to destination (23/48) cost is 65
Calculating cost to destination (22/49) cost is 65
Calculating cost to destination (22/45) cost is 61
Calculating cost to destination (23/44) cost is 61
Calculating cost to destination (24/45) cost is 63
Calculating cost to destination (23/46) cost is 63
found 19 valid attack positions, closest at (17/43) (dist: 54), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 53
Calculating cost to destination (3/8) cost is 53
Calculating cost to destination (4/9) cost is 51
Calculating cost to destination (3/10) cost is 51
Calculating cost to destination (1/14) cost is 49
Calculating cost to destination (2/13) cost is 49
Calculating cost to destination (3/14) cost is 47
Calculating cost to destination (2/15) cost is 47
Calculating cost to destination (3/20) cost is 41
Calculating cost to destination (4/19) cost is 43
Calculating cost to destination (5/20) cost is 39
Calculating cost to destination (4/21) cost is 39
Calculating cost to destination (0/19) cost is 45
Calculating cost to destination (1/18) cost is 45
Calculating cost to destination (2/19) cost is 43
Calculating cost to destination (1/20) cost is 43
Calculating cost to destination (4/19) cost is 43
Calculating cost to destination (5/18) cost is 41
Calculating cost to destination (6/19) cost is 39
Calculating cost to destination (5/20) cost is 39
Calculating cost to destination (3/17) cost is 44
Calculating cost to destination (4/16) cost is 44
Calculating cost to destination (5/17) cost is 42
Calculating cost to destination (4/18) cost is 42
found 24 valid attack positions, closest at (4/21) (dist: 39), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 59
Calculating cost to destination (3/8) cost is 59
Calculating cost to destination (4/9) cost is 57
Calculating cost to destination (3/10) cost is 57
Calculating cost to destination (1/14) cost is 55
Calculating cost to destination (2/13) cost is 55
Calculating cost to destination (3/14) cost is 53
Calculating cost to destination (2/15) cost is 53
Calculating cost to destination (3/20) cost is 47
Calculating cost to destination (4/19) cost is 49
Calculating cost to destination (5/20) cost is 45
Calculating cost to destination (4/21) cost is 45
Calculating cost to destination (0/19) cost is 51
Calculating cost to destination (1/18) cost is 51
Calculating cost to destination (2/19) cost is 49
Calculating cost to destination (1/20) cost is 49
Calculating cost to destination (4/19) cost is 49
Calculating cost to destination (5/18) cost is 47
Calculating cost to destination (6/19) cost is 45
Calculating cost to destination (5/20) cost is 45
Calculating cost to destination (3/17) cost is 50
Calculating cost to destination (4/16) cost is 50
Calculating cost to destination (5/17) cost is 48
Calculating cost to destination (4/18) cost is 48
found 24 valid attack positions, closest at (4/21) (dist: 45), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 50
Calculating cost to destination (3/8) cost is 50
Calculating cost to destination (4/9) cost is 48
Calculating cost to destination (3/10) cost is 48
Calculating cost to destination (1/14) cost is 46
Calculating cost to destination (2/13) cost is 46
Calculating cost to destination (3/14) cost is 44
Calculating cost to destination (2/15) cost is 44
Calculating cost to destination (3/20) cost is 38
Calculating cost to destination (4/19) cost is 40
Calculating cost to destination (5/20) cost is 36
Calculating cost to destination (4/21) cost is 36
Calculating cost to destination (0/19) cost is 42
Calculating cost to destination (1/18) cost is 42
Calculating cost to destination (2/19) cost is 40
Calculating cost to destination (1/20) cost is 40
Calculating cost to destination (4/19) cost is 40
Calculating cost to destination (5/18) cost is 38
Calculating cost to destination (6/19) cost is 36
Calculating cost to destination (5/20) cost is 36
Calculating cost to destination (3/17) cost is 41
Calculating cost to destination (4/16) cost is 41
Calculating cost to destination (5/17) cost is 39
Calculating cost to destination (4/18) cost is 39
found 24 valid attack positions, closest at (4/21) (dist: 36), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 57
Calculating cost to destination (3/8) cost is 57
Calculating cost to destination (4/9) cost is 55
Calculating cost to destination (3/10) cost is 55
Calculating cost to destination (1/14) cost is 53
Calculating cost to destination (2/13) cost is 53
Calculating cost to destination (3/14) cost is 51
Calculating cost to destination (2/15) cost is 51
Calculating cost to destination (3/20) cost is 45
Calculating cost to destination (4/19) cost is 47
Calculating cost to destination (5/20) cost is 43
Calculating cost to destination (4/21) cost is 43
Calculating cost to destination (0/19) cost is 49
Calculating cost to destination (1/18) cost is 49
Calculating cost to destination (2/19) cost is 47
Calculating cost to destination (1/20) cost is 47
Calculating cost to destination (4/19) cost is 47
Calculating cost to destination (5/18) cost is 45
Calculating cost to destination (6/19) cost is 43
Calculating cost to destination (5/20) cost is 43
Calculating cost to destination (3/17) cost is 48
Calculating cost to destination (4/16) cost is 48
Calculating cost to destination (5/17) cost is 46
Calculating cost to destination (4/18) cost is 46
found 24 valid attack positions, closest at (4/21) (dist: 43), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 55
Calculating cost to destination (3/8) cost is 55
Calculating cost to destination (4/9) cost is 53
Calculating cost to destination (3/10) cost is 53
Calculating cost to destination (1/14) cost is 51
Calculating cost to destination (2/13) cost is 51
Calculating cost to destination (3/14) cost is 49
Calculating cost to destination (2/15) cost is 49
Calculating cost to destination (3/20) cost is 43
Calculating cost to destination (4/19) cost is 45
Calculating cost to destination (5/20) cost is 41
Calculating cost to destination (4/21) cost is 41
Calculating cost to destination (0/19) cost is 47
Calculating cost to destination (1/18) cost is 47
Calculating cost to destination (2/19) cost is 45
Calculating cost to destination (1/20) cost is 45
Calculating cost to destination (4/19) cost is 45
Calculating cost to destination (5/18) cost is 43
Calculating cost to destination (6/19) cost is 41
Calculating cost to destination (5/20) cost is 41
Calculating cost to destination (3/17) cost is 46
Calculating cost to destination (4/16) cost is 46
Calculating cost to destination (5/17) cost is 44
Calculating cost to destination (4/18) cost is 44
found 24 valid attack positions, closest at (4/21) (dist: 41), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/35) cost is 28
Calculating cost to destination (18/34) cost is 28
Calculating cost to destination (19/35) cost is 30
Calculating cost to destination (18/36) cost is 30
Calculating cost to destination (15/33) cost is 24
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (17/33) cost is 26
Calculating cost to destination (16/34) cost is 26
Calculating cost to destination (16/37) cost is 29
Calculating cost to destination (17/36) cost is 29
Calculating cost to destination (18/37) cost is 31
Calculating cost to destination (17/38) cost is 31
Calculating cost to destination (19/38) cost is 33
Calculating cost to destination (20/37) cost is 33
Calculating cost to destination (21/38) cost is 35
Calculating cost to destination (20/39) cost is 35
Calculating cost to destination (19/36) cost is 31
Calculating cost to destination (20/35) cost is 31
Calculating cost to destination (21/36) cost is 33
Calculating cost to destination (20/37) cost is 33
found 20 valid attack positions, closest at (15/33) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/35) cost is 40
Calculating cost to destination (18/34) cost is 40
Calculating cost to destination (19/35) cost is 42
Calculating cost to destination (18/36) cost is 42
Calculating cost to destination (15/33) cost is 36
Calculating cost to destination (16/32) cost is 36
Calculating cost to destination (17/33) cost is 38
Calculating cost to destination (16/34) cost is 38
Calculating cost to destination (16/37) cost is 41
Calculating cost to destination (17/36) cost is 41
Calculating cost to destination (18/37) cost is 43
Calculating cost to destination (17/38) cost is 43
Calculating cost to destination (19/38) cost is 45
Calculating cost to destination (20/37) cost is 45
Calculating cost to destination (21/38) cost is 47
Calculating cost to destination (20/39) cost is 47
Calculating cost to destination (19/36) cost is 43
Calculating cost to destination (20/35) cost is 43
Calculating cost to destination (21/36) cost is 45
Calculating cost to destination (20/37) cost is 45
found 20 valid attack positions, closest at (15/33) (dist: 36), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/35) cost is 32
Calculating cost to destination (18/34) cost is 32
Calculating cost to destination (19/35) cost is 34
Calculating cost to destination (18/36) cost is 34
Calculating cost to destination (15/33) cost is 28
Calculating cost to destination (16/32) cost is 28
Calculating cost to destination (17/33) cost is 30
Calculating cost to destination (16/34) cost is 30
Calculating cost to destination (16/37) cost is 33
Calculating cost to destination (17/36) cost is 33
Calculating cost to destination (18/37) cost is 35
Calculating cost to destination (17/38) cost is 35
Calculating cost to destination (19/38) cost is 37
Calculating cost to destination (20/37) cost is 37
Calculating cost to destination (21/38) cost is 39
Calculating cost to destination (20/39) cost is 39
Calculating cost to destination (19/36) cost is 35
Calculating cost to destination (20/35) cost is 35
Calculating cost to destination (21/36) cost is 37
Calculating cost to destination (20/37) cost is 37
found 20 valid attack positions, closest at (15/33) (dist: 28), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/35) cost is 31
Calculating cost to destination (18/34) cost is 31
Calculating cost to destination (19/35) cost is 33
Calculating cost to destination (18/36) cost is 33
Calculating cost to destination (15/33) cost is 27
Calculating cost to destination (16/32) cost is 27
Calculating cost to destination (17/33) cost is 29
Calculating cost to destination (16/34) cost is 29
Calculating cost to destination (16/37) cost is 32
Calculating cost to destination (17/36) cost is 32
Calculating cost to destination (18/37) cost is 34
Calculating cost to destination (17/38) cost is 34
Calculating cost to destination (19/38) cost is 36
Calculating cost to destination (20/37) cost is 36
Calculating cost to destination (21/38) cost is 38
Calculating cost to destination (20/39) cost is 38
Calculating cost to destination (19/36) cost is 34
Calculating cost to destination (20/35) cost is 34
Calculating cost to destination (21/36) cost is 36
Calculating cost to destination (20/37) cost is 36
found 20 valid attack positions, closest at (15/33) (dist: 27), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/35) cost is 28
Calculating cost to destination (18/34) cost is 28
Calculating cost to destination (19/35) cost is 30
Calculating cost to destination (18/36) cost is 30
Calculating cost to destination (15/33) cost is 24
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (17/33) cost is 26
Calculating cost to destination (16/34) cost is 26
Calculating cost to destination (16/37) cost is 29
Calculating cost to destination (17/36) cost is 29
Calculating cost to destination (18/37) cost is 31
Calculating cost to destination (17/38) cost is 31
Calculating cost to destination (19/38) cost is 33
Calculating cost to destination (20/37) cost is 33
Calculating cost to destination (21/38) cost is 35
Calculating cost to destination (20/39) cost is 35
Calculating cost to destination (19/36) cost is 31
Calculating cost to destination (20/35) cost is 31
Calculating cost to destination (21/36) cost is 33
Calculating cost to destination (20/37) cost is 33
found 20 valid attack positions, closest at (15/33) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/35) cost is 36
Calculating cost to destination (18/34) cost is 36
Calculating cost to destination (19/35) cost is 38
Calculating cost to destination (18/36) cost is 38
Calculating cost to destination (15/33) cost is 32
Calculating cost to destination (16/32) cost is 32
Calculating cost to destination (17/33) cost is 34
Calculating cost to destination (16/34) cost is 34
Calculating cost to destination (16/37) cost is 37
Calculating cost to destination (17/36) cost is 37
Calculating cost to destination (18/37) cost is 39
Calculating cost to destination (17/38) cost is 39
Calculating cost to destination (19/38) cost is 41
Calculating cost to destination (20/37) cost is 41
Calculating cost to destination (21/38) cost is 43
Calculating cost to destination (20/39) cost is 43
Calculating cost to destination (19/36) cost is 39
Calculating cost to destination (20/35) cost is 39
Calculating cost to destination (21/36) cost is 41
Calculating cost to destination (20/37) cost is 41
found 20 valid attack positions, closest at (15/33) (dist: 32), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 34
Calculating cost to destination (3/12) cost is 34
Calculating cost to destination (4/13) cost is 32
Calculating cost to destination (3/14) cost is 32
Calculating cost to destination (2/22) cost is 25
Calculating cost to destination (3/21) cost is 25
Calculating cost to destination (4/22) cost is 23
Calculating cost to destination (3/23) cost is 23
Calculating cost to destination (10/28) cost is 11
Calculating cost to destination (8/27) cost is 14
Calculating cost to destination (9/26) cost is 16
Calculating cost to destination (9/28) cost is 12
Calculating cost to destination (10/29) cost is 10
Calculating cost to destination (12/29) cost is 8
Calculating cost to destination (11/30) cost is 8
Calculating cost to destination (10/26) cost is 17
Calculating cost to destination (10/28) cost is 11
found 17 valid attack positions, closest at (12/29) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 43
Calculating cost to destination (3/12) cost is 43
Calculating cost to destination (4/13) cost is 41
Calculating cost to destination (3/14) cost is 41
Calculating cost to destination (2/22) cost is 34
Calculating cost to destination (3/21) cost is 34
Calculating cost to destination (4/22) cost is 32
Calculating cost to destination (3/23) cost is 32
Calculating cost to destination (10/28) cost is 20
Calculating cost to destination (8/27) cost is 23
Calculating cost to destination (9/26) cost is 25
Calculating cost to destination (9/28) cost is 21
Calculating cost to destination (10/29) cost is 19
Calculating cost to destination (12/29) unreachable
Calculating cost to destination (11/30) cost is 17
Calculating cost to destination (10/26) cost is 26
Calculating cost to destination (10/28) cost is 20
found 16 valid attack positions, closest at (11/30) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 39
Calculating cost to destination (3/12) cost is 39
Calculating cost to destination (4/13) cost is 37
Calculating cost to destination (3/14) cost is 37
Calculating cost to destination (2/22) cost is 30
Calculating cost to destination (3/21) cost is 30
Calculating cost to destination (4/22) cost is 28
Calculating cost to destination (3/23) cost is 28
Calculating cost to destination (10/28) cost is 16
Calculating cost to destination (8/27) cost is 19
Calculating cost to destination (9/26) cost is 21
Calculating cost to destination (9/28) cost is 17
Calculating cost to destination (10/29) cost is 15
Calculating cost to destination (11/30) cost is 13
Calculating cost to destination (10/26) cost is 22
Calculating cost to destination (10/28) cost is 16
found 16 valid attack positions, closest at (11/30) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 41
Calculating cost to destination (3/12) cost is 41
Calculating cost to destination (4/13) cost is 39
Calculating cost to destination (3/14) cost is 39
Calculating cost to destination (2/22) cost is 32
Calculating cost to destination (3/21) cost is 32
Calculating cost to destination (4/22) cost is 30
Calculating cost to destination (3/23) cost is 30
Calculating cost to destination (10/28) cost is 18
Calculating cost to destination (8/27) cost is 21
Calculating cost to destination (9/26) cost is 23
Calculating cost to destination (9/28) cost is 19
Calculating cost to destination (10/29) cost is 17
Calculating cost to destination (11/30) cost is 15
Calculating cost to destination (10/26) cost is 24
Calculating cost to destination (10/28) cost is 18
found 16 valid attack positions, closest at (11/30) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 38
Calculating cost to destination (3/12) cost is 38
Calculating cost to destination (4/13) cost is 36
Calculating cost to destination (3/14) cost is 36
Calculating cost to destination (2/22) cost is 29
Calculating cost to destination (3/21) cost is 29
Calculating cost to destination (4/22) cost is 27
Calculating cost to destination (3/23) cost is 27
Calculating cost to destination (10/28) cost is 15
Calculating cost to destination (8/27) cost is 18
Calculating cost to destination (9/26) cost is 20
Calculating cost to destination (9/28) cost is 16
Calculating cost to destination (10/29) cost is 14
Calculating cost to destination (11/30) cost is 12
Calculating cost to destination (10/26) cost is 21
Calculating cost to destination (10/28) cost is 15
found 16 valid attack positions, closest at (11/30) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/30) cost is 24
Calculating cost to destination (12/30) cost is 34
Calculating cost to destination (11/31) cost is 26
Calculating cost to destination (12/30) cost is 34
Calculating cost to destination (11/31) cost is 26
Calculating cost to destination (12/30) cost is 34
Calculating cost to destination (15/31) cost is 32
Calculating cost to destination (16/32) cost is 32
Calculating cost to destination (15/33) cost is 34
Calculating cost to destination (13/30) cost is 33
Calculating cost to destination (14/31) cost is 33
found 11 valid attack positions, closest at (10/30) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/30) cost is 3
Calculating cost to destination (12/30) cost is 27
Calculating cost to destination (11/31) cost is 5
Calculating cost to destination (12/30) cost is 27
Calculating cost to destination (11/31) cost is 5
Calculating cost to destination (12/30) cost is 27
Calculating cost to destination (15/31) cost is 25
Calculating cost to destination (16/32) cost is 25
Calculating cost to destination (15/33) cost is 23
Calculating cost to destination (13/30) cost is 26
Calculating cost to destination (14/31) cost is 26
found 11 valid attack positions, closest at (10/30) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/30) unreachable
Calculating cost to destination (12/30) cost is 21
Calculating cost to destination (11/31) cost is 7
Calculating cost to destination (12/30) cost is 21
Calculating cost to destination (11/31) cost is 7
Calculating cost to destination (12/30) cost is 21
Calculating cost to destination (15/31) cost is 19
Calculating cost to destination (16/32) cost is 19
Calculating cost to destination (15/33) cost is 21
Calculating cost to destination (13/30) cost is 20
Calculating cost to destination (14/31) cost is 20
found 10 valid attack positions, closest at (11/31) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) cost is 22
Calculating cost to destination (11/31) unreachable
Calculating cost to destination (12/30) cost is 22
Calculating cost to destination (11/31) unreachable
Calculating cost to destination (12/30) cost is 22
Calculating cost to destination (15/31) cost is 20
Calculating cost to destination (16/32) cost is 20
Calculating cost to destination (15/33) cost is 22
Calculating cost to destination (13/30) cost is 21
Calculating cost to destination (14/31) cost is 21
found 8 valid attack positions, closest at (15/31) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/17) cost is 30
Calculating cost to destination (3/16) cost is 30
Calculating cost to destination (4/17) cost is 28
Calculating cost to destination (3/18) cost is 28
Calculating cost to destination (2/22) cost is 25
Calculating cost to destination (3/21) cost is 25
Calculating cost to destination (4/22) cost is 23
Calculating cost to destination (3/23) cost is 23
Calculating cost to destination (9/30) cost is 20
Calculating cost to destination (10/29) cost is 22
Calculating cost to destination (10/31) cost is 20
Calculating cost to destination (14/28) cost is 9
Calculating cost to destination (15/27) cost is 7
Calculating cost to destination (16/28) cost is 5
Calculating cost to destination (10/29) cost is 22
Calculating cost to destination (11/28) cost is 22
Calculating cost to destination (10/31) cost is 20
Calculating cost to destination (11/32) cost is 20
found 18 valid attack positions, closest at (16/28) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) cost is 27
Calculating cost to destination (12/30) cost is 27
Calculating cost to destination (12/30) cost is 27
Calculating cost to destination (16/27) cost is 18
Calculating cost to destination (17/28) cost is 20
Calculating cost to destination (16/29) cost is 22
Calculating cost to destination (13/30) cost is 26
Calculating cost to destination (14/31) cost is 26
found 8 valid attack positions, closest at (16/27) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/17) cost is 33
Calculating cost to destination (3/16) cost is 33
Calculating cost to destination (4/17) cost is 31
Calculating cost to destination (3/18) cost is 31
Calculating cost to destination (12/22) cost is 18
Calculating cost to destination (13/21) cost is 18
Calculating cost to destination (14/22) cost is 16
Calculating cost to destination (13/23) cost is 16
Calculating cost to destination (9/30) cost is 23
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (10/31) cost is 23
Calculating cost to destination (14/28) cost is 12
Calculating cost to destination (15/27) cost is 10
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (11/28) cost is 25
Calculating cost to destination (10/31) cost is 23
Calculating cost to destination (11/32) cost is 23
found 17 valid attack positions, closest at (15/27) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) cost is 32
Calculating cost to destination (12/30) cost is 32
Calculating cost to destination (12/30) cost is 32
Calculating cost to destination (13/31) cost is 32
Calculating cost to destination (16/27) cost is 23
Calculating cost to destination (17/28) cost is 25
Calculating cost to destination (16/29) cost is 27
Calculating cost to destination (14/27) cost is 23
Calculating cost to destination (15/26) cost is 21
Calculating cost to destination (16/27) cost is 23
found 10 valid attack positions, closest at (15/26) (dist: 21), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 7 - 2RS = 5 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) cost is 17
Calculating cost to destination (12/30) cost is 17
Calculating cost to destination (13/31) cost is 17
Calculating cost to destination (16/27) cost is 8
Calculating cost to destination (17/28) cost is 10
Calculating cost to destination (16/29) cost is 12
Calculating cost to destination (14/27) cost is 8
Calculating cost to destination (15/26) cost is 6
Calculating cost to destination (16/27) cost is 8
found 9 valid attack positions, closest at (15/26) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) cost is 2
Calculating cost to destination (12/30) cost is 2
Calculating cost to destination (13/31) cost is 4
Calculating cost to destination (16/27) cost is 11
Calculating cost to destination (17/28) cost is 9
Calculating cost to destination (16/29) cost is 7
Calculating cost to destination (14/27) cost is 17
Calculating cost to destination (15/26) unreachable
Calculating cost to destination (16/27) cost is 11
found 8 valid attack positions, closest at (12/30) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/30) unreachable
Calculating cost to destination (12/30) unreachable
Calculating cost to destination (13/31) cost is 28
Calculating cost to destination (16/27) cost is 19
Calculating cost to destination (17/28) cost is 21
Calculating cost to destination (16/29) cost is 23
Calculating cost to destination (14/27) cost is 19
Calculating cost to destination (16/27) cost is 19
found 6 valid attack positions, closest at (14/27) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 13 - 2RS = 11 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-8 (16): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Tjalf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf receives 6 - 20RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 25
Calculating cost to destination (16/27) cost is 16
Calculating cost to destination (17/28) cost is 18
Calculating cost to destination (16/29) cost is 20
Calculating cost to destination (14/27) cost is 16
Calculating cost to destination (16/27) cost is 16
found 6 valid attack positions, closest at (14/27) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 19 - 2RS = 17 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf receives 8 - 20RS = 0 physicalcut Damage because of Attack from Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 21
Calculating cost to destination (16/27) cost is 12
Calculating cost to destination (17/28) cost is 14
Calculating cost to destination (16/29) cost is 16
Calculating cost to destination (14/27) cost is 12
Calculating cost to destination (16/27) cost is 12
found 6 valid attack positions, closest at (14/27) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Höhlenspinne on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 17 - 2RS = 15 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Höhlenspinne on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Melina on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA-18 (36): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 26
Calculating cost to destination (16/27) cost is 17
Calculating cost to destination (17/28) cost is 19
Calculating cost to destination (16/29) cost is 21
found 4 valid attack positions, closest at (16/27) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 7 - 2RS = 5 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 17
Calculating cost to destination (16/27) cost is 10
Calculating cost to destination (17/28) cost is 10
Calculating cost to destination (16/29) cost is 12
found 4 valid attack positions, closest at (17/28) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Höhlenspinne on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Höhlenspinne on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 11
Calculating cost to destination (16/27) cost is 2
Calculating cost to destination (17/28) cost is 4
Calculating cost to destination (16/29) cost is 6
found 4 valid attack positions, closest at (16/27) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Höhlenspinne on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 12 - 2RS = 10 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Höhlenspinne on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 10
Calculating cost to destination (16/27) unreachable
Calculating cost to destination (17/28) cost is 3
Calculating cost to destination (16/29) cost is 5
found 3 valid attack positions, closest at (17/28) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Höhlenspinne: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 15
found 1 valid attack positions, closest at (13/31) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Höhlenspinne on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Höhlenspinne on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) cost is 7
found 1 valid attack positions, closest at (13/31) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single PA (6): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Höhlenspinne on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/31) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Höhlenspinne in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Höhlenspinne on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Höhlenspinne check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Höhlenspinne ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Höhlenspinne)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Höhlenspinne in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Höhlenspinne no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Höhlenspinne receives 13 - 2RS = 11 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Höhlenspinne add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Höhlenspinne: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Höhlenspinne(battle/SmallSpider) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Höhlenspinne is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Höhlenspinne: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Höhlenspinne
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 10 AP: Battle tdn_l1_battle_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 10 AP: Battle tdn_l1_battle_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 10 AP: Battle tdn_l1_battle_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 10 AP: Battle tdn_l1_battle_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 10 AP: Battle tdn_l1_battle_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 10 AP: Battle tdn_l1_battle_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_troll_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l1_troll in Scene tdn-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Troll add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Troll (troll_7): LE 54/54 AE 0/0 MU 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Troll add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Troll: 11 + 1 roll - 0 BE + -5 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: Apply Equipment
Got weapon with id battleaxe
Weapon has prefdisp barbarian_axe_03
Weapon Prefab barbarian_axe_03 loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(24), Tjalf(20), Durin(18), Melina(17), Arva(17), Yazinda(16), Troll(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/42) cost is 53
Calculating cost to destination (20/43) cost is 53
Calculating cost to destination (21/41) cost is 52
Calculating cost to destination (20/39) cost is 49
Calculating cost to destination (21/40) cost is 51
Calculating cost to destination (19/43) cost is 52
Calculating cost to destination (19/39) cost is 48
Calculating cost to destination (17/42) cost is 49
Calculating cost to destination (18/43) cost is 51
Calculating cost to destination (17/41) cost is 48
Calculating cost to destination (17/40) cost is 47
Calculating cost to destination (18/39) cost is 47
found 12 valid attack positions, closest at (17/40) (dist: 47), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/41) cost is 54
Calculating cost to destination (20/39) cost is 51
Calculating cost to destination (21/40) cost is 53
Calculating cost to destination (19/43) cost is 54
Calculating cost to destination (19/39) cost is 50
Calculating cost to destination (17/42) cost is 51
Calculating cost to destination (18/43) cost is 53
Calculating cost to destination (17/41) cost is 50
Calculating cost to destination (17/40) cost is 49
Calculating cost to destination (18/39) cost is 49
found 12 valid attack positions, closest at (17/40) (dist: 49), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (21/41) cost is 56
Calculating cost to destination (20/39) cost is 53
Calculating cost to destination (21/40) cost is 55
Calculating cost to destination (19/43) cost is 56
Calculating cost to destination (19/39) cost is 52
Calculating cost to destination (17/42) cost is 53
Calculating cost to destination (18/43) cost is 55
Calculating cost to destination (17/41) cost is 52
Calculating cost to destination (17/40) cost is 51
Calculating cost to destination (18/39) cost is 51
found 12 valid attack positions, closest at (17/40) (dist: 51), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Yazinda on Position 2Adding Char Troll on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (21/41) cost is 56
Calculating cost to destination (20/39) cost is 53
Calculating cost to destination (21/40) cost is 55
Calculating cost to destination (19/43) cost is 56
Calculating cost to destination (19/39) cost is 52
Calculating cost to destination (17/42) cost is 53
Calculating cost to destination (18/43) cost is 55
Calculating cost to destination (17/41) cost is 52
Calculating cost to destination (17/40) cost is 51
Calculating cost to destination (18/39) cost is 51
found 12 valid attack positions, closest at (17/40) (dist: 51), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Yazinda on Position 1Adding Char Troll on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/42) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/41) cost is 54
Calculating cost to destination (20/39) cost is 51
Calculating cost to destination (21/40) cost is 53
Calculating cost to destination (19/43) cost is 54
Calculating cost to destination (19/39) cost is 50
Calculating cost to destination (17/42) cost is 51
Calculating cost to destination (18/43) cost is 53
Calculating cost to destination (17/41) cost is 50
Calculating cost to destination (17/40) cost is 49
Calculating cost to destination (18/39) cost is 49
found 12 valid attack positions, closest at (17/40) (dist: 49), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Troll on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/42) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (21/41) cost is 56
Calculating cost to destination (20/39) cost is 53
Calculating cost to destination (21/40) cost is 55
Calculating cost to destination (19/43) cost is 56
Calculating cost to destination (19/39) cost is 52
Calculating cost to destination (17/42) cost is 53
Calculating cost to destination (18/43) cost is 55
Calculating cost to destination (17/41) cost is 52
Calculating cost to destination (17/40) cost is 51
Calculating cost to destination (18/39) cost is 51
found 12 valid attack positions, closest at (17/40) (dist: 51), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Troll in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Troll on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Troll ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/9) cost is 53
Calculating cost to destination (4/10) cost is 52
Calculating cost to destination (4/11) cost is 51
Calculating cost to destination (5/8) cost is 55
Calculating cost to destination (6/8) cost is 56
Calculating cost to destination (5/12) cost is 51
Calculating cost to destination (6/12) cost is 52
Calculating cost to destination (2/15) cost is 45
Calculating cost to destination (2/16) cost is 44
Calculating cost to destination (2/17) cost is 43
Calculating cost to destination (3/14) cost is 47
Calculating cost to destination (4/14) cost is 48
Calculating cost to destination (5/14) cost is 49
Calculating cost to destination (6/15) cost is 51
Calculating cost to destination (3/18) cost is 41
Calculating cost to destination (9/18) cost is 35
Calculating cost to destination (9/19) cost is 34
Calculating cost to destination (9/20) cost is 33
Calculating cost to destination (6/21) cost is 35
Calculating cost to destination (7/21) cost is 34
Calculating cost to destination (8/21) cost is 33
Calculating cost to destination (2/21) unreachable
Calculating cost to destination (2/22) unreachable
Calculating cost to destination (2/23) unreachable
Calculating cost to destination (2/20) cost is 40
Calculating cost to destination (2/21) unreachable
Calculating cost to destination (2/22) unreachable
Calculating cost to destination (3/20) cost is 39
Calculating cost to destination (3/21) unreachable
Calculating cost to destination (3/22) unreachable
Calculating cost to destination (2/21) unreachable
Calculating cost to destination (2/22) unreachable
Calculating cost to destination (2/23) unreachable
Calculating cost to destination (3/21) unreachable
Calculating cost to destination (3/22) unreachable
Calculating cost to destination (3/23) unreachable
Calculating cost to destination (4/21) cost is 37
Calculating cost to destination (4/22) cost is 36
Calculating cost to destination (4/23) cost is 35
Calculating cost to destination (2/22) unreachable
Calculating cost to destination (2/23) unreachable
Calculating cost to destination (2/24) cost is 36
Calculating cost to destination (3/22) unreachable
Calculating cost to destination (3/23) unreachable
Calculating cost to destination (3/24) cost is 35
Calculating cost to destination (6/15) cost is 51
Calculating cost to destination (9/17) cost is 36
Calculating cost to destination (9/18) cost is 35
Calculating cost to destination (3/18) cost is 41
Calculating cost to destination (3/19) cost is 40
Calculating cost to destination (3/20) cost is 39
Calculating cost to destination (4/21) cost is 37
Calculating cost to destination (5/21) cost is 36
Calculating cost to destination (6/21) cost is 35
found 37 valid attack positions, closest at (8/21) (dist: 33), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Troll)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Troll: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Troll in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/25) unreachable
Calculating cost to destination (17/24) unreachable
Calculating cost to destination (18/25) cost is 39
Calculating cost to destination (17/26) cost is 37
Calculating cost to destination (16/24) unreachable
Calculating cost to destination (17/23) unreachable
Calculating cost to destination (17/25) unreachable
Calculating cost to destination (16/23) unreachable
Calculating cost to destination (17/22) cost is 25
Calculating cost to destination (18/23) cost is 27
Calculating cost to destination (17/24) unreachable
Calculating cost to destination (15/25) unreachable
Calculating cost to destination (16/24) unreachable
Calculating cost to destination (17/25) unreachable
Calculating cost to destination (16/26) cost is 36
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (16/23) unreachable
Calculating cost to destination (17/24) unreachable
Calculating cost to destination (16/25) unreachable
Calculating cost to destination (15/23) unreachable
Calculating cost to destination (16/22) cost is 24
Calculating cost to destination (17/23) unreachable
Calculating cost to destination (16/24) unreachable
Calculating cost to destination (14/25) cost is 39
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (16/25) unreachable
Calculating cost to destination (15/26) cost is 37
Calculating cost to destination (15/23) unreachable
Calculating cost to destination (16/24) unreachable
Calculating cost to destination (15/25) unreachable
Calculating cost to destination (14/23) cost is 23
Calculating cost to destination (15/22) cost is 23
Calculating cost to destination (16/23) unreachable
Calculating cost to destination (15/24) unreachable
found 10 valid attack positions, closest at (14/23) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 29
Calculating cost to destination (17/26) cost is 27
Calculating cost to destination (17/22) cost is 15
Calculating cost to destination (18/23) cost is 17
Calculating cost to destination (16/26) cost is 26
Calculating cost to destination (16/22) cost is 14
Calculating cost to destination (14/25) cost is 29
Calculating cost to destination (15/26) cost is 27
Calculating cost to destination (14/23) cost is 13
Calculating cost to destination (15/22) cost is 13
found 10 valid attack positions, closest at (14/23) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 31
Calculating cost to destination (17/26) cost is 29
Calculating cost to destination (17/22) cost is 17
Calculating cost to destination (18/23) cost is 19
Calculating cost to destination (16/26) cost is 28
Calculating cost to destination (16/22) cost is 16
Calculating cost to destination (14/25) cost is 31
Calculating cost to destination (15/26) cost is 29
Calculating cost to destination (14/23) unreachable
Calculating cost to destination (15/22) cost is 15
found 9 valid attack positions, closest at (15/22) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Troll on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 31
Calculating cost to destination (17/26) cost is 29
Calculating cost to destination (17/22) cost is 17
Calculating cost to destination (18/23) cost is 19
Calculating cost to destination (16/26) cost is 28
Calculating cost to destination (16/22) cost is 16
Calculating cost to destination (14/25) cost is 31
Calculating cost to destination (15/26) cost is 29
Calculating cost to destination (15/22) unreachable
found 8 valid attack positions, closest at (16/22) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Troll on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 35
Calculating cost to destination (17/26) cost is 33
Calculating cost to destination (17/22) cost is 21
Calculating cost to destination (18/23) cost is 23
Calculating cost to destination (16/26) cost is 32
Calculating cost to destination (16/22) unreachable
Calculating cost to destination (14/25) cost is 35
Calculating cost to destination (15/26) cost is 33
found 7 valid attack positions, closest at (17/22) (dist: 21), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Troll on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 31
Calculating cost to destination (17/26) cost is 29
Calculating cost to destination (17/22) cost is 17
Calculating cost to destination (18/23) cost is 19
Calculating cost to destination (16/26) cost is 28
Calculating cost to destination (14/25) cost is 31
Calculating cost to destination (15/26) cost is 29
found 7 valid attack positions, closest at (17/22) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Troll in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Troll on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Troll(battle/Troll) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll check Single AT (13): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Troll ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Troll)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Troll: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Troll in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 35
Calculating cost to destination (17/26) cost is 33
Calculating cost to destination (17/22) cost is 23
Calculating cost to destination (18/23) cost is 23
Calculating cost to destination (16/26) cost is 32
Calculating cost to destination (14/25) cost is 35
Calculating cost to destination (15/26) cost is 33
found 7 valid attack positions, closest at (17/22) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll check Single PA (4): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Troll on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 12 - 6RS = 6 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Troll on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 18
Calculating cost to destination (17/26) cost is 18
Calculating cost to destination (17/22) cost is 2
Calculating cost to destination (18/23) cost is 4
Calculating cost to destination (16/26) cost is 19
Calculating cost to destination (14/25) cost is 22
Calculating cost to destination (15/26) cost is 20
found 7 valid attack positions, closest at (17/22) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 13 - 6RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Troll on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 27
Calculating cost to destination (17/26) cost is 25
Calculating cost to destination (17/22) unreachable
Calculating cost to destination (18/23) cost is 13
Calculating cost to destination (16/26) cost is 24
Calculating cost to destination (14/25) cost is 27
Calculating cost to destination (15/26) cost is 25
found 6 valid attack positions, closest at (18/23) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Troll in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Troll on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Troll(battle/Troll) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Troll is Big, Defender Tjalf can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single evade (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll.currentDamage of Item [Item Barbarenstreitaxt (ID battleaxe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+11 (Native 2W6+4, KK 27)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf receives 23 - 20RS = 3 physicalcut Damage because of Attack from Troll
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Troll ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Troll)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Troll: 11 + 2 roll - 0 BE + -5 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Troll in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 33
Calculating cost to destination (17/26) cost is 31
Calculating cost to destination (18/23) cost is 19
Calculating cost to destination (16/26) cost is 30
Calculating cost to destination (14/25) cost is 33
Calculating cost to destination (15/26) cost is 31
found 6 valid attack positions, closest at (18/23) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll check Single PA (4): 5 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 10 - 6RS = 4 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 6 - 6RS = 0 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Troll on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 10 - 6RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Troll on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Troll on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 17
Calculating cost to destination (17/26) cost is 17
Calculating cost to destination (18/23) cost is 3
Calculating cost to destination (16/26) cost is 18
Calculating cost to destination (14/25) cost is 21
Calculating cost to destination (15/26) cost is 19
found 6 valid attack positions, closest at (18/23) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 16 - 6RS = 10 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 2, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Troll in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Troll on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Troll(battle/Troll) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Troll is Big, Defender Arva can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single evade (10): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Troll ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Troll)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Troll: 11 + 2 roll - 0 BE + -5 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Troll in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Troll check Single PA (4): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 10 - 6RS = 4 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/25) cost is 30
Calculating cost to destination (17/26) cost is 30
Calculating cost to destination (18/23) unreachable
Calculating cost to destination (16/26) cost is 29
Calculating cost to destination (14/25) cost is 32
Calculating cost to destination (15/26) cost is 30
found 5 valid attack positions, closest at (16/26) (dist: 29), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 13 - 6RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Troll on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 11 - 6RS = 5 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Troll on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Troll no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Troll receives 18 - 6RS = 12 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Troll add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Troll: BaseAP 30 x Mult 1,2 = 36
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battleaxe to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Troll(battle/Troll) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Troll is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.DoExecuteAnimation: action 5 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Troll.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Troll
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 6 AP: Battle tdn_l1_troll won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 6 AP: Battle tdn_l1_troll won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 6 AP: Battle tdn_l1_troll won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 6 AP: Battle tdn_l1_troll won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 6 AP: Battle tdn_l1_troll won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 6 AP: Battle tdn_l1_troll won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 0_troll: lasttrigger 0_troll, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen2.dsa2save.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Skill schloesser-6 (Value 15) (IN/FF/FF, 22/23/23, Checkmod -6, Personalmod 0): 16/10/9 = success Restskill 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing chest opening 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LOCKPICK returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LOCKPICK
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 7 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 10830h + 230h = 11060h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NotImplementedException: No more Space in the inventory of the character
  at DSA.Model.PlayerCharacter.addToInventory (DSA.Model.Item itm) [0x00000] in <filename unknown>:0 
  at CharacterScreen.UpdateItemPositionContainer (.CraftyDDContainer oldcont, .CraftyDDContainer newcont, .CraftyDDItem obj) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
CharacterScreen:UpdateItemPositionContainer(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CharacterScreen:UpdateItemPosition(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CraftyDDItem:doDropItemCharacterScreen(CraftyDDContainer, StringBuilder)
CraftyDDItem:doDropItem(CraftyDDContainer)
CraftyDDItem:Drop()
CraftyDDItem:OnPress(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent container004 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NotImplementedException: No more Space in the inventory of the character
  at DSA.Model.PlayerCharacter.addToInventory (DSA.Model.Item itm) [0x00000] in <filename unknown>:0 
  at CharacterScreen.UpdateItemPositionContainer (.CraftyDDContainer oldcont, .CraftyDDContainer newcont, .CraftyDDItem obj) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
CharacterScreen:UpdateItemPositionContainer(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CharacterScreen:UpdateItemPosition(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CraftyDDItem:doDropItemCharacterScreen(CraftyDDContainer, StringBuilder)
CraftyDDItem:doDropItem(CraftyDDContainer)
CraftyDDItem:Drop()
CraftyDDItem:OnPress(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent container004 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NotImplementedException: No more Space in the inventory of the character
  at DSA.Model.PlayerCharacter.addToInventory (DSA.Model.Item itm) [0x00000] in <filename unknown>:0 
  at CharacterScreen.UpdateItemPositionContainer (.CraftyDDContainer oldcont, .CraftyDDContainer newcont, .CraftyDDItem obj) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
CharacterScreen:UpdateItemPositionContainer(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CharacterScreen:UpdateItemPosition(CraftyDDContainer, CraftyDDContainer, CraftyDDItem)
CraftyDDItem:doDropItemCharacterScreen(CraftyDDContainer, StringBuilder)
CraftyDDItem:doDropItem(CraftyDDContainer)
CraftyDDItem:Drop()
CraftyDDItem:OnPress(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent container004 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Blauer Ring (ID bluering_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zaubertrank (ID potion_magicstrong), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling chest AutoClose 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 0_113 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling chest AutoClose 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chest too far with 18,153 sqr
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell odemarcanum (Value 23) (KL/IN/CH, 24/22/23, Checkmod , Personalmod ): 18/1/13 = success Restskill 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting OdemArcanum, found 1 unrecognized items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell odemarcanum final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 879, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Blauer Ring (ID bluering_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell analues (Value 22) (KL/KL/IN, 24/24/22, Checkmod , Personalmod ): 17/2/4 = success Restskill 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell analues final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 873, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

v: (725,5, 569,0, 0,0)  vworld: (-2,3, 98,2, 0,0) mrect (x:0,00, y:0,00, width:1920,00, height:1080,00)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '7', internalname 0_7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '7', internalname 0_7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen3.dsa2save.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_hesinde_hl[3] dlgResponse 0 = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_hesinde_hl[21] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_hesinde_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen_helena.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect frostbeulen (Duration 24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[2] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Spell hartesschmelze (Value 15) (MU/KL/KK, 19/22/21, Checkmod , Personalmod ): 10/12/20 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_free_helen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog text_spell_hartesschmelze[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing nsc_helen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog nsc_helen_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing nsc_helen [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing nsc_helen [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IMGREPO: did NOT find Character Image compportrait/Helen for gender w in global Image Repository
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect raumangst (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog nsc_helen_hl[11] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et05_weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhemd (ID leathershirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhemd (ID leathershirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhemd (ID leathershirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhemd (ID leathershirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhemd (ID leathershirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 1 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 2 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et03_chest

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhemd (ID leathershirt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_brunnen_15 [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_brunnen_hl[10] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_hesinde_14 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_hesinde_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [checkit]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[checkit] dlgResponse 0 = docheckit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [docheckit]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[docheckit] dlgResponse 0 = checked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [checked]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[checked] dlgResponse 0 = choose
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [choose]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [pull]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[pull] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [leave]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [letgo]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error calling processtext( 0, Als {0} {1} Finger aus den Schädeln nimmt, schnappen die Haken zurück. ): 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<DSA.Model.PlayerCharacter>.get_Item (int) <0x00054>
at LocationView.getName (int) <0x00052>
at (wrapper dynamic-method) object.binder_for_LocationView.getName (Jurassic.ScriptEngine,object,object[]) <0x00050>
at Jurassic.Compiler.Binder.Call (Jurassic.ScriptEngine,object,object[]) <0x0002a>
at Jurassic.Library.ClrFunction.CallLateBound (object,object[]) <0x00083>
at (wrapper dynamic-method) object.processtext (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object,Jurassic.Library.FunctionInstance,object[]) <0x0065b>
at Jurassic.Library.UserDefinedFunction.CallLateBound (object,object[]) <0x0002e>
at Jurassic.ScriptEngine.CallGlobalFunction (string,object[]) <0x00086>
at Jurassic.ScriptEngine.CallGlobalFunction<string> (string,object[]) <0x0002d>
at DungeonView.enginereturn<string> (string,object[]) <0x00105>

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DungeonView:enginereturn(String, Object[])
GeneralDialog:execute()
GeneralDialog:start(String)
LocationView:startDialogueAt(String, String)
System.Object:binder_for_LocationView.startDialogueAt(ScriptEngine, Object, Object[])
Jurassic.Compiler.Binder:Call(ScriptEngine, Object, Object[])
Jurassic.Library.ClrFunction:CallLateBound(Object, Object[])
System.Object:OnTriggerLeft(ScriptEngine, Scope, Object, FunctionInstance, Object[])
Jurassic.Library.UserDefinedFunction:CallLateBound(Object, Object[])
Jurassic.ScriptEngine:CallGlobalFunction(String, Object[])
LocationView:enginecall(String, Object[])
DungeonView:triggerLeft(String)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
TriggerView:FireTriggerExit()
TriggerView:OnTriggerExit(Collider)
 
(Filename:  Line: -1)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[letgo] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[10] dlgResponse 0 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[11] dlgResponse 0 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin receives 8 poison Damage because of addDurableEffect poison_tdn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect poison_tdn (Duration 5 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[12] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[13] dlgResponse 0 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check FF (21) roll 1 = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[16] dlgResponse 0 = loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [loot]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error adding to inventory of character Caldrin: maxcarryweight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [checked]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[checked] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [leave]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1102 season 2 area general: WeatherForecast[ Clouds closed Wind none Rain light, Temp 17 - 23 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpCaldrin: Removing nonbattle effect poison_tdn, started at 1101,85, duration 0,2083333, current time 1102,059, so 1102,059 < 1102,059
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect poison_tdn expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect poison_tdn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryopen] dlgResponse 1 = trypick
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [trypick]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[trypick] dlgResponse 0 = tryopen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryopen] dlgResponse 2 = tryspell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryspell]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryspell] dlgResponse 0 = tryopen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryopen] dlgResponse 0 = trylift
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [trylift]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [locked]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[locked] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_plantbucket [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_plantbucket_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10] dlgResponse 0 = 10a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10a] dlgResponse 0 = 10b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10b] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[10] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_guardroom1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '6', internalname 0_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 0_113 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_troll [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 12 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c498e7eb-b31b-4392-96c1-0c2d3af49c17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

switchParty: currently active party is 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id c498e7eb-b31b-4392-96c1-0c2d3af49c17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id c498e7eb-b31b-4392-96c1-0c2d3af49c17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c498e7eb-b31b-4392-96c1-0c2d3af49c17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c498e7eb-b31b-4392-96c1-0c2d3af49c17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (174,4, -18,6, -98,1) to (-0,2, 0,0, 1,4) for a length of 1,425556
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id c498e7eb-b31b-4392-96c1-0c2d3af49c17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 541f300d-ba28-48fc-96f7-3388e056295e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 541f300d-ba28-48fc-96f7-3388e056295e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 541f300d-ba28-48fc-96f7-3388e056295e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen_helena.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (175,3, -18,6, -99,0) to (0,1, 0,0, -0,5) for a length of 0,5466465
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 541f300d-ba28-48fc-96f7-3388e056295e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen_helena.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_ghuls_petrified
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Door 0_5 is already handled, nothing further
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ghuls [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ghuls [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ghuls_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ghuls [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_ghuls_petrified original loc (86,0, -22,7, -2,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_ghuls original loc (96,4, -20,8, 6,4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l1_ghuls in Scene tdn-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ghul (ghoul_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ghul add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ghul (ghoul_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ghul add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ghul (ghoul_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ghul add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 1 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 5 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Ghul on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Tjalf(21), Caldrin(20), Ghul(18), Arva(18), Yazinda(16), Ghul(15), Durin(14), Ghul(14), Melina(14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Ghul on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/48) cost is 62
Calculating cost to destination (21/47) cost is 62
Calculating cost to destination (22/48) cost is 64
Calculating cost to destination (21/49) cost is 64
Calculating cost to destination (19/44) cost is 57
Calculating cost to destination (20/43) cost is 57
Calculating cost to destination (21/44) cost is 59
Calculating cost to destination (20/45) cost is 59
Calculating cost to destination (16/47) cost is 57
Calculating cost to destination (17/46) cost is 57
Calculating cost to destination (17/48) cost is 59
found 11 valid attack positions, closest at (20/43) (dist: 57), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Ghul on Position 1Adding Char Arva on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/48) cost is 64
Calculating cost to destination (21/47) cost is 64
Calculating cost to destination (22/48) cost is 66
Calculating cost to destination (21/49) cost is 66
Calculating cost to destination (19/44) cost is 59
Calculating cost to destination (20/43) cost is 59
Calculating cost to destination (21/44) cost is 61
Calculating cost to destination (20/45) cost is 61
Calculating cost to destination (16/47) cost is 59
Calculating cost to destination (17/46) cost is 59
Calculating cost to destination (17/48) cost is 61
found 11 valid attack positions, closest at (20/43) (dist: 59), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Arva on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/5) cost is 59
Calculating cost to destination (3/4) cost is 61
Calculating cost to destination (4/5) cost is 55
Calculating cost to destination (3/6) cost is 55
Calculating cost to destination (1/20) cost is 43
Calculating cost to destination (2/19) cost is 43
Calculating cost to destination (3/20) cost is 41
Calculating cost to destination (2/21) cost is 41
Calculating cost to destination (3/4) cost is 61
Calculating cost to destination (4/3) cost is 59
Calculating cost to destination (5/4) cost is 55
Calculating cost to destination (4/5) cost is 55
Calculating cost to destination (0/3) cost is 61
Calculating cost to destination (1/2) cost is 61
Calculating cost to destination (2/3) cost is 61
Calculating cost to destination (1/4) cost is 59
Calculating cost to destination (4/3) cost is 59
Calculating cost to destination (5/2) cost is 57
Calculating cost to destination (6/3) cost is 55
Calculating cost to destination (5/4) cost is 55
Calculating cost to destination (1/6) cost is 57
Calculating cost to destination (2/5) cost is 59
Calculating cost to destination (3/6) cost is 55
Calculating cost to destination (2/7) cost is 55
found 24 valid attack positions, closest at (3/20) (dist: 41), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Yazinda on Position 1Adding Char Ghul on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/48) cost is 60
Calculating cost to destination (21/47) cost is 60
Calculating cost to destination (22/48) cost is 62
Calculating cost to destination (21/49) cost is 62
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/44) cost is 57
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (15/33) cost is 40
Calculating cost to destination (16/32) cost is 40
Calculating cost to destination (17/33) cost is 42
Calculating cost to destination (16/34) cost is 42
found 12 valid attack positions, closest at (16/32) (dist: 40), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Ghul on Position 1Adding Char Durin on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/48) cost is 60
Calculating cost to destination (21/47) cost is 60
Calculating cost to destination (22/48) cost is 62
Calculating cost to destination (21/49) cost is 62
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/44) cost is 57
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (15/33) cost is 40
Calculating cost to destination (16/32) cost is 40
Calculating cost to destination (17/33) cost is 42
Calculating cost to destination (16/34) cost is 42
found 12 valid attack positions, closest at (16/32) (dist: 40), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Durin on Position 1Adding Char Ghul on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/15) cost is 52
Calculating cost to destination (3/14) cost is 52
Calculating cost to destination (4/15) cost is 50
Calculating cost to destination (3/16) cost is 50
Calculating cost to destination (1/20) cost is 48
Calculating cost to destination (2/19) cost is 48
Calculating cost to destination (3/20) cost is 46
Calculating cost to destination (2/21) cost is 46
Calculating cost to destination (3/20) cost is 46
Calculating cost to destination (4/19) cost is 46
Calculating cost to destination (5/20) cost is 44
Calculating cost to destination (4/21) cost is 44
Calculating cost to destination (0/3) cost is 66
Calculating cost to destination (1/2) cost is 66
Calculating cost to destination (2/3) cost is 64
Calculating cost to destination (1/4) cost is 64
Calculating cost to destination (4/3) cost is 62
Calculating cost to destination (5/2) cost is 62
Calculating cost to destination (6/3) cost is 60
Calculating cost to destination (5/4) cost is 60
Calculating cost to destination (1/6) cost is 62
Calculating cost to destination (2/5) cost is 62
Calculating cost to destination (3/6) cost is 60
Calculating cost to destination (2/7) cost is 60
found 24 valid attack positions, closest at (5/20) (dist: 44), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Ghul on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 45
Calculating cost to destination (18/35) cost is 45
Calculating cost to destination (19/36) cost is 47
Calculating cost to destination (18/37) cost is 47
Calculating cost to destination (19/44) cost is 55
Calculating cost to destination (20/43) cost is 55
Calculating cost to destination (21/44) cost is 57
Calculating cost to destination (20/45) cost is 57
Calculating cost to destination (15/33) cost is 40
Calculating cost to destination (16/32) cost is 40
Calculating cost to destination (17/33) cost is 42
Calculating cost to destination (16/34) cost is 42
found 12 valid attack positions, closest at (15/33) (dist: 40), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Melina on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/15) cost is 47
Calculating cost to destination (3/14) cost is 47
Calculating cost to destination (4/15) cost is 45
Calculating cost to destination (3/16) cost is 45
Calculating cost to destination (1/20) cost is 43
Calculating cost to destination (2/19) cost is 43
Calculating cost to destination (3/20) cost is 41
Calculating cost to destination (2/21) cost is 41
Calculating cost to destination (3/20) cost is 41
Calculating cost to destination (4/19) cost is 43
Calculating cost to destination (5/20) cost is 39
Calculating cost to destination (4/21) cost is 39
Calculating cost to destination (0/3) cost is 61
Calculating cost to destination (1/2) cost is 61
Calculating cost to destination (2/3) cost is 59
Calculating cost to destination (1/4) cost is 59
Calculating cost to destination (4/19) cost is 43
Calculating cost to destination (5/18) cost is 41
Calculating cost to destination (6/19) cost is 39
Calculating cost to destination (5/20) cost is 39
Calculating cost to destination (1/6) cost is 57
Calculating cost to destination (2/5) cost is 57
Calculating cost to destination (3/6) cost is 55
Calculating cost to destination (2/7) cost is 55
found 24 valid attack positions, closest at (4/21) (dist: 39), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 49
Calculating cost to destination (18/35) cost is 49
Calculating cost to destination (19/36) cost is 51
Calculating cost to destination (18/37) cost is 51
Calculating cost to destination (15/32) cost is 43
Calculating cost to destination (16/31) cost is 43
Calculating cost to destination (17/32) cost is 45
Calculating cost to destination (15/33) cost is 44
Calculating cost to destination (16/32) unreachable
Calculating cost to destination (17/33) cost is 46
Calculating cost to destination (16/34) cost is 46
found 10 valid attack positions, closest at (15/32) (dist: 43), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 5 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Ghul on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 31
Calculating cost to destination (18/35) cost is 31
Calculating cost to destination (19/36) cost is 33
Calculating cost to destination (18/37) cost is 33
Calculating cost to destination (15/32) cost is 25
Calculating cost to destination (16/31) cost is 25
Calculating cost to destination (17/32) cost is 27
Calculating cost to destination (15/33) cost is 26
Calculating cost to destination (17/33) cost is 28
Calculating cost to destination (16/34) cost is 28
found 10 valid attack positions, closest at (15/32) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Ghul on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 45
Calculating cost to destination (18/35) cost is 45
Calculating cost to destination (19/36) cost is 47
Calculating cost to destination (18/37) cost is 47
Calculating cost to destination (15/32) cost is 39
Calculating cost to destination (16/31) cost is 39
Calculating cost to destination (17/32) cost is 41
Calculating cost to destination (15/33) cost is 40
Calculating cost to destination (17/33) cost is 42
Calculating cost to destination (16/34) cost is 42
found 10 valid attack positions, closest at (15/32) (dist: 39), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Yazinda on Position 1Adding Char Ghul on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/15) cost is 31
Calculating cost to destination (3/14) cost is 31
Calculating cost to destination (4/15) cost is 29
Calculating cost to destination (3/16) cost is 29
Calculating cost to destination (9/27) cost is 12
Calculating cost to destination (10/26) cost is 14
Calculating cost to destination (10/28) cost is 10
Calculating cost to destination (3/20) cost is 25
Calculating cost to destination (4/19) cost is 27
Calculating cost to destination (5/20) cost is 23
Calculating cost to destination (4/21) cost is 23
Calculating cost to destination (0/18) cost is 30
Calculating cost to destination (1/17) cost is 30
Calculating cost to destination (2/18) cost is 28
Calculating cost to destination (1/19) cost is 28
Calculating cost to destination (4/19) cost is 27
Calculating cost to destination (5/18) cost is 25
Calculating cost to destination (6/19) cost is 23
Calculating cost to destination (5/20) cost is 23
Calculating cost to destination (1/10) cost is 37
Calculating cost to destination (2/9) cost is 37
Calculating cost to destination (3/10) cost is 35
Calculating cost to destination (2/11) cost is 35
found 23 valid attack positions, closest at (10/28) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Ghul on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 29
Calculating cost to destination (18/35) cost is 29
Calculating cost to destination (19/36) cost is 31
Calculating cost to destination (18/37) cost is 31
Calculating cost to destination (9/28) cost is 13
Calculating cost to destination (11/28) cost is 17
Calculating cost to destination (10/29) cost is 15
Calculating cost to destination (15/33) cost is 24
Calculating cost to destination (16/32) cost is 24
Calculating cost to destination (17/33) cost is 26
Calculating cost to destination (16/34) cost is 26
found 11 valid attack positions, closest at (9/28) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/15) cost is 32
Calculating cost to destination (3/14) cost is 32
Calculating cost to destination (4/15) cost is 30
Calculating cost to destination (3/16) cost is 30
Calculating cost to destination (9/27) cost is 15
Calculating cost to destination (10/26) cost is 17
Calculating cost to destination (8/28) cost is 13
Calculating cost to destination (9/27) cost is 15
Calculating cost to destination (9/29) cost is 11
Calculating cost to destination (0/18) cost is 31
Calculating cost to destination (1/17) cost is 31
Calculating cost to destination (2/18) cost is 29
Calculating cost to destination (1/19) cost is 29
Calculating cost to destination (4/19) cost is 26
Calculating cost to destination (5/18) cost is 26
Calculating cost to destination (6/19) cost is 24
Calculating cost to destination (5/20) cost is 24
Calculating cost to destination (1/10) cost is 38
Calculating cost to destination (2/9) cost is 38
Calculating cost to destination (3/10) cost is 36
Calculating cost to destination (2/11) cost is 36
found 21 valid attack positions, closest at (9/29) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Ghul on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 35
Calculating cost to destination (18/35) cost is 35
Calculating cost to destination (19/36) cost is 37
Calculating cost to destination (18/37) cost is 37
Calculating cost to destination (11/28) cost is 25
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (8/29) cost is 19
Calculating cost to destination (10/29) cost is 23
Calculating cost to destination (9/30) cost is 21
found 9 valid attack positions, closest at (8/29) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Ghul on Position 1Adding Char Durin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/36) cost is 34
Calculating cost to destination (18/35) cost is 34
Calculating cost to destination (19/36) cost is 36
Calculating cost to destination (18/37) cost is 36
Calculating cost to destination (11/28) cost is 24
Calculating cost to destination (10/29) cost is 22
Calculating cost to destination (8/29) cost is 18
Calculating cost to destination (10/29) cost is 22
Calculating cost to destination (9/30) cost is 20
found 9 valid attack positions, closest at (8/29) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Durin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/24) cost is 28
Calculating cost to destination (3/23) cost is 28
Calculating cost to destination (4/24) cost is 26
Calculating cost to destination (3/25) cost is 26
Calculating cost to destination (9/27) cost is 20
Calculating cost to destination (10/26) cost is 22
Calculating cost to destination (8/28) cost is 18
Calculating cost to destination (9/27) cost is 20
Calculating cost to destination (6/28) cost is 20
Calculating cost to destination (7/27) cost is 20
Calculating cost to destination (8/28) cost is 18
Calculating cost to destination (7/29) cost is 18
Calculating cost to destination (4/19) cost is 31
Calculating cost to destination (5/18) cost is 31
Calculating cost to destination (6/19) cost is 29
Calculating cost to destination (5/20) cost is 29
Calculating cost to destination (1/10) cost is 43
Calculating cost to destination (2/9) cost is 43
Calculating cost to destination (3/10) cost is 41
Calculating cost to destination (2/11) cost is 41
found 20 valid attack positions, closest at (8/28) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/30) cost is 14
Calculating cost to destination (10/30) cost is 18
Calculating cost to destination (9/31) cost is 16
Calculating cost to destination (11/28) cost is 21
Calculating cost to destination (10/29) cost is 19
Calculating cost to destination (8/29) cost is 13
Calculating cost to destination (10/29) cost is 19
Calculating cost to destination (9/30) unreachable
found 7 valid attack positions, closest at (8/29) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 3 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 1 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Ghul on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 6 - 0RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Ghul on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/30) cost is 26
Calculating cost to destination (10/30) cost is 30
Calculating cost to destination (9/31) cost is 28
Calculating cost to destination (11/28) cost is 33
Calculating cost to destination (10/29) cost is 31
Calculating cost to destination (8/29) unreachable
Calculating cost to destination (10/29) cost is 31
found 6 valid attack positions, closest at (8/30) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/24) cost is 13
Calculating cost to destination (3/23) cost is 13
Calculating cost to destination (4/24) cost is 11
Calculating cost to destination (3/25) cost is 11
Calculating cost to destination (9/27) cost is 9
Calculating cost to destination (10/26) cost is 11
Calculating cost to destination (8/28) cost is 9
Calculating cost to destination (9/27) cost is 9
Calculating cost to destination (6/28) cost is 5
Calculating cost to destination (7/27) cost is 7
Calculating cost to destination (8/28) cost is 9
Calculating cost to destination (7/29) cost is 3
Calculating cost to destination (7/29) cost is 3
Calculating cost to destination (8/28) cost is 9
Calculating cost to destination (8/30) cost is 1
Calculating cost to destination (1/14) cost is 24
Calculating cost to destination (2/13) cost is 24
Calculating cost to destination (3/14) cost is 22
Calculating cost to destination (2/15) cost is 22
found 19 valid attack positions, closest at (8/30) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Ghul on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 11 - 0RS = 11 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Ghul on Position 1Adding Char Ghul on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 12 - 0RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Ghul on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (36): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/30) cost is 2
Calculating cost to destination (9/30) cost is 6
Calculating cost to destination (8/31) cost is 4
Calculating cost to destination (11/28) cost is 10
Calculating cost to destination (10/29) cost is 8
Calculating cost to destination (10/29) cost is 8
Calculating cost to destination (9/30) cost is 6
found 7 valid attack positions, closest at (7/30) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/30) unreachable
Calculating cost to destination (9/30) cost is 14
Calculating cost to destination (8/31) cost is 12
Calculating cost to destination (11/28) cost is 18
Calculating cost to destination (10/29) cost is 16
Calculating cost to destination (10/29) cost is 16
Calculating cost to destination (9/30) cost is 14
found 6 valid attack positions, closest at (8/31) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 5 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 4 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Ghul on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 25
Calculating cost to destination (8/31) cost is 23
Calculating cost to destination (11/28) cost is 29
Calculating cost to destination (10/29) cost is 27
Calculating cost to destination (10/29) cost is 27
Calculating cost to destination (9/30) cost is 25
found 6 valid attack positions, closest at (8/31) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Ghul on Position 1Adding Char Ghul on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Ghul on Position 1Adding Char Durin on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 7 - 23RS = 0 physicalblunt Damage because of Attack from Ghul
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Durin on Position 1Adding Char Ghul on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Ghul on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 10 - 0RS = 10 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 5
Calculating cost to destination (8/31) cost is 3
Calculating cost to destination (11/28) cost is 9
Calculating cost to destination (10/29) cost is 7
Calculating cost to destination (10/29) cost is 7
Calculating cost to destination (9/30) cost is 5
found 6 valid attack positions, closest at (8/31) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 15 - 0RS = 15 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 3 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/30) cost is 23
Calculating cost to destination (8/31) unreachable
Calculating cost to destination (11/28) cost is 27
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (10/29) cost is 25
Calculating cost to destination (9/30) cost is 23
found 5 valid attack positions, closest at (9/30) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 6 - 0RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Ghul on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 1 (Confirm: 12) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Ghul on Position 1Adding Char Durin on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 8 - 0RS = 8 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Durin on Position 1Adding Char Ghul on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Ghul on Position 1Adding Char Ghul on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 12 - 0RS = 12 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Ghul on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 15 - 0RS = 15 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ghul add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ghul: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 5 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ghul
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/28) cost is 23
Calculating cost to destination (10/29) cost is 21
Calculating cost to destination (10/29) cost is 21
Calculating cost to destination (9/30) cost is 19
found 4 valid attack positions, closest at (9/30) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Ghul on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (18): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 8 - 0RS = 8 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Ghul on Position 1Adding Char Ghul on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 6 - 0RS = 6 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Ghul on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/28) cost is 6
Calculating cost to destination (10/29) cost is 4
Calculating cost to destination (10/29) cost is 4
Calculating cost to destination (9/30) cost is 2
found 4 valid attack positions, closest at (9/30) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 13 - 0RS = 13 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/28) cost is 6
Calculating cost to destination (10/29) cost is 4
Calculating cost to destination (10/29) cost is 4
Calculating cost to destination (9/30) unreachable
found 3 valid attack positions, closest at (10/29) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 16 - 0RS = 16 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ghul add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ghul: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ghul
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 11 - 0RS = 11 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ghul: 13 + 4 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Ghul on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/29) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Ghul on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Ghul on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Ghul in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ghul on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ghul(battle/Ghoul) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (16): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 11 - 24RS = 0 physicalblunt Damage because of Attack from Ghul
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ghul ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ghul)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ghul in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ghul check Single PA (6): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 9 - 0RS = 9 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (20): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 13 - 0RS = 13 physicalcut Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ghul no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ghul receives 11 - 0RS = 11 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ghul add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ghul: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ghul(battle/Ghoul) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ghul is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ghul: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ghul
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 3 AP: Battle tdn_l1_ghuls won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 3 AP: Battle tdn_l1_ghuls won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 3 AP: Battle tdn_l1_ghuls won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 3 AP: Battle tdn_l1_ghuls won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 6 AP: Battle tdn_l1_ghuls won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 3 AP: Battle tdn_l1_ghuls won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 0_ghuls: lasttrigger 0_ghuls, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_chest_18_hl[2] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 4 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Rabenschnabel (ID ravenbeak), Uses 0, Count 0, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Stat01 (UnityEngine.SphereCollider) (Stat01), container 
container is null, itemdrop item: 

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
No valid container under the mouse -- revert the item's parent
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory24 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Stat01 (UnityEngine.SphereCollider) (Stat01), container 
container is null, itemdrop item: 

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
No valid container under the mouse -- revert the item's parent
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Schwert (ID sword), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Drachentöter (ID dragonslayer), Uses 0, Count 0, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et08_leftring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et08_leftring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Goldring (ID goldenring_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et07_rightring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_rightring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Goldring (ID goldenring_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Rotes Amulett (ID redamulet_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et02_neck

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et02_neck (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Rotes Amulett (ID redamulet_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_staff (UnityEngine.BoxCollider) (item_staff), container 
container is null, itemdrop item: item_staff (CraftyDDItem)
itemdrop container: et05_weapon (item_staff)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Drachentöter (ID dragonslayer), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell odemarcanum (Value 23) (KL/IN/CH, 24/22/23, Checkmod , Personalmod ): 4/20/6 = success Restskill 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting OdemArcanum, found 3 unrecognized items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell odemarcanum final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 869, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Rotes Amulett (ID redamulet_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell analues (Value 22) (KL/KL/IN, 24/24/22, Checkmod , Personalmod ): 7/9/17 = success Restskill 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell analues final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 863, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

v: (725,5, 580,0, 0,0)  vworld: (-2,3, 98,2, 0,0) mrect (x:0,00, y:0,00, width:1920,00, height:1080,00)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Goldring (ID goldenring_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell analues (Value 22) (KL/KL/IN, 24/24/22, Checkmod , Personalmod ): 13/3/11 = success Restskill 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell analues final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 857, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

v: (725,5, 580,0, 0,0)  vworld: (-2,3, 98,2, 0,0) mrect (x:0,00, y:0,00, width:1920,00, height:1080,00)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 0_118 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 0_118 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Goldring (ID goldenring_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell analues (Value 22) (KL/KL/IN, 24/24/22, Checkmod , Personalmod ): 12/7/13 = success Restskill 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell analues final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 851, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

v: (725,5, 580,0, 0,0)  vworld: (-2,3, 98,2, 0,0) mrect (x:0,00, y:0,00, width:1920,00, height:1080,00)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et08_leftring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et08_leftring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_ghuls_petrified
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 0 = 9a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9a] dlgResponse 0 = 9fight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9fight]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 20 = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check KK-4 (22) roll 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 2 ignorers Damage because of Door runin, full Damage for failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharChoiceCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check KK-4 (22) roll 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check KK-4 (22) roll 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Opening Dungeondoor Dio
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempeldesnamenlosen_3.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 245
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 20/5/12 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 245
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/tempelnamenlosdunkel.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_spreadchars_19 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_H1 original loc (173,6, -26,3, 13,4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_H2 original loc (74,6, -22,8, 8,4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_H3 original loc (21,6, -11,5, -71,2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id a534c147-ffa0-4cce-b922-82e73d6cba15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_H4 original loc (106,6, -11,5, -118,2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 03670c12-41b3-406b-9785-14f84d2dbfb2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_H5 original loc (125,0, -11,5, -106,4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (124,9, -10,9, -106,0) to (0,1, 0,4, -0,5) for a length of 0,6102603
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id c9e7b514-0beb-4fec-8e3b-8f7cc25db136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [checked]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [leave]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[leave] dlgResponse 0 = letgo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_ornaments [letgo]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error calling processtext( 0, Als {0} {1} Finger aus den Schädeln nimmt, schnappen die Haken zurück. ): 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<DSA.Model.PlayerCharacter>.get_Item (int) <0x00054>
at LocationView.getName (int) <0x00052>
at (wrapper dynamic-method) object.binder_for_LocationView.getName (Jurassic.ScriptEngine,object,object[]) <0x00050>
at Jurassic.Compiler.Binder.Call (Jurassic.ScriptEngine,object,object[]) <0x0002a>
at Jurassic.Library.ClrFunction.CallLateBound (object,object[]) <0x00083>
at (wrapper dynamic-method) object.processtext (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object,Jurassic.Library.FunctionInstance,object[]) <0x0065b>
at Jurassic.Library.UserDefinedFunction.CallLateBound (object,object[]) <0x0002e>
at Jurassic.ScriptEngine.CallGlobalFunction (string,object[]) <0x00086>
at Jurassic.ScriptEngine.CallGlobalFunction<string> (string,object[]) <0x0002d>
at DungeonView.enginereturn<string> (string,object[]) <0x00105>

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DungeonView:enginereturn(String, Object[])
GeneralDialog:execute()
GeneralDialog:dlgResponse(Int32)
Dialog:closeDialogId(Int32)
Dialog:closeDialog()
EventDelegate:Execute()
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_ornaments_hl[letgo] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [tryopen]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[tryopen] dlgResponse 0 = trylift
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [trylift]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_fallgate [locked]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_fallgate_hl[locked] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Wanderer Torso on cslot 0 for 'Wanderer Torso'( leathershirt )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

switchParty: currently active party is 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 6476417c-d91c-4d75-b921-9119830c5cb3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_ghuls_petrified
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (73,7, -22,0, 9,2) to (0,9, 0,2, -0,8) for a length of 1,172829
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check: Hit something, hitinfo: UnityEngine.RaycastHit denying reunite
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (74,5, -22,0, 10,4) to (0,1, 0,2, -2,0) for a length of 1,997433
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check: Hit something, hitinfo: UnityEngine.RaycastHit denying reunite
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (75,1, -22,0, 9,8) to (-0,5, 0,2, -1,4) for a length of 1,4792
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check: Hit something, hitinfo: UnityEngine.RaycastHit denying reunite
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (71,9, -22,0, 9,2) to (2,7, 0,2, -0,8) for a length of 2,795872
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check: Hit something, hitinfo: UnityEngine.RaycastHit denying reunite
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

switchParty: currently active party is 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id d70f01f1-825a-42dd-b060-19a6e1b14648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

switchParty: currently active party is 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 6642e2ff-751b-49d9-872f-62470d95f46a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (71,9, -22,0, 9,5) to (0,0, 0,0, 0,6) for a length of 0,5640381
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 78d22554-7220-4c75-9009-4f8b4a5a4e2a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_ghuls_petrified
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 0_118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_chest_18 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 0_118 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 0_118 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '5', internalname 0_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_ghuls_petrified
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_gong [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l1_gong_hl[9] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '3', internalname 0_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '1', internalname 0_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l1_spreadchars_19 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 0_H1 original loc (173,6, -26,3, 13,4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Call to setMenu obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entering Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unhandled trigger 0_H1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reunite check, testing (173,9, -25,5, 13,3) to (-0,4, 0,2, 0,1) for a length of 0,4573311
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exiting Trigger of party with id 1e152422-7404-45c8-b0dc-98ee82e3300e
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 66.714325 ms
Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 6182 unused Assets to reduce memory usage. Loaded Objects now: 154997.
Total: 325.536011 ms (FindLiveObjects: 6.528194 ms CreateObjectMapping: 25.592796 ms MarkObjects: 134.242950 ms  DeleteObjects: 159.171799 ms)

AOLog: Archiving D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/output_log.txt to C:/Users/.../Documents/StarTrail/log/stlog_170629_2353.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

