<?xml version="1.0" encoding="utf-8"?>
<globalsettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<hostel>
		<qualitycount>3</qualitycount>
		<moodmult>0.75</moodmult>
		<mealcost>
			<cost quality="1">12</cost>
			<cost quality="2">8</cost>
			<cost quality="3">5</cost>
		</mealcost>
		<roomqualitymult>
			<cost quality="1">2</cost>
			<cost quality="2">1.5</cost>
			<cost quality="3">1</cost>
		</roomqualitymult>
		<rooms>
			<room>
				<cap>text_roomquality_1</cap>
				<scene>1</scene>
				<pricepp>3</pricepp>
				<regenmod>0</regenmod>
				<talentmod>0</talentmod>
				<magicmod>0</magicmod>
			</room>
			<room>
				<cap>text_roomquality_2</cap>
				<scene>2</scene>
				<pricepp>7</pricepp>
				<regenmod>2</regenmod>
				<talentmod>1</talentmod>
				<magicmod>1</magicmod>
			</room>
			<room>
				<cap>text_roomquality_3</cap>
				<scene>3</scene>
				<pricepp>18</pricepp>
				<regenmod>4</regenmod>
				<talentmod>2</talentmod>
				<magicmod>2</magicmod>
			</room>
		</rooms>
	</hostel>
	<trader>
		<nobartermin>500</nobartermin>
		<nobartermod>-1</nobartermod>
		<risebartermod>1</risebartermod>
		<critfailbartermod>2</critfailbartermod>
		<maxbarterretry>3</maxbarterretry>
		<maxbartermod>1</maxbartermod>
		<maxbarterretrymod>1</maxbarterretrymod>
		<succbartermod>1</succbartermod>
		<bonusbuymod>-1</bonusbuymod>
		<bonusbuytimeinterval>3</bonusbuytimeinterval>
		<banmoodthreshold>8</banmoodthreshold>
		<banduration>96</banduration>

		<marketpricemin>0.75</marketpricemin>
		<marketpricemax>1.75</marketpricemax>
		<salepricepercent>
			<stockitem>0.2</stockitem>
			<nativeitem>0.25</nativeitem>
			<foreignitem>
				<min>0.05</min>
				<max>0.10</max>
			</foreignitem>
		</salepricepercent>
	</trader>
	<blacksmith>
		<moodmult>0.75</moodmult>
		<baseprice>50</baseprice>
		<brokenmult>7</brokenmult>
		<pricemod>0.1</pricemod>
		<maxbarterretry>3</maxbarterretry>
		<openfromhour>7</openfromhour>
		<opentohour>20</opentohour>
	</blacksmith>
	<healer>
		<basepricele>5</basepricele>
		<basepricesick>40</basepricesick>
		<basepricepoison>20</basepricepoison>

		<minmodifier>0.95</minmodifier>
		<maxmodifier>2.5</maxmodifier>
	</healer>
	<tavern>
		<priceclasscount>3</priceclasscount>
		<roundfill1>40</roundfill1>
		<roundfill2>70</roundfill2>
		<roundfill3>110</roundfill3>
		<basedance>2</basedance>
		<basecheat>4</basecheat>
		<basemusic>2</basemusic>
		<basesteal>4</basesteal>
		<dancediffmod>1</dancediffmod>
		<musicdiffmod>0</musicdiffmod>
		<cheatdiffmod>3</cheatdiffmod>
		<stealdiffmod>3</stealdiffmod>
		<randomthoughtstart>147</randomthoughtstart>
		<randomthoughtend>166</randomthoughtend>
		<bandurationmin>96</bandurationmin>
		<bandurationmax>336</bandurationmax>
		<tavernactivities>
			<activity>
				<id>acrobatics</id>
				<script><![CDATA[startdlg("acrob");]]></script>
				<caption>acrob_hl</caption>
				<whoQuestion>acrob_who</whoQuestion>
				<whoFlyover>akrobatik,MU,GE,KK,chance_akrobatik</whoFlyover>
			</activity>
			<activity>
				<id>games</id>
				<script><![CDATA[startdlg("taverngames");]]></script>
				<caption>taverngames_hl</caption>
				<whoQuestion>taverngames_who</whoQuestion>
			</activity>
		</tavernactivities>
	</tavern>
	<harbor>
		<shiptype>
			<name>hafen_ship_0</name>
			<speed>140</speed>
			<costpermile>2</costpermile>
			<passages>1,2,3</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_1</name>
			<speed>120</speed>
			<costpermile>2</costpermile>
			<passages>1,2,3,4</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_2</name>
			<speed>160</speed>
			<costpermile>3</costpermile>
			<passages>1,2,3,4</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_3</name>
			<speed>70</speed>
			<costpermile>1</costpermile>
			<passages>2,3,4</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_4</name>
			<speed>60</speed>
			<costpermile>0.5</costpermile>
			<passages>4,5</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_5</name>
			<speed>60</speed>
			<costpermile>0.2</costpermile>
			<passages>5</passages>
		</shiptype>
		<shipnameprefix>hafen_shipname_</shipnameprefix>
		<shipnamecount>79</shipnamecount>
		<minmultspeed>0.5</minmultspeed>
		<maxmultspeed>1.1</maxmultspeed>
		<minmultprice>0.5</minmultprice>
		<maxmultprice>2</maxmultprice>
	</harbor>
	<time>
		<endtime>187948800</endtime>
		<normaltimefactor>40</normaltimefactor>
		<passtimefactor>28800</passtimefactor>
		<landtraveltimefactor>3600</landtraveltimefactor>
		<seatraveltimefactor>7200</seatraveltimefactor>
	</time>
	<travel>
		<landspeedper12hour>
			<!-- speeds are in "daymarch distance", meaning 12 hours of walking, fully packed -->
			<speed type="road" speedfactor="2">
				<qual q="1">30</qual> <!-- imperial road -->
				<qual q="2">26</qual> <!-- main road -->
				<qual q="3">22</qual> <!-- normal way -->
				<qual q="4">18</qual> <!-- bad path -->
				<qual q="5">14</qual> <!-- nothing at all -->
			</speed>
			<speed type="forest" speedfactor="1.8">
				<qual q="1">30</qual>
				<qual q="2">26</qual>
				<qual q="3">20</qual>
				<qual q="4">16</qual>
				<qual q="5">12</qual>
			</speed>
			<speed type="mountain" speedfactor="1.3">
				<qual q="1">24</qual>
				<qual q="2">20</qual>
				<qual q="3">16</qual>
				<qual q="4">12</qual>
				<qual q="5">8</qual>
			</speed>
			<speed type="swamp" speedfactor="1.4">
				<qual q="1">24</qual>
				<qual q="2">20</qual>
				<qual q="3">16</qual>
				<qual q="4">12</qual>
				<qual q="5">8</qual>
			</speed>
		</landspeedper12hour>
		<travelfrom>6</travelfrom>
		<travelto>18</travelto>
		<nightfrom>19</nightfrom>
		<nightto>5</nightto>
		<breakinterval>4</breakinterval>
		<nightspeedmodifier>0.5</nightspeedmodifier>
		<forcedspeedmodifier>2</forcedspeedmodifier>
		<auusage>
			<!-- usage per hour -->
			<day>1</day>
			<night>1</night>
			<forcedmarchmod>3</forcedmarchmod>
		</auusage>
		<weathermult>
			<uws val="1">0.7</uws> <!-- foggy -->
			<uws val="2">0.9</uws> <!-- light rain / snow -->
			<uws val="3">0.65</uws> <!-- Thunderstorm / Snowstorm -->
			<uws val="11">0.65</uws> <!-- Heavy Rain -->
		</weathermult>
		
		<randomlandroll>1W6</randomlandroll>
		<randomlandthres>4</randomlandthres>
		<randomsearoll>1W6</randomsearoll>
		<randomseathres>6</randomseathres>
	</travel>
	<godgift>
		<god id="Praios"><skill id="selbstbeh">2</skill></god>
		<god id="Rondra"><weaponskill id="zweihaender">1</weaponskill><weaponskill id="schwerter">1</weaponskill></god>
		<god id="Efferd"><skill id="schwimmen">2</skill></god>
		<god id="Travia"><skill id="heilengift">2</skill></god>
		<god id="Boron"><skill id="menschenk">2</skill></god>
		<god id="Hesinde"><skill id="magiek">2</skill></god>
		<god id="Firun"><skill id="faehrtens">2</skill></god>
		<god id="Tsa"><skill id="ueberreden">2</skill></god>
		<god id="Phex"><skill id="taschendieb">2</skill></god>
		<god id="Peraine"><skill id="heilenwunde">2</skill></god>
		<god id="Ingerimm"><skill id="schloesser">2</skill></god>
		<god id="Rahja"><skill id="tanzen">2</skill></god>
	</godgift>
	<character>
		<hungerperhour>0.50</hungerperhour>
		<thirstperhour>1.5</thirstperhour>
		<apmult>
			<opplevel diff="+1">2</opplevel>
			<opplevel diff="0">1.5</opplevel>
			<opplevel diff="-1">1</opplevel>
			<opplevel diff="-2">1</opplevel>
		</apmult>
		<useactions>
			<action>use</action>
			<action>read</action>
			<action>poison</action>
			<action>refill</action>
			<action>sharpen</action>
			<action>apply</action>
			<action>cast</action>
			<action>heal</action>
			<action>stow</action>
			<action>pickup</action>
			<action>changeitem</action>
			<action>copy</action>
			<action>brennglas</action>
			<action>changeweapon</action>
			<action>history</action>
			<action>entzaubern</action>
			<action>elfenlied</action>
			<action>lookat</action>
			<action>ritualcheck</action>
			<action>ritualinfo</action>
			<action>munition</action>
			<action>munitionZuenden</action>
		</useactions>
		<maxSkill>18</maxSkill>
		<maxSpell>18</maxSpell>
		<maxposattr>20</maxposattr>
		<minnegattr>0</minnegattr>
		<hideskillsbelow>-10</hideskillsbelow>
		<hidespellsbelow>-10</hidespellsbelow>
		<generation>
			<maxpos>13</maxpos>
			<minpos>8</minpos>
			<maxneg>7</maxneg>
			<minneg>2</minneg>
			<initialap>1450</initialap>
		</generation>
		<levelup>
			<skill>
				<tries>4</tries>
				<incs>2</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</skill>
			<skillharder>
				<group>100</group>
				<group>106</group>
				<tries>3</tries>
				<incs>1</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</skillharder>
			<skilleasier>
				<group>103</group>
				<tries>5</tries>
				<incs>3</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</skilleasier>
			<posattrib>
				<roll threshold="-19">25</roll>
			</posattrib>
			<negattrib>
				<roll threshold="-19">1W20</roll>
			</negattrib>
			<spell>
				<tries>4</tries>
				<incs>2</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</spell>
			<spellother>
				<tries>3</tries>
				<incs>1</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</spellother>
			<spellschool>
				<tries>5</tries>
				<incs>3</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</spellschool>
			<simplified>
				<generationpoints>21</generationpoints>
				<positivestart>9</positivestart>
				<negativestart>4</negativestart>
				<positivecost>2</positivecost>
				<negativecost>-1</negativecost>
				<leveluptriesdelta>0</leveluptriesdelta>
				<skillup>
					<cost from="-19">1</cost>
					<cost from="7">2</cost>
					<cost from="10">3</cost>
					<cost from="13">4</cost>
					<cost from="16">5</cost>
				</skillup>
			</simplified>
		</levelup>
	</character>
	<camp>
		<herbsearch>
			<find type="freshwater">
				<herb id="herb_oneberry" weight="6" />
				<herb id="herb_whirlweed" weight="4" />
				<herb id="herb_toadstool" weight="4" />
				<herb id="herb_golmoonleaf" weight="1" />
				<herb id="herb_tarnel" weight="8" />
				<herb id="herb_shurinbulb" weight="1" />
				<herb id="herb_donfstalks" weight="2" />
				<herb id="herb_mandrake" weight="2" />
				<herb id="herb_ilmleaf" weight="1" />
			</find>
			<find type="seawater">
				<herb id="herb_oneberry" weight="4" />
				<herb id="herb_whirlweed" weight="4" />
				<herb id="herb_golmoonleaf" weight="1" />
				<herb id="herb_tarnel" weight="2" />
			</find>
			<find type="forest">
				<herb id="herb_oneberry" weight="12" />
				<herb id="herb_toadstool" weight="4" />
				<herb id="herb_golmoonleaf" weight="3" />
				<herb id="herb_tarnel" weight="6" />
				<herb id="herb_shurinbulb" weight="2" />
				<herb id="herb_belmartleaf" weight="4" />
				<herb id="herb_ilmleaf" weight="5" />
				<herb id="herb_yoruga" weight="3" />
				<herb id="herb_tonnys" weight="1" />
				<herb id="herb_mandrake" weight="3" />
			</find>
			<find type="mountain">
				<herb id="herb_oneberry" weight="1" />
				<herb id="herb_golmoonleaf" weight="1" />
				<herb id="herb_tarnel" weight="2" />
				<herb id="herb_ilmleaf" weight="2" />
				<herb id="herb_yoruga" weight="1" />
			</find>
			<find type="swamp">
				<herb id="herb_oneberry" weight="1" />
				<herb id="herb_toadstool" weight="5" />
				<herb id="herb_golmoonleaf" weight="1" />
				<herb id="herb_tarnel" weight="6" />
				<herb id="herb_donfstalks" weight="5" />
				<herb id="herb_kairan" weight="3" />
			</find>
			<find type="road">
				<herb id="herb_oneberry" weight="3" />
				<herb id="herb_whirlweed" weight="6" />
				<herb id="herb_golmoonleaf" weight="4" />
				<herb id="herb_tarnel" weight="12" />
				<herb id="herb_shurinbulb" weight="3" />
				<herb id="herb_ilmleaf" weight="4" />
				<herb id="herb_tonnys" weight="2" />
				<herb id="herb_yoruga" weight="1" />
			</find>
		</herbsearch>
		<campfight>
			<genprob type="town">0</genprob>
			<genprob type="road">10</genprob>
			<genprob type="freshwater">10</genprob>
			<genprob type="forest">10</genprob>
			<genprob type="mountain">10</genprob>
			<genprob type="swamp">10</genprob>
		</campfight>
		<rationitemid>supplypack</rationitemid>
		<huntnorangedmodifier>-4</huntnorangedmodifier>
		<attackprob>15</attackprob>
		<freezemod1>0</freezemod1>
		<freezemod2>-15</freezemod2>
		<freezemodguard>-10</freezemodguard>
		<!-- do an event after a nature camp when rolling 1 on a roll of -->
		<afterrestevent>1W20</afterrestevent>
		<healing>
			<effect id="schlachtfeldfieber">
				<tool id="herb_yoruga" mod="0" />
				<tool id="herb_golmoonleaf" mod="0" />
			</effect>
			<effect id="paralyse">
				<tool id="herb_donfstalks" mod="0" />
			</effect>
			<effect id="tollwut">
				<tool id="herb_yoruga" mod="0" />
			</effect>
			<effect id="dumpfsch" needall="false">
				<tool id="herb_belmartleaf" mod="0" />
				<tool id="herb_donfstalks" mod="0" />
				<tool id="herb_finagetree" mod="0" />
				<tool id="herb_yoruga" mod="0" />
				<tool id="herb_tarnel" mod="0" />
				<tool id="herb_mechalcactus" mod="0" />
				<tool id="herb_olginroot" mod="0" />
				<tool id="herb_oneberry" mod="0" />
				<tool id="herb_whirlweed" mod="0" />
				<tool id="herb_driedoneberry" mod="0" />
				<tool id="herb_whirlweeddried" mod="0" />
			</effect>
			<effect id="erfrierungen">
				<tool id="herb_whirlweed" mod="0" />
			</effect>
			<effect id="wunde">
				<tool id="herb_whirlweed" mod="2" effect="1W6+4" />
				<tool id="herb_oneberry" mod="2" effect="1W6" />
				<tool id="herb_whirlweeddried" mod="4" effect="2W6+6" />
				<tool id="herb_driedoneberry" mod="4" effect="2W6" />
			</effect>
			<effect id="basilisk_pestilenz" needall="false">
				<tool id="potion_healing" mod="0" />
				<tool id="potion_healingorkish" mod="1" />
				<tool id="potion_stronghealing" mod="1" />
				<tool id="potion_healingsuper" mod="2" />
				<tool id="potion_miraclecure" mod="3" />
			</effect>
			<effect id="wundfieber" needall="true">
				<tool id="herb_belmartleaf" mod="0" />
<!--				<tool id="herb_donfstalks" mod="0" />
				<tool id="herb_oneberry" mod="0" />
				<tool id="herb_mandrake" mod="0" />
-->			</effect>
			<effect id="sumpffieber" needall="true">
				<tool id="herb_donfstalks" mod="0" />
				<tool id="herb_golmoonleaf" mod="0" />
			</effect>
			<effect id="blauekeuche">
				<tool id="herb_olginroot" mod="-2" />
			</effect>
		</healing>
	</camp>
	<help>
		<entries>
			<entry sortorder="-10">help_datetime</entry>
			<entry>help_dontpanic</entry>
			<entry>help_moredetails</entry>
			<entry>help_running</entry>
			<entry>help_savefiles</entry>
			<entry>help_console</entry>
			<entry>help_difficulty</entry>
			<entry>help_timelimit</entry>
			<entry>help_start</entry>
			<entry>help_equipment</entry>
			<entry>help_journey</entry>
			<entry>help_stuck</entry>
			<entry>help_basis</entry>
			<entry>help_usefulskills</entry>
			<entry>help_usefulspells</entry>
			<entry>help_levelup</entry>
			<entry>help_checks</entry>
			<entry>help_spellnotthere</entry>
			<entry>help_alchimie</entry>
			<entry>help_thief</entry>
			<entry>help_meditation</entry>
			<entry>help_regenerate</entry>
			<entry>help_castingspells</entry>
			<entry>help_groupchief</entry>
			<entry>help_party</entry>
			<entry>help_nscs</entry>
			<entry>help_divide</entry>
			<entry>help_fear</entry>
			<entry>help_drunk</entry>
			<entry>help_dying</entry>
			<entry>help_freezing</entry>
			<entry>help_curses</entry>
			<entry>help_stink</entry>
			<entry>help_hungy</entry>
			<entry>help_sleeping</entry>
			<entry>help_nausea</entry>
			<entry>help_poison</entry>
			<entry>help_cursed</entry>
			<entry>help_wounds</entry>
			<entry>help_dullskull</entry>
			<entry>help_illness</entry>
			<entry>help_cureillness</entry>
			<entry>help_traumaticfever</entry>
			<entry>help_identify</entry>
			<entry>help_usefulitems</entry>
			<entry>help_herbs</entry>
			<entry>help_reading</entry>
			<entry>help_potions</entry>
			<entry>help_rangedweapons</entry>
			<entry>help_meleeweapons</entry>
			<entry>help_breakfactor</entry>
			<entry>help_weaponpoison</entry>
			<entry>help_weaponinfos</entry>
			<entry>help_weaponrepair</entry>
			<entry>help_coldandwet</entry>
			<entry>help_armourrating</entry>
			<entry>help_shields</entry>
			<entry>help_daggerritual</entry>
			<entry>help_staffmagic</entry>
			<entry>help_movement</entry>
			<entry>help_escapebattle</entry>
			<entry>help_enemies</entry>
			<entry>help_battle</entry>
			<entry>help_combatstyle</entry>
			<entry>help_seriouslyfailed</entry>
			<entry>help_frozeninfear</entry>
			<entry>help_merchants</entry>
			<entry>help_healer</entry>
			<entry>help_quality</entry>
			<entry>help_bivouacs</entry>
			<entry>help_smiths</entry>
			<entry>help_specialplaces</entry>
			<entry>help_townencounters</entry>
			<entry>help_taverns</entry>
			<entry>help_miracle</entry>
			<entry>help_signposts</entry>
			<entry>help_forcedmarch</entry>
			<entry>help_searchherbs</entry>
			<entry>help_outdoorsbivouacs</entry>
			<entry>help_camptalk</entry>
			<entry>help_landtravels</entry>
			<entry>help_breaktravels</entry>
			<entry>help_travelencounters</entry>
			<entry>help_searchfood</entry>
			<entry>help_guarding</entry>
			<entry>help_traps</entry>
			<entry>help_secretdoors</entry>
			<entry>help_campdungeon</entry>
			<entry>help_openlock</entry>
			<entry>help_spellinfos</entry>
			<entry>help_claustrophobia</entry>
			<entry>help_ballmagic</entry>
			<entry>help_elvensongs</entry>
			<entry>help_enemyloot</entry>
			<entry>help_conversation</entry>
			<entry>help_routeplanning</entry>
			<entry>help_ebe</entry>
			<entry>help_battleactions</entry>
			<entry>help_aimedattacks</entry>
			<entry>help_hexenkessel</entry>
		</entries>
	</help>
	<system>
		<framelimit>60</framelimit>
		<fightactioncam>false</fightactioncam>
		<runmotionblur>false</runmotionblur>
		<map>
			<town>
				<revealdist>20</revealdist>
				<fullrevealdist>10</fullrevealdist>
			</town>
			<dungeon>
				<revealdist>3</revealdist>
				<fullrevealdist>1.5</fullrevealdist>
			</dungeon>
		</map>
		<maxcarryweightmultiplier>140</maxcarryweightmultiplier>
		<movement>
			<move limit="50">
				<bp>8</bp>
				<auusage>1</auusage>
			</move>
			<move limit="75">
				<bp>7</bp>
				<auusage>1</auusage>
			</move>
			<move limit="100">
				<bp>5</bp>
				<auusage>1</auusage>
			</move>
			<move limit="110">
				<bp>3</bp>
				<auusage>1</auusage>
			</move>
			<move limit="999">
				<bp>2</bp>
				<auusage>1</auusage>
			</move>
		</movement>
	</system>
	<magic>
		<npcmagic>
			<class id="1">
				<spell name="fulminictus">4</spell>
				<spell name="ignifaxius">3</spell>
				<spell name="blitz">6</spell>
				<spell name="horriphobus">8</spell>
			</class>
			<class id="2">
				<spell name="fulminictus">6</spell>
				<spell name="ignifaxius">4</spell>
				<spell name="blitz">8</spell>
				<spell name="bannbaladin">6</spell>
			</class>
			<class id="3">
				<spell name="horriphobus">8</spell>
				<spell name="somnigravis">10</spell>
				<spell name="blitz">10</spell>
				<spell name="ignifaxius">10</spell>
			</class>
			<class id="4">
				<spell name="boeserblick">8</spell>
				<spell name="zwingtanz">6</spell>
				<spell name="plumbumbarum">6</spell>
			</class>
			<class id="5">
				<spell name="boeserblick">12</spell>
				<spell name="zwingtanz">8</spell>
				<spell name="plumbumbarum">10</spell>
			</class>
			<class id="6">
				<spell name="horriphobus">14</spell>
				<spell name="somnigravis">16</spell>
				<spell name="blitz">16</spell>
				<spell name="ignifaxius">17</spell>
			</class>
			<class id="7">
				<spell name="fulminictus">16</spell>
				<spell name="ignifaxius">12</spell>
			</class>
			<class id="8">
				<spell name="blitz">12</spell>
				<spell name="fulminictus">12</spell>
				<spell name="ignifaxius">12</spell>
				<spell name="plumbumbarum">12</spell>
			</class>
			<class id="9">
				<spell name="bandundfessel">12</spell>
				<spell name="boeserblick">12</spell>
				<spell name="grverwirrung">12</spell>
				<spell name="plumbumbarum">12</spell>
			</class>
			<class id="10">
				<spell name="bannbaladin">12</spell>
				<spell name="blitz">12</spell>
				<spell name="fulminictus">12</spell>
				<spell name="somnigravis">12</spell>
			</class>
			<class id="11">
				<spell name="bandundfessel">12</spell>
				<spell name="fulminictus">8</spell>
				<spell name="grverwirrung">12</spell>
				<spell name="plumbumbarum">10</spell>
			</class>
			<class id="12">
				<spell name="horriphobus">12</spell>
				<spell name="paralue">14</spell>
			</class>
			<class id="13">
				<spell name="boeserblick">12</spell>
				<spell name="eisenrost">12</spell>
				<spell name="grverwirrung">14</spell>
				<spell name="zwingtanz">12</spell>
			</class>
			<class id="14">
				<spell name="horriphobus">12</spell>
				<spell name="fulminictus">12</spell>
				<spell name="ignifaxius">12</spell>
				<spell name="plumbumbarum">14</spell>
			</class>
			<class id="15">
				<spell name="plumbumbarum">14</spell>
				<spell name="horriphobus">8</spell>
				<spell name="ignifaxius">12</spell>
			</class>
			<class id="16">
				<spell name="blitz">14</spell>
				<spell name="bannbaladin">8</spell>
				<spell name="fulminictus">12</spell>
			</class>
			<class id="17">
				<spell name="blitz">10</spell>
				<spell name="fulminictus">10</spell>
				<spell name="somnigravis">10</spell>
			</class>
			<class id="18">
				<spell name="fulminictus">8</spell>
				<spell name="blitz">8</spell>
				<spell name="bannbaladin">8</spell>
			</class>
			<class id="19">
					<spell name="bandundfessel">12</spell>
					<spell name="boeserblick">13</spell>
					<spell name="grverwirrung">14</spell>
					<spell name="kraehenruf">16</spell>
					<spell name="bannbaladin">15</spell>
					<spell name="eisenrost">9</spell>
				</class>
		</npcmagic>
		<spellsetting>
			<setting id="skelettarius_monsterset">
				<list>
					<item>skeleton_2</item>
					<item>skeleton_huge_3</item>
				</list>
			</setting>
			<setting id="geisterruf_monsterset">
				<list>
					<item>ghost_2</item>
				</list>
			</setting>
			<setting id="radau_monsterset">
				<list>
					<item>witchbroom_2</item>
				</list>
			</setting>
			<setting id="furorblut_monsterset">
				<list>
					<item>heshthot_4</item>
				</list>
			</setting>
		</spellsetting>
	</magic>
	<alchemy>
		<recipe id="expurgicum">
			<name>item_pois_expurgicum_sin</name>
			<text>text_recipe_expurgicum</text>
			<ingredients>
			<item id="bronzeflask" count="1"	/>
			<item id="liquorice" count="1"	/>
			<item id="herb_shurinbulb" count="2" />
			<item id="herb_mandrake" count="2" />
			</ingredients>
			<duration>48</duration>
			<difficulty>-4</difficulty>
			<class>poison</class>
			<result>
			<item id="pois_expurgicum" count="1" />
			</result>
		</recipe>
		
		<recipe	id="gegengift">
			<name>item_potion_antidote_sin</name>
			<text>text_recipe_gegengift</text>
			<ingredients>
			<item id="glassbottle" count="1"	/>
			<item id="bottleofschnapps" count="1"	/>
			<item id="herb_mechalcactus" count="2" />
			<item id="herb_mandrake" count="1" />
			<item id="herb_shurinbulb" count="1" />
			</ingredients>
			<duration>24</duration>
			<difficulty>-10</difficulty>
			<class>potion</class>
			<result>
			<item id="potion_antidote" count="1" />
			</result>
		</recipe>

		<recipe id="heiltrank">
		  <name>item_potion_healing_sin</name>
		  <text>text_recipe_heiltrank</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_oneberry" count="2" />
		    <item id="herb_tarnel" count="1" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>-5</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="potion_healing" count="1" />
		  </result>
		</recipe>
		
		<recipe id="heiltrank_big">
		  <name>item_potion_stronghealing_sin</name>
		  <text>text_recipe_heiltrank_big</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_whirlweed" count="2" />
		    <item id="herb_tarnel" count="1" />
		    <item id="herb_mandrake" count="1" />
		  </ingredients>
		  <duration>24</duration>
		  <difficulty>-10</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="potion_stronghealing" count="1" />
		  </result>
		</recipe>

		<recipe id="hylailerfeuer">
		  <name>item_hylailanfire_sin</name>
		  <text>text_recipe_hylailerfeuer</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="2" />
		    <item id="liquorice" count="1" />
		    <item id="oil" count="2" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>-12</difficulty>
		  <class>poison</class>
		  <result>
		    <item id="hylailanfire" count="1" />
		  </result>
		</recipe>
		
		<recipe id="mu_elixier">
		  <name>item_potion_courage_sin</name>
		  <text>text_recipe_mu_elixier</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_finagetree" count="1" />
		    <item id="herb_mandrake" count="1" />
		    <item id="herb_donfstalks" count="1" />
		    <item id="herb_ilmleaf" count="1" />
		  </ingredients>
		  <duration>48</duration>
		  <difficulty>-4</difficulty>
		  <class>buff</class>
		  <result>
		    <item id="potion_courage" count="1" />
		  </result>
		</recipe>
		
		<recipe id="kk_elixier">
		  <name>item_potion_strength_sin</name>
		  <text>text_recipe_kk_elixier</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_finagetree" count="1" />
		    <item id="herb_mandrake" count="1" />
		    <item id="herb_golmoonleaf" count="2" />
		  </ingredients>
		  <duration>48</duration>
		  <difficulty>-6</difficulty>
		  <class>buff</class>
		  <result>
		    <item id="potion_strength" count="1" />
		  </result>
		</recipe>
		
		<recipe id="schlaftrunk">
		  <name>item_potion_sleeping_sin</name>
		  <text>text_recipe_schlaftrunk</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofwine" count="1" />
		    <item id="herb_golmoonleaf" count="1" />
		    <item id="herb_tarnel" count="1" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>0</difficulty>
		  <class>poison</class>
		  <result>
		    <item id="potion_sleeping" count="1" />
		  </result>
		</recipe>
		
		<recipe id="vomicum">
		  <name>item_pois_vomicum_sin</name>
		  <text>text_recipe_vomicum</text>
		  <ingredients>
		    <item id="oil" count="1" />
		    <item id="bronzeflask" count="1" />
		    <item id="herb_shurinbulb" count="1" />
		    <item id="herb_mandrake" count="1" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>-4</difficulty>
		  <class>poison</class>
		  <result>
		    <item id="pois_vomicum" count="1" />
		  </result>
		</recipe>

		<recipe id="wunderkur">
		  <name>item_potion_miraclecure_sin</name>
		  <text>text_recipe_wunderkur</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_whirlweed" count="2" />
		    <item id="herb_donfstalks" count="1" />
		    <item id="herb_belmartleaf" count="1" />
		    <item id="herb_mandrake" count="1" />
		    <item id="herb_yoruga" count="1" />
		  </ingredients>
		  <duration>72</duration>
		  <difficulty>-16</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="potion_miraclecure" count="1" />
		  </result>
		</recipe>
		
		<recipe id="zaubertrank">
		  <name>item_potion_magic_sin</name>
		  <text>text_recipe_zaubertrank</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_mandrake" count="2" />
		    <item id="herb_kairan" count="2" />
		    <item id="herb_tonnys" count="1" />
		  </ingredients>
		  <duration>48</duration>
		  <difficulty>-7</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="potion_magic" count="1" />
		  </result>
		</recipe>
		
		<recipe id="zaubertrank_big">
		  <name>item_potion_magicstrong_sin</name>
		  <text>text_recipe_zaubertrank_big</text>
		  <ingredients>
			<item id="glassbottle" count="1"	/>
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_mandrake" count="3" />
		    <item id="herb_kairan" count="3" />
		    <item id="herb_tonnys" count="1" />
		  </ingredients>
		  <duration>120</duration>
		  <difficulty>-14</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="potion_magicstrong" count="1" />
		  </result>
		</recipe>

		<recipe id="miasthmaticum">
		  <name>item_pois_miasthmaticum_sin</name>
		  <text>text_recipe_miasthmaticum</text>
		  <ingredients>
		    <item id="glassbottle" count="1" />
		    <item id="bottleofschnapps" count="1" />
		    <item id="herb_kairan" count="1" />
		    <item id="herb_ilmleaf" count="1" />
		    <item id="herb_shurinbulb" count="1" />
		    <item id="herb_mandrake" count="1" />
		  </ingredients>
		  <duration>10</duration>
		  <difficulty>-6</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="pois_miasthmaticum" count="1" />
		  </result>
		</recipe>

		<recipe id="moneycrapper">
			<name>item_moneycrapper_sin</name>
			<text>text_recipe_moneycrapper</text>
			<ingredients>
				<item id="copperkettle" count="1"	/>
				<item id="charcoal" count="1" />
				<item id="st_lumpofore" count="1" />
				<item id="basilisktongue_real" count="1" />
				<item id="crystalball" count="1" />
				<item id="st_firepowder" count="1" />
			</ingredients>
			<duration>120</duration>
			<difficulty>-14</difficulty>
			<class>potion</class>
			<result>
				<item id="moneycrapper" count="1" />
			</result>
		</recipe>

	</alchemy>
	<townsettings>
		<default>
			<!-- in Minutes -->
			<randomeventinterval>1W6+15</randomeventinterval>
			<!-- 1 on a roll of -->
			<randomeventprob>1W10</randomeventprob>
			<hastheft>false</hastheft>
		</default>
		<town id="kvirasim" hastips="false">
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_waterday</dayTemplate>
				<hourTemplate>default_market</hourTemplate>
			</openingHour>
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
			<randomeventinterval>1W12+10</randomeventinterval>
			<randomeventprob>1W10</randomeventprob>
		</town>
		<town id="gashok" hastips="false">
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_praiosday</dayTemplate>
				<hourTemplate>default_market</hourTemplate>
			</openingHour>
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
			<randomeventinterval>1W12+10</randomeventinterval>
			<randomeventprob>1W10</randomeventprob>
		</town>
		<town id="lowangen" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="finsterkoppen" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="tiefhusen" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="tjolmar" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="arsingen" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="aumond" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="hillhaus" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="hiltorp" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="hilvalla" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="neulowangen" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="nordhag" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="norhus" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="reichsend" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="sibra" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="svellmia" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
		<town id="yrramis" hastips="false">
			<openingHour>
				<buildingType>trader</buildingType>
				<dayTemplate>everyday</dayTemplate>
				<hourTemplate>default_trader</hourTemplate>
			</openingHour>
		</town>
	</townsettings>
	<battle>
		<wearroll>1W20</wearroll>
		<wearthreshold>1</wearthreshold>
	</battle>
	<companion>
		<comp name="agdan">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="antharon">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="helen">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="ingramosch">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="korima">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="praiodan">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="thurazz">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
		<comp name="vinsalter">
			<town />
			<tavernid />
			<onenter />
			<onleave><![CDATA[]]></onleave>
			<minstay />
			<maxstay />
			<afterleavedelay />
			<leaveprob>20</leaveprob>
			<leavetown />
			<active>true</active>
		</comp>
	</companion>
	<openingHours>
		<openingHour id="default">
			<hourMin>0</hourMin>
			<hourMax>24</hourMax>
		</openingHour>
		<openingHour id="default_market">
			<hourMin>5</hourMin>
			<hourMax>20</hourMax>
		</openingHour>
		<openingHour id="default_trader">
			<hourMin>6</hourMin>
			<hourMax>20</hourMax>
		</openingHour>
		<openingHour id="market_early">
			<hourMin>8</hourMin>
			<hourMax>12</hourMax>
		</openingHour>
	</openingHours>
	<openingDays>
		<openingDay id="default">
		</openingDay>
		<openingDay id="default_market">
		</openingDay>
		<openingDay id="default_trader">
		</openingDay>
		<openingDay id="everyday">
		</openingDay>
		<openingDay id="every_rohalsday">
			<loca>text_building_specialopen_everyrohalsday</loca>
			<weekday timeinmonth="1">1</weekday>
			<weekday timeinmonth="2">1</weekday>
			<weekday timeinmonth="3">1</weekday>
			<weekday timeinmonth="4">1</weekday>
			<weekday timeinmonth="5">1</weekday>
		</openingDay>
		<openingDay id="every_fireday">
			<weekday timeinmonth="1">2</weekday>
			<weekday timeinmonth="2">2</weekday>
			<weekday timeinmonth="3">2</weekday>
			<weekday timeinmonth="4">2</weekday>
			<weekday timeinmonth="5">2</weekday>
		</openingDay>
		<openingDay id="every_waterday">
			<weekday timeinmonth="1">3</weekday>
			<weekday timeinmonth="2">3</weekday>
			<weekday timeinmonth="3">3</weekday>
			<weekday timeinmonth="4">3</weekday>
			<weekday timeinmonth="5">3</weekday>
		</openingDay>
		<openingDay id="every_windsday">
			<weekday timeinmonth="1">4</weekday>
			<weekday timeinmonth="2">4</weekday>
			<weekday timeinmonth="3">4</weekday>
			<weekday timeinmonth="4">4</weekday>
			<weekday timeinmonth="5">4</weekday>
		</openingDay>
		<openingDay id="every_earthday">
			<weekday timeinmonth="1">5</weekday>
			<weekday timeinmonth="2">5</weekday>
			<weekday timeinmonth="3">5</weekday>
			<weekday timeinmonth="4">5</weekday>
			<weekday timeinmonth="5">5</weekday>
		</openingDay>
		<openingDay id="every_marketday">
			<weekday timeinmonth="1">6</weekday>
			<weekday timeinmonth="2">6</weekday>
			<weekday timeinmonth="3">6</weekday>
			<weekday timeinmonth="4">6</weekday>
			<weekday timeinmonth="5">6</weekday>
		</openingDay>
		<openingDay id="every_praiosday">
			<weekday timeinmonth="1">7</weekday>
			<weekday timeinmonth="2">7</weekday>
			<weekday timeinmonth="3">7</weekday>
			<weekday timeinmonth="4">7</weekday>
			<weekday timeinmonth="5">7</weekday>
		</openingDay>
		<openingDay id="2nd_fireday">
			<weekday timeinmonth="2">2</weekday>
		</openingDay>
		<openingDay id="2nd_marketday">
			<loca>text_building_specialopen_everysecondmarketday</loca>
			<weekday timeinmonth="2">6</weekday>
		</openingDay>
		<openingDay id="3rd_windsday">
			<weekday timeinmonth="3">4</weekday>
		</openingDay>
		<openingDay id="3rd_marketday">
			<weekday timeinmonth="3">6</weekday>
		</openingDay>
		<openingDay id="4th_earthday">
			<weekday timeinmonth="4">5</weekday>
		</openingDay>
		<openingDay id="1st_and_3rd_windsday">
			<weekday timeinmonth="1">4</weekday>
			<weekday timeinmonth="3">4</weekday>
		</openingDay>
		<openingDay id="1st_and_3rd_earthday">
			<weekday timeinmonth="1">5</weekday>
			<weekday timeinmonth="3">5</weekday>
		</openingDay>
		<openingDay id="1st_and_3rd_marketday">
			<weekday timeinmonth="1">6</weekday>
			<weekday timeinmonth="3">6</weekday>
		</openingDay>
		<openingDay id="2nd_and_4th_windsday">
			<weekday timeinmonth="2">4</weekday>
			<weekday timeinmonth="4">4</weekday>
		</openingDay>
		<openingDay id="2nd_and_4th_marketday">
			<weekday timeinmonth="2">6</weekday>
			<weekday timeinmonth="4">6</weekday>
		</openingDay>
		<openingDay id="2nd_and_4th_praiosday">
			<weekday timeinmonth="2">7</weekday>
			<weekday timeinmonth="4">7</weekday>
		</openingDay>
	</openingDays>
</globalsettings>
