<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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            </item>
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          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
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              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
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            </DurableEffect>
          </durableEffect>
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            </item>
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            </item>
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            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="4" atbonus="2" />
            </item>
            <item key="speere">
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            </item>
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            </item>
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            </item>
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            </item>
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              </Item>
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                  <ItemEntry>
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                      <isMagical>false</isMagical>
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                      <count>1</count>
                    </item>
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                  </ItemEntry>
                  <ItemEntry>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
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                  </ItemEntry>
                  <ItemEntry>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
                    <chance>80</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
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                  </ItemEntry>
                  <ItemEntry>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
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                  </ItemEntry>
                  <ItemEntry>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
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                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>shortsword</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <BF>7</BF>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
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                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>herdofoxen</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
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                  <ItemEntry>
                    <price>950</price>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>10000</uses>
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                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
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                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <itemid>sealdagger</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>sabre</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>skraja</itemid>
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                      <itemrep>555</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>thrustspear</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>mace</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>80</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>shortsword_good</itemid>
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                      <itemrep>989</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
                    <chance>40</chance>
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                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>mace_good</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
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                    </item>
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                  </ItemEntry>
                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>skraja_masterful</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
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                      <count>1</count>
                    </item>
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                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <itemid>quarrel</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
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                    </item>
                    <chance>100</chance>
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                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <varusestype />
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <varusestype />
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                      <itemrep>163</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>40</chance>
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                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <varusestype />
                      <itemid>ballammo_lead</itemid>
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
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                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>throwingaxe</itemid>
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                      <itemrep>107</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
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                  <ItemEntry>
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                      <recognized>false</recognized>
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                      <varusestype />
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                      <itemrep>366</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>throwingdagger</itemid>
                      <BF>4</BF>
                      <itemrep>833</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2000</price>
                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>fancyrobe</itemid>
                      <BF>-1</BF>
                      <itemrep>980</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>75</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <varusestype />
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                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>75</chance>
                  </ItemEntry>
                  <ItemEntry>
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                    <originpc>-1</originpc>
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                      <recognized>false</recognized>
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                      <varusestype />
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                      <itemrep>86</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
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        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
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        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
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        <OccupiedFields>
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            <Y>23</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
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          <X>23</X>
          <Y>23</Y>
        </position>
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            </item>
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            <item key="FK">
              <Attribute val="10" fraction="0" />
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              <effectStart>0</effectStart>
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            </DurableEffect>
          </durableEffect>
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              <varusestype />
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              <count>1</count>
            </Item>
          </inventory>
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          <ammothrow>0</ammothrow>
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        </npc>
      </BattleCharacter>
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        <meleeLeft>1</meleeLeft>
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        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
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        <OccupiedFields>
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            <Y>22</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
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          <X>24</X>
          <Y>22</Y>
        </position>
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          <attribs>
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            </item>
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              <Attribute val="10" fraction="0" />
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            <item key="ini">
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              <Attribute val="13" fraction="0" />
            </item>
          </attribs>
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              <recognized>false</recognized>
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              <count>1</count>
            </Item>
          </inventory>
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        </npc>
      </BattleCharacter>
      <BattleCharacter>
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        <meleeLeft>1</meleeLeft>
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        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
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          <Point>
            <X>19</X>
            <Y>13</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
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          <X>19</X>
          <Y>13</Y>
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            <item key="Level">
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              <count>1</count>
            </Item>
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          <Point>
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        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
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              <count>1</count>
            </Item>
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        <weaponLost>false</weaponLost>
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        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
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          <X>17</X>
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              <count>1</count>
            </Item>
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        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
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        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
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        <weaponLost>false</weaponLost>
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        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
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        <weaponLost>false</weaponLost>
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          <Point>
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        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
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        <pcid xsi:type="xsd:int">4</pcid>
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        <mid>0</mid>
        <ini>11</ini>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <currSpeed>8</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>10</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>26</X>
            <Y>25</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>26</X>
          <Y>25</Y>
        </position>
        <pcid xsi:type="xsd:int">5</pcid>
      </BattleCharacter>
    </chars>
    <round>1</round>
    <initiativequeue>
      <int>9</int>
      <int>2</int>
      <int>6</int>
      <int>4</int>
      <int>8</int>
      <int>10</int>
      <int>7</int>
      <int>5</int>
    </initiativequeue>
    <xp>0</xp>
    <avgPartyLevel>5</avgPartyLevel>
    <loot>
      <entry />
    </loot>
    <npcai>
      <lastTarget>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
      </lastTarget>
      <UseMagic>true</UseMagic>
    </npcai>
    <pcai>
      <lastTarget>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
      </lastTarget>
      <UseMagic>true</UseMagic>
    </pcai>
    <uniqueidcounter>11</uniqueidcounter>
    <weaponsUsed />
    <queueNeedResort>false</queueNeedResort>
    <fightid>rondrageweihte</fightid>
    <MonsterSpawnQueue />
    <boardsize>
      <X>51</X>
      <Y>51</Y>
    </boardsize>
  </bs>
  <journey>
    <percOnRoute>0.0501877666</percOnRoute>
    <lastUpdateL>93423995</lastUpdateL>
    <travelDir>1</travelDir>
    <lastBreakL>93420993</lastBreakL>
    <lastCheckL>93424593</lastCheckL>
    <forcedmarch>false</forcedmarch>
    <startloc>kvirasim</startloc>
    <shipPassageSpeed>0</shipPassageSpeed>
    <nextAUupdateL>93424593</nextAUupdateL>
    <nextRandomCheckL>93484800</nextRandomCheckL>
    <nextRandomTimeL>93455571</nextRandomTimeL>
    <moving>false</moving>
    <currentevent>
      <modifiers>
        <item key="rest">
          <int>0</int>
        </item>
        <item key="water">
          <int>0</int>
        </item>
        <item key="hunt">
          <int>0</int>
        </item>
        <item key="herb">
          <int>0</int>
        </item>
      </modifiers>
      <id>rondrapriest</id>
      <script>startdlg("reise_rondrageweihte");</script>
      <route>Route001</route>
      <hint />
      <type>event</type>
      <subtype>1</subtype>
      <posperc>5</posperc>
      <forcecampfight />
      <israndom>false</israndom>
      <rWeight>0</rWeight>
      <rIsSpecific>false</rIsSpecific>
      <rType>freshwater</rType>
      <rSea>false</rSea>
      <rIsUnique>false</rIsUnique>
    </currentevent>
    <routeName>Route001</routeName>
    <CurrentEventID>rondrapriest</CurrentEventID>
    <breakReason>event</breakReason>
  </journey>
  <weather>
    <tempNight>5</tempNight>
    <tempDay>17</tempDay>
    <wind>light</wind>
    <cloud>none</cloud>
    <rain>none</rain>
    <donewhat>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
    </donewhat>
  </weather>
  <diff>
    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
  <dungeonhint>false</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <lastTimedTrigger>
    <timestamplong>93423635</timestamplong>
  </lastTimedTrigger>
  <cCompanion />
  <ISactive />
  <ISid />
  <savedVersion>200</savedVersion>
  <ctime>
    <timestamplong>93423995</timestamplong>
  </ctime>
</Party>