﻿Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7653
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 2.010764 ms
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
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SteamControl: Using preference language de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Core: 1, DLC: 0, Workshop: 2, Usermod: 2, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 0 packages for DLC
Loaded 2 packages for Workshop
- 903935936, ContentInfo(ContentFolder: 903935936, ContentType: Workshop, CombinedSettingsFileName: fasttravel.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- 903952612, ContentInfo(ContentFolder: 903952612, ContentType: Workshop, CombinedSettingsFileName: magica_classica_schweif.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
Loaded 2 packages for Usermod
- lunatics_cheatbook, ContentInfo(ContentFolder: lunatics_cheatbook, ContentType: Usermod, CombinedSettingsFileName: cheatbook.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
- temple_flags, ContentInfo(ContentFolder: temple_flags, ContentType: Usermod, CombinedSettingsFileName: godflags.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

 
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Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml, loadversion = 0)

 
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Setting up 2 worker threads for Enlighten.
  Thread -> id: 2ba0 -> priority: 1 
  Thread -> id: 2880 -> priority: 1 
Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

End
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger
 
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Skipping to mainmenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.181625 ms

Unloading 2725 unused Assets to reduce memory usage. Loaded Objects now: 4091.
Total: 31.635351 ms (FindLiveObjects: 0.132941 ms CreateObjectMapping: 0.171875 ms MarkObjects: 11.537179 ms  DeleteObjects: 19.788744 ms)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 212
 
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SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.793334 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
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Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 159116.
Total: 115.686348 ms (FindLiveObjects: 6.244897 ms CreateObjectMapping: 19.954983 ms MarkObjects: 60.415161 ms  DeleteObjects: 29.071304 ms)

STARTUP MCP VERSION Version 0.79a, 170416-1210 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml, loadversion = 0)

 
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Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
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Read 50 Skills and 64 Spells
 
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Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
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Read 242 effects
 
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Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Read 195 Monsters
 
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Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Read 565 items
 
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Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Read 471 Dialog Partners and 4098 Dialog Texts
 
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Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
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Read 20 Quests
 
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Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
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Reading 2 Tavern Activity Entries
 
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Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 333 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 218 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/Deregorntot.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/.../Documents/StarTrail/save/Deregorntot.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Item with id robe1 is unknown, replacing with itemid noid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Loaded Weatherforecast for [DSATime ts 1108,561 = Feuertag, 14. Praios (SOMMER) im Jahre 1011 BF Rondrastunde (13:28 Uhr) (Long: 95779696)] season 2: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 16 - 20 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.016430 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 175481.
Total: 117.130508 ms (FindLiveObjects: 7.416008 ms CreateObjectMapping: 20.610212 ms MarkObjects: 68.102173 ms  DeleteObjects: 21.001862 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 175481.
Total: 95.771584 ms (FindLiveObjects: 6.762829 ms CreateObjectMapping: 19.927065 ms MarkObjects: 68.780449 ms  DeleteObjects: 0.300205 ms)

Updating Event Assignments in gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,5, 10,0, -20,2) to (-29,3, 12,5, 15,1) is 39,78502
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,0, 10,0, -41,0) to (-29,3, 12,5, 15,1) is 56,21567
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-30,0, 10,0, 10,0) to (-29,3, 12,5, 15,1) is 5,698248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-28,0, 10,0, -2,0) to (-29,3, 12,5, 15,1) is 17,29318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (45,5, 10,0, -2,8) to (-29,3, 12,5, 15,1) is 76,87055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,0, 10,0, -41,0) to (-29,3, 12,5, 15,1) is 56,36667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (32,0, 10,0, 26,0) to (-29,3, 12,5, 15,1) is 62,26844
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (44,0, 10,0, -4,0) to (-29,3, 12,5, 15,1) is 75,73188
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (17,0, 10,0, 39,0) to (-29,3, 12,5, 15,1) is 52,1358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (20,0, 10,0, 39,0) to (-29,3, 12,5, 15,1) is 54,81462
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-21,6, 10,1, 23,8) to (-29,3, 12,5, 15,1) is 11,89573
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-18,4, 10,1, 20,7) to (-29,3, 12,5, 15,1) is 12,44292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-18,3, 10,1, 28,5) to (-29,3, 12,5, 15,1) is 17,50983
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-21,2, 10,1, 26,9) to (-29,3, 12,5, 15,1) is 14,4541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (19,0, 10,0, 35,0) to (-29,3, 12,5, 15,1) is 52,26538
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,0, 10,0, 18,0) to (-29,3, 12,5, 15,1) is 34,46613
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,0, 10,0, 21,0) to (-29,3, 12,5, 15,1) is 18,41244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,0, 10,0, -25,0) to (-29,3, 12,5, 15,1) is 52,76921
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (47,0, 10,0, 37,0) to (-29,3, 12,5, 15,1) is 79,3814
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,0, 10,0, 33,0) to (-29,3, 12,5, 15,1) is 31,07144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (3,0, 10,0, 38,0) to (-29,3, 12,5, 15,1) is 39,65191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-20,0, 10,0, 22,5) to (-29,3, 12,5, 15,1) is 12,12725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-21,5, 10,0, 38,6) to (-29,3, 12,5, 15,1) is 24,84955
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,8, 10,0, -10,4) to (-29,3, 12,5, 15,1) is 33,44996
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,0, 10,0, -0,6) to (-29,3, 12,5, 15,1) is 23,80953
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (17,3, 10,0, -14,3) to (-29,3, 12,5, 15,1) is 55,08609
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (21,5, 10,0, 6,0) to (-29,3, 12,5, 15,1) is 51,62232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (4,3, 10,0, -21,4) to (-29,3, 12,5, 15,1) is 49,65491
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,8, 10,0, 16,0) to (-29,3, 12,5, 15,1) is 5,190957
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-28,5, 10,0, -28,0) to (-29,3, 12,5, 15,1) is 43,13413
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-30,7, 10,0, -27,8) to (-29,3, 12,5, 15,1) is 43,00278
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,1, 10,0, 6,0) to (-29,3, 12,5, 15,1) is 53,19338
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,0, 10,0, 10,0) to (-29,3, 12,5, 15,1) is 51,58175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-6,3, 10,0, -8,2) to (-29,3, 12,5, 15,1) is 32,80162
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TCD.InitializeCharacter: getChardef for gash_nachts is not defined, result of getChardef was null, using default humanmalebartender
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-18,4, 10,0, 37,0) to (-29,3, 12,5, 15,1) is 24,60398
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,6, 10,0, -11,3) to (-29,3, 12,5, 15,1) is 36,16583
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (9,6, 10,0, 29,3) to (-29,3, 12,5, 15,1) is 41,47968
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-gashok called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95780919 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR28: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Arrived at (7,9, 10,0, -6,0), csched [SchedEntry: 13:30 (7,1, 10,0, -4,5) 76° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Updating rotation to 76
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_markt / var state = "travel_markt";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Marktplatz[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Arrived at (-38,3, 10,0, 29,6), csched [SchedEntry: 13:30 (-38,8, 10,0, 29,7) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_markt / var state = "travel_markt";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 3 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 3 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95781581 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_boron / var state = "travel_boron";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Boron-Tempel[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_boron / var state = "travel_boron";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 3 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 3 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95782722 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR20: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Arrived at (47,3, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);, Line 1: SyntaxError: Unexpected token '=' in expression.
var state = ="travel_praios";
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 3 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 3 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 3 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / gash_alte3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_alte3 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95783923 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_63[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_alte3 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_63[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue gash_alte3: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);, Line 1: SyntaxError: Unexpected token '=' in expression.
var state = ="travel_praios";
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR20: Arrived at (33,0, 10,0, 15,5), csched [SchedEntry: 14:0 (33,0, 10,0, 15,0) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR20: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tempel/gashok/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find temple in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for temple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant temple_praios_m from Key gashok_-31-46_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/gashok/-31-46

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-gashok called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (47,5, 10,0, -5,5), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);, Line 1: SyntaxError: Unexpected token '=' in expression.
var state = ="travel_praios";
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR28: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,6), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 2 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 2 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95785184 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,4, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error executing BuildingEvent travel_praios / var state = ="travel_praios";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);, Line 1: SyntaxError: Unexpected token '=' in expression.
var state = ="travel_praios";
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Arrived at (-37,0, 10,0, -11,6), csched [SchedEntry: 14:30 (-37,0, 10,0, -12,1) 45° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Updating rotation to 45
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,5), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,3), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 2 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 2 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95785905 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR26: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_markt / var state = "travel_markt";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,4), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,3), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,3), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 2 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 2 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95786626 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,5, 10,0, -4,3), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Arrived at (47,6, 10,0, -4,3), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,6, 10,0, -4,3), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR26: Arrived at (-21,4, 10,0, -6,3), csched [SchedEntry: 15:0 (-21,8, 10,0, -6,2) 355° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR26: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,6, 10,0, -4,2), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,6, 10,0, -4,2), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 2 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 2 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 2 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / gash_alte
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_alte [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95787287 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_63[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_alte [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_63[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue gash_alte: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,6, 10,0, -4,2), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR5: Arrived at (47,6, 10,0, -4,2), csched [SchedEntry: 7:0 (45,5, 10,0, -2,8) 232° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,1), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,1), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR28: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 1 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 1 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 1 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / gash_alte2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_alte2 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95788008 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_63[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_alte2 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_63[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue gash_alte2: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Arrived at (-24,3, 10,0, 34,5), csched [SchedEntry: 15:30 (-23,9, 10,0, 34,8) 154° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Updating rotation to 154
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Arrived at (-38,6, 10,0, -36,3), csched [SchedEntry: 15:30 (-38,8, 10,0, -36,8) 148° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Updating rotation to 148
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 9 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95789269 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent travel_phex / var state = "travel_phex";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Phex-Tempel[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (47,3, 10,0, -5,0), csched [SchedEntry: 4:0 (44,0, 10,0, -4,0) 55° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for wegweiser/gashok/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route037, distance 52, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1108,664, ctime 1108,664, next Check atnext Check at 1109
No Random Encounter, Setting nexttime to 1110
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpOdania: Removing nonbattle effect unconscious, started at 1108,561, duration 0,3333333, current time 1108,894, so 1108,894 < 1108,894
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania remove effect unconscious expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania regenerates 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania remove effect unconscious forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Odania: Removing durable effect unconscious
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Skill wildnisleben-4 (Value 2) (IN/FF/GE, 11/10/13, Checkmod -4, Personalmod 0): 16/12/19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95810170
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 18,88487, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 18,88%, Dir 1, moving False, route Route037], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, gashok, junction00369
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)



Weatherforecast for 1109,003 season 2 area general: WeatherForecast[ Clouds none Wind storm Rain none, Temp 16 - 20 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia LE (26/54) regen: roll 2 + Effects 2 + BaseMod -1 = sum 3 x guardmult 1 x sleeptime 0,67 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia AU (15/39) regen: base 16 + Effects 2 + BaseMod -1 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania regeneriert 3 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania LE (6/35) regen: roll 4 + Effects 2 + BaseMod -1 = sum 5 x guardmult 1 x sleeptime 0,67 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odanias AE steigt um 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania AE (49/3) regen: roll 5 + Effects 2 + BaseMod -1 = sum 4 x guardmult 1 x sleeptime 0,67 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania AU (21/40) regen: base 16 + Effects 2 + BaseMod -1 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna AU (10/34) regen: base 16 + Effects 2 + BaseMod -1 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha regeneriert 3 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha LE (54/61) regen: roll 4 + Effects 2 + BaseMod -1 = sum 5 x guardmult 1 x sleeptime 0,67 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha AU (12/36) regen: base 16 + Effects 2 + BaseMod -1 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna regeneriert 4 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna LE (16/33) regen: roll 5 + Effects 2 + BaseMod -1 = sum 6 x guardmult 1 x sleeptime 0,67 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Corunas AE steigt um 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna AE (80/1) regen: roll 2 + Effects 2 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 0,67 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna AU (6/30) regen: base 16 + Effects 2 + BaseMod -1 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel LE (31/41) regen: roll 2 + Effects 2 + BaseMod -1 = sum 3 x guardmult 1 x sleeptime 0,67 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariels AE steigt um 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel AE (48/3) regen: roll 6 + Effects 2 + BaseMod -1 = sum 5 x guardmult 1 x sleeptime 0,67 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel AU (15/39) regen: base 16 + Effects 2 + BaseMod -1 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 18,88%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95838970 breakstart was 95810170
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 18,88%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1109, ctime 1109,247, next Check atnext Check at 1110
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_iwain' at: 1109,25

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: executing Random Encounter reise_iwain/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95839288
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 19,1241, cspeed 1,408333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_iwain");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_iwain [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,12%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95839288 breakstart was 95839288
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,12%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95839288 breakstart was 95839288
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Skill wildnisleben-4 (Value 2) (IN/FF/GE, 11/10/13, Checkmod -4, Personalmod 0): 10/19/12 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95867826
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, camp_suggest, perc 40,59375, cspeed 1,408333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey is [Journey: maptext_rt_road, Pos 40,59%, Dir 1, moving False, route Route037], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM pause/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, gashok, junction00369
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1110,003 season 2 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 16 - 20 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia regeneriert 5 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia LE (28/54) regen: roll 4 + Effects 2 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 1,33 = finalregen 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia AU (18/39) regen: base 32 + Effects 2 + BaseMod -2 = sumregen 32 x guard 1 x sleeptime 1,33 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania regeneriert 4 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania LE (9/35) regen: roll 3 + Effects 2 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 1,33 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odanias AE steigt um 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania AE (49/5) regen: roll 6 + Effects 2 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 1,33 = finalregen 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania AU (24/40) regen: base 32 + Effects 2 + BaseMod -2 = sumregen 32 x guard 1 x sleeptime 1,33 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna AU (13/34) regen: base 32 + Effects 2 + BaseMod -2 = sumregen 32 x guard 1 x sleeptime 1,33 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha LE (57/61) regen: roll 1 + Effects 2 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 1,33 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha AU (15/36) regen: base 32 + Effects 2 + BaseMod -2 = sumregen 32 x guard 1 x sleeptime 1,33 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna LE (20/33) regen: roll 6 + Effects 2 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 1,33 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 2 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 1,33 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna AU (9/30) regen: base 32 + Effects 2 + BaseMod -2 = sumregen 32 x guard 1 x sleeptime 1,33 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel regeneriert 4 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel LE (33/41) regen: roll 3 + Effects 2 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 1,33 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel AE (48/0) regen: roll 1 + Effects 2 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 1,33 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel AU (18/39) regen: base 32 + Effects 2 + BaseMod -2 = sumregen 32 x guard 1 x sleeptime 1,33 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,59%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95925426 breakstart was 95867826
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,59%, Dir 1, moving True, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1110, ctime 1110,248, next Check atnext Check at 1111
No Random Encounter, Setting nexttime to 1112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 95933603
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 50,05788, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route037
Script:var js = getJourneyState();
if (js.dir == true) {
if (getSpecialState("map.buettel") < 1) {

startdlg("gash_buettel");
}}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_buettel [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_buettel [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog gash_buettel_followup_hl[10] dlgResponse 1 = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_buettel [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find road-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for road-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle gash_buettel in Scene road-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown openaircamp iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Gashoker Büttel (gash_buettel_5): LE 50/50 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 6 roll - 5 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Odania: 9 + 3 roll - 3 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 3 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 2 roll - 5 BE + -1 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Coruna: 9 + 3 roll - 0 BE + 1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 2 roll - 3 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Got weapon with id halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon has prefdisp Halberd_B
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: Weapon Prefab Halberd_B loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: Got weapon with id longsword_masterful
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: Weapon has prefdisp 2H_Sword_A
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Got weapon with id spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Weapon has prefdisp elf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: Got weapon with id skraja
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: Got weapon with id lindwormslayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: Weapon has prefdisp dwarf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: Got weapon with id staff
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: Weapon has prefdisp Wizards_staff_07
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Got weapon with id longbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Coruna on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Gashoker Büttel(14), Coruna(13), Gashoker Büttel(13), Gashoker Büttel(13), Gashoker Büttel(13), Gashoker Büttel(12), Gashoker Büttel(12), Gashoker Büttel(12), Gashoker Büttel(11), Gashoker Büttel(11), Gashoker Büttel(10), Gashoker Büttel(10), Ulmia(10), Gashoker Büttel(9), Vindariel(8), Odania(8), Ragna(8), Dorescha(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 21
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 25
Calculating cost to destination (35/30) cost is 23
Calculating cost to destination (33/28) cost is 19
Calculating cost to destination (34/27) cost is 19
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 21
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 21
Calculating cost to destination (37/28) cost is 25
Calculating cost to destination (36/29) cost is 25
Calculating cost to destination (32/27) cost is 17
Calculating cost to destination (33/26) cost is 17
Calculating cost to destination (34/27) cost is 19
Calculating cost to destination (33/28) cost is 19
Calculating cost to destination (36/27) cost is 21
Calculating cost to destination (37/26) cost is 21
Calculating cost to destination (38/27) cost is 23
Calculating cost to destination (37/28) cost is 25
Calculating cost to destination (34/27) cost is 19
Calculating cost to destination (35/26) cost is 19
Calculating cost to destination (36/27) cost is 21
Calculating cost to destination (35/28) unreachable
found 20 valid attack positions, closest at (32/27) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Coruna ID 16, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: got 12 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/29) cost is 22
Calculating cost to destination (20/28) cost is 20
Calculating cost to destination (21/29) cost is 20
Calculating cost to destination (20/30) cost is 22
Calculating cost to destination (16/28) cost is 26
Calculating cost to destination (17/27) cost is 24
Calculating cost to destination (18/28) cost is 22
Calculating cost to destination (17/30) cost is 25
Calculating cost to destination (18/29) cost is 23
Calculating cost to destination (19/30) cost is 23
Calculating cost to destination (18/31) cost is 23
Calculating cost to destination (16/29) cost is 27
Calculating cost to destination (18/29) cost is 23
Calculating cost to destination (17/30) cost is 25
Calculating cost to destination (17/27) cost is 24
Calculating cost to destination (18/26) cost is 22
Calculating cost to destination (19/27) cost is 20
Calculating cost to destination (18/28) cost is 22
Calculating cost to destination (30/26) cost is 10
Calculating cost to destination (31/25) cost is 8
Calculating cost to destination (32/26) cost is 6
Calculating cost to destination (31/27) cost is 8
Calculating cost to destination (21/29) cost is 20
Calculating cost to destination (22/28) cost is 18
Calculating cost to destination (23/29) cost is 18
Calculating cost to destination (20/30) cost is 22
Calculating cost to destination (21/29) cost is 20
Calculating cost to destination (21/31) cost is 20
Calculating cost to destination (20/26) cost is 20
Calculating cost to destination (21/25) cost is 18
Calculating cost to destination (22/26) cost is 18
Calculating cost to destination (21/27) cost is 18
Calculating cost to destination (18/26) cost is 22
Calculating cost to destination (19/25) cost is 20
Calculating cost to destination (20/26) cost is 20
Calculating cost to destination (19/27) cost is 20
Calculating cost to destination (20/24) cost is 20
Calculating cost to destination (21/23) cost is 20
Calculating cost to destination (22/24) cost is 18
Calculating cost to destination (21/25) cost is 18
Calculating cost to destination (23/30) cost is 17
Calculating cost to destination (22/31) cost is 19
found 42 valid attack positions, closest at (32/26) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single AT (12): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Coruna ID 16, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: got 12 viable Targets
  Did not find a target
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Coruna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 16
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 20
Calculating cost to destination (35/30) cost is 18
Calculating cost to destination (33/28) cost is 14
Calculating cost to destination (34/27) cost is 16
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 16
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 18
Calculating cost to destination (37/28) cost is 20
Calculating cost to destination (36/29) cost is 20
Calculating cost to destination (32/27) cost is 12
Calculating cost to destination (33/26) cost is 14
Calculating cost to destination (34/27) cost is 16
Calculating cost to destination (33/28) cost is 14
Calculating cost to destination (32/25) cost is 12
Calculating cost to destination (33/26) cost is 14
Calculating cost to destination (32/27) cost is 12
Calculating cost to destination (34/27) cost is 16
Calculating cost to destination (35/26) cost is 16
Calculating cost to destination (36/27) cost is 18
Calculating cost to destination (35/28) unreachable
found 19 valid attack positions, closest at (32/27) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 19
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 23
Calculating cost to destination (35/30) cost is 21
Calculating cost to destination (33/28) cost is 17
Calculating cost to destination (34/27) cost is 23
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 19
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 25
Calculating cost to destination (37/28) cost is 25
Calculating cost to destination (36/29) cost is 23
Calculating cost to destination (32/27) unreachable
Calculating cost to destination (33/26) cost is 21
Calculating cost to destination (34/27) cost is 23
Calculating cost to destination (33/28) cost is 17
Calculating cost to destination (32/25) cost is 19
Calculating cost to destination (33/26) cost is 21
Calculating cost to destination (32/27) unreachable
Calculating cost to destination (34/27) cost is 23
Calculating cost to destination (35/26) cost is 23
Calculating cost to destination (36/27) cost is 25
Calculating cost to destination (35/28) unreachable
found 17 valid attack positions, closest at (33/28) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 19
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 21
Calculating cost to destination (35/30) cost is 19
Calculating cost to destination (33/28) cost is 19
Calculating cost to destination (34/27) cost is 23
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 19
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 25
Calculating cost to destination (37/28) cost is 23
Calculating cost to destination (36/29) cost is 21
Calculating cost to destination (33/26) cost is 21
Calculating cost to destination (34/27) cost is 23
Calculating cost to destination (33/28) cost is 19
Calculating cost to destination (32/25) cost is 19
Calculating cost to destination (33/26) cost is 21
Calculating cost to destination (34/27) cost is 23
Calculating cost to destination (35/26) cost is 23
Calculating cost to destination (36/27) cost is 25
Calculating cost to destination (35/28) unreachable
found 17 valid attack positions, closest at (32/25) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 18
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 22
Calculating cost to destination (35/30) cost is 20
Calculating cost to destination (33/28) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 18
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (37/28) cost is 24
Calculating cost to destination (36/29) cost is 22
Calculating cost to destination (33/26) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (33/28) cost is 18
Calculating cost to destination (32/25) cost is 16
Calculating cost to destination (33/26) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (35/26) cost is 20
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (35/28) unreachable
found 17 valid attack positions, closest at (32/25) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 13
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 15
Calculating cost to destination (35/30) cost is 13
Calculating cost to destination (33/28) cost is 13
Calculating cost to destination (34/27) cost is 21
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 13
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 19
Calculating cost to destination (37/28) cost is 17
Calculating cost to destination (36/29) cost is 15
Calculating cost to destination (33/26) cost is 19
Calculating cost to destination (34/27) cost is 21
Calculating cost to destination (33/28) cost is 13
Calculating cost to destination (32/25) unreachable
Calculating cost to destination (33/26) cost is 19
Calculating cost to destination (34/27) cost is 21
Calculating cost to destination (35/26) cost is 21
Calculating cost to destination (36/27) cost is 19
Calculating cost to destination (35/28) unreachable
found 16 valid attack positions, closest at (33/28) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) cost is 12
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 16
Calculating cost to destination (35/30) cost is 14
Calculating cost to destination (33/28) unreachable
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) cost is 12
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 20
Calculating cost to destination (37/28) cost is 18
Calculating cost to destination (36/29) cost is 16
Calculating cost to destination (33/26) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (33/28) unreachable
Calculating cost to destination (33/26) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (35/26) cost is 20
Calculating cost to destination (36/27) cost is 20
Calculating cost to destination (35/28) unreachable
found 14 valid attack positions, closest at (34/29) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/29) unreachable
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 22
Calculating cost to destination (35/30) cost is 20
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (34/29) unreachable
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 26
Calculating cost to destination (37/28) cost is 24
Calculating cost to destination (36/29) cost is 22
Calculating cost to destination (33/26) cost is 22
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (33/26) cost is 22
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (35/26) cost is 24
Calculating cost to destination (36/27) cost is 26
Calculating cost to destination (35/28) unreachable
found 12 valid attack positions, closest at (35/30) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 22
Calculating cost to destination (35/30) cost is 20
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (37/28) cost is 24
Calculating cost to destination (36/29) cost is 22
Calculating cost to destination (33/26) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (33/26) cost is 18
Calculating cost to destination (34/27) cost is 20
Calculating cost to destination (35/26) cost is 20
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (35/28) unreachable
found 12 valid attack positions, closest at (33/26) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 18
Calculating cost to destination (35/30) cost is 16
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (37/28) cost is 20
Calculating cost to destination (36/29) cost is 18
Calculating cost to destination (33/26) cost is 22
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (33/26) cost is 22
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (35/26) cost is 24
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (35/28) unreachable
found 12 valid attack positions, closest at (35/30) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 24
Calculating cost to destination (35/30) unreachable
Calculating cost to destination (34/27) cost is 18
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 20
Calculating cost to destination (37/28) cost is 22
Calculating cost to destination (36/29) cost is 24
Calculating cost to destination (33/26) cost is 16
Calculating cost to destination (34/27) cost is 18
Calculating cost to destination (33/26) cost is 16
Calculating cost to destination (34/27) cost is 18
Calculating cost to destination (35/26) cost is 18
Calculating cost to destination (36/27) cost is 20
Calculating cost to destination (35/28) unreachable
found 11 valid attack positions, closest at (33/26) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 13 - 4RS = 9 physicalcut Damage because of Attack from Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/29) cost is 18
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (35/28) unreachable
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (37/28) cost is 20
Calculating cost to destination (36/29) cost is 18
Calculating cost to destination (33/26) unreachable
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (33/26) unreachable
Calculating cost to destination (34/27) cost is 24
Calculating cost to destination (35/26) cost is 24
Calculating cost to destination (36/27) cost is 22
Calculating cost to destination (35/28) unreachable
found 9 valid attack positions, closest at (36/29) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = blitz, armatrutz, bandundfessel, bandundfessel, fulminictus, bannbaladin, bannbaladin
  chooseLOSTarget: got 12 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(33/26) / Dist2 / Targetid10: BattleCharacter(Gashoker Büttel)
Top 2: Pos(33/28) / Dist2 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 3: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 4: Pos(32/24) / Dist3 / Targetid9: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell blitz chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(33/26) / Dist2 / Targetid10: BattleCharacter(Gashoker Büttel)
Top 2: Pos(33/28) / Dist2 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 3: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 4: Pos(32/24) / Dist3 / Targetid9: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Spell blitz+1 (Value 5) (KL/IN/GE, 13/15/14, Checkmod +1, Personalmod ): 1/5/6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect blitzdichfind (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Blitzdichfind Restskill 5 Duration 2, AT-3,PA-2,ini-5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell blitz final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Vindariel, cAE current 36, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unrecognized Angle between (0,0, 1,0) and (-2,0, -1,0): 243, defaulting to north
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Executing AttackCast( blitz, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Castsuccess, Spawning Effect lightning
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Odania ID 13, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = sanftmut, bannbaladin, bannbaladin, blitz, bandundfessel, armatrutz, bandundfessel, fulminictus
  chooseLOSTarget: got 12 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(33/26) / Dist2 / Targetid10: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell sanftmut only has range of 1
  Possible Spell bannbaladin chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(33/28) / Dist1 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist1 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 3: Pos(33/26) / Dist2 / Targetid10: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Spell bannbaladin-1 (Value 8) (IN/CH/CH, 13/9/9, Checkmod -1, Personalmod ): 20/4/1 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Bannbaladin with Duration 2 (RestSkill 0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect bannbaladin (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell bannbaladin final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Odania, cAE current 39, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Executing AttackCast( bannbaladin, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Castsuccess, Spawning Effect rainbowExplosion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/30) cost is 8
Calculating cost to destination (36/30) cost is 2
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (31/29) cost is 12
Calculating cost to destination (33/29) cost is 10
Calculating cost to destination (32/30) cost is 10
Calculating cost to destination (29/26) cost is 15
Calculating cost to destination (30/25) cost is 13
Calculating cost to destination (30/27) cost is 15
Calculating cost to destination (31/28) cost is 13
Calculating cost to destination (31/25) cost is 12
Calculating cost to destination (33/25) cost is 6
Calculating cost to destination (31/25) cost is 12
Calculating cost to destination (31/27) cost is 14
Calculating cost to destination (33/29) cost is 10
Calculating cost to destination (34/30) cost is 8
Calculating cost to destination (34/31) cost is 7
Calculating cost to destination (36/31) cost is 3
Calculating cost to destination (35/32) cost is 5
Calculating cost to destination (31/27) cost is 14
Calculating cost to destination (31/24) cost is 11
Calculating cost to destination (32/23) cost is 9
Calculating cost to destination (33/24) cost is 7
Calculating cost to destination (33/25) cost is 6
Calculating cost to destination (34/26) cost is 4
found 24 valid attack positions, closest at (36/30) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Gashoker Büttel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 7 - 4RS = 3 physicalcut Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 10 - 4RS = 6 physicalcut Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + -5 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 1 roll - 5 BE + -1 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Odania: 9 + 6 roll - 3 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 1 roll - 4 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 3 roll - 5 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Coruna: 9 + 3 roll - 0 BE + 1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 1 roll - 3 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Coruna on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 14
Calculating cost to destination (36/29) cost is 12
Calculating cost to destination (34/27) cost is 18
Calculating cost to destination (35/28) cost is 14
Calculating cost to destination (36/29) cost is 12
Calculating cost to destination (37/30) cost is 10
Calculating cost to destination (36/31) cost is 8
Calculating cost to destination (34/27) cost is 18
Calculating cost to destination (34/27) cost is 18
Calculating cost to destination (35/26) cost is 16
Calculating cost to destination (36/27) cost is 14
Calculating cost to destination (35/28) cost is 14
found 12 valid attack positions, closest at (36/31) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single AT (12): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Coruna ID 16, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Coruna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single PA (11): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Coruna receives 10 - 0RS = 10 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 9
Calculating cost to destination (36/29) cost is 9
Calculating cost to destination (34/27) cost is 5
Calculating cost to destination (35/28) cost is 9
Calculating cost to destination (36/29) cost is 9
Calculating cost to destination (37/30) cost is 11
Calculating cost to destination (36/31) unreachable
Calculating cost to destination (34/27) cost is 5
Calculating cost to destination (34/27) cost is 5
Calculating cost to destination (35/26) cost is 5
Calculating cost to destination (36/27) cost is 7
Calculating cost to destination (35/28) cost is 9
found 11 valid attack positions, closest at (34/27) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Single PA (6): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 9, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 15
Calculating cost to destination (36/29) cost is 13
Calculating cost to destination (34/27) unreachable
Calculating cost to destination (35/28) cost is 15
Calculating cost to destination (36/29) cost is 13
Calculating cost to destination (37/30) cost is 11
Calculating cost to destination (34/27) unreachable
Calculating cost to destination (34/27) unreachable
Calculating cost to destination (35/26) cost is 15
Calculating cost to destination (36/27) cost is 15
Calculating cost to destination (35/28) cost is 15
found 8 valid attack positions, closest at (37/30) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 11
Calculating cost to destination (36/29) cost is 9
Calculating cost to destination (35/28) cost is 11
Calculating cost to destination (36/29) cost is 9
Calculating cost to destination (37/30) unreachable
Calculating cost to destination (35/26) cost is 13
Calculating cost to destination (36/27) cost is 11
Calculating cost to destination (35/28) cost is 11
found 7 valid attack positions, closest at (36/29) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Inverting List of viable Targets because of bannbaladin effect
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/30) cost is 3
Calculating cost to destination (35/31) cost is 5
Calculating cost to destination (35/31) cost is 5
Calculating cost to destination (37/31) cost is 9
Calculating cost to destination (36/32) cost is 7
Calculating cost to destination (29/26) cost is 6
Calculating cost to destination (30/25) cost is 8
Calculating cost to destination (30/27) cost is 4
Calculating cost to destination (37/29) cost is 13
Calculating cost to destination (38/30) cost is 11
Calculating cost to destination (37/31) cost is 9
Calculating cost to destination (31/25) cost is 9
Calculating cost to destination (32/24) cost is 11
Calculating cost to destination (33/25) cost is 13
Calculating cost to destination (31/25) cost is 9
Calculating cost to destination (31/27) cost is 3
Calculating cost to destination (33/29) cost is 1
Calculating cost to destination (34/30) cost is 3
Calculating cost to destination (36/28) cost is 15
Calculating cost to destination (37/29) cost is 13
Calculating cost to destination (31/27) cost is 3
Calculating cost to destination (32/28) cost is 1
Calculating cost to destination (34/26) cost is 15
Calculating cost to destination (33/25) cost is 13
Calculating cost to destination (34/26) cost is 15
found 25 valid attack positions, closest at (33/29) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Inverting List of viable Targets because of bannbaladin effect
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 13
Calculating cost to destination (33/28) cost is 5
Calculating cost to destination (35/28) cost is 13
Calculating cost to destination (33/28) cost is 5
Calculating cost to destination (35/26) cost is 9
Calculating cost to destination (36/27) cost is 11
Calculating cost to destination (35/28) cost is 13
found 7 valid attack positions, closest at (33/28) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Odania ID 13, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = blitz, bandundfessel, bandundfessel, bannbaladin, armatrutz, sanftmut, bannbaladin, fulminictus
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell blitz chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist1 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 3: Pos(33/28) / Dist1 / Targetid2: BattleCharacter(Gashoker Büttel)
Top 4: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Spell blitz+1 (Value 5) (KL/IN/GE, 13/13/14, Checkmod +1, Personalmod ): 5/7/3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect blitzdichfind (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Blitzdichfind Restskill 5 Duration 2, AT-3,PA-2,ini-5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell blitz final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Odania, cAE current 35, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Executing AttackCast( blitz, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Castsuccess, Spawning Effect lightning
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Odania from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 12 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, bandundfessel, armatrutz, bannbaladin, bandundfessel, blitz
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Top 3: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 11/4/11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+6 = 15max, cAE Vindariel 42, effective 15Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 15AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Vindariel, cAE current 21, original cost 6, final cost 15, delta -9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 1,765808s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 3,047286s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 3,047286s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,060634s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,963709s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 9 - 4RS = 5 physicalcut Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA-5 (11): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 10 - 4RS = 6 physicalcut Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Gashoker Büttel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 11 - 4RS = 7 physicalcut Damage because of Attack from Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + -5 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + -5 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 5 roll - 5 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Odania: 9 + 5 roll - 3 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 5 roll - 4 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 5 roll - 5 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Coruna: 9 + 5 roll - 0 BE + 1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 4 roll - 3 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single AT (12): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Coruna ID 16, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Coruna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA-4 (9): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 7 - 4RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ragna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 8 - 4RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 6 - 6RS = 0 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Inverting List of viable Targets because of bannbaladin effect
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = armatrutz, bandundfessel, bannbaladin, fulminictus, bannbaladin, bandundfessel, blitz
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell armatrutz only has range of 0
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Top 3: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Spell bandundfessel+1 (Value 4) (KL/CH/KK, 13/9/11, Checkmod +1, Personalmod ): 8/5/17 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Odania ID 13, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bannbaladin, blitz, bandundfessel, sanftmut, bandundfessel, fulminictus, bannbaladin, armatrutz
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell bannbaladin chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist1 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 3: Pos(33/28) / Dist1 / Targetid2: BattleCharacter(Gashoker Büttel)
Top 4: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Spell bannbaladin-4 (Value 8) (IN/CH/CH, 13/9/9, Checkmod -4, Personalmod ): 14/3/14 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Executing AttackCast( bannbaladin, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 8 - 4RS = 4 physicalcut Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single PA (11): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Coruna receives 6 - 0RS = 6 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Gashoker Büttel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 9 - 4RS = 5 physicalcut Damage because of Attack from Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Gashoker Büttel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 9 - 4RS = 5 physicalcut Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Single PA (6): 13 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Odania receives 11 - 3RS = 8 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 9 - 5RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpGashoker Büttel: Removing battle effect blitzdichfind, started in battleround 1, duration 2, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel remove effect blitzdichfind expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Gashoker Büttel: Removing durable effect blitzdichfind
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpGashoker Büttel: Removing battle effect bannbaladin, started in battleround 1, duration 2, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel remove effect bannbaladin expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Gashoker Büttel: Removing durable effect bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + -5 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 6 roll - 5 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Odania: 9 + 5 roll - 3 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 6 roll - 4 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 5 roll - 5 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Coruna: 9 + 5 roll - 0 BE + 1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 6 roll - 3 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single AT (12): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect fumble_falldown (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: CritFail Rollres 5, Gashoker Büttel falling, INI-6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 6 - 4RS = 2 physicalblunt Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Coruna ID 16, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: got 12 viable Targets
  Did not find a target
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Resorted INI log:
Coruna (Ini 15)
Gashoker Büttel (Ini 14)
Gashoker Büttel (Ini 14)
Gashoker Büttel (Ini 13)
Gashoker Büttel (Ini 13)
Gashoker Büttel (Ini 13)
Gashoker Büttel (Ini 12)
Vindariel (Ini 12)
Gashoker Büttel (Ini 11)
Gashoker Büttel (Ini 11)
Gashoker Büttel (Ini 11)
Ragna (Ini 11)
Odania (Ini 10)
Ulmia (Ini 10)
Gashoker Büttel (Ini 9)
Dorescha (Ini 9)
Gashoker Büttel (Ini 8)
Gashoker Büttel (Ini -86)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Coruna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single PA (11): 12 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Coruna receives 6 - 0RS = 6 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 6 - 4RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 8 - 6RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 15
Calculating cost to destination (33/28) unreachable
Calculating cost to destination (35/28) cost is 15
Calculating cost to destination (33/28) unreachable
Calculating cost to destination (35/26) cost is 15
Calculating cost to destination (36/27) cost is 15
Calculating cost to destination (35/28) cost is 15
found 5 valid attack positions, closest at (36/27) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 8 - 6RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, blitz, bannbaladin, bannbaladin, bandundfessel, armatrutz, bandundfessel
  chooseLOSTarget: got 12 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(36/27) / Dist1 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 3: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 4: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 10/9/15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+2 = 10max, cAE Vindariel 23, effective 10Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 10AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Vindariel, cAE current 7, original cost 6, final cost 10, delta -4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 1,765987s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,899999s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,899999s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,053464s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ragna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 8 - 4RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Single PA (6): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Odania ID 13, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = armatrutz, sanftmut, fulminictus, bandundfessel, bandundfessel, blitz, bannbaladin, bannbaladin
  chooseLOSTarget: got 12 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(36/27) / Dist2 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 2: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell armatrutz only has range of 0
  Possible Spell sanftmut only has range of 1
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist1 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 3: Pos(33/28) / Dist1 / Targetid2: BattleCharacter(Gashoker Büttel)
Top 4: Pos(36/27) / Dist2 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 5: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Spell fulminictus (Value 8) (KL/GE/KK, 13/14/12, Checkmod , Personalmod ): 17/14/10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+4 = 9max, cAE Odania 37, effective 9Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 9AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Odania, cAE current 22, original cost 6, final cost 9, delta -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 1,840879s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,69531s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,08866s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,08866s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Odania from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 10 - 4RS = 6 physicalcut Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpGashoker Büttel: Removing battle effect blitzdichfind, started in battleround 2, duration 2, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel remove effect blitzdichfind expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Gashoker Büttel: Removing durable effect blitzdichfind
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + -99 effects = -90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 4 roll - 5 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Odania: 9 + 2 roll - 3 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 4 roll - 4 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 3 roll - 5 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Coruna: 9 + 2 roll - 0 BE + 1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 2 roll - 3 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Coruna on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA-5 (10): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 10 - 4RS = 6 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna check Single PA (11): 12 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Coruna receives 7 - 0RS = 7 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Coruna add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.DoExecuteAnimation: action 5 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Coruna.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Coruna False && False, skipping
Removing Coruna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania check Single PA (6): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 7 - 6RS = 1 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 8 - 6RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Odania no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Odania receives 8 - 3RS = 5 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Odania add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.DoExecuteAnimation: action 5 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Odania.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ragna on Position 0Adding Char Vindariel on Position 1Adding Char Ulmia on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, bannbaladin, bannbaladin, armatrutz, fulminictus, blitz, bandundfessel
  chooseLOSTarget: got 12 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Top 2: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
  Checking Gashoker Büttel as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(34/27) / Dist1 / Targetid9: BattleCharacter(Gashoker Büttel)
Top 2: Pos(36/27) / Dist1 / Targetid11: BattleCharacter(Gashoker Büttel)
Top 3: Pos(34/29) / Dist2 / Targetid6: BattleCharacter(Gashoker Büttel)
Top 4: Pos(36/29) / Dist2 / Targetid7: BattleCharacter(Gashoker Büttel)
Found at least one
Target Gashoker Büttel is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Spell bandundfessel+1 (Value 4) (KL/CH/KK, 13/9/11, Checkmod +1, Personalmod ): 13/2/8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Vindariel, cAE current 0, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Gashoker Büttel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 13 - 4RS = 9 physicalcut Damage because of Attack from Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 10
Calculating cost to destination (35/26) cost is 4
Calculating cost to destination (36/27) unreachable
Calculating cost to destination (35/28) cost is 10
found 3 valid attack positions, closest at (35/26) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Single PA (8): 9 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 10 - 3RS = 7 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpGashoker Büttel: Removing battle effect fumble_falldown, started in battleround 4, duration 1, current round 6, so 5 < 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel remove effect fumble_falldown expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Gashoker Büttel: Removing durable effect fumble_falldown
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 3 roll - 5 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 6 roll - 4 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 3 roll - 5 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 6 roll - 3 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 10 - 4RS = 6 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/28) cost is 12
Calculating cost to destination (35/26) unreachable
Calculating cost to destination (35/28) cost is 12
found 2 valid attack positions, closest at (35/28) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Single PA (8): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 3 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 6 - 6RS = 0 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Vindariel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 6 - 3RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 9 - 6RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 7
Checking position (35/28) NOT viable, distance 9999, already in False
Checking position (36/28) NOT viable, distance 9999, already in False
Checking position (34/28) NOT viable, distance 9999, already in False
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (36/32) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (38/30) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/25) unreachable
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (31/27) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (33/25) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (37/27) unreachable
Calculating cost to destination (36/28) unreachable
found 3 valid attack positions, closest at (35/27) (dist: 0), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Path Length is zero, not following
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 9 - 5RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 8 - 6RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 3 roll - 5 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 1 roll - 4 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 6 roll - 5 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 2 roll - 3 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Single PA (8): 9 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 6 - 3RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 9 - 5RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 8 - 6RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA-5 (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 9 - 6RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 7
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (36/32) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (38/30) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/25) unreachable
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (31/27) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (33/25) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (37/27) unreachable
Calculating cost to destination (36/28) unreachable
found 3 valid attack positions, closest at (35/27) (dist: 0), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Path Length is zero, not following
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 3 roll - 5 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 3 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 5 roll - 5 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 4 roll - 3 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA-4 (9): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 20 - 5RS = 15 physicalcut Damage because of Attack from Gashoker Büttel, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 8 - 4RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 6 - 6RS = 0 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 12 - 6RS = 6 physicalcut Damage because of Attack from Gashoker Büttel, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Single PA (8): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 7 - 3RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ragna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 11 - 4RS = 7 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 12 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 7
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (36/32) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (38/30) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/25) unreachable
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (31/27) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (33/25) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (37/27) unreachable
Calculating cost to destination (36/28) unreachable
found 3 valid attack positions, closest at (35/27) (dist: 0), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Path Length is zero, not following
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Vindariel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 10 - 3RS = 7 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 17 - 4RS = 13 physicalcut Damage because of Attack from Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Gashoker Büttel: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 halberd to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 5 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 2 roll - 5 BE + -1 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 2 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 4 roll - 5 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 5 roll - 3 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 10 - 4RS = 6 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 8 - 6RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Single PA (8): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 3 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ragna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 12 - 4RS = 8 physicalcut Damage because of Attack from Gashoker Büttel, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Vindariel no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 7 - 3RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Vindariel ID 17, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 11 viable Targets
  chooseLOSTarget: Gashoker Büttel not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 7
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (35/27)
Maximum Distance for approach is 14
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (35/31) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (36/32) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (38/30) unreachable
Calculating cost to destination (37/31) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/25) unreachable
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (33/29) unreachable
Calculating cost to destination (34/28) unreachable
Calculating cost to destination (34/30) unreachable
Calculating cost to destination (36/28) unreachable
Calculating cost to destination (37/29) unreachable
Calculating cost to destination (31/27) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (32/28) unreachable
Calculating cost to destination (32/26) unreachable
Calculating cost to destination (33/25) unreachable
Calculating cost to destination (34/26) unreachable
Calculating cost to destination (35/27) cost is 0, standing on top of it
Calculating cost to destination (36/26) unreachable
Calculating cost to destination (37/27) unreachable
Calculating cost to destination (36/28) unreachable
found 3 valid attack positions, closest at (35/27) (dist: 0), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Path Length is zero, not following
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Vindariel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 6 - 6RS = 0 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: CritFail Rollres 7, Gashoker Büttel stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Gashoker Büttel receives 11 - 4RS = 7 physicalcut Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Dorescha on Position 0Adding Char Ragna on Position 1Adding Char Ulmia on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Resorted INI log:
Dorescha (Ini 8)
Ragna (Ini 7)
Ulmia (Ini 6)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ragna on Position 0Adding Char Ulmia on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ragna ID 14, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ragna from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 6 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 6 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 4 roll - 5 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ragna: 9 + 2 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 6 roll - 5 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Vindariel: 9 + 3 roll - 3 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA-4 (9): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna check Single PA (10): 11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ragna receives 10 - 4RS = 6 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ragna add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ragna: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel check Single PA (8): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Vindariel receives 11 - 3RS = 8 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Vindariel add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.DoExecuteAnimation: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Vindariel: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/30) cost is 12
found 1 valid attack positions, closest at (35/30) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (35/30) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Checking Ulmia canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Ulmia (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ulmia ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ulmia)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpGashoker Büttel: Removing battle effect fumble_stumble, started in battleround 9, duration 1, current round 11, so 10 < 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Gashoker Büttel remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Gashoker Büttel: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 4 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 1 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 2 roll - 0 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ulmia: 10 + 2 roll - 5 BE + -1 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 4 roll - 5 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Ulmia from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia check Single PA (9): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 6 - 6RS = 0 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ulmia no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Ulmia receives 10 - 6RS = 4 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ulmia add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Ulmia (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ulmia is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.DoExecuteAnimation: action 5 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ulmia.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Dorescha on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 5 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 4 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 5 roll - 5 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Dorescha ID 15, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Gashoker Büttel is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 5 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 3 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 9 + 2 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 3 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Gashoker Büttel: 8 + 1 roll - 0 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Dorescha: 10 + 1 roll - 5 BE + -1 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Adding Char Gashoker Büttel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha check Single PA (9): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Gashoker Büttel.currentDamage of Item [Item Hellebarde (ID halberd), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+5 (Native 1W6+5, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physicalcut Damage because of Attack from Gashoker Büttel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Dorescha add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Gashoker Büttel(battle/template_buettel) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Gashoker Büttel ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Gashoker Büttel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Removing Gashoker Büttel from queue
Checking Gashoker Büttel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Dorescha: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Gashoker Büttel on Position 0Adding Char Gashoker Büttel on Position 1Adding Char Gashoker Büttel on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Defeat Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Gashoker Büttel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Wear on Weapon Speer of Odania (Roll 1 <= Thres 1), BF now 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing game over
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to gameover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for mood_desert: GameoverCtrl (GameoverController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find mood_desert in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for mood_desert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,05%, Dir 1, moving False, route Route037], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: In Gameover-Mode, not doing anything anymore
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: ActivateInsideScene True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapView: NOT ending Pause: MM gameover/CDLG 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient death called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 40.139477 ms
Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 9457 unused Assets to reduce memory usage. Loaded Objects now: 152871.
Total: 363.960480 ms (FindLiveObjects: 6.644745 ms CreateObjectMapping: 23.519289 ms MarkObjects: 83.502586 ms  DeleteObjects: 250.292831 ms)

AOLog: Archiving D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/output_log.txt to C:/Users/.../Documents/StarTrail/log/stlog_170505_0010.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

