<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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              <followup>dumpfsch</followup>
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              <customeff />
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          </durableEffect>
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                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rapier</itemid>
                <BF>2</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 7</string>
            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 8</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 28</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_orkpatrouille2e won: 20</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>Battle reise_sthaengebruecke won: 24</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>Barbarianmouth</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>22</birthday>
          <battleCharType>dressable</battleCharType>
          <longname>Calissa</longname>
          <shortname>Calissa</shortname>
          <charpic>streunerin_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>2f8210f5-1e05-47bd-9ff1-fc5686c5fe87</uniqueid>
          <id>5</id>
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        </PlayerCharacter>
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              <effectStart>1236.00525</effectStart>
              <effectDuration>1</effectDuration>
              <customeff />
              <followup>dumpfsch</followup>
              <known>false</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
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              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="stillsleeping">
              <effectStart>0</effectStart>
              <effectDuration>4</effectDuration>
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              <known>true</known>
            </DurableEffect>
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          <battleStance>2</battleStance>
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              <WeaponSkill name="waffenlos" value="8" atbonus="5" />
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              <WeaponSkill name="schusswaffen" value="3" atbonus="3" />
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              <WeaponSkill name="wurfwaffen" value="3" atbonus="3" />
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                <count>12</count>
              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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          <xplog>
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            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>Battle reise_gashok_osten won: 18</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 27</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_orkpatrouille2e won: 20</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>Battle reise_sthaengebruecke won: 24</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
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              <string>villager_female_hat_B</string>
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            <item key="furorblut">
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                <count>17</count>
              </Item>
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              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <isMagical>false</isMagical>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <isMagical>false</isMagical>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
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                <itemrep>159</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>15</count>
              </Item>
            </item>
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              <Item>
                <recognized>false</recognized>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
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            <item key="belly">
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
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            <item key="head">
              <Item xsi:nil="true" />
            </item>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
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            </item>
            <item key="arm">
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            </item>
            <item key="rightring">
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            <item key="shield">
              <Item>
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                <BF>-1</BF>
                <itemrep>976</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
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                <level>0</level>
                <varusestype />
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                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
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            </item>
            <item key="upperarm">
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            <item key="weapon">
              <Item>
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                <level>0</level>
                <varusestype />
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                <BF>3</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
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              <Item xsi:nil="true" />
            </item>
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            </item>
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            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
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            <item key="inventory33">
              <Item xsi:nil="true" />
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            <item key="inventory34">
              <Item xsi:nil="true" />
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            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 7</string>
            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>Battle reise_gashok_osten won: 18</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 4</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 27</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_orkpatrouille2e won: 20</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>Battle reise_sthaengebruecke won: 24</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
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              <string>dwarf_fat_body</string>
              <string>dwarf_head_beard_02</string>
              <string>dwarf_helmet_03</string>
              <string>dwarf_shoulder pad_01</string>
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          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
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            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
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          <birthday>9</birthday>
          <battleCharType>dressable</battleCharType>
          <longname>Gorm</longname>
          <shortname>Gorm</shortname>
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              </Item>
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            <item key="inventory08">
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                <level>0</level>
                <varusestype />
                <itemid>dishes</itemid>
                <BF>-1</BF>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
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                <varusestype />
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
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            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
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                <varusestype />
                <itemid>sword</itemid>
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                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
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              </Item>
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                <count>1</count>
              </Item>
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                <itemid>boots</itemid>
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                <count>1</count>
              </Item>
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                <recognized>false</recognized>
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              </Item>
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            <item key="arrow">
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            <item key="bolt">
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          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 7</string>
            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>Battle reise_gashok_osten won: 18</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 4</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 27</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
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            <maintexid>2</maintexid>
            <weaptexid>0</weaptexid>
            <id />
            <acc>
              <string>Wizards_hair_01</string>
              <string>Wizards_belt</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <battleCharType>dressable</battleCharType>
          <longname>Iris</longname>
          <shortname>Iris</shortname>
          <charpic>magierin_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>e47ba6e3-ce9d-47b9-8e97-b71746fce4d2</uniqueid>
          <id>1</id>
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              </Item>
            </item>
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              </Item>
            </item>
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                <count>1</count>
              </Item>
            </item>
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              </Item>
            </item>
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                <recognized>false</recognized>
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                <count>8</count>
              </Item>
            </item>
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              <Item>
                <recognized>false</recognized>
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                <count>1</count>
              </Item>
            </item>
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                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>true</recognized>
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                <count>1</count>
              </Item>
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                <count>6</count>
              </Item>
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                <recognized>false</recognized>
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                <count>21</count>
              </Item>
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                <count>11</count>
              </Item>
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                <recognized>false</recognized>
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                <isMagical>false</isMagical>
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                <count>4</count>
              </Item>
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                <recognized>false</recognized>
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                <isBroken>false</isBroken>
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                <count>1</count>
              </Item>
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                <recognized>false</recognized>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>15</count>
              </Item>
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              <Item>
                <recognized>false</recognized>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
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                <itemrep>695</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <BF>-1</BF>
                <itemrep>694</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>herb_tonnys</itemid>
                <BF>-1</BF>
                <itemrep>346</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <BF>-1</BF>
                <itemrep>956</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>11</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>sling</itemid>
                <BF>-1</BF>
                <itemrep>217</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>herb_donfstalks</itemid>
                <BF>-1</BF>
                <itemrep>845</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>leatherhelmet</itemid>
                <BF>-1</BF>
                <itemrep>756</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <BF>-1</BF>
                <itemrep>576</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
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            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>155</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elvenbow</itemid>
                <BF>-1</BF>
                <itemrep>949</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>arrow</itemid>
                <BF>-1</BF>
                <itemrep>616</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>55</count>
              </Item>
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 7</string>
            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>Battle reise_gashok_osten won: 18</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 4</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 27</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_orkpatrouille2e won: 20</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>Battle reise_sthaengebruecke won: 24</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_skn</string>
              <string>Wizards_head_03</string>
              <string>Wizards_hood</string>
              <string>Wizards_skn_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty>herbs</campDuty>
          <magicUses>0</magicUses>
          <birthday>18</birthday>
          <battleCharType>dressable</battleCharType>
          <longname>Norat</longname>
          <shortname>Norat</shortname>
          <charpic>druide_01.jpg</charpic>
          <charpicid>0</charpicid>
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                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>redcoins</itemid>
                    <BF>-1</BF>
                    <itemrep>402</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype>kukris</varusestype>
                    <itemid>coucrisdagger</itemid>
                    <BF>3</BF>
                    <itemrep>292</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>5</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_17">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>piton</itemid>
                    <BF>-1</BF>
                    <itemrep>912</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>ropeladder</itemid>
                    <BF>-1</BF>
                    <itemrep>603</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>grapplinghook</itemid>
                    <BF>-1</BF>
                    <itemrep>678</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>rope</itemid>
                    <BF>-1</BF>
                    <itemrep>917</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_20">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_4_23">
            <ItemSet>
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            </ItemSet>
          </item>
          <item key="chest_5_25">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>clothtrousers</itemid>
                    <BF>-1</BF>
                    <itemrep>46</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>clothshirt</itemid>
                    <BF>-1</BF>
                    <itemrep>106</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>noid</itemid>
                    <BF>-1</BF>
                    <itemrep>745</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>wintercoat</itemid>
                    <BF>-1</BF>
                    <itemrep>446</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>tunic</itemid>
                    <BF>-1</BF>
                    <itemrep>39</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
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          <item key="chest_5_26">
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                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>bunchofkeys</itemid>
                    <BF>-1</BF>
                    <itemrep>241</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>crossbowheavy</itemid>
                    <BF>-1</BF>
                    <itemrep>198</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>quarrel</itemid>
                    <BF>-1</BF>
                    <itemrep>508</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>40</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>battleaxe</itemid>
                    <BF>3</BF>
                    <itemrep>439</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
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          <item key="chest_5_24">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>sword</itemid>
                    <BF>3</BF>
                    <itemrep>17</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>heavydagger</itemid>
                    <BF>1</BF>
                    <itemrep>795</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>club</itemid>
                    <BF>6</BF>
                    <itemrep>62</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>throwingstar</itemid>
                    <BF>-1</BF>
                    <itemrep>251</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>beltofstrength_unided</itemid>
                    <BF>-1</BF>
                    <itemrep>381</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>st_doc_parchments</itemid>
                    <BF>-1</BF>
                    <itemrep>794</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
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        </itemset>
        <door>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99900">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99901">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99902">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99903">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99904">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99905">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_99906">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2020">
            <LockableState>open</LockableState>
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          <item key="1_2021">
            <LockableState>open</LockableState>
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          <item key="1_2022">
            <LockableState>open</LockableState>
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          <item key="1_2023">
            <LockableState>open</LockableState>
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          <item key="1_2024">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2025">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2026">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2027">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2028">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2029">
            <LockableState>open</LockableState>
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          <item key="1_2030">
            <LockableState>open</LockableState>
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          <item key="1_2031">
            <LockableState>open</LockableState>
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          <item key="1_2034">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
          <item key="1_99920">
            <LockableState>locked</LockableState>
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          <item key="1_99913">
            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
          <item key="5_43">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_0">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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          <item key="0_5">
            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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          <item key="1_7">
            <LockableState>locked</LockableState>
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          <item key="1_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_9">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_11">
            <LockableState>locked</LockableState>
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          <item key="1_12">
            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
          </item>
          <item key="2_19">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_20">
            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>locked</LockableState>
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            <LockableState>closed</LockableState>
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            <LockableState>closed</LockableState>
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            <LockableState>closed</LockableState>
          </item>
          <item key="5_30">
            <LockableState>closed</LockableState>
          </item>
        </chest>
        <trigger>
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            <TriggerState>active</TriggerState>
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            <TriggerState>active</TriggerState>
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            <TriggerState>active</TriggerState>
          </item>
          <item key="0_BingeAltar">
            <TriggerState>active</TriggerState>
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          <item key="0_BingeAnvil">
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            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="7" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="fumble_falldown">
              <effectStart>2</effectStart>
              <effectDuration>1</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory />
          <monsterid>steppedog_6</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>WolfC</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>southeast</facing>
        <mid>0</mid>
        <ini>8</ini>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <currSpeed>12</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>3</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>22</X>
            <Y>28</Y>
          </Point>
          <Point>
            <X>22</X>
            <Y>27</Y>
          </Point>
          <Point>
            <X>21</X>
            <Y>28</Y>
          </Point>
          <Point>
            <X>21</X>
            <Y>27</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>22</X>
          <Y>28</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="7" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="somnigravis">
              <effectStart>2</effectStart>
              <effectDuration>2</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory />
          <monsterid>steppedog_6</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>WolfC</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>southwest</facing>
        <mid>0</mid>
        <ini>9</ini>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <currSpeed>12</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>4</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>29</X>
            <Y>28</Y>
          </Point>
          <Point>
            <X>29</X>
            <Y>27</Y>
          </Point>
          <Point>
            <X>28</X>
            <Y>28</Y>
          </Point>
          <Point>
            <X>28</X>
            <Y>27</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>29</X>
          <Y>28</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="7" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory />
          <monsterid>steppedog_6</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>WolfC</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <ini>10</ini>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <currSpeed>5</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>5</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>26</X>
            <Y>26</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>26</X>
          <Y>26</Y>
        </position>
        <pcid xsi:type="xsd:int">3</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>northeast</facing>
        <mid>0</mid>
        <ini>0</ini>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <currSpeed>0</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>0</blocksLeft>
        <rangedLeft>0</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>6</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>25</X>
            <Y>27</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>25</X>
          <Y>27</Y>
        </position>
        <pcid xsi:type="xsd:int">0</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <ini>7</ini>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <currSpeed>5</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>7</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>24</X>
            <Y>21</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>24</X>
          <Y>21</Y>
        </position>
        <pcid xsi:type="xsd:int">2</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>northwest</facing>
        <mid>0</mid>
        <ini>12</ini>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <currSpeed>5</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>8</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>23</X>
            <Y>27</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>23</X>
          <Y>27</Y>
        </position>
        <pcid xsi:type="xsd:int">1</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>northeast</facing>
        <mid>0</mid>
        <ini>0</ini>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <currSpeed>0</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>0</blocksLeft>
        <rangedLeft>0</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>9</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>27</X>
            <Y>23</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>27</X>
          <Y>23</Y>
        </position>
        <pcid xsi:type="xsd:int">4</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <ini>13</ini>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <currSpeed>5</currSpeed>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>10</uniqueid>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>23</X>
            <Y>22</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>23</X>
          <Y>22</Y>
        </position>
        <pcid xsi:type="xsd:int">5</pcid>
      </BattleCharacter>
    </chars>
    <round>3</round>
    <initiativequeue>
      <int>8</int>
      <int>5</int>
      <int>1</int>
      <int>4</int>
      <int>7</int>
      <int>2</int>
    </initiativequeue>
    <xp>6</xp>
    <avgPartyLevel>6</avgPartyLevel>
    <loot>
      <entry />
    </loot>
    <npcai>
      <lastTarget>
        <int>5</int>
        <int>5</int>
        <int>2</int>
        <int>3</int>
        <int>0</int>
      </lastTarget>
      <UseMagic>true</UseMagic>
    </npcai>
    <pcai>
      <lastTarget>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
      </lastTarget>
      <UseMagic>true</UseMagic>
    </pcai>
    <uniqueidcounter>11</uniqueidcounter>
    <weaponsUsed>
      <usedWeap>
        <itm>
          <recognized>false</recognized>
          <level>0</level>
          <varusestype />
          <itemid>rapier</itemid>
          <BF>2</BF>
          <itemrep>365</itemrep>
          <isMagical>false</isMagical>
          <isBroken>false</isBroken>
          <uses>0</uses>
          <count>1</count>
        </itm>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="52" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="52" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1875" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="2093" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="181" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="26" fraction="0.8242312" />
            </item>
            <item key="thirst">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="22" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="14" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="dumpfsch_infection">
              <effectStart>1236.00525</effectStart>
              <effectDuration>1</effectDuration>
              <customeff />
              <followup>dumpfsch</followup>
              <known>false</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="9" atbonus="9" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="7" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="9" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="5" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="8" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="9" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="10" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="6" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="7" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fesseln">
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                <count>1</count>
              </Item>
            </item>
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              </Item>
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                <count>1</count>
              </Item>
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              </Item>
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                <count>3</count>
              </Item>
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              <Item>
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                <count>1</count>
              </Item>
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              <Item>
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                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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                <recognized>false</recognized>
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                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
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            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <itemid>copperkettle</itemid>
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                <itemrep>204</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
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                <itemrep>61</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>robe</itemid>
                <BF>-1</BF>
                <itemrep>419</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
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            </item>
            <item key="arm">
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            </item>
            <item key="rightring">
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              <Item>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
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              <Item>
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                <level>0</level>
                <varusestype />
                <itemid>rapier</itemid>
                <BF>2</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
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              <Item xsi:nil="true" />
            </item>
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 7</string>
            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 8</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 28</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_orkpatrouille2e won: 20</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>Battle reise_sthaengebruecke won: 24</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
          <receivedwonders />
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            <weaptexid>-1</weaptexid>
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              <string>elf_female_02</string>
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              <string>elf_quiver</string>
            </acc>
          </charsetup>
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          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
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          <birthday>22</birthday>
          <battleCharType>dressable</battleCharType>
          <longname>Calissa</longname>
          <shortname>Calissa</shortname>
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          <charpicid>0</charpicid>
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            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>Battle reise_gashok_osten won: 22</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 4</string>
            <string>xp_gashokbeweise: 20</string>
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            <string>Battle reise_orkpatrouille1c won: 14</string>
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            <string>Battle reise_mountainfight5 won: 13</string>
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            <string>Battle reise_saebelzahngebiet won: 32</string>
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            <string>Battle reise_sthaengebruecke won: 26</string>
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            </item>
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            </item>
            <item key="verstecken">
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
            <item key="faehrtens">
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            </item>
            <item key="fesseln">
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
            <item key="altespr">
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            </item>
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            </item>
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            </item>
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            </item>
            <item key="kriegskunst">
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            </item>
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            </item>
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            </item>
            <item key="sprachen">
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
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            </item>
            <item key="eisenrost">
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            </item>
            <item key="ignifaxius">
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            </item>
            <item key="plumbumbarum">
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            </item>
            <item key="radau">
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            </item>
            <item key="saftkraft">
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            </item>
            <item key="scharfesauge">
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            </item>
            <item key="transversalis">
              <MagicSkill value="5" name="transversalis" />
            </item>
            <item key="adlerwolf">
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            </item>
            <item key="arcano">
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            </item>
            <item key="armatrutz">
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            </item>
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            </item>
            <item key="chsteigern">
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            </item>
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            </item>
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            </item>
            <item key="seeundfluss">
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            </item>
            <item key="visibili">
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            </item>
            <item key="destructibo">
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            </item>
            <item key="furorblut">
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            </item>
            <item key="hartesschmelze">
              <MagicSkill value="0" name="hartesschmelze" />
            </item>
          </magicskills>
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                <level>0</level>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>11</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <BF>3</BF>
                <itemrep>118</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>sleepingbag</itemid>
                <BF>-1</BF>
                <itemrep>946</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
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                <BF>-1</BF>
                <itemrep>407</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
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                <BF>-1</BF>
                <itemrep>438</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>sword</itemid>
                <BF>-1</BF>
                <itemrep>586</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>clothshirt</itemid>
                <BF>-1</BF>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
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            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>clothtrousers</itemid>
                <BF>-1</BF>
                <itemrep>449</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>559</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>4</level>
                <varusestype />
                <itemid>staff</itemid>
                <BF>-1</BF>
                <itemrep>863</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
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              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
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              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 7</string>
            <string>xp_rondrageweihte: 50</string>
            <string>Battle camp_road_road_6 won: 9</string>
            <string>xp_gastgaukler: 10</string>
            <string>Battle reise_gashok_osten won: 18</string>
            <string>xp_gashokmarktplatz: 20</string>
            <string>xp_artheriongefunden: 20</string>
            <string>Battle deregorn_von_donnerbach won: 4</string>
            <string>xp_gashokbeweise: 20</string>
            <string>xp_artherionende: 50</string>
            <string>Battle reise_orkpatrouille1c won: 14</string>
            <string>xp_gaststreuner: 10</string>
            <string>xp_schaefer: 10</string>
            <string>xp_gastjaeger: 10</string>
            <string>Battle reise_vierorkschuetzen won: 27</string>
            <string>xp_gastdruide: 10</string>
            <string>Battle reise_forestfight2 won: 4</string>
            <string>xp_heldenbeobachtet: 10</string>
            <string>Battle reise_mountainfight5 won: 9</string>
            <string>xp_sumpfloecher: 10</string>
            <string>xp_edlervonhaldorn: 10</string>
            <string>Battle reise_saebelzahngebiet won: 32</string>
            <string>xp_haengebruecke: 10</string>
            <string>xp_adlerhimmel: 10</string>
            <string>xp_luchsbaum: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>0</weaptexid>
            <id />
            <acc>
              <string>Wizards_hair_01</string>
              <string>Wizards_belt</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <battleCharType>dressable</battleCharType>
          <longname>Iris</longname>
          <shortname>Iris</shortname>
          <charpic>magierin_03.jpg</charpic>
          <charpicid>0</charpicid>
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    <MonsterSpawnQueue />
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    <lastBreakL>106785100</lastBreakL>
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        <item key="herb">
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        <item key="skill">
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    <routeName>Route224</routeName>
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    <tempDay>12</tempDay>
    <wind>light</wind>
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    <CommonSickness>true</CommonSickness>
    <UncommonSickness>false</UncommonSickness>
    <Fumble>true</Fumble>
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    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
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