﻿Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7653
Shader 'Nature/Terrain/Specular': fallback shader 'Nature/Terrain/Diffuse' not found
Shader 'Nature/Terrain/Specular': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' not found
Shader 'Nature/Terrain/Specular': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-Base' not found
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Completed reload, in  0.072 seconds
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 1.189296 ms
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
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SteamControl: Using preference language de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
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Loading Loca de.xml
 
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Finished loading content info.
 
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Core: 1, DLC: 0, Usermod: 1, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 0 packages for DLC
Loaded 1 packages for Usermod
- temple_flags, ContentInfo(ContentFolder: temple_flags, ContentType: Usermod, CombinedSettingsFileName: godflags.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

 
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Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml, loadversion = 0)

 
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Setting up 2 worker threads for Enlighten.
  Thread -> id: 23fc -> priority: 1 
  Thread -> id: 3214 -> priority: 1 
Trigger
 
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End
 
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Trigger
 
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End
 
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Trigger
 
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End
 
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Trigger
 
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Trigger
 
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End
 
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Trigger
 
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Trigger
 
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End
 
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Trigger
 
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End
 
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Trigger
 
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End
 
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End
 
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Skipping to mainmenu
 
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.384239 ms

Unloading 2734 unused Assets to reduce memory usage. Loaded Objects now: 4098.
Total: 33.580284 ms (FindLiveObjects: 0.215933 ms CreateObjectMapping: 0.236937 ms MarkObjects: 10.994144 ms  DeleteObjects: 22.127121 ms)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 180
 
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SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
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SubDD: Didn't find value -1 in my options
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 180
 
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SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.313568 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
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Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
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Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 154296.
Total: 122.417671 ms (FindLiveObjects: 6.269488 ms CreateObjectMapping: 20.791307 ms MarkObjects: 64.809898 ms  DeleteObjects: 30.545952 ms)

STARTUP MCP VERSION Version 0.75, 170225-1730 Steam
 
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Loca: current Language from globalchosenlanguage de
 
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Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/temple_flags/godflags.xml, loadversion = 0)

 
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Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
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Read 50 Skills and 64 Spells
 
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Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)

 
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Read 237 effects
 
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Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)

 
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Read 195 Monsters
 
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Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)

 
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Read 559 items
 
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Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)

 
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Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)

 
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Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)

 
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Read 461 Dialog Partners and 3996 Dialog Texts
 
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Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)

 
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Read 19 Quests
 
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Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
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Reading 2 Tavern Activity Entries
 
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Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
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read 8 companions
 
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Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
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Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)

 
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Num Alchemy Recipes = 14
 
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Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 222 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 333 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 206 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/tiefhusen074.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/.../Documents/StarTrail/save/tiefhusen074.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item with id robe1 is unknown, replacing with itemid noid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item with id robe1 is unknown, replacing with itemid noid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1107,698 = Rohalstag, 13. Praios (SOMMER) im Jahre 1011 BF Boronsstunde (16:44 Uhr) (Long: 95705065)] season 2: WeatherForecast[ Clouds some Wind none Rain none, Temp 17 - 27 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.815619 ms

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 278777.
Total: 168.660904 ms (FindLiveObjects: 18.895298 ms CreateObjectMapping: 25.270832 ms MarkObjects: 88.169090 ms  DeleteObjects: 36.324657 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278777.
Total: 114.504227 ms (FindLiveObjects: 12.731599 ms CreateObjectMapping: 19.888899 ms MarkObjects: 81.466461 ms  DeleteObjects: 0.416497 ms)

Updating Event Assignments in tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,2, 0,0, 24,0) to (-121,4, 1,3, 98,6) is 79,12169
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-86,4, 0,0, 25,5) to (-121,4, 1,3, 98,6) is 81,10725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-94,9, 0,0, 62,4) to (-121,4, 1,3, 98,6) is 44,84994
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-77,3, -0,5, 109,9) to (-121,4, 1,3, 98,6) is 45,50442
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-106,9, 1,0, 2,1) to (-121,4, 1,3, 98,6) is 97,57023
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-78,9, 0,2, 99,6) to (-121,4, 1,3, 98,6) is 42,44693
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-94,3, 0,0, 33,3) to (-121,4, 1,3, 98,6) is 70,74496
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-89,7, 0,2, 21,8) to (-121,4, 1,3, 98,6) is 83,14889
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-82,8, 0,0, 99,3) to (-121,4, 1,3, 98,6) is 38,61556
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-92,3, 0,0, 34,2) to (-121,4, 1,3, 98,6) is 70,75824
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-96,8, 0,0, 27,0) to (-121,4, 1,3, 98,6) is 75,75347
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-49,1, 0,0, 44,5) to (-121,4, 1,3, 98,6) is 90,33147
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,2, -0,5, 60,7) to (-121,4, 1,3, 98,6) is 55,99894
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-50,4, 0,0, 48,5) to (-121,4, 1,3, 98,6) is 86,90633
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-106,0, -0,5, 112,9) to (-121,4, 1,3, 98,6) is 21,01702
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,8, 0,0, 101,6) to (-121,4, 1,3, 98,6) is 40,65427
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-78,0, 0,0, 69,6) to (-121,4, 1,3, 98,6) is 52,23243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-88,7, -0,5, 116,4) to (-121,4, 1,3, 98,6) is 37,23678
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-96,6, -0,5, 117,5) to (-121,4, 1,3, 98,6) is 31,18497
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-85,0, 0,0, 80,2) to (-121,4, 1,3, 98,6) is 40,82078
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-74,8, -0,1, 80,3) to (-121,4, 1,3, 98,6) is 50,02324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,9, -0,5, 34,6) to (-121,4, 1,3, 98,6) is 66,96384
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,9, 1,3, 106,2) to (-121,4, 1,3, 98,6) is 7,539149
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-98,6, 1,0, 95,8) to (-121,4, 1,3, 98,6) is 22,97949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-68,2, 0,0, 84,1) to (-121,4, 1,3, 98,6) is 55,15705
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

No Camera Setup defined for tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tiefhusen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95706263 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR92: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR54: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR97: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95707404 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-16,2, -0,5, 50,9) to (-92,4, 0,3, 115,1) is 99,71337
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-18,7, -0,1, 46,5) to (-92,1, 0,3, 114,3) is 99,92223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR42: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-41,2, 1,0, 13,9) to (-80,7, 0,3, 105,6) is 99,80535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-85,6, 0,0, 5,1) to (-80,6, 0,3, 104,7) is 99,70311
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-52,1, 3,1, -11,8) to (-66,4, 0,3, 87,0) is 99,86913
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,6, 3,1, -17,4) to (-66,8, 0,5, 82,1) is 99,61446
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-92,0, 0,1, -15,6) to (-67,8, 0,5, 80,7) is 99,36226
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-56,0, 0,0, -18,3) to (-67,8, 0,5, 80,7) is 99,7584
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-87,4, -0,2, -17,8) to (-69,0, 0,6, 80,1) is 99,61171
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-57,8, 0,0, -19,3) to (-69,0, 0,6, 80,1) is 99,99035
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / street_fallensack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_fallensack [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95708485 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog onstreet_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue street_fallensack: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR42: Arrived at (-48,1, -0,5, 33,7), csched [SchedEntry: 17:0 (-48,6, -0,5, 33,6) 63° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR42: Updating rotation to 63
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR92: Arrived at (-97,9, -0,5, -32,8), csched [SchedEntry: 17:0 (-97,8, -0,5, -33,3) 43° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR92: Updating rotation to 43
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-91,1, 0,2, -25,4) to (-91,1, 0,3, 74,4) is 99,75624
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR97: Arrived at (-79,0, -0,5, 109,0), csched [SchedEntry: 17:0 (-78,5, -0,5, 109,2) 70° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Updating rotation to 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-87,9, 0,0, -26,7) to (-93,9, 0,3, 72,8) is 99,66654
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-66,8, -0,5, -32,3) to (-103,3, 0,2, 60,6) is 99,79002
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-56,3, 0,0, -34,5) to (-104,6, 0,3, 52,6) is 99,57175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,9, -0,5, -47,3) to (-104,5, 0,3, 52,2) is 99,51897
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-79,2, 0,0, -45,0) to (-104,3, 0,3, 51,1) is 99,24783
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-54,5, 0,0, -35,5) to (-104,3, 0,3, 51,1) is 99,86623
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,5, 0,0, -46,5) to (-104,2, 0,3, 50,2) is 99,55633
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,8, 0,0, -36,4) to (-104,2, 0,3, 50,2) is 99,21417
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR45: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Found handler for rest_town: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_town in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownView Menu Button camp clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Town open: Found 0 Elements of type 'campStreet' for ALL, tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient rest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The Playlist 'rest' is already loaded. Ignoring Change Playlist request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Viraya regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Viraya LE (21/54) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,25 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Iris regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Iris LE (28/29) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,25 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tiefhusen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 15 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95719657 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR45: Arrived at (-56,7, -0,2, -34,1), csched [SchedEntry: 19:0 (-76,6, -0,5, 1,5) 290° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR45: Updating rotation to 290
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR54: Arrived at (-75,8, -0,3, -5,5), csched [SchedEntry: 20:0 (-70,2, 0,0, -23,5) 60° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR54: Updating rotation to 60
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_town: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownView Menu Button camp clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Town open: Found 0 Elements of type 'campStreet' for ALL, tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for tiefhusen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tiefhusen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-64,6, 0,0, -43,8) to (-103,5, 0,3, 48,1) is 99,78499
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,5, -0,5, -52,6) to (-100,3, 0,6, 44,0) is 99,4131
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-61,6, 0,0, -51,8) to (-102,4, 0,3, 39,3) is 99,84448
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,0, 0,0, -59,9) to (-102,6, 0,3, 37,2) is 99,65434
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-18,0, 0,0, -19,6) to (-101,2, 0,3, 35,6) is 99,8588
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-70,0, 0,0, -58,9) to (-101,2, 0,3, 35,6) is 99,52267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR48: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR54: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR42: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR74: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR97: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR92: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR45: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR31: Arrived at (-17,7, -0,1, -17,5), csched [SchedEntry: 5:15 (-18,0, 0,0, -19,6) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR31: Arrived at (-17,8, -0,1, -17,6), csched [SchedEntry: 5:15 (-18,0, 0,0, -19,6) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (-67,7, -0,1, -13,3), csched [SchedEntry: 18:0 (-68,0, -0,2, -13,7) 247° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR31: Arrived at (-17,7, -0,1, -17,6), csched [SchedEntry: 5:15 (-18,0, 0,0, -19,6) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-73,1, 0,0, -77,6) to (-101,0, 0,3, 18,0) is 99,63133
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-37,2, 0,0, -59,0) to (-101,3, 0,3, 17,1) is 99,54167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Arrived at (-62,8, -0,2, 86,2), csched [SchedEntry: 20:0 (-62,7, -0,5, 85,7) 256° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Updating rotation to 256
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR49: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Random Encounter roll missed, got 15 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95720798 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR31: Arrived at (-17,7, -0,1, -17,6), csched [SchedEntry: 5:15 (-18,0, 0,0, -19,6) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR45: Arrived at (-76,5, -0,5, 1,1), csched [SchedEntry: 19:0 (-76,6, -0,5, 1,5) 290° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR45: Updating rotation to 290
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.649363 ms

Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 174674.
Total: 147.523026 ms (FindLiveObjects: 7.251561 ms CreateObjectMapping: 21.277224 ms MarkObjects: 81.600166 ms  DeleteObjects: 37.392799 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 174666.
Total: 112.156372 ms (FindLiveObjects: 7.511807 ms CreateObjectMapping: 19.417841 ms MarkObjects: 84.958275 ms  DeleteObjects: 0.267675 ms)

Found Entry Signpost at (83,9, 10,0, -1,6)/276,0826
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Event Assignments in gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (9,6, 10,0, 29,3) to (83,9, 10,9, -1,6) is 80,47702
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (45,5, 10,0, -2,8) to (83,9, 10,9, -1,6) is 38,48962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-6,3, 10,0, -8,2) to (83,9, 10,9, -1,6) is 90,44481
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,6, 10,0, -11,3) to (83,9, 10,9, -1,6) is 89,10307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,8, 10,0, -10,4) to (83,9, 10,9, -1,6) is 92,10699
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (32,0, 10,0, 26,0) to (83,9, 10,9, -1,6) is 58,83956
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (44,0, 10,0, -4,0) to (83,9, 10,9, -1,6) is 40,0113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (17,0, 10,0, 39,0) to (83,9, 10,9, -1,6) is 78,31274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (20,0, 10,0, 39,0) to (83,9, 10,9, -1,6) is 75,7647
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (33,1, 10,6, 78,9) to (83,9, 10,9, -1,6) is 95,24066
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (19,0, 10,0, 35,0) to (83,9, 10,9, -1,6) is 74,56528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,0, 10,0, 18,0) to (83,9, 10,9, -1,6) is 81,34551
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,0, 10,0, -25,0) to (83,9, 10,9, -1,6) is 82,31926
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (47,0, 10,0, 37,0) to (83,9, 10,9, -1,6) is 53,46358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (33,0, 10,0, 15,0) to (83,9, 10,9, -1,6) is 53,59102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (3,0, 10,0, 38,0) to (83,9, 10,9, -1,6) is 90,12601
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,0, 10,0, 10,0) to (83,9, 10,9, -1,6) is 62,99853
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,1, 10,0, 6,0) to (83,9, 10,9, -1,6) is 61,31202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (48,5, 10,0, 31,9) to (83,9, 10,9, -1,6) is 48,82309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (21,5, 10,0, 6,0) to (83,9, 10,9, -1,6) is 62,89474
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TCD.InitializeCharacter: getChardef for gash_nachts is not defined, result of getChardef was null, using default humanmalebartender
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

No Camera Setup defined for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-gashok called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent enterTown / 
if (getSpecialState("buettel") == 1) {
	setSpecialState("buettel",0);
	enterBuilding(-1512);
	startdlg("gash_lynchmob");
}
startdlg("reise_gash_banned");
if (getQuestState("gashok") < 1 && getQuestState("gashok2") < 1 && getQuestState("gashok3") < 1) startdlg("gash_bolt");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_gash_banned [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing gash_bolt [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State gashok to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Mirena receives 4 ignorers Damage because of Bolt ambush
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95721118 with an interval of 1W12+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog gash_bolt_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-16,3, 10,0, 13,4) to (82,4, 10,8, -0,7) is 99,70102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,8, 10,0, 16,0) to (73,4, 10,8, -0,3) is 99,54848
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-28,0, 10,0, -2,0) to (70,8, 10,8, -0,5) is 98,80035
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-21,5, 10,0, 38,6) to (69,6, 10,8, -0,5) is 99,13445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR135: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-30,0, 10,0, 10,0) to (68,4, 10,8, -0,9) is 98,98025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,0, 10,0, -41,0) to (67,6, 10,8, -1,2) is 99,83736
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-28,5, 10,0, -28,0) to (67,6, 10,8, -1,2) is 99,68243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,0, 10,0, -41,0) to (65,3, 10,8, -2,2) is 99,2098
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-30,7, 10,0, -27,8) to (65,3, 10,8, -2,2) is 99,41776
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-27,5, 10,0, 33,8) to (65,3, 10,8, -2,2) is 99,55295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-29,7, 10,0, 40,1) to (59,7, 10,8, -3,5) is 99,45822
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-38,8, 10,0, -36,8) to (55,2, 10,8, -4,7) is 99,3298
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-47,0, 10,0, -0,6) to (52,8, 10,8, -4,8) is 99,84568
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,5, 10,0, -20,2) to (51,2, 10,8, -4,6) is 99,89838
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,4, 10,3, 73,4) to (48,8, 10,8, -4,4) is 98,90836
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR134: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR146: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR148: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.607357 ms

Unloading 1308 unused Assets to reduce memory usage. Loaded Objects now: 550584.
Total: 232.386276 ms (FindLiveObjects: 50.031158 ms CreateObjectMapping: 27.000858 ms MarkObjects: 129.893616 ms  DeleteObjects: 25.460125 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 550570.
Total: 186.145355 ms (FindLiveObjects: 27.073093 ms CreateObjectMapping: 26.855621 ms MarkObjects: 131.594955 ms  DeleteObjects: 0.620903 ms)

Found Entry Signpost at (-107,9, 11,4, 100,9)/180,5452
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-92,0, 11,4, 88,6) to (-107,9, 12,2, 100,9) is 20,09191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,5, 11,4, 18,3) to (-107,9, 12,2, 100,9) is 86,3914
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-67,5, 11,4, 88,9) to (-107,9, 12,2, 100,9) is 42,15936
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-50,4, 11,4, 78,0) to (-107,9, 12,2, 100,9) is 61,88765
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-69,2, 11,4, 48,8) to (-107,9, 12,2, 100,9) is 64,89214
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-147,6, 11,4, 11,7) to (-107,9, 12,2, 100,9) is 97,57926
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-70,2, 11,4, 54,4) to (-107,9, 12,2, 100,9) is 59,87261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-37,7, 11,4, 65,9) to (-107,9, 12,2, 100,9) is 78,46633
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-14,2, 11,4, 81,8) to (-107,9, 12,2, 100,9) is 95,67388
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-35,8, 11,4, 66,7) to (-107,9, 12,2, 100,9) is 79,79838
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-32,9, 11,4, 96,4) to (-107,9, 12,2, 100,9) is 75,17953
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-34,8, 11,4, 97,6) to (-107,9, 12,2, 100,9) is 73,2112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-106,7, 11,4, 4,9) to (-107,9, 12,2, 100,9) is 95,99165
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,7, 11,4, 3,6) to (-107,9, 12,2, 100,9) is 97,26749
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-116,7, 11,4, 4,0) to (-107,9, 12,2, 100,9) is 97,22152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,5, 11,4, 20,8) to (-107,9, 12,2, 100,9) is 84,07973
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-105,4, 11,4, 5,7) to (-107,9, 12,2, 100,9) is 95,15742
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-141,1, 11,4, 34,3) to (-107,9, 12,2, 100,9) is 74,42533
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,5, 11,4, 66,9) to (-107,9, 12,2, 100,9) is 36,1535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,4, 11,4, 69,1) to (-107,9, 12,2, 100,9) is 34,15836
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-41,2, 11,4, 38,5) to (-107,9, 12,2, 100,9) is 91,31881
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,0, 11,4, 49,3) to (-107,9, 12,2, 100,9) is 52,01637
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-116,7, 11,4, 39,1) to (-107,9, 12,2, 100,9) is 62,4225
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-111,5, 11,4, 107,6) to (-107,9, 12,2, 100,9) is 7,725842
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,8, 11,4, 107,6) to (-107,9, 12,2, 100,9) is 7,464176
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-123,6, 13,9, 193,4) to (-107,9, 12,2, 100,9) is 93,87631
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,8, 14,1, 195,3) to (-107,9, 12,2, 100,9) is 95,5078
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-122,0, 11,4, 69,1) to (-107,9, 12,2, 100,9) is 34,72281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,6, 11,4, 67,6) to (-107,9, 12,2, 100,9) is 36,01246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-127,4, 13,6, 193,8) to (-107,9, 12,2, 100,9) is 95,00111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-117,7, 13,9, 194,5) to (-107,9, 12,2, 100,9) is 94,13596
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-115,6, 13,6, 194,4) to (-107,9, 12,2, 100,9) is 93,84816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-119,8, 14,1, 194,4) to (-107,9, 12,2, 100,9) is 94,30293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,0, 11,4, 7,1) to (-107,9, 12,2, 100,9) is 97,10921
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-23,1, 11,4, 131,7) to (-107,9, 12,2, 100,9) is 90,22864
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-31,1, 14,3, 125,9) to (-107,9, 12,2, 100,9) is 80,81697
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,1, 11,4, 70,3) to (-107,9, 12,2, 100,9) is 33,24971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,3, 11,4, 66,0) to (-107,9, 12,2, 100,9) is 37,37853
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent enterTown / startdlg("low_enterlowangen");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95721766 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_enterlowangen_hl[2] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_enterlowangen_hl[8] dlgResponse 0 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 336
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_enterlowangen_hl[19] dlgResponse 3 = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [23]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_enterlowangen_hl[23] dlgResponse 0 = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [24]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_enterlowangen_hl[24] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [31]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_enterlowangen_hl[31] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowbelagerung to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,7, 11,4, 109,2) to (-105,0, 12,1, 100,2) is 99,77136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,5, 11,4, 46,8) to (-103,8, 12,1, 100,2) is 99,78897
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-114,2, 11,4, -3,9) to (-101,9, 12,1, 95,2) is 99,83287
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,9, 11,4, 14,6) to (-102,5, 12,1, 92,6) is 99,99255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-99,3, 11,4, -8,6) to (-104,3, 12,1, 91,2) is 99,95039
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-99,7, 11,4, -10,9) to (-109,0, 12,1, 88,5) is 99,85829
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,4, 11,3, 0,4) to (-110,0, 12,1, 86,3) is 99,69422
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-61,0, 11,3, -0,5) to (-110,0, 12,1, 86,3) is 99,67435
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-75,9, 11,4, -12,0) to (-109,8, 12,1, 81,7) is 99,59295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-102,9, 11,4, -20,0) to (-109,6, 12,1, 79,3) is 99,53321
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,0, 11,4, -14,2) to (-109,6, 12,1, 79,3) is 99,37325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-153,8, 11,4, -10,7) to (-109,7, 12,1, 78,3) is 99,42011
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-152,2, 11,4, -11,3) to (-109,7, 12,1, 78,3) is 99,24461
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-98,0, 11,4, -21,2) to (-110,0, 12,1, 76,8) is 98,74831
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,7, 11,4, -15,2) to (-111,1, 12,1, 71,9) is 99,1483
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-40,6, 11,4, 0,9) to (-111,6, 12,1, 70,7) is 99,55605
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-135,5, 11,4, -29,3) to (-116,7, 12,1, 68,8) is 99,89361
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowangentorhaus / low_torhausfeste
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_torhausfeste [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_torhausfeste [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_torhausfeste_hl[2] dlgResponse 1 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_torhausfeste [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_torhausfeste: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-134,4, 11,4, -31,3) to (-114,7, 12,1, 66,6) is 99,82275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95722907 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,0, 11,4, -0,4) to (-112,5, 12,1, 67,1) is 99,75238
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,8, 11,4, -17,4) to (-111,3, 12,1, 65,3) is 99,61647
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,7, 11,4, -19,2) to (-110,7, 12,1, 64,0) is 99,75316
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-46,7, 11,4, -13,6) to (-110,4, 12,1, 63,0) is 99,66241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-72,5, 11,4, -31,1) to (-110,2, 12,1, 61,3) is 99,77223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-46,2, 11,4, -16,0) to (-110,3, 12,1, 60,7) is 99,97647
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-93,0, 11,4, -40,7) to (-110,4, 12,1, 57,3) is 99,50726
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-116,4, 11,4, -42,9) to (-110,3, 12,1, 56,1) is 99,26431
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,9, 11,4, -35,5) to (-109,4, 12,1, 48,6) is 99,70459
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-129,6, 11,4, -51,5) to (-109,5, 12,1, 45,9) is 99,45284
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-126,6, 11,4, -51,6) to (-109,5, 12,1, 45,9) is 99,02256
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-67,2, 11,4, -47,5) to (-110,1, 12,1, 42,5) is 99,6999
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,3, 11,4, -60,0) to (-111,0, 12,1, 39,6) is 99,83239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-137,8, 11,4, -56,3) to (-111,0, 12,1, 39,6) is 99,51487
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ShowKeywordset: Using DataID towncharhuman_24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State salamanderstein to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95723928 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,8, 11,4, -73,1) to (-145,7, 12,1, 13,1) is 99,62804
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-96,7, 11,4, -74,2) to (-145,8, 12,1, 11,7) is 98,90774
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,7, 11,4, -75,1) to (-145,8, 12,1, 10,6) is 99,35146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR311: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,2, 11,4, -94,5) to (-159,1, 40,5, -41,0) is 99,7113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,3, 11,4, -82,7) to (-151,4, 39,1, -55,4) is 99,90251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,2, 11,4, -66,1) to (-142,2, 41,1, -72,2) is 99,73008
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-35,3, 11,4, -67,4) to (-124,6, 35,5, -98,1) is 97,45201
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-32,1, 11,4, -71,1) to (-124,6, 35,5, -98,1) is 99,3665
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-44,5, 11,4, -172,3) to (-114,5, 34,9, -111,8) is 95,50119
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,7, 11,4, -79,3) to (-114,5, 34,9, -111,8) is 96,526
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-33,8, 11,4, -171,0) to (-109,0, 34,7, -119,2) is 94,25007
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-13,4, 11,4, -145,1) to (-104,4, 34,9, -125,4) is 95,96027
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-44,1, 11,4, -199,2) to (-104,4, 34,9, -125,4) is 98,09072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-44,6, 11,4, -201,0) to (-104,4, 34,9, -125,4) is 99,14973
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-37,5, 11,4, -188,8) to (-104,4, 34,9, -125,4) is 95,07742
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-58,1, 11,4, -210,3) to (-104,4, 34,9, -125,4) is 99,48804
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-15,4, 11,4, -171,5) to (-102,2, 35,1, -128,4) is 99,73853
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-53,4, 11,4, -212,9) to (-101,9, 35,1, -128,8) is 99,94906
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-4,0, 11,4, -107,7) to (-94,1, 49,2, -128,1) is 99,85777
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (7,7, 11,4, -141,3) to (-81,9, 39,2, -120,3) is 96,15387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (9,9, 11,4, -141,2) to (-81,9, 39,2, -120,3) is 98,1648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,4, 11,4, -152,1) to (-81,9, 39,2, -120,3) is 99,66888
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,4, 11,4, -177,0) to (-81,9, 39,2, -120,3) is 96,14079
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (11,5, 11,4, -114,7) to (-81,9, 39,2, -120,3) is 97,58183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-19,7, 11,4, -42,1) to (-78,8, 36,8, -118,4) is 99,78105
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,3, 11,4, -154,1) to (-78,8, 36,8, -118,4) is 97,42722
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-19,9, 11,4, -196,9) to (-75,9, 35,3, -117,6) is 99,98414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (16,7, 11,4, -153,4) to (-71,7, 34,5, -118,8) is 97,69025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (20,3, 11,4, -165,2) to (-65,4, 34,4, -122,8) is 98,34576
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-30,2, 11,4, -211,3) to (-65,4, 34,4, -122,8) is 97,99452
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (20,9, 11,4, -163,6) to (-65,4, 34,4, -122,8) is 98,25042
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (20,0, 11,4, -161,9) to (-65,4, 34,4, -122,8) is 96,70843
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (28,5, 11,4, -132,5) to (-65,4, 34,4, -122,8) is 97,15401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (22,9, 11,4, -168,3) to (-58,1, 34,4, -127,5) is 93,607
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (21,4, 11,4, -181,7) to (-58,1, 34,4, -127,5) is 98,97256
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (21,5, 11,4, -166,6) to (-58,1, 34,4, -127,5) is 91,66429
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (25,9, 11,9, -163,7) to (-58,1, 34,4, -127,5) is 94,23042
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (28,6, 11,4, -181,7) to (-50,0, 34,5, -132,9) is 95,33283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,5, 11,4, -212,3) to (-50,0, 34,5, -132,9) is 99,6025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,6, 11,4, -210,7) to (-50,0, 34,5, -132,9) is 99,57526
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (39,1, 11,4, -123,6) to (-50,0, 34,5, -132,9) is 92,51019
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-2,3, 11,4, -210,9) to (-50,0, 34,5, -132,9) is 94,33992
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (42,6, 11,4, -186,8) to (-39,8, 34,7, -140,1) is 97,50094
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-10,1, 11,4, -227,5) to (-39,8, 34,7, -140,1) is 95,16168
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,5, 11,4, -226,8) to (-39,8, 34,7, -140,1) is 93,89258
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (9,4, 11,4, -211,4) to (-39,8, 34,7, -140,1) is 89,68928
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (53,1, 11,4, -109,2) to (-32,8, 34,9, -145,2) is 96,03107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (49,4, 11,4, -98,3) to (-32,8, 34,9, -145,2) is 97,51353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (54,0, 11,4, -170,6) to (-32,8, 34,9, -145,2) is 93,43993
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (69,2, 13,0, -136,1) to (-26,4, 35,1, -149,9) is 98,99393
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (45,2, 11,4, -214,1) to (-26,4, 35,1, -149,9) is 99,03102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (59,6, 11,4, -187,3) to (-26,4, 35,1, -149,9) is 96,69816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR263: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (75,2, 13,0, -147,7) to (-19,8, 35,3, -154,7) is 97,89779
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (63,9, 11,4, -219,3) to (-12,3, 35,5, -160,2) is 99,34048
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (49,3, 11,4, -234,6) to (-12,3, 35,5, -160,2) is 99,54054
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (49,7, 11,4, -236,1) to (-5,6, 35,7, -165,1) is 93,26082
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (50,7, 11,4, -234,4) to (-5,6, 35,7, -165,1) is 92,56066
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (59,3, 11,4, -234,4) to (-5,6, 35,7, -165,1) is 97,98286
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (57,6, 11,4, -233,3) to (-5,6, 35,7, -165,1) is 96,11608
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (37,0, 11,4, -250,4) to (-5,6, 35,7, -165,1) is 98,37218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (87,5, 11,4, -195,5) to (1,1, 35,9, -170,0) is 93,38616
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (91,5, 11,4, -158,4) to (1,1, 35,9, -170,0) is 94,34142
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,0, 11,4, -156,4) to (1,1, 35,9, -170,0) is 95,15688
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,8, 11,4, -192,9) to (1,1, 35,9, -170,0) is 99,52406
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (100,7, 11,4, -181,7) to (11,4, 36,2, -177,5) is 92,76408
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR308: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95725189 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR407: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR413: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR411: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR406: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR274: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (122,3, 11,4, -167,6) to (92,5, 103,8, -182,1) is 98,17793
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,2, 11,4, -166,8) to (92,5, 103,8, -182,1) is 97,97706
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (139,7, 11,4, -171,9) to (94,7, 100,5, -177,1) is 99,89658
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (133,4, 11,4, -151,7) to (95,7, 99,1, -175,1) is 98,2878
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,0, 11,4, -136,1) to (95,7, 99,1, -175,1) is 98,12923
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (96,5, 11,4, -112,1) to (99,4, 94,6, -167,1) is 99,79373
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (139,7, 11,4, -126,1) to (100,6, 93,4, -164,6) is 98,68591
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 11,4, -124,4) to (100,6, 93,4, -164,6) is 99,35721
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (115,9, 11,4, -107,1) to (101,5, 92,5, -162,6) is 99,34384
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (146,9, 11,4, -130,1) to (101,5, 92,5, -162,6) is 98,49621
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (147,4, 11,4, -119,3) to (103,1, 91,0, -159,3) is 99,48311
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (135,0, 11,4, -100,9) to (106,7, 87,3, -151,4) is 95,46992
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (149,4, 11,4, -119,4) to (106,7, 87,3, -151,4) is 92,81541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (84,4, 13,0, -94,9) to (106,7, 87,3, -151,4) is 95,95914
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (121,3, 11,4, -81,9) to (109,0, 85,0, -146,3) is 98,54821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (86,9, 13,0, -76,9) to (111,5, 82,4, -140,9) is 97,54079
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,5, 11,4, -110,0) to (111,5, 82,4, -140,9) is 95,57964
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (159,0, 11,4, -90,1) to (111,5, 82,4, -140,9) is 99,41944
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (115,8, 11,4, -70,5) to (115,0, 79,0, -133,5) is 92,43671
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (107,9, 11,4, -56,5) to (117,0, 77,0, -128,9) is 98,18172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (141,9, 11,4, -60,0) to (117,0, 77,0, -128,9) is 98,39708
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (143,0, 11,4, -62,0) to (117,0, 77,0, -128,9) is 97,30099
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (143,9, 11,4, -59,7) to (117,0, 77,0, -128,9) is 99,08512
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,8, 11,4, -57,2) to (117,0, 77,0, -128,9) is 97,35382
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (98,2, 11,4, -47,4) to (120,9, 73,4, -119,5) is 97,80549
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (143,6, 11,4, -46,8) to (120,9, 73,4, -119,5) is 98,25455
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,0, 11,4, -71,8) to (120,9, 73,4, -119,5) is 95,12189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (141,7, 11,4, -46,4) to (120,9, 73,4, -119,5) is 98,13287
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (64,8, 13,0, -67,6) to (120,9, 73,4, -119,5) is 97,41068
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,9, 11,4, -44,5) to (120,9, 73,4, -119,5) is 97,46088
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (142,9, 11,4, -45,2) to (120,9, 73,4, -119,5) is 99,24015
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (59,8, 11,4, -76,0) to (120,9, 73,4, -119,5) is 97,32191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (156,3, 11,4, -35,0) to (124,4, 70,0, -107,2) is 98,34266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,8, 13,0, -47,9) to (124,4, 70,0, -107,2) is 90,80801
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (126,6, 11,4, -22,4) to (126,3, 68,0, -99,4) is 95,54535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, -21,6) to (126,3, 68,0, -99,4) is 96,19012
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (147,4, 11,4, -13,8) to (129,0, 65,3, -88,5) is 93,93794
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (177,1, 11,4, -28,5) to (129,0, 65,3, -88,5) is 93,90167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (178,4, 11,4, -27,4) to (129,0, 65,3, -88,5) is 95,29348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR348: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (129,0, 11,4, 5,4) to (131,5, 62,6, -78,3) is 98,19952
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (89,1, 11,4, -13,8) to (131,5, 62,6, -78,3) is 92,6842
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (105,6, 11,4, 6,5) to (134,0, 59,9, -67,7) is 93,10951
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (69,3, 11,4, -9,7) to (134,0, 59,9, -67,7) is 99,55524
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (163,1, 11,4, 11,1) to (134,0, 59,9, -67,7) is 97,02062
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,2, 11,4, 12,5) to (134,0, 59,9, -67,7) is 98,44845
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (69,4, 11,4, -7,8) to (135,9, 57,8, -59,5) is 96,12701
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (101,8, 11,4, 20,9) to (135,9, 57,8, -59,5) is 98,90872
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (133,6, 11,4, 35,7) to (137,4, 56,1, -50,9) is 97,51075
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,2, 11,4, 34,4) to (137,4, 56,1, -50,9) is 96,33983
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (82,9, 11,4, 20,1) to (137,4, 56,1, -50,9) is 99,98792
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,1, 11,4, 28,4) to (137,4, 56,1, -50,9) is 92,45794
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (83,1, 11,4, 22,2) to (138,9, 54,3, -38,3) is 92,85767
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (123,9, 11,4, 43,5) to (138,9, 54,3, -38,3) is 93,59864
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,9, 11,4, 43,3) to (138,9, 54,3, -38,3) is 93,82696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (172,9, 11,4, 37,8) to (138,9, 54,3, -38,3) is 93,8586
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (173,0, 11,4, 35,9) to (138,9, 54,3, -38,3) is 92,2867
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (94,5, 11,4, 40,4) to (139,4, 53,7, -32,4) is 95,43559
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (160,9, 11,4, 50,3) to (140,1, 53,0, -24,5) is 88,04584
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (69,2, 11,4, 30,7) to (140,6, 52,5, -19,6) is 96,54112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (187,7, 11,4, 55,7) to (140,6, 52,5, -19,6) is 97,86401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (120,4, 11,4, 64,6) to (141,2, 52,0, -14,1) is 91,03619
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,4, 11,4, 64,5) to (141,2, 52,0, -14,1) is 91,44311
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,6, 11,4, 64,7) to (141,2, 52,0, -14,1) is 98,44747
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (69,5, 11,4, 38,7) to (142,0, 51,5, -9,2) is 95,76274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (134,8, 11,4, 86,6) to (143,4, 51,0, -2,9) is 98,31131
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (168,0, 11,4, 83,6) to (143,4, 51,0, -2,9) is 98,33523
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (180,9, 11,4, 80,1) to (143,4, 51,0, -2,9) is 99,35554
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,2, 11,4, 67,8) to (143,4, 51,0, -2,9) is 94,83031
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (143,4, 51,0, -2,9) is 94,31424
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (110,6, 11,4, 72,8) to (143,4, 51,0, -2,9) is 91,51175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (182,1, 11,4, 81,5) to (144,4, 50,6, 1,7) is 96,62493
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (170,0, 11,4, 84,0) to (144,4, 50,6, 1,7) is 94,73799
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (117,0, 11,4, 87,0) to (146,2, 50,0, 9,6) is 91,31437
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,2, 11,4, 88,8) to (146,2, 50,0, 9,6) is 96,01738
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,2, 14,0, 98,0) to (146,2, 50,0, 9,6) is 97,78944
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (122,8, 14,0, 98,1) to (146,2, 50,0, 9,6) is 98,40903
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 61,5) to (146,2, 50,0, 9,6) is 96,56518
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR262: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (173,6, 14,0, 97,8) to (147,5, 49,5, 15,4) is 93,42169
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (171,8, 14,0, 98,0) to (147,5, 49,5, 15,4) is 93,14022
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 63,9) to (147,5, 49,5, 15,4) is 95,50641
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR309: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (150,7, 14,0, 104,1) to (149,2, 48,7, 22,9) is 88,22142
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,8, 12,5, 88,9) to (150,3, 48,1, 28,1) is 99,73812
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (160,8, 14,0, 113,6) to (150,3, 48,1, 28,1) is 92,61902
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (84,1, 13,8, 94,4) to (150,3, 48,1, 28,1) is 99,84921
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (80,7, 11,4, 87,6) to (150,3, 48,1, 28,1) is 98,69874
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (155,8, 14,0, 134,5) to (153,3, 46,7, 41,3) is 98,76771
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (153,3, 46,7, 41,3) is 98,70921
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (97,1, 14,0, 113,1) to (153,3, 46,7, 41,3) is 96,87074
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,9, 14,0, 102,6) to (153,3, 46,7, 41,3) is 92,05669
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (162,7, 14,0, 141,8) to (155,5, 45,6, 51,2) is 96,21219
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,6, 14,0, 139,7) to (155,5, 45,6, 51,2) is 94,20558
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (126,8, 14,0, 135,1) to (155,5, 45,6, 51,2) is 94,06527
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (149,2, 14,0, 142,9) to (155,5, 45,6, 51,2) is 97,17677
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (125,3, 14,0, 142,6) to (156,3, 45,1, 56,2) is 96,9076
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (131,8, 14,0, 159,3) to (155,7, 43,8, 69,6) is 97,54173
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (131,9, 14,0, 161,3) to (155,7, 43,8, 69,6) is 99,36353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (94,3, 14,0, 141,2) to (154,3, 43,4, 74,0) is 94,75885
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (98,2, 14,0, 149,5) to (152,7, 43,0, 78,6) is 94,07339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (96,8, 14,0, 162,2) to (150,9, 39,0, 85,3) is 97,33345
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR406: Arrived at (-64,3, 11,4, -10,7), csched [SchedEntry: 22:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR406: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR349: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR414: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR275: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR415: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR407: Arrived at (-136,0, 11,4, -32,0), csched [SchedEntry: 22:0 (-135,9, 11,4, -32,5) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR407: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR276: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR317: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR318: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95726450 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,2, 11,4, 112,8) to (106,1, 18,5, 145,7) is 98,78542
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,1, 11,4, 110,8) to (106,1, 18,5, 145,7) is 99,51345
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (11,5, 11,4, 168,1) to (106,1, 18,5, 145,7) is 97,45296
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,8, 11,4, 152,3) to (106,1, 18,5, 145,7) is 98,7817
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (5,1, 11,4, 152,1) to (104,0, 18,3, 145,2) is 99,35542
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (23,4, 11,4, 76,1) to (97,9, 17,9, 141,0) is 99,03088
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (25,1, 11,4, 77,9) to (97,9, 17,9, 141,0) is 96,62526
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,4, 11,4, 79,7) to (97,9, 17,9, 141,0) is 96,78617
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-0,2, 11,4, 94,1) to (93,4, 17,2, 123,4) is 98,284
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (4,3, 11,4, 73,3) to (92,8, 17,3, 119,5) is 99,99725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR255: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR277: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR318: Arrived at (-5,3, 11,4, -175,1), csched [SchedEntry: 22:15 (-5,7, 11,4, -174,9) 189° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR318: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR388: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR283: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR284: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR310: Arrived at (-5,3, 11,4, 3,2), csched [SchedEntry: 21:45 (-4,8, 11,4, 3,0) 280° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR310: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR251: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR285: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR269: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR412: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR249: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR250: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR317: Arrived at (47,9, 11,4, -184,4), csched [SchedEntry: 22:15 (48,3, 11,4, -184,6) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR317: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR294: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR271: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR245: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR303: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR264: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR267: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR289: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR279: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR270: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR315: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR176: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR363: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR263: Arrived at (-15,0, 11,4, -171,7), csched [SchedEntry: 22:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR263: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR279: Arrived at (136,4, 11,4, 84,8), csched [SchedEntry: 22:30 (136,9, 11,4, 84,8) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR279: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR249: Arrived at (86,4, 11,4, -14,8), csched [SchedEntry: 22:30 (86,7, 11,4, -14,4) 19° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR249: Updating rotation to 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR411: Arrived at (-35,8, 11,4, -168,6), csched [SchedEntry: 22:0 (-36,2, 11,4, -168,5) 207° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR411: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR269: Arrived at (89,3, 14,0, 142,9), csched [SchedEntry: 22:30 (89,0, 14,0, 141,0) 132° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR269: Updating rotation to 132
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR415: Arrived at (94,9, 11,4, 41,3), csched [SchedEntry: 22:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR415: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR289: Arrived at (115,2, 11,4, 27,0), csched [SchedEntry: 22:30 (114,8, 11,4, 27,2) 83° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR289: Updating rotation to 83
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR277: Arrived at (115,8, 14,0, 154,4), csched [SchedEntry: 22:30 (113,1, 14,0, 149,0) 273° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR277: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR269: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR251: Arrived at (133,0, 11,4, 57,1), csched [SchedEntry: 22:30 (132,8, 11,4, 57,5) 246° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR251: Updating rotation to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR271: Arrived at (151,8, 14,0, 148,2), csched [SchedEntry: 22:30 (151,5, 14,0, 148,4) 183° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR271: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR277: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR255: Arrived at (175,5, 11,4, 16,4), csched [SchedEntry: 22:30 (175,9, 11,4, 16,5) 246° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR255: Updating rotation to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,4, 11,4, 58,7) to (86,2, 14,6, 98,1) is 99,72265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR285: Arrived at (139,2, 14,0, 102,3), csched [SchedEntry: 22:30 (139,7, 14,0, 103,7) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR285: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR284: Arrived at (120,9, 11,4, 80,0), csched [SchedEntry: 22:30 (121,2, 11,4, 79,3) 9° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR284: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,6, 11,4, 59,2) to (85,4, 14,2, 93,7) is 99,22538
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95727411 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR315: Arrived at (32,5, 11,4, -167,0), csched [SchedEntry: 22:30 (32,9, 11,4, -166,9) 181° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR315: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,8, 11,4, 16,7) to (73,0, 12,1, 75,8) is 98,38996
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,8, 11,4, 10,8) to (64,4, 12,1, 72,9) is 99,80499
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,8, 11,4, 0,2) to (57,7, 12,2, 72,7) is 99,0452
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,7, 11,4, 151,5) to (51,4, 12,2, 72,6) is 99,80349
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-8,8, 11,4, 154,0) to (47,0, 12,2, 71,9) is 99,26965
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR176: Arrived at (23,8, 11,4, -146,1), csched [SchedEntry: 22:30 (24,2, 11,4, -145,9) 338° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR176: Updating rotation to 338
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR270: Arrived at (147,8, 14,0, 130,5), csched [SchedEntry: 22:30 (147,6, 14,0, 126,4) 92° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR270: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR270: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR278: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR332: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR245: Arrived at (77,6, 11,4, 54,6), csched [SchedEntry: 22:30 (77,7, 11,4, 55,1) 90° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR245: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[3] dlgResponse 2 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 7516h - 1h = 7515h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa 0 0 = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR414: Arrived at (77,7, 11,4, 50,4), csched [SchedEntry: 22:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR414: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR250: Arrived at (165,0, 11,4, -7,5), csched [SchedEntry: 22:30 (165,5, 11,4, -7,4) 345° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR250: Updating rotation to 345
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR310: Arrived at (-4,9, 11,4, 2,7), csched [SchedEntry: 21:45 (-4,8, 11,4, 3,0) 280° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR310: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 0/Timecont False/Locked False/Currentdlg True), got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95728432 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-15,4, 11,4, -14,8) to (72,9, 12,1, 30,8) is 99,33766
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR276: Arrived at (183,0, 11,4, 67,8), csched [SchedEntry: 22:30 (183,4, 11,4, 67,9) 265° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR276: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR296: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR350: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR259: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR267: Arrived at (111,9, 11,4, 72,2), csched [SchedEntry: 22:30 (112,3, 11,4, 72,0) 195° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR267: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR329: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR325: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR266: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR291: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR302: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR316: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR332: Arrived at (-12,0, 11,4, -156,9), csched [SchedEntry: 22:45 (-12,5, 11,4, -156,7) 18° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR332: Updating rotation to 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR311: Arrived at (-55,6, 11,4, 80,6), csched [SchedEntry: 22:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR311: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR283: Arrived at (144,3, 11,4, 62,6), csched [SchedEntry: 22:30 (144,6, 11,4, 62,6) 1° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR283: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR295: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR321: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR321: Arrived at (-9,5, 11,4, -206,6), csched [SchedEntry: 23:0 (-9,9, 11,4, -206,4) 25° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR321: Updating rotation to 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR296: Arrived at (41,5, 11,4, -218,8), csched [SchedEntry: 23:0 (41,4, 11,4, -218,4) 3° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR296: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR350: Arrived at (21,7, 11,4, -147,4), csched [SchedEntry: 23:0 (22,1, 11,4, -147,2) 332° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR350: Updating rotation to 332
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR309: Arrived at (-4,1, 11,4, -137,9), csched [SchedEntry: 21:30 (-4,5, 11,4, -137,7) 93° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR309: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR329: Arrived at (137,5, 11,4, -132,9), csched [SchedEntry: 23:0 (137,2, 11,4, -133,3) 328° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR329: Updating rotation to 328
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR264: Arrived at (-47,1, 12,3, -181,7), csched [SchedEntry: 22:30 (-47,6, 12,4, -181,9) 137° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR264: Updating rotation to 137
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR316: Arrived at (36,0, 11,4, -183,0), csched [SchedEntry: 23:0 (36,5, 11,4, -183,1) 194° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR316: Updating rotation to 194
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR259: Arrived at (123,9, 11,4, -51,7), csched [SchedEntry: 23:0 (123,6, 11,4, -51,5) 168° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR259: Updating rotation to 168
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR308: Arrived at (16,9, 11,4, -153,7), csched [SchedEntry: 22:30 (16,7, 11,4, -153,4) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR308: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR291: Arrived at (-10,9, 11,4, -205,2), csched [SchedEntry: 23:0 (-11,2, 11,4, -205,6) 17° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR291: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR302: Arrived at (-82,8, 11,4, -100,2), csched [SchedEntry: 23:0 (-82,5, 11,4, -100,6) 359° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR302: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/lowangen.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR413: Arrived at (112,1, 11,4, -61,7), csched [SchedEntry: 22:0 (112,2, 11,4, -61,3) 242° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR413: Updating rotation to 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_town: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_town in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownView Menu Button camp clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Town open: Found 0 Elements of type 'campStreet' for ALL, lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1108,005 season 2 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 17 - 27 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Mirena regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Mirena LE (34/38) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,25 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Viraya LE (22/54) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 0,25 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 0/Timecont False/Locked False/Currentdlg True), got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95740374 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR262: Arrived at (115,5, 11,4, -106,1), csched [SchedEntry: 2:0 (2,1, 11,4, -211,2) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR262: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR266: Arrived at (-27,1, 11,4, -197,4), csched [SchedEntry: 0:0 (41,3, 11,4, 257,0) 2° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR266: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR274: Arrived at (92,1, 13,9, 118,5), csched [SchedEntry: 2:0 (98,5, 14,0, 148,2) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR274: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR275: Arrived at (114,4, 11,4, -81,7), csched [SchedEntry: 0:0 (92,9, 14,0, 102,6) 184° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR275: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR278: Arrived at (14,6, 11,4, 71,4), csched [SchedEntry: 0:0 (192,0, 14,0, 119,6) 190° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR278: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR294: Arrived at (111,4, 11,4, -61,1), csched [SchedEntry: 0:0 (115,0, 11,4, -136,1) 307° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR294: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR295: Arrived at (50,9, 11,4, -85,3), csched [SchedEntry: 0:0 (85,4, 11,4, 36,1) 277° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR295: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR303: Arrived at (-49,1, 11,4, 84,5), csched [SchedEntry: 0:0 (13,9, 11,4, 145,1) 271° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR303: Updating rotation to 271
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR325: Arrived at (143,7, 11,4, -98,8), csched [SchedEntry: 0:0 (142,2, 11,4, -145,4) 140° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR325: Updating rotation to 140
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR363: Arrived at (96,3, 11,4, -170,5), csched [SchedEntry: 0:0 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR363: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR388: Arrived at (68,4, 11,4, -18,0), csched [SchedEntry: 0:0 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR388: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR412: Arrived at (37,9, 11,4, 71,6), csched [SchedEntry: 0:0 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR412: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR188: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR261: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR208: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR244: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR374: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR375: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR182: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR299: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR360: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR274: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR282: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR205: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR197: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR233: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR187: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR178: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR272: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR412: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR294: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR381: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR386: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR286: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR379: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR165: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR179: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR371: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR328: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR164: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR378: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR308: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR174: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR414: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR361: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR258: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR305: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR336: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR388: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR196: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR202: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR185: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR411: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR365: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR211: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR330: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR192: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR319: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR171: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR313: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR300: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR263: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR226: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR307: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR225: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR370: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR252: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR246: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR295: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR356: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR240: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR359: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR351: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR369: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR262: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR373: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR372: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR209: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR353: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR347: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR220: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR238: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR415: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR193: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR327: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR322: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR335: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR231: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR358: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR266: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR334: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR297: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR256: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR288: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR292: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR366: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR382: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR212: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR331: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR191: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR247: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR199: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR230: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR323: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR306: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR268: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR254: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR407: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR190: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR173: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR362: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR234: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR368: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR216: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR413: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR352: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR280: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR183: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR219: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR163: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR177: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR162: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR354: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR184: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR304: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR346: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR181: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR320: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR377: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR215: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR201: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR241: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR253: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR324: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR287: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR384: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR194: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR380: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR242: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR376: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR303: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR195: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR290: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR172: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR224: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR363: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR166: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR155: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR204: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR167: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR186: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR207: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR333: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR243: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR180: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR357: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR203: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR170: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR301: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR275: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR206: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR210: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR214: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR314: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR228: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR387: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR278: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR169: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR168: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR232: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR237: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR265: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR312: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR257: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR311: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR383: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR293: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR239: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR213: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR406: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR281: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR260: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR385: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR217: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR198: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR273: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR355: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR248: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR364: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR200: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR298: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR325: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR189: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR326: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR218: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR223: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR175: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR208: Arrived at (-17,1, 11,4, -45,3), csched [SchedEntry: 0:0 (-17,0, 11,4, -45,8) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR208: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR306: Arrived at (165,6, 11,4, 8,6), csched [SchedEntry: 0:0 (165,8, 11,4, 8,2) 314° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR306: Updating rotation to 314
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR244: Arrived at (-43,6, 11,4, -60,7), csched [SchedEntry: 0:0 (-43,4, 11,4, -60,3) 229° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR244: Updating rotation to 229
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR287: Arrived at (125,1, 13,9, 101,7), csched [SchedEntry: 0:0 (125,3, 14,0, 102,1) 188° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR287: Updating rotation to 188
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Arrived at (175,5, 11,4, -68,4), csched [SchedEntry: 0:0 (175,5, 11,4, -68,0) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Arrived at (167,8, 14,0, 103,0), csched [SchedEntry: 0:0 (167,6, 14,0, 103,4) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (93,0, 11,4, -39,9), csched [SchedEntry: 0:0 (92,8, 11,4, -39,6) 180° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 1 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa 0 -1 = -1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_regenbogenbruecke: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR320: Arrived at (-26,8, 11,4, -198,8), csched [SchedEntry: 0:0 (-27,2, 11,4, -198,9) 11° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR320: Updating rotation to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Arrived at (147,2, 11,4, -36,7), csched [SchedEntry: 0:0 (147,3, 11,4, -36,4) 177° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR305: Arrived at (126,6, 14,7, 134,1), csched [SchedEntry: 0:0 (132,0, 14,0, 133,1) 347° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR305: Updating rotation to 347
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR378: Arrived at (-147,1, 11,4, 38,3), csched [SchedEntry: 0:0 (-147,5, 11,4, 38,6) 139° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR378: Updating rotation to 139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Arrived at (125,4, 11,4, -147,8), csched [SchedEntry: 0:0 (125,3, 11,4, -148,1) 9° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR305: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Arrived at (66,0, 13,0, -64,6), csched [SchedEntry: 0:0 (66,2, 13,0, -64,4) 273° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR336: Arrived at (-156,8, 11,4, -7,0), csched [SchedEntry: 0:0 (-157,0, 11,4, -6,9) 125° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR336: Updating rotation to 125
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Arrived at (149,2, 11,4, -22,1), csched [SchedEntry: 0:0 (149,3, 11,4, -22,5) 313° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR374: Arrived at (-114,0, 11,4, 29,7), csched [SchedEntry: 0:0 (-113,7, 11,4, 29,9) 17° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR374: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR272: Arrived at (115,8, 14,0, 110,9), csched [SchedEntry: 0:0 (116,0, 14,0, 110,7) 89° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR272: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Arrived at (85,0, 11,4, -13,1), csched [SchedEntry: 0:0 (85,3, 11,4, -13,3) 14° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Updating rotation to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR187: Arrived at (183,5, 11,4, 69,6), csched [SchedEntry: 0:0 (183,9, 11,4, 69,3) 280° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR187: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR375: Arrived at (-144,9, 11,4, 19,5), csched [SchedEntry: 0:0 (-144,7, 11,4, 19,9) 270° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR375: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR274: Arrived at (98,4, 14,0, 147,8), csched [SchedEntry: 2:0 (98,5, 14,0, 148,2) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR274: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR164: Arrived at (15,8, 11,4, -170,8), csched [SchedEntry: 0:0 (14,8, 11,4, -170,7) 213° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR164: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR188: Arrived at (116,3, 11,4, -73,4), csched [SchedEntry: 0:0 (116,4, 11,4, -73,0) 254° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR188: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR386: Arrived at (-76,9, 11,4, 58,0), csched [SchedEntry: 0:0 (-76,5, 11,4, 58,1) 207° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR386: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR165: Arrived at (117,1, 11,4, 26,0), csched [SchedEntry: 0:0 (116,6, 11,4, 25,9) 71° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR165: Updating rotation to 71
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR205: Arrived at (-21,9, 11,4, -13,2), csched [SchedEntry: 0:0 (-22,1, 11,4, -13,6) 152° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR205: Updating rotation to 152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR307: Arrived at (-13,8, 11,4, -23,9), csched [SchedEntry: 0:0 (-14,0, 11,4, -24,3) 108° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR307: Updating rotation to 108
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR178: Arrived at (87,6, 11,4, 13,3), csched [SchedEntry: 0:0 (87,9, 11,4, 13,0) 4° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR178: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR182: Arrived at (118,9, 11,4, -4,3), csched [SchedEntry: 0:0 (118,9, 11,4, -4,6) 93° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR182: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR233: Arrived at (39,3, 11,4, -244,8), csched [SchedEntry: 0:0 (39,4, 11,4, -243,6) 5° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR233: Updating rotation to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR193: Arrived at (92,4, 11,4, -195,6), csched [SchedEntry: 0:0 (92,8, 11,4, -195,6) 309° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR193: Updating rotation to 309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR240: Arrived at (-83,5, 11,4, -43,4), csched [SchedEntry: 0:0 (-83,1, 11,4, -43,6) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR240: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR411: Arrived at (-28,1, 11,4, -149,7), csched [SchedEntry: 2:0 (-27,8, 11,4, -149,4) 111° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR411: Updating rotation to 111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR322: Arrived at (-115,9, 11,4, -37,6), csched [SchedEntry: 0:0 (108,2, 11,4, -44,6) 348° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR322: Updating rotation to 348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR371: Arrived at (-101,7, 11,4, 39,0), csched [SchedEntry: 0:0 (-101,6, 11,4, 39,4) 283° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR371: Updating rotation to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR286: Arrived at (186,7, 14,0, 120,5), csched [SchedEntry: 0:0 (186,9, 14,0, 120,1) 183° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR286: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR322: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR299: Arrived at (93,7, 11,4, -192,9), csched [SchedEntry: 0:0 (93,5, 11,4, -193,3) 309° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR299: Updating rotation to 309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR288: Arrived at (97,7, 11,4, 68,8), csched [SchedEntry: 0:0 (107,2, 14,0, 103,4) 190° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR288: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR358: Arrived at (-8,7, 11,4, 81,3), csched [SchedEntry: 0:0 (-8,3, 11,4, 81,2) 177° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR358: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95741636 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR361: Arrived at (-71,2, 11,4, 95,6), csched [SchedEntry: 0:0 (-71,7, 11,4, 95,8) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR361: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-14,4, 11,4, 21,3), csched [SchedEntry: 0:0 (-13,9, 11,4, 21,2) 2° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR288: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR246: Arrived at (153,0, 11,4, 3,8), csched [SchedEntry: 0:0 (153,5, 11,4, 3,8) 353° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR246: Updating rotation to 353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR256: Arrived at (127,9, 11,4, -80,2), csched [SchedEntry: 0:0 (128,2, 11,4, -79,9) 94° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR256: Updating rotation to 94
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-114,1, 11,4, -59,7), csched [SchedEntry: 0:0 (-114,4, 11,4, -59,9) 6° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR282: Arrived at (134,1, 11,4, 57,8), csched [SchedEntry: 0:0 (133,6, 11,4, 57,8) 1° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR282: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR334: Arrived at (53,2, 11,4, -86,5), csched [SchedEntry: 0:0 (53,0, 11,4, -86,8) 102° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR334: Updating rotation to 102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR261: Arrived at (155,7, 11,4, -101,7), csched [SchedEntry: 0:0 (155,7, 11,4, -102,1) 7° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR261: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR247: Arrived at (88,5, 11,4, 36,5), csched [SchedEntry: 0:0 (88,7, 11,4, 36,8) 184° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR247: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR310: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR353: Arrived at (13,5, 11,4, 100,7), csched [SchedEntry: 0:0 (13,6, 11,4, 101,2) 203° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR353: Updating rotation to 203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR192: Arrived at (119,5, 11,4, -111,6), csched [SchedEntry: 0:0 (119,6, 11,4, -111,1) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR192: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR328: Arrived at (122,1, 11,4, -148,2), csched [SchedEntry: 0:0 (121,7, 11,4, -148,6) 136° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR328: Updating rotation to 136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR238: Arrived at (-109,6, 11,3, -48,3), csched [SchedEntry: 0:0 (-109,2, 11,4, -48,2) 202° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR238: Updating rotation to 202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR358: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR330: Arrived at (127,9, 11,4, -75,4), csched [SchedEntry: 0:0 (127,6, 11,4, -75,7) 25° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR330: Updating rotation to 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR211: Arrived at (-19,1, 11,4, 55,5), csched [SchedEntry: 0:0 (-19,0, 11,4, 56,0) 140° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR211: Updating rotation to 140
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR335: Arrived at (23,6, 11,4, -113,7), csched [SchedEntry: 0:0 (23,1, 11,4, -113,7) 348° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR335: Updating rotation to 348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR202: Arrived at (-12,4, 11,4, -5,4), csched [SchedEntry: 0:0 (-12,0, 11,4, -5,5) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR202: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Arrived at (-4,9, 11,4, -173,9), csched [SchedEntry: 0:0 (-4,6, 11,4, -174,3) 207° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR360: Arrived at (14,4, 11,4, 143,7), csched [SchedEntry: 0:0 (14,0, 11,4, 143,8) 303° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR360: Updating rotation to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR280: Arrived at (129,7, 11,4, 80,3), csched [SchedEntry: 0:0 (130,1, 11,4, 80,0) 1° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR280: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR414: Arrived at (87,9, 14,0, 102,4), csched [SchedEntry: 2:0 (87,9, 14,0, 102,5) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR414: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Arrived at (179,8, 14,0, 109,6), csched [SchedEntry: 0:0 (179,8, 14,0, 109,6) 265° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR365: Arrived at (-51,2, 11,4, 89,6), csched [SchedEntry: 0:0 (-51,1, 11,4, 89,5) 186° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR365: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR351: Arrived at (102,7, 14,0, 144,9), csched [SchedEntry: 0:0 (102,2, 14,0, 144,9) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR351: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR162: Arrived at (60,0, 11,4, -183,2), csched [SchedEntry: 0:0 (60,5, 11,4, -183,1) 172° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR162: Updating rotation to 172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR313: Arrived at (102,5, 11,4, -148,5), csched [SchedEntry: 0:0 (102,3, 11,4, -148,8) 295° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR313: Updating rotation to 295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR366: Arrived at (-41,7, 11,4, 103,4), csched [SchedEntry: 0:0 (-41,8, 11,4, 103,3) 94° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR366: Updating rotation to 94
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR380: Arrived at (-89,7, 11,4, 59,6), csched [SchedEntry: 0:0 (-89,7, 11,4, 59,6) 325° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR380: Updating rotation to 325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Arrived at (167,6, 11,4, 9,8), csched [SchedEntry: 0:0 (167,6, 11,4, 9,8) 308° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR242: Arrived at (-62,4, 11,4, -55,0), csched [SchedEntry: 0:0 (-62,1, 11,4, -55,4) 37° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR242: Updating rotation to 37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR194: Arrived at (62,8, 13,0, -131,6), csched [SchedEntry: 0:0 (62,8, 13,0, -131,6) 186° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR194: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-83,3, 11,4, -77,2), csched [SchedEntry: 0:0 (-83,2, 11,4, -77,3) 355° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR173: Arrived at (163,9, 11,4, -33,2), csched [SchedEntry: 0:0 (164,0, 11,4, -33,1) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR173: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR304: Arrived at (155,9, 11,4, 4,1), csched [SchedEntry: 0:0 (155,5, 11,4, 4,0) 355° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR304: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR177: Arrived at (87,6, 11,4, -2,2), csched [SchedEntry: 0:0 (87,8, 11,4, -2,2) 8° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR177: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Arrived at (-56,4, 11,4, -200,3), csched [SchedEntry: 0:0 (-56,6, 11,4, -200,2) 123° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Updating rotation to 123
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR372: Arrived at (-80,8, 11,4, 37,4), csched [SchedEntry: 0:0 (-80,8, 11,4, 37,5) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR372: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR370: Arrived at (-99,4, 11,4, 77,7), csched [SchedEntry: 0:0 (-99,4, 11,4, 77,9) 266° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR370: Updating rotation to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR373: Arrived at (-62,4, 11,4, 34,2), csched [SchedEntry: 0:0 (-62,3, 11,4, 34,5) 233° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR373: Updating rotation to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1107,967 = Rohalstag, 13. Praios (SOMMER) im Jahre 1011 BF Rahjasstunde (23:11 Uhr) (Long: 95728314)] season 2: WeatherForecast[ Clouds some Wind none Rain none, Temp 17 - 27 = uwsValue 10 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (17,4, 11,4, -233,0), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR373: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR336: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR313: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR183: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR372: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR306: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR187: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR208: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR193: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR335: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR411: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IdleBreak template_loworclightarmor: character not ready yet, bailing loop
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IdleBreak template_buettel: character not ready yet, bailing loop
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IdleBreak humanfemaleweapon: character not ready yet, bailing loop
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR247: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR272: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR414: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR347: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR256: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR292: Arrived at (27,4, 11,4, -214,0), csched [SchedEntry: 4:30 (63,9, 11,4, -219,3) 53° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR292: Updating rotation to 53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR357: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR240: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR178: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR299: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR238: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR304: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR192: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR254: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR353: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR280: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR171: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR185: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR244: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR330: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR162: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR346: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR286: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR205: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR365: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR165: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR287: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR242: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR366: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR159: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR278: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR261: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR196: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR188: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR172: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR246: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR211: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR236: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR328: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR197: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR306: Arrived at (164,2, 11,4, 12,4), csched [SchedEntry: 5:0 (164,2, 11,4, 12,5) 218° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR306: Updating rotation to 218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR275: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR282: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR320: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR268: Arrived at (94,9, 14,0, 124,8), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR268: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR322: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR182: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR233: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR194: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR174: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR179: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR221: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR164: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR184: Arrived at (121,4, 14,0, 165,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR184: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR181: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR184: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR334: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR375: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR202: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR225: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR292: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR307: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR235: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR351: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR177: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR172: Arrived at (175,0, 11,4, -71,6), csched [SchedEntry: 4:0 (175,0, 11,4, -71,8) 268° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Updating rotation to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR173: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR287: Arrived at (122,9, 14,0, 98,3), csched [SchedEntry: 4:15 (122,8, 14,0, 98,1) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR287: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR268: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR305: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR288: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR360: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR185: Arrived at (171,8, 14,0, 98,2), csched [SchedEntry: 5:0 (171,8, 14,0, 98,0) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR244: Arrived at (-47,2, 11,4, -66,1), csched [SchedEntry: 4:0 (-47,2, 11,4, -66,1) 38° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR244: Updating rotation to 38
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Arrived at (143,7, 11,4, -46,5), csched [SchedEntry: 5:0 (143,6, 11,4, -46,8) 282° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Updating rotation to 282
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR320: Arrived at (-20,4, 11,4, -197,0), csched [SchedEntry: 4:30 (-19,9, 11,4, -196,9) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR320: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
AgentArrived TOWNCHAR168: Arrived at (179,3, 11,4, 81,8), csched [SchedEntry: 4:0 (182,1, 11,4, 81,5) 227° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR168: Updating rotation to 227
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR168: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR406: Arrived at (-63,9, 11,4, -11,0), csched [SchedEntry: 22:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR406: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR336: Arrived at (-154,1, 11,4, -10,4), csched [SchedEntry: 5:0 (-153,8, 11,4, -10,7) 113° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR336: Updating rotation to 113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR208: Arrived at (-19,6, 11,4, -42,2), csched [SchedEntry: 5:0 (-19,7, 11,4, -42,1) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR208: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR193: Arrived at (87,6, 11,4, -195,5), csched [SchedEntry: 5:0 (87,5, 11,4, -195,5) 134° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR193: Updating rotation to 134
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Arrived at (173,7, 14,0, 97,9), csched [SchedEntry: 5:0 (173,6, 14,0, 97,8) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR240: Arrived at (-92,7, 11,4, -40,8), csched [SchedEntry: 4:0 (-93,0, 11,4, -40,7) 322° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR240: Updating rotation to 322
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR256: Arrived at (121,4, 11,4, -81,9), csched [SchedEntry: 4:30 (121,3, 11,4, -81,9) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR256: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR187: Arrived at (170,1, 11,4, 83,8), csched [SchedEntry: 5:0 (170,0, 11,4, 84,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR187: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR304: Arrived at (163,3, 11,4, 10,9), csched [SchedEntry: 5:0 (163,1, 11,4, 11,1) 35° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR304: Updating rotation to 35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR411: Arrived at (-36,2, 11,4, -168,2), csched [SchedEntry: 22:0 (-36,2, 11,4, -168,5) 207° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR411: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR253: Arrived at (122,1, 11,4, 43,5), csched [SchedEntry: 4:15 (121,9, 11,4, 43,3) 86° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR253: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR247: Arrived at (83,0, 11,4, 20,3), csched [SchedEntry: 4:15 (82,9, 11,4, 20,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR247: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR272: Arrived at (97,5, 14,0, 113,1), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR272: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR280: Arrived at (117,4, 11,4, 86,7), csched [SchedEntry: 4:15 (117,0, 11,4, 87,0) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR280: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Arrived at (64,8, 13,0, -67,2), csched [SchedEntry: 5:0 (64,8, 13,0, -67,6) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR242: Arrived at (-67,1, 11,4, -47,5), csched [SchedEntry: 5:0 (-67,2, 11,4, -47,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR242: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (98,1, 11,4, -47,3), csched [SchedEntry: 4:0 (98,2, 11,4, -47,4) 310° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR335: Arrived at (28,5, 11,4, -132,4), csched [SchedEntry: 4:30 (28,5, 11,4, -132,5) 126° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR335: Updating rotation to 126
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (7,4, 11,4, -141,2), csched [SchedEntry: 5:0 (7,7, 11,4, -141,3) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR162: Arrived at (42,8, 11,4, -186,8), csched [SchedEntry: 5:0 (42,6, 11,4, -186,8) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR162: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR178: Arrived at (69,5, 11,4, 30,8), csched [SchedEntry: 5:0 (69,2, 11,4, 30,7) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR178: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR238: Arrived at (-137,7, 11,4, -55,9), csched [SchedEntry: 4:0 (-137,8, 11,4, -56,3) 328° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR238: Updating rotation to 328
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Arrived at (172,9, 11,4, 37,8), csched [SchedEntry: 4:15 (172,9, 11,4, 37,8) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR353: Arrived at (24,8, 11,4, 78,1), csched [SchedEntry: 5:0 (25,1, 11,4, 77,9) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR353: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR165: Arrived at (133,5, 11,4, 35,4), csched [SchedEntry: 5:0 (133,6, 11,4, 35,7) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR165: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (135,2, 11,4, -100,7), csched [SchedEntry: 4:0 (135,0, 11,4, -100,9) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-104,5, 11,3, -59,9), csched [SchedEntry: 5:0 (-104,3, 11,4, -60,0) 48° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 48
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR373: Arrived at (-75,7, 11,4, -11,5), csched [SchedEntry: 5:0 (-75,9, 11,4, -12,0) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR373: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR290: Arrived at (139,5, 11,4, -171,5), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR290: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR286: Arrived at (162,7, 14,0, 139,6), csched [SchedEntry: 4:15 (162,6, 14,0, 139,7) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR286: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR372: Arrived at (-76,1, 11,4, -14,0), csched [SchedEntry: 4:0 (-76,0, 11,4, -14,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR372: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR299: Arrived at (92,1, 11,4, -156,5), csched [SchedEntry: 4:30 (92,0, 11,4, -156,4) 196° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR299: Updating rotation to 196
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR313: Arrived at (139,5, 11,4, -124,6), csched [SchedEntry: 4:30 (139,7, 11,4, -124,4) 186° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR313: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Arrived at (116,0, 11,4, -136,0), csched [SchedEntry: 5:0 (116,0, 11,4, -136,1) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR246: Arrived at (129,4, 11,4, 5,4), csched [SchedEntry: 4:15 (129,0, 11,4, 5,4) 34° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR246: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR192: Arrived at (133,4, 11,4, -151,0), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR192: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR205: Arrived at (-5,9, 11,4, 16,4), csched [SchedEntry: 4:0 (-5,8, 11,4, 16,7) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR205: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR366: Arrived at (-6,0, 11,4, 109,2), csched [SchedEntry: 4:0 (-5,7, 11,4, 109,2) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR366: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR188: Arrived at (115,9, 11,4, -106,7), csched [SchedEntry: 5:0 (115,9, 11,4, -107,1) 90° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR188: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR330: Arrived at (142,8, 11,4, -45,3), csched [SchedEntry: 4:30 (142,9, 11,4, -45,2) 192° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR330: Updating rotation to 192
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR163: Arrived at (53,1, 11,4, -108,7), csched [SchedEntry: 5:0 (53,1, 11,4, -109,2) 319° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR163: Updating rotation to 319
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR414: Arrived at (77,6, 11,4, 50,3), csched [SchedEntry: 22:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR414: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Arrived at (153,7, 14,0, 134,5), csched [SchedEntry: 4:0 (153,7, 14,0, 134,5) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR219: Arrived at (-46,6, 11,4, -13,5), csched [SchedEntry: 4:0 (-46,7, 11,4, -13,6) 166° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR219: Updating rotation to 166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR215: Arrived at (-114,5, 11,4, -4,0), csched [SchedEntry: 5:0 (-114,2, 11,4, -3,9) 128° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR215: Updating rotation to 128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR365: Arrived at (-7,7, 11,4, 59,2), csched [SchedEntry: 5:0 (-7,6, 11,4, 59,2) 118° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR365: Updating rotation to 118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR234: Arrived at (-95,5, 11,4, -75,2), csched [SchedEntry: 4:0 (-95,7, 11,4, -75,1) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR234: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR195: Arrived at (96,5, 11,4, -112,4), csched [SchedEntry: 5:0 (96,5, 11,4, -112,1) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR195: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR300: Arrived at (100,6, 11,4, -181,8), csched [SchedEntry: 4:30 (100,7, 11,4, -181,7) 266° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR300: Updating rotation to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR194: Arrived at (68,9, 13,0, -135,9), csched [SchedEntry: 5:0 (69,2, 13,0, -136,1) 59° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR194: Updating rotation to 59
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Arrived at (-9,1, 11,4, -176,8), csched [SchedEntry: 5:0 (-9,4, 11,4, -177,0) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Arrived at (147,4, 11,4, -13,8), csched [SchedEntry: 4:0 (147,4, 11,4, -13,8) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR190: Arrived at (156,3, 11,4, -35,0), csched [SchedEntry: 5:0 (156,3, 11,4, -35,0) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR190: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR384: Arrived at (-40,0, 11,4, 14,7), csched [SchedEntry: 4:0 (-39,9, 11,4, 14,6) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR384: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR369: Arrived at (7,8, 11,4, 152,3), csched [SchedEntry: 5:0 (7,8, 11,4, 152,3) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR369: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR354: Arrived at (11,5, 11,4, 168,1), csched [SchedEntry: 4:0 (11,5, 11,4, 168,1) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR354: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR211: Arrived at (-13,8, 11,4, 10,9), csched [SchedEntry: 5:0 (-13,8, 11,4, 10,8) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR211: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR327: Arrived at (159,0, 11,4, -90,2), csched [SchedEntry: 4:30 (159,0, 11,4, -90,1) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR327: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR415: Arrived at (94,4, 11,4, 40,7), csched [SchedEntry: 22:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR415: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR261: Arrived at (143,3, 11,4, -62,2), csched [SchedEntry: 4:30 (143,0, 11,4, -62,0) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR261: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR328: Arrived at (149,0, 11,4, -119,4), csched [SchedEntry: 4:30 (149,4, 11,4, -119,4) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR328: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR324: Arrived at (178,2, 11,4, -27,5), csched [SchedEntry: 4:30 (178,4, 11,4, -27,4) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR324: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Arrived at (-37,5, 11,4, -188,7), csched [SchedEntry: 4:30 (-37,5, 11,4, -188,8) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR307: Arrived at (-15,1, 11,4, -15,1), csched [SchedEntry: 20:15 (-15,4, 11,4, -14,8) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR307: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Arrived at (69,3, 11,4, -9,7), csched [SchedEntry: 5:0 (69,3, 11,4, -9,7) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR334: Arrived at (59,7, 11,4, -76,1), csched [SchedEntry: 4:30 (59,8, 11,4, -76,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR334: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-95,5, 11,4, -73,2), csched [SchedEntry: 5:0 (-95,8, 11,4, -73,1) 195° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR282: Arrived at (180,7, 11,4, 79,9), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR282: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (-44,1, 11,4, -199,3), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR164: Arrived at (8,5, 11,4, -152,3), csched [SchedEntry: 5:0 (8,4, 11,4, -152,1) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR164: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR233: Arrived at (57,1, 11,4, -233,4), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR233: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR368: Arrived at (5,0, 11,4, 152,1), csched [SchedEntry: 4:0 (5,1, 11,4, 152,1) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR368: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR177: Arrived at (69,8, 11,4, -7,6), csched [SchedEntry: 5:0 (69,4, 11,4, -7,8) 202° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR177: Updating rotation to 202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR379: Arrived at (-59,5, 11,2, 0,7), csched [SchedEntry: 5:0 (-59,4, 11,3, 0,4) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR379: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR184: Arrived at (97,0, 14,0, 162,8), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR184: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Arrived at (-38,6, 11,4, -0,1), csched [SchedEntry: 4:0 (-39,0, 11,4, -0,4) 308° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR209: Arrived at (-63,9, 11,4, -16,7), csched [SchedEntry: 5:0 (-63,7, 11,4, -15,2) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR209: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR252: Arrived at (120,1, 11,4, 64,4), csched [SchedEntry: 4:15 (120,4, 11,4, 64,6) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR252: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-40,6, 11,3, 0,9), csched [SchedEntry: 5:0 (-40,6, 11,4, 0,9) 155° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 155
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR375: Arrived at (-152,1, 11,4, -11,1), csched [SchedEntry: 5:0 (-152,2, 11,4, -11,3) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR375: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR182: Arrived at (101,5, 11,4, 20,7), csched [SchedEntry: 5:0 (101,8, 11,4, 20,9) 314° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR182: Updating rotation to 314
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (10,3, 11,4, -141,2), csched [SchedEntry: 5:0 (9,9, 11,4, -141,2) 270° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR352: Arrived at (23,0, 11,4, 76,4), csched [SchedEntry: 4:0 (23,4, 11,4, 76,1) 56° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR352: Updating rotation to 56
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR262: Arrived at (2,3, 11,4, -211,2), csched [SchedEntry: 22:0 (2,1, 11,4, -211,2) 6° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR262: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR362: Arrived at (-5,4, 11,4, 58,7), csched [SchedEntry: 4:0 (-5,4, 11,4, 58,7) 283° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR362: Updating rotation to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR199: Arrived at (155,3, 14,0, 134,9), csched [SchedEntry: 5:0 (155,8, 14,0, 134,5) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR199: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 482.866364 ms

Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 554530.
Total: 269.825439 ms (FindLiveObjects: 40.810074 ms CreateObjectMapping: 27.403011 ms MarkObjects: 188.192490 ms  DeleteObjects: 13.417565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 554522.
Total: 287.737640 ms (FindLiveObjects: 53.718670 ms CreateObjectMapping: 30.364342 ms MarkObjects: 202.871323 ms  DeleteObjects: 0.782533 ms)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,2, 11,4, -47,4) to (76,6, 12,1, 33,2) is 83,4261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,6, 11,4, 35,7) to (76,6, 12,1, 33,2) is 57,04038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (105,6, 11,4, 6,5) to (76,6, 12,1, 33,2) is 39,41349
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,2, 11,4, 34,4) to (76,6, 12,1, 33,2) is 56,58727
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,8, 12,5, 88,9) to (76,6, 12,1, 33,2) is 55,77041
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,5, 11,4, 40,4) to (76,6, 12,1, 33,2) is 19,30093
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,4, 11,4, -13,8) to (76,6, 12,1, 33,2) is 85,00625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (126,6, 11,4, -22,4) to (76,6, 12,1, 33,2) is 74,79378
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (69,4, 11,4, -7,8) to (76,6, 12,1, 33,2) is 41,65725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (69,2, 11,4, 30,7) to (76,6, 12,1, 33,2) is 7,802904
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (69,3, 11,4, -9,7) to (76,6, 12,1, 33,2) is 43,5303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (101,8, 11,4, 20,9) to (76,6, 12,1, 33,2) is 28,02988
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (107,9, 11,4, -56,5) to (76,6, 12,1, 33,2) is 94,98827
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,8, 13,0, -47,9) to (76,6, 12,1, 33,2) is 81,64323
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-0,2, 11,4, 94,1) to (76,6, 12,1, 33,2) is 98,01635
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 63,9) to (76,6, 12,1, 33,2) is 30,82232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,8, 11,4, 16,7) to (76,6, 12,1, 33,2) is 83,97038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,8, 11,4, 10,8) to (76,6, 12,1, 33,2) is 93,06898
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,5, 11,4, 46,8) to (76,6, 12,1, 33,2) is 97,0461
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,7, 11,4, 55,1) to (76,6, 12,1, 33,2) is 21,89856
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (129,0, 11,4, 5,4) to (76,6, 12,1, 33,2) is 59,27354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (82,9, 11,4, 20,1) to (76,6, 12,1, 33,2) is 14,56877
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (69,5, 11,4, 38,7) to (76,6, 12,1, 33,2) is 9,052126
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (86,7, 11,4, -14,4) to (76,6, 12,1, 33,2) is 48,67019
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,5, 11,4, -7,4) to (76,6, 12,1, 33,2) is 97,67825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,8, 11,4, 57,5) to (76,6, 12,1, 33,2) is 61,27652
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (120,4, 11,4, 64,6) to (76,6, 12,1, 33,2) is 53,94175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,9, 11,4, 43,3) to (76,6, 12,1, 33,2) is 46,46619
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (172,9, 11,4, 37,8) to (76,6, 12,1, 33,2) is 96,46476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,9, 11,4, -44,5) to (76,6, 12,1, 33,2) is 87,49823
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (123,6, 11,4, -51,5) to (76,6, 12,1, 33,2) is 96,86397
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (112,3, 11,4, 72,0) to (76,6, 12,1, 33,2) is 52,7443
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (97,1, 14,0, 113,1) to (76,6, 12,1, 33,2) is 82,50442
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (19,9, 11,4, 66,5) to (76,6, 12,1, 33,2) is 65,78013
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,9, 11,4, 84,8) to (76,6, 12,1, 33,2) is 79,43792
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (117,0, 11,4, 87,0) to (76,6, 12,1, 33,2) is 67,24193
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (144,6, 11,4, 62,6) to (76,6, 12,1, 33,2) is 74,08851
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,2, 11,4, 79,3) to (76,6, 12,1, 33,2) is 64,21104
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 14,0, 103,7) to (76,6, 12,1, 33,2) is 94,62134
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (122,8, 14,0, 98,1) to (76,6, 12,1, 33,2) is 79,70327
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,6, 11,4, 64,7) to (76,6, 12,1, 33,2) is 38,44792
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (114,8, 11,4, 27,2) to (76,6, 12,1, 33,2) is 38,68888
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,4, 11,4, 36,1) to (76,6, 12,1, 33,2) is 9,292732
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (163,1, 11,4, 11,1) to (76,6, 12,1, 33,2) is 89,31583
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,2, 11,4, 12,5) to (76,6, 12,1, 33,2) is 90,02054
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,8, 11,4, 3,0) to (76,6, 12,1, 33,2) is 86,79917
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,8, 11,4, 0,2) to (76,6, 12,1, 33,2) is 92,43902
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (76,6, 12,1, 33,2) is 67,90402
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,4, 11,4, 76,1) to (76,6, 12,1, 33,2) is 68,34759
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (25,1, 11,4, 77,9) to (76,6, 12,1, 33,2) is 68,25348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,4, 11,4, 79,7) to (76,6, 12,1, 33,2) is 70,66297
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (4,3, 11,4, 73,3) to (76,6, 12,1, 33,2) is 82,709
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,4, 11,4, 58,7) to (76,6, 12,1, 33,2) is 85,86622
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (100,9, 11,4, 57,1) to (76,6, 12,1, 33,2) is 34,09204
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-7,6, 11,4, 59,2) to (76,6, 12,1, 33,2) is 88,10072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 61,5) to (76,6, 12,1, 33,2) is 28,41277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,5, 11,4, 50,0) to (76,6, 12,1, 33,2) is 16,86304
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,4, 11,4, 41,0) to (76,6, 12,1, 33,2) is 19,50113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR545: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MCP.finalizeLoading: Restoring Inside Scene rest_town / 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no ISid Set, activating house rest_town with null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_town: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_town in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type town done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Town open: Found 0 Elements of type 'campStreet' for ALL, lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95730379 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR524: Arrived at (101,1, 11,4, -40,2), csched [SchedEntry: 23:15 (95,0, 11,4, -38,4) 153° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR524: Updating rotation to 153
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR545: Arrived at (36,3, 11,4, 70,5), csched [SchedEntry: 23:15 (192,0, 14,0, 119,6) 190° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR545: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-21,4, 11,4, 8,1), csched [SchedEntry: 23:15 (-147,9, 11,4, 15,0) 91° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,1, 11,4, 110,8) to (75,3, 12,1, 32,6) is 99,92025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (64,8, 13,0, -67,6) to (73,2, 12,1, 31,8) is 99,81252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR545: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-15,4, 11,4, -14,8) to (72,7, 12,1, 31,6) is 99,58163
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-14,2, 11,4, 81,8) to (72,2, 12,1, 31,5) is 99,95855
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (13,2, 11,4, 112,8) to (70,7, 12,1, 31,1) is 99,89339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR432: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR632: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR554: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR515: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR437: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR539: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR514: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR545: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR571: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR470: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR436: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR513: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR519: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR547: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR508: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR573: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR446: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR442: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR554: Arrived at (125,1, 13,9, 101,9), csched [SchedEntry: 23:30 (125,3, 14,0, 102,1) 188° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR554: Updating rotation to 188
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (112,2, 11,4, -61,3) to (76,1, 12,1, 31,9) is 99,93003
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR521: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR463: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (121,8, 11,4, -57,2) to (77,0, 12,1, 31,8) is 99,69966
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,9, 11,4, 16,5) to (77,3, 12,1, 31,5) is 99,76336
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR520: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR449: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR456: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (141,7, 11,4, -46,4) to (78,4, 12,1, 30,6) is 99,67217
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (142,9, 11,4, -45,2) to (78,4, 12,1, 30,6) is 99,55429
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (143,6, 11,4, -46,8) to (79,2, 12,1, 29,5) is 99,80761
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (156,3, 11,4, -35,0) to (79,7, 12,0, 28,8) is 99,68275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR593: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR438: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (86,9, 13,0, -76,9) to (79,7, 12,1, 22,7) is 99,9307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (59,8, 11,4, -76,0) to (79,6, 12,1, 21,6) is 99,60132
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR465: Arrived at (84,6, 13,0, -50,9), csched [SchedEntry: 23:30 (84,4, 13,0, -51,3) 92° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR465: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR457: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (143,0, 11,4, -62,0) to (77,1, 12,1, 12,6) is 99,50056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR555: Arrived at (97,7, 11,4, 68,8), csched [SchedEntry: 23:30 (107,2, 14,0, 103,4) 190° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR555: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR522: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR573: Arrived at (165,7, 11,4, 8,6), csched [SchedEntry: 23:30 (165,8, 11,4, 8,2) 314° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR573: Updating rotation to 314
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,3, 11,4, -81,9) to (75,7, 12,1, 6,9) is 99,85224
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR528: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR554: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR597: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (84,4, 13,0, -94,9) to (75,0, 12,1, 4,3) is 99,63139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR463: Arrived at (65,8, 13,0, -64,6), csched [SchedEntry: 23:30 (66,2, 13,0, -64,4) 273° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR463: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR571: Arrived at (155,9, 11,4, 4,3), csched [SchedEntry: 23:30 (155,5, 11,4, 4,0) 355° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR571: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,7, 11,4, -42,1) to (72,6, 12,1, -5,5) is 99,29115
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR523: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (53,1, 11,4, -109,2) to (71,1, 12,1, -11,9) is 98,94456
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR422: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (96,5, 11,4, -112,1) to (70,3, 12,1, -15,7) is 99,91466
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (115,9, 11,4, -107,1) to (69,6, 12,1, -19,3) is 99,28294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR601: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR514: Arrived at (88,5, 11,4, 36,4), csched [SchedEntry: 23:30 (88,7, 11,4, 36,8) 184° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR514: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR456: Arrived at (113,9, 11,4, -64,2), csched [SchedEntry: 23:30 (114,2, 11,4, -64,5) 252° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR456: Updating rotation to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR475: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (11,5, 11,4, -114,7) to (63,6, 12,1, -29,3) is 99,92696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,7, 11,4, -79,3) to (60,9, 12,1, -31,5) is 99,7604
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,0, 11,4, -107,7) to (60,1, 12,1, -32,1) is 99,05975
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-32,1, 11,4, -71,1) to (58,8, 12,1, -33,1) is 98,50114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-35,3, 11,4, -67,4) to (58,0, 12,1, -33,8) is 99,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR539: Arrived at (115,7, 14,0, 111,0), csched [SchedEntry: 23:30 (116,0, 14,0, 110,7) 89° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR539: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR547: Arrived at (129,8, 11,4, 80,2), csched [SchedEntry: 23:30 (130,1, 11,4, 80,0) 1° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR547: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (28,5, 11,4, -132,5) to (55,8, 12,1, -37,0) is 99,35622
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (69,2, 13,0, -136,1) to (55,2, 12,1, -37,9) is 99,20488
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR573: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR438: Arrived at (147,1, 11,4, -36,8), csched [SchedEntry: 23:30 (147,3, 11,4, -36,4) 177° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR438: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (135,0, 11,4, -100,9) to (54,5, 12,1, -42,8) is 99,31116
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR455: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR462: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR615: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR432: Arrived at (117,0, 11,4, 25,9), csched [SchedEntry: 23:30 (116,6, 11,4, 25,9) 71° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR432: Updating rotation to 71
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR602: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR422: Arrived at (81,6, 13,0, -73,7), csched [SchedEntry: 23:30 (81,1, 13,0, -73,5) 176° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR422: Updating rotation to 176
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (75,2, 13,0, -147,7) to (55,3, 12,1, -50,0) is 99,74549
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (24,2, 11,4, -145,9) to (55,5, 12,1, -51,2) is 99,73891
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (9,9, 11,4, -141,2) to (56,0, 12,1, -53,5) is 99,10583
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR475: Arrived at (-17,2, 11,4, -45,4), csched [SchedEntry: 23:30 (-17,0, 11,4, -45,8) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR475: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,1, 11,4, -147,2) to (56,1, 12,1, -54,2) is 99,01856
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR430: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,7, 11,4, -141,3) to (56,1, 12,1, -55,0) is 98,96568
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (115,0, 11,4, -136,1) to (56,1, 12,1, -55,7) is 99,62781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR600: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR446: Arrived at (85,0, 11,4, -13,0), csched [SchedEntry: 23:30 (85,3, 11,4, -13,3) 14° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR446: Updating rotation to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,0, 11,4, -136,1) to (56,1, 12,1, -57,2) is 99,04102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR523: Arrived at (127,9, 11,4, -80,2), csched [SchedEntry: 23:15 (128,2, 11,4, -79,9) 94° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR523: Updating rotation to 94
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-4,5, 11,4, -137,7) to (56,2, 12,1, -58,9) is 99,51706
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR520: Arrived at (139,7, 11,4, 51,3), csched [SchedEntry: 23:30 (140,1, 11,4, 51,4) 176° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR520: Updating rotation to 176
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR442: Arrived at (135,7, 11,4, -24,3), csched [SchedEntry: 23:30 (136,2, 11,4, -24,3) 7° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR442: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (16,7, 11,4, -153,4) to (56,3, 12,1, -61,7) is 99,91972
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (92,0, 11,4, -156,4) to (56,3, 12,1, -64,2) is 98,91064
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,4, 11,4, -152,1) to (56,4, 12,1, -65,7) is 98,86282
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR444: Arrived at (87,3, 11,4, -2,1), csched [SchedEntry: 23:30 (87,8, 11,4, -2,2) 8° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR444: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (91,5, 11,4, -158,4) to (56,4, 12,1, -65,7) is 99,08079
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (8,3, 11,4, -154,1) to (56,4, 12,1, -67,0) is 99,52394
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR617: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR564: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR461: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR561: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR571: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR576: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR443: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR428: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR432: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (32,9, 11,4, -166,9) to (53,3, 12,1, -69,6) is 99,47752
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-13,4, 11,4, -145,1) to (52,3, 12,1, -70,0) is 99,72469
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,2, 11,4, -66,1) to (52,3, 12,1, -70,0) is 99,56612
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR513: Arrived at (153,0, 11,4, 3,6), csched [SchedEntry: 23:30 (153,5, 11,4, 3,8) 353° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR513: Updating rotation to 353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR566: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR581: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR575: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR521: Arrived at (167,7, 11,4, 10,2), csched [SchedEntry: 23:30 (167,6, 11,4, 9,8) 308° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR521: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (54,0, 11,4, -170,6) to (45,2, 12,1, -71,2) is 99,76773
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR445: Arrived at (87,6, 11,4, 13,3), csched [SchedEntry: 23:30 (87,9, 11,4, 13,0) 4° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR445: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR427: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR464: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-12,5, 11,4, -156,7) to (44,0, 12,1, -74,4) is 99,8174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR431: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR620: Arrived at (13,6, 11,4, 100,7), csched [SchedEntry: 23:30 (13,6, 11,4, 101,2) 203° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR620: Updating rotation to 203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR601: Arrived at (53,2, 11,4, -86,4), csched [SchedEntry: 23:15 (53,0, 11,4, -86,8) 102° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR601: Updating rotation to 102
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR447: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (36,5, 11,4, -183,1) to (42,7, 12,1, -83,4) is 99,8257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR433: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (48,3, 11,4, -184,6) to (42,2, 12,1, -86,3) is 98,47888
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR583: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR582: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (42,6, 11,4, -186,8) to (42,0, 12,1, -87,8) is 99,02646
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (117,9, 11,4, -152,7) to (42,0, 12,1, -87,8) is 99,84302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,7, 11,4, -174,9) to (42,0, 12,1, -87,8) is 99,31101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,0, 11,4, -175,4) to (42,0, 12,1, -87,8) is 99,44915
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR434: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-15,4, 11,4, -171,5) to (41,5, 12,1, -90,5) is 98,96308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-9,4, 11,4, -177,0) to (41,4, 12,1, -91,2) is 99,73064
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR584: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR585: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR461: Arrived at (63,2, 13,0, -131,9), csched [SchedEntry: 23:30 (62,8, 13,0, -131,6) 186° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR461: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR426: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95731641 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,3, 11,4, -82,7) to (39,7, 12,1, -92,9) is 99,57677
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR493: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR510: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR511: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR421: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR472: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR542: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR425: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR598: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR440: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR627: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR599: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR448: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 11,4, -126,1) to (45,6, 12,2, -94,0) is 99,44194
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 11,4, -124,4) to (45,6, 12,2, -94,0) is 98,8846
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (137,2, 11,4, -133,3) to (45,6, 12,2, -94,0) is 99,71734
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR429: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR619: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (100,7, 11,4, -181,7) to (50,4, 12,1, -96,0) is 99,38882
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR441: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (133,4, 11,4, -151,7) to (50,7, 12,1, -96,4) is 99,46072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR625: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR515: Arrived at (84,5, 11,4, 0,0), csched [SchedEntry: 23:30 (85,0, 11,4, -0,1) 264° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR515: Updating rotation to 264
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,2, 11,4, -166,8) to (51,0, 12,1, -96,9) is 99,00567
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (122,3, 11,4, -167,6) to (51,4, 12,1, -97,6) is 99,67333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (149,4, 11,4, -119,4) to (51,8, 12,1, -98,2) is 99,83453
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (142,2, 11,4, -145,4) to (53,2, 12,1, -101,5) is 99,24895
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (87,5, 11,4, -195,5) to (53,4, 12,1, -102,1) is 99,42895
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR449: Arrived at (118,8, 11,4, -4,2), csched [SchedEntry: 23:30 (118,9, 11,4, -4,6) 93° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR449: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR511: Arrived at (-43,6, 11,4, -60,6), csched [SchedEntry: 23:45 (-43,4, 11,4, -60,3) 229° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR511: Updating rotation to 229
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR460: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR595: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR459: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR567: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR580: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR632: Arrived at (-50,7, 11,4, 89,4), csched [SchedEntry: 23:30 (-51,1, 11,4, 89,5) 186° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR632: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR565: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR423: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR625: Arrived at (-8,6, 11,4, 81,2), csched [SchedEntry: 23:45 (-8,3, 11,4, 81,2) 177° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR625: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR596: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR448: Arrived at (-4,9, 11,4, -173,9), csched [SchedEntry: 23:30 (-4,6, 11,4, -174,3) 207° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR448: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR592: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR426: Arrived at (93,1, 11,4, -40,0), csched [SchedEntry: 23:45 (92,8, 11,4, -39,6) 180° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR426: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR441: Arrived at (149,2, 11,4, -22,0), csched [SchedEntry: 23:45 (149,3, 11,4, -22,5) 313° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR441: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR437: Arrived at (138,0, 11,4, 5,0), csched [SchedEntry: 23:30 (138,4, 11,4, 4,8) 359° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR437: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR568: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR478: Arrived at (-19,0, 11,4, 55,5), csched [SchedEntry: 23:30 (-19,0, 11,4, 56,0) 140° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR478: Updating rotation to 140
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR460: Arrived at (92,4, 11,4, -195,7), csched [SchedEntry: 23:30 (92,8, 11,4, -195,6) 309° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR460: Updating rotation to 309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Arrived at (-13,7, 11,4, -23,9), csched [SchedEntry: 23:45 (-14,0, 11,4, -24,3) 108° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 108
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR433: Arrived at (125,0, 11,4, 10,7), csched [SchedEntry: 23:45 (125,4, 11,4, 10,4) 49° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR433: Updating rotation to 49
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR464: Arrived at (125,4, 11,4, -147,6), csched [SchedEntry: 23:30 (125,3, 11,4, -148,1) 9° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR464: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR431: Arrived at (15,8, 11,4, -170,7), csched [SchedEntry: 23:30 (14,8, 11,4, -170,7) 213° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR431: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR421: Arrived at (77,4, 13,0, -140,4), csched [SchedEntry: 23:45 (77,4, 13,0, -140,0) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR421: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR447: Arrived at (-6,8, 11,4, -130,2), csched [SchedEntry: 23:30 (-6,4, 11,4, -130,3) 18° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR447: Updating rotation to 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR427: Arrived at (3,5, 11,4, -122,6), csched [SchedEntry: 23:30 (3,6, 11,4, -122,2) 97° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR427: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR455: Arrived at (116,3, 11,4, -73,4), csched [SchedEntry: 23:30 (116,4, 11,4, -73,0) 254° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR455: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR602: Arrived at (23,6, 11,4, -113,5), csched [SchedEntry: 23:15 (23,1, 11,4, -113,7) 348° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR602: Updating rotation to 348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR597: Arrived at (127,9, 11,4, -75,4), csched [SchedEntry: 23:15 (127,6, 11,4, -75,7) 25° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR597: Updating rotation to 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR510: Arrived at (-70,5, 11,4, -99,4), csched [SchedEntry: 23:30 (-70,8, 11,4, -99,8) 359° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR510: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR434: Arrived at (120,0, 11,4, 44,8), csched [SchedEntry: 23:45 (120,1, 11,4, 45,2) 156° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR434: Updating rotation to 156
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR430: Arrived at (54,8, 11,4, -71,8), csched [SchedEntry: 23:30 (54,9, 11,4, -71,3) 92° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR430: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR462: Arrived at (101,5, 11,4, -150,1), csched [SchedEntry: 23:30 (101,7, 11,4, -150,5) 300° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR462: Updating rotation to 300
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR581: Arrived at (-2,4, 11,4, -175,5), csched [SchedEntry: 23:15 (-2,8, 11,4, -175,2) 197° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR581: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR480: Arrived at (-30,8, 11,4, 19,9), csched [SchedEntry: 23:45 (-31,1, 11,4, 19,6) 219° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR480: Updating rotation to 219
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR440: Arrived at (163,6, 11,4, -33,3), csched [SchedEntry: 23:45 (164,0, 11,4, -33,1) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR440: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR472: Arrived at (-21,9, 11,4, -13,2), csched [SchedEntry: 23:45 (-22,1, 11,4, -13,6) 152° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR472: Updating rotation to 152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR519: Arrived at (108,3, 11,4, 64,3), csched [SchedEntry: 23:30 (108,3, 11,4, 63,7) 88° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR519: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1108 season 2 area general: WeatherForecast[ Clouds some Wind strong Rain normal, Temp 17 - 27 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR593: Arrived at (158,3, 11,4, -81,0), csched [SchedEntry: 0:0 (158,7, 11,4, -80,9) 273° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR593: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR619: Arrived at (4,4, 11,4, 106,0), csched [SchedEntry: 0:0 (4,0, 11,4, 106,1) 6° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR619: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR528: Arrived at (155,7, 11,4, -101,6), csched [SchedEntry: 0:0 (155,7, 11,4, -102,1) 7° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR528: Updating rotation to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR566: Arrived at (93,7, 11,4, -192,9), csched [SchedEntry: 0:0 (93,5, 11,4, -193,3) 309° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR566: Updating rotation to 309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Arrived at (-13,4, 11,4, 5,7), csched [SchedEntry: 0:0 (-13,8, 11,4, 5,4) 324° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR600: Arrived at (35,7, 11,4, -138,0), csched [SchedEntry: 0:0 (35,7, 11,4, -138,5) 265° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR600: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR425: Arrived at (139,2, 11,4, -61,1), csched [SchedEntry: 0:0 (139,2, 11,4, -60,6) 124° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR425: Updating rotation to 124
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR457: Arrived at (119,0, 11,4, -93,3), csched [SchedEntry: 0:0 (118,8, 11,4, -93,7) 267° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR457: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR564: Arrived at (115,4, 11,4, -191,4), csched [SchedEntry: 0:0 (115,4, 11,4, -191,8) 4° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR564: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95732902 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR459: Arrived at (119,5, 11,4, -111,6), csched [SchedEntry: 0:0 (119,6, 11,4, -111,1) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR459: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Arrived at (63,8, 11,4, 69,6), csched [SchedEntry: 0:0 (63,4, 11,4, 69,8) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR595: Arrived at (122,1, 11,4, -148,3), csched [SchedEntry: 0:0 (121,7, 11,4, -148,6) 136° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR595: Updating rotation to 136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR627: Arrived at (14,2, 11,4, 143,4), csched [SchedEntry: 0:0 (14,0, 11,4, 143,8) 303° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR627: Updating rotation to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR580: Arrived at (102,6, 11,4, -148,5), csched [SchedEntry: 0:0 (102,3, 11,4, -148,8) 295° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR580: Updating rotation to 295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-147,6, 11,4, 14,7), csched [SchedEntry: 0:0 (-147,9, 11,4, 15,0) 91° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (144,3, 11,4, -67,5), csched [SchedEntry: 0:0 (144,7, 11,4, -67,5) 357° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,9, 11,4, -35,5) to (38,7, 12,1, -67,4) is 99,85964
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-46,2, 11,4, -16,0) to (38,7, 12,1, -67,4) is 99,26606
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR567: Arrived at (56,9, 11,4, -218,9), csched [SchedEntry: 0:0 (56,4, 11,4, -219,4) 320° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR567: Updating rotation to 320
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-46,7, 11,4, -13,6) to (38,6, 12,1, -65,5) is 99,82299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,0, 11,4, -0,4) to (38,4, 12,1, -63,5) is 99,89675
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR467: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR470: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR487: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-40,6, 11,4, 0,9) to (36,7, 12,1, -62,2) is 99,81047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR484: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR486: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR488: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR428: Arrived at (54,7, 11,4, -73,7), csched [SchedEntry: 0:0 (54,6, 11,4, -73,3) 91° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR428: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR449: Arrived at (119,3, 11,4, -4,8), csched [SchedEntry: 0:0 (118,9, 11,4, -4,6) 93° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR449: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95733984 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Arrived at (-14,8, 11,4, 3,5), csched [SchedEntry: 0:0 (-13,8, 11,4, 5,4) 324° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-33,8, 11,4, -171,0) to (33,6, 12,1, -97,9) is 99,40569
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-36,2, 11,4, -168,5) to (33,6, 12,1, -97,9) is 99,2551
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Arrived at (-14,6, 11,4, 3,3), csched [SchedEntry: 0:0 (-13,8, 11,4, 5,4) 324° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR598: Arrived at (-5,0, 11,4, -131,2), csched [SchedEntry: 0:0 (-5,3, 11,4, -130,9) 64° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR598: Updating rotation to 64
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-44,5, 11,4, -172,3) to (29,3, 12,1, -105,4) is 99,57621
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR471: Arrived at (-4,5, 11,4, 1,0), csched [SchedEntry: 0:0 (-4,7, 11,4, 0,6) 286° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR471: Updating rotation to 286
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR590: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR426: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR565: Arrived at (103,2, 11,4, -174,6), csched [SchedEntry: 0:0 (103,6, 11,4, -175,0) 272° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR565: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR649: Arrived at (-56,6, 11,4, 64,3), csched [SchedEntry: 0:0 (-56,8, 11,4, 63,9) 302° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR649: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,2, 11,4, -94,5) to (19,5, 11,3, -101,8) is 99,92747
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-67,2, 11,4, -47,5) to (16,7, 12,1, -100,5) is 99,16991
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-82,5, 11,4, -100,6) to (16,7, 12,1, -100,5) is 99,21018
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR458: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR569: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR509: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR426: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR506: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR423: Arrived at (157,4, 11,4, -65,8), csched [SchedEntry: 0:0 (157,4, 11,4, -65,4) 274° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR423: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,7, 11,4, -19,2) to (19,9, 6,8, -84,4) is 99,96416
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR509: Arrived at (-62,4, 11,4, -55,0), csched [SchedEntry: 0:0 (-62,1, 11,4, -55,4) 37° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR509: Updating rotation to 37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR468: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR471: Arrived at (-5,2, 11,4, 0,4), csched [SchedEntry: 0:0 (-4,7, 11,4, 0,6) 286° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR471: Updating rotation to 286
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR488: Arrived at (-14,4, 11,4, 21,4), csched [SchedEntry: 0:0 (-13,9, 11,4, 21,2) 2° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR488: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,8, 11,4, -17,4) to (24,2, 6,8, -77,2) is 99,93979
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR426: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR429: Arrived at (59,9, 11,4, -183,2), csched [SchedEntry: 0:0 (60,5, 11,4, -183,1) 172° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR429: Updating rotation to 172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,9, 11,4, 14,6) to (26,2, 6,8, -59,4) is 99,33346
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,7, 11,4, -15,2) to (27,8, 6,8, -55,3) is 99,98711
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR682: Arrived at (150,0, 11,4, -36,0), csched [SchedEntry: 0:0 (150,4, 11,4, -36,1) 177° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR476: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR469: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR651: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95735125 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR432: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR484: Arrived at (-1,9, 11,4, 20,4), csched [SchedEntry: 0:0 (-1,7, 11,4, 20,8) 279° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR484: Updating rotation to 279
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR467: Arrived at (2,0, 11,4, -6,4), csched [SchedEntry: 0:0 (2,5, 11,4, -6,2) 198° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR467: Updating rotation to 198
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR487: Arrived at (0,7, 11,4, 40,9), csched [SchedEntry: 0:0 (0,8, 11,4, 41,3) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR487: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR486: Arrived at (-1,8, 11,4, 26,7), csched [SchedEntry: 0:0 (-1,6, 11,4, 27,1) 270° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR486: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR506: Arrived at (-105,4, 11,4, -72,5), csched [SchedEntry: 0:0 (-105,8, 11,4, -72,5) 59° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR506: Updating rotation to 59
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR436: Arrived at (183,9, 11,4, 69,4), csched [SchedEntry: 0:0 (184,3, 11,4, 69,3) 275° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR436: Updating rotation to 275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR432: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (-44,9, 11,4, -218,1), csched [SchedEntry: 0:0 (-44,9, 11,4, -218,5) 38° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 38
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR575: Arrived at (161,7, 11,4, -98,6), csched [SchedEntry: 0:0 (162,2, 11,4, -98,5) 185° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR575: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,7, 11,4, -75,1) to (-0,3, 25,6, -92,0) is 97,85825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,8, 11,4, -73,1) to (-0,3, 25,6, -92,0) is 98,29793
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-37,5, 11,4, -188,8) to (-9,9, 24,7, -96,3) is 97,52094
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,6, 12,4, -181,9) to (-9,9, 24,7, -96,3) is 94,34607
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-94,6, 11,3, -51,1) to (-9,9, 24,7, -96,3) is 96,97971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-104,3, 11,4, -60,0) to (-13,2, 24,3, -97,7) is 99,49295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-93,0, 11,4, -40,7) to (-13,2, 24,3, -97,7) is 98,95036
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,9, 11,4, -196,9) to (-14,7, 24,1, -98,0) is 99,82873
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-63,9, 11,4, -11,9) to (-14,7, 24,1, -98,0) is 99,99234
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR525: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR502: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR651: Arrived at (-65,9, 11,4, 46,2), csched [SchedEntry: 0:0 (-66,2, 11,4, 46,5) 26° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR651: Updating rotation to 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR426: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR587: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR531: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR503: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR507: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR501: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR508: Arrived at (-119,8, 11,4, -33,7), csched [SchedEntry: 0:0 (-120,1, 11,4, -34,1) 13° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR508: Updating rotation to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95736147 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR587: Arrived at (-26,7, 11,4, -198,8), csched [SchedEntry: 0:0 (-27,2, 11,4, -198,9) 11° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR587: Updating rotation to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR469: Arrived at (-12,5, 11,4, -5,4), csched [SchedEntry: 0:0 (-12,0, 11,4, -5,5) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR469: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowsuedbrueckesued / low_suedbrueckesued
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-44,1, 11,4, -199,2) to (-1,3, 12,1, -108,9) is 99,87195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-11,2, 11,4, -205,6) to (-1,3, 12,1, -108,9) is 97,17319
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,9, 11,4, -206,4) to (-1,3, 12,1, -108,9) is 97,85818
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR502: Arrived at (-83,6, 11,4, -77,1), csched [SchedEntry: 0:0 (-83,2, 11,4, -77,3) 355° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR502: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR588: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_suedbruecke_hl[1] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR507: Arrived at (-83,5, 11,4, -43,4), csched [SchedEntry: 0:0 (-83,1, 11,4, -43,6) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR507: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR503: Arrived at (-114,0, 11,4, -59,7), csched [SchedEntry: 0:0 (-114,4, 11,4, -59,9) 6° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR503: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR496: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Dialog low_suedbruecke_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 7515h - 10h = 7505h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_suedbrueckesued: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-98,0, 11,4, -21,2) to (-29,8, 12,2, -79,3) is 89,59572
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-99,3, 11,4, -8,6) to (-29,8, 12,2, -79,3) is 99,13623
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-99,7, 11,4, -10,9) to (-29,8, 12,2, -79,3) is 97,78863
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-116,4, 11,4, -42,9) to (-29,8, 12,2, -79,3) is 93,91697
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,0, 11,4, -14,2) to (-29,8, 12,2, -79,3) is 79,81091
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-75,9, 11,4, -12,0) to (-29,8, 12,2, -79,3) is 81,57109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,4, 11,3, 0,4) to (-29,8, 12,2, -79,3) is 84,97919
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-61,0, 11,3, -0,5) to (-29,8, 12,2, -79,3) is 84,71358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR558: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR504: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR589: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR489: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR648: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR477: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowsuedbrueckenord / low_suedbrueckenord
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckenord [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR468: Arrived at (5,6, 11,4, -24,3), csched [SchedEntry: 0:0 (6,0, 11,4, -24,2) 177° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR468: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR646: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR640: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR639: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR589: Arrived at (-115,8, 11,4, -37,5), csched [SchedEntry: 0:0 (108,2, 11,4, -44,6) 348° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR589: Updating rotation to 348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_suedbruecke_hl[1] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckenord [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckenord [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_suedbruecke_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 7505h - 10h = 7495h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckenord [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_suedbrueckenord: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR589: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR493: Arrived at (-122,3, 11,4, -28,9), csched [SchedEntry: 0:0 (-122,7, 11,4, -29,0) 29° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR493: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowsuedbrueckesued / low_suedbrueckesued
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR501: Arrived at (-62,4, 11,4, -85,9), csched [SchedEntry: 0:0 (-62,1, 11,4, -86,2) 313° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR501: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_suedbruecke_hl[1] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_suedbruecke_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 7495h - 10h = 7485h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_suedbrueckesued [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_suedbrueckesued: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR476: Arrived at (-19,3, 11,4, 66,3), csched [SchedEntry: 0:0 (-19,0, 11,4, 65,9) 348° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR476: Updating rotation to 348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95737169 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR504: Arrived at (-123,8, 11,3, -45,5), csched [SchedEntry: 0:0 (-124,3, 11,4, -45,4) 185° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR504: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-126,6, 11,4, -51,6) to (-30,8, 12,1, -79,6) is 99,81223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR639: Arrived at (-80,9, 11,4, 37,1), csched [SchedEntry: 0:0 (-80,8, 11,4, 37,5) 276° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR639: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-129,6, 11,4, -51,5) to (-32,8, 12,1, -74,1) is 99,3289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR640: Arrived at (-62,4, 11,4, 34,0), csched [SchedEntry: 0:0 (-62,3, 11,4, 34,5) 233° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR640: Updating rotation to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR614: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,7, 11,4, 3,6) to (-38,8, 12,1, -70,7) is 99,32161
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-114,2, 11,4, -3,9) to (-39,7, 12,1, -70,2) is 99,7697
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-137,8, 11,4, -56,3) to (-39,7, 12,1, -70,2) is 99,0853
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-105,4, 11,4, 5,7) to (-40,3, 12,1, -69,9) is 99,78806
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-106,7, 11,4, 4,9) to (-40,5, 12,1, -69,8) is 99,85741
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR673: Arrived at (-37,8, 11,4, -65,0), csched [SchedEntry: 0:0 (-37,6, 11,4, -65,2) 291° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 291
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR489: Arrived at (-127,4, 11,3, -51,0), csched [SchedEntry: 0:0 (-127,6, 11,4, -51,3) 358° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR489: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR505: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR638: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR644: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-41,2, 11,4, 38,5) to (-35,5, 12,1, -60,5) is 99,21291
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR613: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR482: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR637: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-116,7, 11,4, 4,0) to (-33,8, 12,1, -49,6) is 98,76139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-134,4, 11,4, -31,3) to (-36,0, 12,1, -48,4) is 99,8812
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-135,5, 11,4, -29,3) to (-38,1, 12,1, -47,7) is 99,09065
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-135,9, 11,4, -32,5) to (-38,1, 12,1, -47,7) is 99,02383
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-69,2, 11,4, 48,8) to (-40,2, 12,1, -46,4) is 99,479
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR641: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-133,5, 11,4, 18,3) to (-50,8, 12,1, -35,7) is 98,77892
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,0, 11,4, 49,3) to (-50,8, 12,1, -35,7) is 98,73208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-116,7, 11,4, 39,1) to (-50,8, 12,1, -35,7) is 99,67644
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-133,5, 11,4, 20,8) to (-51,2, 12,1, -34,3) is 99,04343
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-37,7, 11,4, 65,9) to (-51,7, 12,1, -32,7) is 99,63618
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR542: Arrived at (92,5, 14,0, 102,4), csched [SchedEntry: 0:0 (92,9, 14,0, 102,6) 184° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-35,8, 11,4, 66,7) to (-52,1, 12,1, -31,1) is 99,13528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR494: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR653: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR652: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-152,2, 11,4, -11,3) to (-53,6, 12,1, -25,8) is 99,64323
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,5, 11,4, 66,9) to (-54,4, 12,1, -22,7) is 98,59456
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR654: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-50,4, 11,4, 78,0) to (-54,8, 12,1, -21,2) is 99,29112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-153,8, 11,4, -10,7) to (-54,8, 12,1, -21,2) is 99,52525
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,4, 11,4, 69,1) to (-54,8, 12,1, -21,2) is 98,95696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR623: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR474: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR481: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-55,5, 11,4, 80,2) to (-55,3, 12,1, -19,4) is 99,67273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-141,1, 11,4, 34,3) to (-55,9, 12,1, -17,5) is 99,74319
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR473: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR642: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR626: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR603: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR650: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR485: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR643: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR645: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR496: Arrived at (17,4, 11,4, -232,7), csched [SchedEntry: 0:0 (17,4, 11,4, -234,8) 331° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR496: Updating rotation to 331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR647: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95738250 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR478: Arrived at (-18,5, 11,4, 56,2), csched [SchedEntry: 0:0 (-19,0, 11,4, 56,0) 140° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR478: Updating rotation to 140
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR652: Arrived at (-52,0, 11,4, 43,5), csched [SchedEntry: 0:0 (-52,4, 11,4, 43,8) 21° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR652: Updating rotation to 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-67,5, 11,4, 88,9) to (-55,0, 12,1, -10,2) is 99,89954
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-121,3, 11,4, 66,0) to (-57,7, 12,1, -10,2) is 99,20566
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-121,6, 11,4, 67,6) to (-59,2, 12,1, -10,1) is 99,67596
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR483: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-122,0, 11,4, 69,1) to (-62,4, 12,1, -9,9) is 98,96259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,1, 11,4, 70,3) to (-62,4, 12,1, -9,9) is 99,3907
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR646: Arrived at (-79,1, 11,4, 73,0), csched [SchedEntry: 0:0 (-79,2, 11,4, 73,3) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR646: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-92,0, 11,4, 88,6) to (-67,9, 11,9, -7,9) is 99,43087
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR632: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR474: Arrived at (-135,1, 11,4, -17,3), csched [SchedEntry: 0:0 (-135,2, 11,4, -16,8) 34° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR474: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR603: Arrived at (-156,5, 11,4, -7,0), csched [SchedEntry: 0:0 (-157,0, 11,4, -6,9) 125° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR603: Updating rotation to 125
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR505: Arrived at (-109,6, 11,3, -48,3), csched [SchedEntry: 0:0 (-109,2, 11,4, -48,2) 202° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR505: Updating rotation to 202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Arrived at (-59,5, 11,4, 95,2), csched [SchedEntry: 0:0 (-59,8, 11,4, 95,5) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR645: Arrived at (-147,3, 11,4, 38,2), csched [SchedEntry: 0:0 (-147,5, 11,4, 38,6) 139° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR645: Updating rotation to 139
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR479: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR458: Arrived at (118,3, 11,4, -128,3), csched [SchedEntry: 0:0 (118,6, 11,4, -128,0) 283° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR458: Updating rotation to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,8, 11,4, 107,6) to (-97,6, 12,1, 8,5) is 99,38163
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-111,5, 11,4, 107,6) to (-98,0, 12,0, 9,5) is 99,0388
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR477: Arrived at (-11,1, 11,4, -39,7), csched [SchedEntry: 0:0 (-10,7, 11,4, -39,7) 303° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR477: Updating rotation to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR632: Arrived at (-51,4, 11,4, 89,1), csched [SchedEntry: 0:0 (-51,1, 11,4, 89,5) 186° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR632: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR638: Arrived at (-101,7, 11,4, 38,9), csched [SchedEntry: 0:0 (-101,6, 11,4, 39,4) 283° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR638: Updating rotation to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR641: Arrived at (-114,1, 11,4, 29,7), csched [SchedEntry: 0:0 (-113,7, 11,4, 29,9) 17° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR641: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR650: Arrived at (-81,2, 11,4, 55,4), csched [SchedEntry: 0:0 (-80,8, 11,4, 55,3) 19° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR650: Updating rotation to 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR481: Arrived at (-148,7, 11,4, 18,2), csched [SchedEntry: 0:0 (-150,1, 11,4, 17,5) 92° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR481: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR644: Arrived at (-128,7, 11,4, 30,3), csched [SchedEntry: 0:0 (-129,0, 11,4, 30,5) 183° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR644: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR653: Arrived at (-76,9, 11,4, 58,0), csched [SchedEntry: 0:0 (-76,5, 11,4, 58,1) 207° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR653: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-34,8, 11,4, 97,6) to (-112,2, 12,1, 34,9) is 99,61479
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-32,9, 11,4, 96,4) to (-111,7, 12,1, 35,2) is 99,73572
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR647: Arrived at (-89,3, 11,4, 59,8), csched [SchedEntry: 0:0 (-89,7, 11,4, 59,6) 325° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR647: Updating rotation to 325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR628: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR643: Arrived at (-147,5, 11,4, 17,9), csched [SchedEntry: 0:0 (-147,7, 11,4, 17,5) 92° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR643: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Arrived at (-65,9, 11,4, 53,1), csched [SchedEntry: 0:0 (-66,4, 11,4, 53,3) 197° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-31,1, 14,3, 125,9) to (-106,0, 12,1, 60,4) is 99,47407
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR642: Arrived at (-144,9, 11,4, 19,5), csched [SchedEntry: 0:0 (-144,7, 11,4, 19,9) 270° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR642: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR631: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR629: Arrived at (-60,3, 11,4, 95,4), csched [SchedEntry: 0:0 (-59,8, 11,4, 95,5) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-23,1, 11,4, 131,7) to (-103,7, 12,1, 73,5) is 99,35007
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR648: Arrived at (22,1, 11,4, 65,6), csched [SchedEntry: 0:0 (22,5, 11,4, 65,8) 4° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR648: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-123,6, 13,9, 193,4) to (-108,0, 12,1, 94,9) is 99,74244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-115,6, 13,6, 194,4) to (-108,0, 12,1, 94,9) is 99,77834
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-127,4, 13,6, 193,8) to (-108,4, 12,1, 95,7) is 99,94872
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-117,7, 13,9, 194,5) to (-108,4, 12,1, 95,7) is 99,2059
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-119,8, 14,1, 194,4) to (-108,4, 12,1, 95,7) is 99,35119
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-121,8, 14,1, 195,3) to (-108,5, 12,1, 97,0) is 99,25994
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-5,7, 11,4, 109,2) to (-105,0, 12,1, 99,7) is 99,80607
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Checking Housetriggers for tempel/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find temple in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for temple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant temple_boron_m from Key lowangen_-102100_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/lowangen/-102100

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR473: Arrived at (-92,9, 11,4, -40,4), csched [SchedEntry: 0:0 (-20,0, 11,4, -60,4) 42° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR473: Updating rotation to 42
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR479: Arrived at (-69,4, 11,4, 91,1), csched [SchedEntry: 0:0 (-11,8, 11,4, 62,3) 167° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR479: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR482: Arrived at (-138,3, 11,3, -49,4), csched [SchedEntry: 0:0 (-143,3, 11,4, -55,0) 46° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR482: Updating rotation to 46
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR483: Arrived at (-31,9, 11,4, 80,1), csched [SchedEntry: 0:0 (-0,9, 11,4, 61,3) 277° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR483: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR485: Arrived at (-21,8, 11,4, 44,1), csched [SchedEntry: 0:0 (0,8, 11,4, 15,2) 275° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR485: Updating rotation to 275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR494: Arrived at (-28,0, 11,4, 75,2), csched [SchedEntry: 0:0 (-24,3, 11,4, 77,8) 161° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR494: Updating rotation to 161
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR525: Arrived at (-5,7, 11,4, -173,8), csched [SchedEntry: 0:0 (6,3, 11,4, -161,4) 294° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR525: Updating rotation to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (48,8, 11,5, -183,7), csched [SchedEntry: 0:0 (62,9, 11,4, -184,1) 167° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR568: Arrived at (93,4, 11,4, -195,9), csched [SchedEntry: 0:0 (71,6, 11,4, -227,1) 44° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR568: Updating rotation to 44
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR590: Arrived at (115,2, 11,4, -127,7), csched [SchedEntry: 0:0 (139,4, 11,4, -61,6) 96° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR590: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR623: Arrived at (2,5, 11,4, 95,3), csched [SchedEntry: 0:0 (13,8, 11,4, 109,2) 273° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR623: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR626: Arrived at (-3,1, 11,4, 87,1), csched [SchedEntry: 0:0 (14,0, 11,4, 118,6) 274° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR626: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR628: Arrived at (-47,8, 11,4, 91,9), csched [SchedEntry: 0:0 (-71,7, 11,4, 95,8) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR628: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (55,7, 11,4, -245,3), csched [SchedEntry: 0:0 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR631: Arrived at (-45,9, 11,4, 92,3), csched [SchedEntry: 0:0 (-91,0, 11,4, 95,6) 181° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR631: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR637: Arrived at (-101,2, 11,4, 60,4), csched [SchedEntry: 0:0 (-99,4, 11,4, 77,9) 266° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR637: Updating rotation to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR654: Arrived at (-71,0, 11,4, 54,5), csched [SchedEntry: 0:0 (-68,2, 11,4, 53,8) 203° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR654: Updating rotation to 203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (92,3, 11,4, 49,2), csched [SchedEntry: 0:0 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-124,0, 11,4, 19,8), csched [SchedEntry: 0:0 (-110,7, 11,4, 63,7) 99° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 99
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (-4,4, 11,4, 28,6), csched [SchedEntry: 0:0 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95739274 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR494: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR479: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR485: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR631: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR633: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR623: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR628: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR525: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR590: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR483: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR482: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-10,9, 11,4, 154,1) to (-90,4, 12,1, 93,5) is 99,95948
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR634: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (-8,8, 11,4, 154,0) to (-87,9, 12,1, 93,5) is 99,53864
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR637: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR622: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR568: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR654: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR473: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR626: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,1, 11,4, 152,1) to (-73,7, 12,1, 91,2) is 99,55572
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (7,8, 11,4, 152,3) to (-67,5, 12,1, 86,8) is 99,83086
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (13,9, 11,4, 145,1) to (-66,4, 12,1, 86,8) is 99,21861
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR635: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR570: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (11,5, 11,4, 168,1) to (-49,5, 12,1, 89,5) is 99,57493
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR636: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR621: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (37,4, 11,4, -250,3), csched [SchedEntry: 0:0 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (89,0, 14,0, 141,0) to (-9,8, 12,1, 126,0) is 99,8783
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,5, 14,0, 148,2) to (1,2, 12,1, 125,1) is 99,93098
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (96,8, 14,0, 162,2) to (5,1, 12,1, 125,4) is 98,81605
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Arrived at (-57,4, 11,4, -81,0), csched [SchedEntry: 2:0 (-57,7, 11,4, -81,3) 305° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR633: Arrived at (-41,4, 11,4, 103,5), csched [SchedEntry: 0:0 (-41,8, 11,4, 103,3) 94° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR633: Updating rotation to 94
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95740355 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR539: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Arrived at (87,7, 14,0, 102,1), csched [SchedEntry: 2:0 (87,9, 14,0, 102,5) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR634: Arrived at (-25,3, 11,4, 110,9), csched [SchedEntry: 0:0 (-25,7, 11,4, 110,9) 178° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR634: Updating rotation to 178
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (121,5, 14,0, 165,3), csched [SchedEntry: 0:0 (123,7, 14,0, 160,6) 181° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR622: Arrived at (-1,3, 11,4, 102,8), csched [SchedEntry: 0:0 (-1,2, 11,4, 102,3) 184° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR622: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (110,3, 11,4, 73,1), csched [SchedEntry: 0:0 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tempel/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR636: Arrived at (9,0, 11,4, 89,5), csched [SchedEntry: 0:0 (9,0, 11,4, 89,1) 94° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR636: Updating rotation to 94
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant temple_phex_f from Key lowangen_-15-23_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/lowangen/-15-23

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR621: Arrived at (-9,6, 11,4, 111,0), csched [SchedEntry: 0:0 (-11,9, 11,4, 112,6) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR621: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR635: Arrived at (-19,9, 11,4, 94,7), csched [SchedEntry: 0:0 (-22,9, 11,4, 90,6) 348° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR635: Updating rotation to 348
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-57,3, 11,4, 28,2), csched [SchedEntry: 2:0 (29,2, 11,4, 74,0) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (-33,8, 11,4, -157,9), csched [SchedEntry: 2:0 (-27,8, 11,4, -149,4) 111° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (38,6, 11,4, 70,3), csched [SchedEntry: 0:0 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (133,5, 11,4, -130,0), csched [SchedEntry: 2:0 (124,6, 11,4, -163,7) 344° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (76,5, 11,4, -20,7), csched [SchedEntry: 2:0 (66,5, 11,4, -15,0) 114° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tempel/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant temple_phex_f from Key lowangen_-15-23_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/lowangen/-15-23

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95741436 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR635: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR621: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (-28,1, 11,4, -149,8), csched [SchedEntry: 2:0 (-27,8, 11,4, -149,4) 111° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (68,1, 11,4, -16,1), csched [SchedEntry: 2:0 (66,5, 11,4, -15,0) 114° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Checking Housetriggers for tempel/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant temple_phex_f from Key lowangen_-15-23_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/lowangen/-15-23

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (53,9, 11,4, -233,9), csched [SchedEntry: 2:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (96,2, 11,4, 78,8), csched [SchedEntry: 2:30 (-5,0, 11,4, -175,4) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-44,3, 11,4, 35,9), csched [SchedEntry: 2:0 (29,2, 11,4, 74,0) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (16,5, 11,4, 60,1), csched [SchedEntry: 2:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (127,3, 11,4, -152,6), csched [SchedEntry: 2:0 (124,6, 11,4, -163,7) 344° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (69,1, 11,4, -10,5), csched [SchedEntry: 2:0 (66,5, 11,4, -15,0) 114° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95742577 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (68,1, 11,4, -16,1), csched [SchedEntry: 2:0 (66,5, 11,4, -15,0) 114° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (124,7, 11,4, -163,2), csched [SchedEntry: 2:0 (124,6, 11,4, -163,7) 344° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR561: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR465: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95743779 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for tempel/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant temple_hesinde_f from Key lowangen_-7418_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_-7418_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_-7418_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/lowangen/-7418

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Arrived at (115,5, 11,4, -105,7), csched [SchedEntry: 3:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (96,1, 11,4, -176,9), csched [SchedEntry: 2:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (80,2, 11,3, 38,4), csched [SchedEntry: 2:30 (-5,0, 11,4, -175,4) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-2,4, 11,4, 65,1), csched [SchedEntry: 2:0 (29,2, 11,4, 74,0) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (-20,2, 11,4, 21,4), csched [SchedEntry: 2:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95744742 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (28,7, 11,4, 73,9), csched [SchedEntry: 2:0 (29,2, 11,4, 74,0) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR515: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR514: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR434: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR539: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR554: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR547: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR432: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[3] dlgResponse 2 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 7485h - 1h = 7484h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa 0 0 = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR520: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR632: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 1 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa 0 -1 = -1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_regenbogenbruecke: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (113,1, 14,0, 149,0) to (49,8, 12,2, 71,9) is 99,81151
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (126,8, 14,0, 135,1) to (49,8, 12,2, 71,9) is 99,68544
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 14,0, 142,6) to (56,0, 12,2, 70,9) is 99,7513
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR434: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95745949 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,6, 14,0, 126,4) to (64,9, 12,0, 72,8) is 98,63631
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (168,0, 11,4, 83,6) to (69,8, 12,1, 74,1) is 98,69229
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (170,0, 11,4, 84,0) to (71,3, 12,0, 74,7) is 99,11755
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (73,1, 12,1, 75,5) is 99,8237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (171,8, 14,0, 98,0) to (74,7, 12,1, 76,3) is 99,50727
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,8, 14,0, 134,5) to (74,7, 12,1, 76,3) is 99,7634
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (149,2, 14,0, 142,9) to (74,7, 12,1, 76,3) is 99,87472
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (173,6, 14,0, 97,8) to (76,1, 12,1, 77,3) is 99,59994
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (131,8, 14,0, 159,3) to (76,1, 12,1, 77,3) is 99,18463
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR432: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,5, 14,0, 148,4) to (79,8, 12,2, 79,7) is 99,24931
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (180,9, 11,4, 80,1) to (81,0, 12,3, 80,5) is 99,93972
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR535: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR539: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (182,1, 11,4, 81,5) to (82,7, 12,3, 81,4) is 99,45143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,6, 14,0, 139,7) to (82,7, 12,3, 81,4) is 98,94218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR470: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR572: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR547: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR548: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR454: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR572: Arrived at (126,5, 14,7, 134,2), csched [SchedEntry: 0:0 (132,0, 14,0, 133,1) 347° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR572: Updating rotation to 347
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR450: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR556: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR520: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR554: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR466: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR618: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR553: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR480: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR549: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR437: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR548: Arrived at (165,0, 11,4, 81,2), csched [SchedEntry: 0:0 (164,6, 11,4, 81,0) 2° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR548: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR452: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR572: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR538: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR497: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR437: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR435: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,4, 11,4, 67,9) to (85,7, 13,1, 87,6) is 99,66606
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR478: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (187,7, 11,4, 55,7) to (93,5, 12,1, 84,2) is 98,46641
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR452: Arrived at (167,9, 14,0, 103,0), csched [SchedEntry: 0:0 (167,6, 14,0, 103,4) 179° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR452: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR453: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR436: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR571: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR543: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR513: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR547: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR539: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR554: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR450: Arrived at (180,1, 14,0, 109,3), csched [SchedEntry: 0:0 (179,8, 14,0, 109,6) 265° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR450: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR545: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR435: Arrived at (179,5, 11,4, 81,5), csched [SchedEntry: 0:0 (179,2, 11,4, 81,8) 185° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR435: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR521: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR573: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (-94,5, 11,3, -50,6), csched [SchedEntry: 2:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR436: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR453: Arrived at (179,8, 11,4, 56,0), csched [SchedEntry: 0:0 (179,4, 11,4, 56,2) 335° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR453: Updating rotation to 335
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (115,8, 14,0, 154,4), csched [SchedEntry: 0:0 (110,0, 14,0, 146,1) 93° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR623: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR485: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR647: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR479: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR627: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR625: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR619: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR441: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR433: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR651: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR486: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR541: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR481: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR506: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR489: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR436: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR641: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR477: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR637: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR471: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR539: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR643: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR421: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR649: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR621: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR435: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR505: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR507: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR639: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR434: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR635: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR473: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR620: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR425: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR493: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR426: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR501: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR467: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR554: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR480: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR440: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR547: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR553: Arrived at (186,7, 14,0, 120,5), csched [SchedEntry: 0:0 (186,9, 14,0, 120,1) 183° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR553: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR645: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR633: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR511: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR653: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR487: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR441: Arrived at (147,5, 11,4, -14,2), csched [SchedEntry: 4:0 (147,4, 11,4, -13,8) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR441: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR631: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR625: Arrived at (-13,7, 11,4, 81,7), csched [SchedEntry: 4:0 (-14,2, 11,4, 81,8) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR625: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR535: Arrived at (94,9, 14,0, 124,9), csched [SchedEntry: 0:0 (94,8, 14,0, 124,5) 86° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR535: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR435: Arrived at (182,2, 11,4, 81,0), csched [SchedEntry: 4:0 (182,1, 11,4, 81,5) 227° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR435: Updating rotation to 227
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR647: Arrived at (-95,2, 11,4, 66,6), csched [SchedEntry: 4:0 (-95,5, 11,4, 66,9) 5° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR647: Updating rotation to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95747091 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR421: Arrived at (75,4, 13,0, -147,2), csched [SchedEntry: 4:0 (75,2, 13,0, -147,7) 179° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR421: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR511: Arrived at (-46,9, 11,4, -65,8), csched [SchedEntry: 4:0 (-47,2, 11,4, -66,1) 38° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR511: Updating rotation to 38
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR426: Arrived at (97,9, 11,4, -47,0), csched [SchedEntry: 4:0 (98,2, 11,4, -47,4) 310° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR426: Updating rotation to 310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR507: Arrived at (-92,6, 11,4, -40,8), csched [SchedEntry: 4:0 (-93,0, 11,4, -40,7) 322° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR507: Updating rotation to 322
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR645: Arrived at (-141,5, 11,4, 34,6), csched [SchedEntry: 4:0 (-141,1, 11,4, 34,3) 140° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR645: Updating rotation to 140
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR547: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR545: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR520: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for haus/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: SimpleHouseCtrl (SimpleHouseController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find simple_house_door in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR571: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR437: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR618: Arrived at (102,7, 14,0, 144,9), csched [SchedEntry: 0:0 (102,2, 14,0, 144,9) 182° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR618: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_13077_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR521: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent general / 
var zwergids = ["5-227", "-12-209", "57-221", "37-139", "115-195", "36-181", "50-87", "140-145", "159-65", "137-60", "143-91", "153-92", "141-105", "12-177", "43-143", "49-142"];
var elfids = ["108105", "133130", "93124", "125105", "186121", "13686", "13077", "16759", "15971", "14461", "1688", "1530"];
var id = getCurrentTriggerData("ut1");

if (zwergids.indexOf(id) != -1) {
	var choices = ["dwarf-male","dwarf-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "dwarf-male") setISCharacter(0,"dwarvencitizenmale");
	if (inhabitant == "dwarf-female") setISCharacter(0,"dwarvencitizenfemale");
	generateRandomInhabitantName( inhabitant );
}

else if (elfids.indexOf(id) != -1) {
	var choices = ["elf-male","elf-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "elf-male") setISCharacter(0,"elvencitizenmale");
	if (inhabitant == "elf-female") setISCharacter(0,"elvencitizenfemale");
	generateRandomInhabitantName( inhabitant );
}

else if ((zwergids.indexOf(id) == -1) && (elfids.indexOf(id) == -1)) {
	var choices = ["svellt-male","svellt-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "svellt-male") setISCharacter(0,"humanpeasant_m");
	if (inhabitant == "svellt-female") setISCharacter(0,"humanpeasant_f");
	generateRandomInhabitantName( inhabitant );
}

startDialogue("city_inhabitant");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant elvencitizenmale from Key lowangen_13077_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for simple_house_door/13077
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing city_inhabitant [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog variabel[1] dlgResponse 1 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing city_inhabitant [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling AnimDone, entering is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR425: Arrived at (140,5, 11,4, -78,4), csched [SchedEntry: 4:0 (135,0, 11,4, -100,9) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR425: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR433: Arrived at (108,9, 11,4, 9,8), csched [SchedEntry: 4:0 (105,6, 11,4, 6,5) 212° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR433: Updating rotation to 212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR434: Arrived at (120,7, 11,6, 30,4), csched [SchedEntry: 4:0 (133,2, 11,4, 34,4) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR434: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR440: Arrived at (151,9, 11,4, -41,1), csched [SchedEntry: 4:0 (141,7, 11,4, -46,4) 98° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR440: Updating rotation to 98
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR454: Arrived at (183,1, 11,4, 71,3), csched [SchedEntry: 0:0 (183,9, 11,4, 69,3) 280° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR454: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR466: Arrived at (112,1, 14,0, 155,5), csched [SchedEntry: 0:0 (98,7, 14,0, 167,5) 183° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR466: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR467: Arrived at (-10,0, 11,4, -14,5), csched [SchedEntry: 4:0 (-55,9, 11,4, -35,5) 350° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR467: Updating rotation to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR471: Arrived at (-0,3, 11,4, 22,4), csched [SchedEntry: 4:0 (74,6, 11,4, 63,9) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR471: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR472: Arrived at (-9,5, 11,4, 5,5), csched [SchedEntry: 4:0 (-5,8, 11,4, 16,7) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR472: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR473: Arrived at (-33,3, 11,4, -51,0), csched [SchedEntry: 4:0 (-134,4, 11,4, -31,3) 333° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR473: Updating rotation to 333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR477: Arrived at (-30,9, 11,4, -40,8), csched [SchedEntry: 4:0 (-98,0, 11,4, -21,2) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR477: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR479: Arrived at (-28,4, 11,4, 72,9), csched [SchedEntry: 4:0 (-92,0, 11,4, 88,6) 304° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR479: Updating rotation to 304
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR480: Arrived at (-25,7, 11,4, 37,3), csched [SchedEntry: 4:0 (-19,5, 11,4, 46,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR480: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR481: Arrived at (-133,2, 11,4, 22,2), csched [SchedEntry: 4:0 (-133,5, 11,4, 18,3) 29° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR481: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR485: Arrived at (-16,2, 11,4, 27,9), csched [SchedEntry: 4:0 (-50,4, 11,4, 78,0) 224° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR485: Updating rotation to 224
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR486: Arrived at (-13,0, 11,4, 9,9), csched [SchedEntry: 4:0 (-46,7, 11,4, -13,6) 166° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR486: Updating rotation to 166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR487: Arrived at (-5,5, 11,4, 28,3), csched [SchedEntry: 4:0 (-39,0, 11,4, -0,4) 308° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR487: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR489: Arrived at (-113,1, 11,4, -39,2), csched [SchedEntry: 4:0 (-99,3, 11,4, -8,6) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR489: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR493: Arrived at (-110,7, 11,4, -21,4), csched [SchedEntry: 4:0 (13,2, 11,4, 112,8) 186° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR493: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR497: Arrived at (142,8, 14,0, 135,6), csched [SchedEntry: 4:0 (153,7, 14,0, 134,5) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR497: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR501: Arrived at (-74,4, 11,4, -77,6), csched [SchedEntry: 4:0 (-95,7, 11,4, -75,1) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR501: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR505: Arrived at (-126,4, 11,4, -52,6), csched [SchedEntry: 4:0 (-137,8, 11,4, -56,3) 328° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR505: Updating rotation to 328
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR506: Arrived at (-91,6, 11,2, -84,8), csched [SchedEntry: 4:0 (-80,2, 11,4, -94,5) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR506: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Arrived at (94,8, 14,0, 126,0), csched [SchedEntry: 4:0 (49,4, 11,4, -98,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR549: Arrived at (136,5, 11,4, 61,8), csched [SchedEntry: 0:0 (133,6, 11,4, 57,8) 1° idle hidden]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR549: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Arrived at (98,5, 11,4, 28,9), csched [SchedEntry: 3:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Arrived at (-105,6, 11,4, 85,4), csched [SchedEntry: 3:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR619: Arrived at (15,6, 11,4, 82,0), csched [SchedEntry: 4:0 (23,4, 11,4, 76,1) 56° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR619: Updating rotation to 56
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR621: Arrived at (-4,5, 11,4, 124,4), csched [SchedEntry: 4:0 (11,5, 11,4, 168,1) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR621: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR623: Arrived at (-1,0, 11,4, 92,3), csched [SchedEntry: 4:0 (-37,7, 11,4, 65,9) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR623: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR627: Arrived at (11,0, 11,4, 115,3), csched [SchedEntry: 4:0 (4,3, 11,4, 73,3) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR627: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Arrived at (-39,6, 11,4, 87,5), csched [SchedEntry: 4:0 (-5,4, 11,4, 58,7) 283° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Updating rotation to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (92,1, 11,4, -9,9), csched [SchedEntry: 2:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR631: Arrived at (-77,7, 11,4, 92,3), csched [SchedEntry: 4:0 (-34,8, 11,4, 97,6) 122° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR631: Updating rotation to 122
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR633: Arrived at (-27,4, 11,4, 107,5), csched [SchedEntry: 4:0 (-5,7, 11,4, 109,2) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR633: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR635: Arrived at (-18,9, 11,4, 107,3), csched [SchedEntry: 4:0 (5,1, 11,4, 152,1) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR635: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR637: Arrived at (-101,8, 11,4, 58,2), csched [SchedEntry: 4:0 (-106,7, 11,4, 4,9) 120° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR637: Updating rotation to 120
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR639: Arrived at (-81,2, 11,4, 21,7), csched [SchedEntry: 4:0 (-76,0, 11,4, -14,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR639: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR641: Arrived at (-119,2, 11,4, 16,6), csched [SchedEntry: 4:0 (-116,7, 11,4, 4,0) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR641: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR643: Arrived at (-133,5, 11,4, 23,5), csched [SchedEntry: 4:0 (-133,5, 11,4, 20,8) 154° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR643: Updating rotation to 154
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR649: Arrived at (-34,6, 11,4, 68,3), csched [SchedEntry: 4:0 (74,6, 11,4, 61,5) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR649: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR651: Arrived at (-59,5, 11,4, 31,8), csched [SchedEntry: 4:0 (-39,9, 11,4, 14,6) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR651: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR653: Arrived at (-89,1, 11,4, 51,4), csched [SchedEntry: 4:0 (-101,0, 11,4, 49,3) 341° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR653: Updating rotation to 341
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (50,8, 11,4, -86,3), csched [SchedEntry: 2:30 (-5,0, 11,4, -175,4) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Arrived at (-75,3, 11,3, -73,0), csched [SchedEntry: 4:0 (-133,2, 11,4, -44,2) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (14,2, 11,4, 74,1), csched [SchedEntry: 4:0 (-30,8, 11,4, 73,2) 144° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (-9,0, 11,4, -144,8), csched [SchedEntry: 4:0 (39,6, 11,4, -118,5) 329° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (115,6, 11,4, -178,8), csched [SchedEntry: 4:0 (56,8, 11,4, -218,0) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Arrived at (105,3, 14,0, 99,7), csched [SchedEntry: 4:0 (164,6, 14,0, 97,7) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (73,2, 11,4, 6,9), csched [SchedEntry: 4:0 (88,8, 11,4, 78,5) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR493: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR434: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR539: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR623: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR573: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR489: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR635: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR501: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR541: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR637: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR621: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR653: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR641: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR521: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR651: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR466: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR485: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR497: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR486: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR440: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR480: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR467: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR639: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR477: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR433: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR633: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR481: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR549: Silently moving to new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR619: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR479: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR425: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR547: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR649: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR631: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR505: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR554: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR487: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR471: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR643: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR437: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR472: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR629: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR513: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR473: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR627: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR506: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR551: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (178,4, 11,4, -27,4) to (159,1, 12,1, 70,5) is 99,81714
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR591: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR549: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR548: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR515: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR571: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR433: Arrived at (106,0, 11,4, 6,7), csched [SchedEntry: 4:0 (105,6, 11,4, 6,5) 212° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR433: Updating rotation to 212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR643: Arrived at (-133,8, 11,4, 21,2), csched [SchedEntry: 4:0 (-133,5, 11,4, 20,8) 154° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR643: Updating rotation to 154
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR521: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR553: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR547: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR546: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (177,1, 11,4, -28,5) to (170,2, 12,1, 71,1) is 99,83346
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR554: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR534: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR436: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR535: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR573: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR555: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR514: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR519: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR616: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR619: Arrived at (23,1, 11,4, 76,4), csched [SchedEntry: 4:0 (23,4, 11,4, 76,1) 56° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR619: Updating rotation to 56
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR539: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR480: Arrived at (-19,7, 11,4, 46,4), csched [SchedEntry: 4:0 (-19,5, 11,4, 46,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR480: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR532: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR520: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR481: Arrived at (-133,2, 11,4, 18,5), csched [SchedEntry: 4:0 (-133,5, 11,4, 18,3) 29° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR481: Updating rotation to 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR513: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR554: Arrived at (123,0, 14,0, 98,4), csched [SchedEntry: 4:15 (122,8, 14,0, 98,1) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR554: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR548: Arrived at (167,6, 11,4, 83,5), csched [SchedEntry: 4:15 (168,0, 11,4, 83,7) 80° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR548: Updating rotation to 80
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR497: Arrived at (153,2, 14,0, 134,5), csched [SchedEntry: 4:0 (153,7, 14,0, 134,5) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR497: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR516: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR436: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR472: Arrived at (-5,9, 11,4, 16,3), csched [SchedEntry: 4:0 (-5,8, 11,4, 16,7) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR472: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR446: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR517: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR550: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR442: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR440: Arrived at (142,1, 11,4, -46,3), csched [SchedEntry: 4:0 (141,7, 11,4, -46,4) 98° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR440: Updating rotation to 98
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR573: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,0, 11,4, -71,8) to (166,4, 12,1, 27,1) is 99,28947
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR545: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR641: Arrived at (-116,7, 11,4, 4,4), csched [SchedEntry: 4:0 (-116,7, 11,4, 4,0) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR641: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR653: Arrived at (-100,6, 11,4, 49,2), csched [SchedEntry: 4:0 (-101,0, 11,4, 49,3) 341° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR653: Updating rotation to 341
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR505: Arrived at (-137,6, 11,4, -55,9), csched [SchedEntry: 4:0 (-137,8, 11,4, -56,3) 328° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR505: Updating rotation to 328
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR449: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR547: Arrived at (117,4, 11,4, 86,7), csched [SchedEntry: 4:15 (117,0, 11,4, 87,0) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR547: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR571: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR501: Arrived at (-95,3, 11,4, -75,2), csched [SchedEntry: 4:0 (-95,7, 11,4, -75,1) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR501: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR506: Arrived at (-80,5, 11,4, -94,6), csched [SchedEntry: 4:0 (-80,2, 11,4, -94,5) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR506: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR434: Arrived at (133,1, 11,4, 33,9), csched [SchedEntry: 4:0 (133,2, 11,4, 34,4) 8° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR434: Updating rotation to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Arrived at (-111,0, 11,4, 92,5), csched [SchedEntry: 3:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR573: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR445: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR437: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95748055 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR633: Arrived at (-6,0, 11,4, 109,2), csched [SchedEntry: 4:0 (-5,7, 11,4, 109,2) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR633: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR651: Arrived at (-40,2, 11,4, 14,9), csched [SchedEntry: 4:0 (-39,9, 11,4, 14,6) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR651: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR545: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR539: Arrived at (97,6, 14,0, 113,1), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR539: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR514: Arrived at (83,0, 11,4, 20,5), csched [SchedEntry: 4:15 (82,9, 11,4, 20,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR514: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR456: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR520: Arrived at (122,3, 11,4, 43,5), csched [SchedEntry: 4:15 (121,9, 11,4, 43,3) 86° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR520: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR425: Arrived at (135,3, 11,4, -100,5), csched [SchedEntry: 4:0 (135,0, 11,4, -100,9) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR425: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR521: Arrived at (172,8, 11,4, 37,4), csched [SchedEntry: 4:15 (172,9, 11,4, 37,8) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR521: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR513: Arrived at (129,4, 11,4, 5,3), csched [SchedEntry: 4:15 (129,0, 11,4, 5,4) 34° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR513: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR489: Arrived at (-99,7, 11,4, -8,4), csched [SchedEntry: 4:0 (-99,3, 11,4, -8,6) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR489: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Arrived at (-5,8, 11,4, 58,9), csched [SchedEntry: 4:0 (-5,4, 11,4, 58,7) 283° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR629: Updating rotation to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR593: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR602: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR565: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR600: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR627: Arrived at (4,4, 11,4, 73,7), csched [SchedEntry: 4:0 (4,3, 11,4, 73,3) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR627: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR524: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR525: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR567: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR566: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR561: Arrived at (94,1, 11,4, 67,3), csched [SchedEntry: 4:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR553: Arrived at (163,0, 14,0, 139,5), csched [SchedEntry: 4:15 (162,6, 14,0, 139,7) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR553: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR598: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR601: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR528: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR580: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR564: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,6, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR581: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR523: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR639: Arrived at (-76,0, 11,4, -13,7), csched [SchedEntry: 4:0 (-76,0, 11,4, -14,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR639: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR486: Arrived at (-46,3, 11,4, -13,3), csched [SchedEntry: 4:0 (-46,7, 11,4, -13,6) 166° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR486: Updating rotation to 166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR589: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR568: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR631: Arrived at (-35,2, 11,4, 97,4), csched [SchedEntry: 4:0 (-34,8, 11,4, 97,6) 122° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR631: Updating rotation to 122
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR575: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR597: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR595: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR535: Arrived at (124,9, 14,0, 142,6), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR535: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR587: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR674: Arrived at (-30,3, 11,4, 73,2), csched [SchedEntry: 4:0 (-30,8, 11,4, 73,2) 144° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR590: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR623: Arrived at (-37,3, 11,4, 66,1), csched [SchedEntry: 4:0 (-37,7, 11,4, 65,9) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR623: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR444: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR515: Arrived at (69,8, 11,4, 38,4), csched [SchedEntry: 4:15 (69,5, 11,4, 38,7) 339° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR515: Updating rotation to 339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR487: Arrived at (-38,6, 11,4, -0,1), csched [SchedEntry: 4:0 (-39,0, 11,4, -0,4) 308° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR487: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR621: Arrived at (11,5, 11,4, 167,7), csched [SchedEntry: 4:0 (11,5, 11,4, 168,1) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR621: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR637: Arrived at (-106,6, 11,4, 5,2), csched [SchedEntry: 4:0 (-106,7, 11,4, 4,9) 120° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR637: Updating rotation to 120
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR635: Arrived at (4,9, 11,4, 151,8), csched [SchedEntry: 4:0 (5,1, 11,4, 152,1) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR635: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR467: Arrived at (-55,5, 11,4, -35,3), csched [SchedEntry: 4:0 (-55,9, 11,4, -35,5) 350° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR467: Updating rotation to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR587: Arrived at (-20,2, 11,4, -196,9), csched [SchedEntry: 4:30 (-19,9, 11,4, -196,9) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR587: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR549: Arrived at (180,5, 11,4, 80,2), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR549: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (39,2, 11,4, -118,8), csched [SchedEntry: 4:0 (39,6, 11,4, -118,5) 329° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95749258 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Arrived at (164,3, 14,0, 97,8), csched [SchedEntry: 4:0 (164,6, 14,0, 97,7) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR601: Arrived at (59,6, 11,4, -76,4), csched [SchedEntry: 4:30 (59,8, 11,4, -76,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR601: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR485: Arrived at (-50,2, 11,4, 77,6), csched [SchedEntry: 4:0 (-50,4, 11,4, 78,0) 224° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR485: Updating rotation to 224
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR523: Arrived at (121,7, 11,4, -81,9), csched [SchedEntry: 4:30 (121,3, 11,4, -81,9) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR523: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR479: Arrived at (-91,5, 11,4, 88,6), csched [SchedEntry: 4:0 (-92,0, 11,4, 88,6) 304° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR479: Updating rotation to 304
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (88,7, 11,4, 78,2), csched [SchedEntry: 4:0 (88,8, 11,4, 78,5) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR673: Arrived at (-132,9, 11,3, -44,3), csched [SchedEntry: 4:0 (-133,2, 11,4, -44,2) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR477: Arrived at (-97,6, 11,4, -21,4), csched [SchedEntry: 4:0 (-98,0, 11,4, -21,2) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR477: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR534: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR618: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR524: Arrived at (116,6, 11,4, -44,3), csched [SchedEntry: 4:30 (116,9, 11,4, -44,5) 292° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR524: Updating rotation to 292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR518: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR680: Arrived at (57,2, 11,4, -217,9), csched [SchedEntry: 4:0 (56,8, 11,4, -218,0) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR538: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR602: Arrived at (28,6, 11,4, -132,1), csched [SchedEntry: 4:30 (28,5, 11,4, -132,5) 126° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR602: Updating rotation to 126
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR546: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR551: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR522: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR517: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR516: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR556: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR550: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR532: Arrived at (176,8, 11,4, -28,2), csched [SchedEntry: 4:30 (177,1, 11,4, -28,5) 53° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR532: Updating rotation to 53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR512: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR546: Arrived at (135,0, 11,4, 86,4), csched [SchedEntry: 4:45 (134,8, 11,4, 86,7) 175° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR546: Updating rotation to 175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,9, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR516: Arrived at (88,6, 11,4, -13,9), csched [SchedEntry: 4:45 (89,1, 11,4, -13,8) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR516: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR519: Arrived at (120,1, 11,4, 64,4), csched [SchedEntry: 4:15 (120,4, 11,4, 64,6) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR519: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR581: Arrived at (8,1, 11,4, -154,4), csched [SchedEntry: 4:30 (8,3, 11,4, -154,1) 355° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR581: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,9), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,4), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR566: Arrived at (92,1, 11,4, -156,8), csched [SchedEntry: 4:30 (92,0, 11,4, -156,4) 196° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR566: Updating rotation to 196
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR556: Arrived at (120,8, 11,4, 28,4), csched [SchedEntry: 4:45 (121,1, 11,4, 28,4) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR556: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR555: Arrived at (98,9, 13,7, 64,5), csched [SchedEntry: 4:15 (98,6, 11,4, 64,7) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR555: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR591: Arrived at (178,0, 11,4, -27,3), csched [SchedEntry: 4:30 (178,4, 11,4, -27,4) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR591: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR555: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR518: Arrived at (124,2, 11,4, 43,7), csched [SchedEntry: 4:45 (123,9, 11,4, 43,5) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR518: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR538: Arrived at (162,3, 14,0, 142,0), csched [SchedEntry: 4:45 (162,7, 14,0, 141,8) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR538: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR600: Arrived at (11,9, 11,4, -114,6), csched [SchedEntry: 4:30 (11,5, 11,4, -114,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR600: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR551: Arrived at (108,5, 11,4, 88,6), csched [SchedEntry: 4:45 (108,2, 11,4, 88,8) 300° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR551: Updating rotation to 300
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR564: Arrived at (91,6, 11,4, -158,8), csched [SchedEntry: 4:30 (91,5, 11,4, -158,4) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR564: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR580: Arrived at (139,3, 11,4, -124,6), csched [SchedEntry: 4:30 (139,7, 11,4, -124,4) 186° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR580: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR528: Arrived at (143,3, 11,4, -62,2), csched [SchedEntry: 4:30 (143,0, 11,4, -62,0) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR528: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR597: Arrived at (143,1, 11,4, -45,5), csched [SchedEntry: 4:30 (142,9, 11,4, -45,2) 192° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR597: Updating rotation to 192
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR455: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR522: Arrived at (173,1, 11,4, 35,6), csched [SchedEntry: 4:45 (173,0, 11,4, 35,9) 18° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR522: Updating rotation to 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR448: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR644: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR456: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR470: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR452: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR460: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR459: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR462: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR573: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR482: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR457: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR652: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR447: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR634: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR473: Arrived at (-134,0, 11,4, -31,4), csched [SchedEntry: 4:0 (-134,4, 11,4, -31,3) 333° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR473: Updating rotation to 333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR508: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR646: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR483: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR494: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR422: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR429: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR438: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR593: Arrived at (122,0, 11,4, -57,5), csched [SchedEntry: 4:30 (121,8, 11,4, -57,2) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR593: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR626: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR476: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95750220 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR458: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR624: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR469: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR617: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (135,0, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR442: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR475: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR449: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR509: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR571: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR445: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR636: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR430: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR640: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR463: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR450: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR478: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR620: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR446: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR423: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR638: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR474: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR453: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR648: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR468: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR461: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR628: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR432: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR510: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR465: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR437: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR464: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR504: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR573: Arrived at (164,3, 11,4, 12,0), csched [SchedEntry: 5:0 (164,2, 11,4, 12,5) 218° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR573: Updating rotation to 218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR622: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR428: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR496: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR436: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR454: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR503: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR642: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR632: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR488: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR444: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR466: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR572: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR502: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR452: Arrived at (171,6, 14,0, 98,3), csched [SchedEntry: 5:0 (171,8, 14,0, 98,0) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR452: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR603: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR654: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR460: Arrived at (88,0, 11,4, -195,5), csched [SchedEntry: 5:0 (87,5, 11,4, -195,5) 134° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR460: Updating rotation to 134
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR431: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR448: Arrived at (-9,0, 11,4, -177,0), csched [SchedEntry: 5:0 (-9,4, 11,4, -177,0) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR448: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR484: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR650: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR427: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR567: Arrived at (100,4, 11,4, -182,0), csched [SchedEntry: 4:30 (100,7, 11,4, -181,7) 266° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR567: Updating rotation to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR525: Arrived at (-37,5, 11,4, -188,4), csched [SchedEntry: 4:30 (-37,5, 11,4, -188,8) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR525: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR512: Arrived at (83,2, 11,4, 22,7), csched [SchedEntry: 4:45 (83,1, 11,4, 22,2) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR512: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR595: Arrived at (148,9, 11,4, -119,5), csched [SchedEntry: 4:30 (149,4, 11,4, -119,4) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR595: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR456: Arrived at (108,1, 11,4, -56,8), csched [SchedEntry: 5:0 (107,9, 11,4, -56,5) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR456: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR438: Arrived at (143,9, 11,4, -46,6), csched [SchedEntry: 5:0 (143,6, 11,4, -46,8) 282° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR438: Updating rotation to 282
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,8, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR422: Arrived at (86,5, 13,0, -76,7), csched [SchedEntry: 5:0 (86,9, 13,0, -76,9) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR422: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-9,9, 11,4, 0,6), csched [SchedEntry: 4:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR652: Arrived at (-41,4, 11,4, 38,7), csched [SchedEntry: 5:0 (-41,2, 11,4, 38,5) 308° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR652: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR475: Arrived at (-19,4, 11,4, -42,4), csched [SchedEntry: 5:0 (-19,7, 11,4, -42,1) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR475: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR463: Arrived at (64,8, 13,0, -67,3), csched [SchedEntry: 5:0 (64,8, 13,0, -67,6) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR463: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR618: Arrived at (148,8, 14,0, 143,0), csched [SchedEntry: 4:45 (149,2, 14,0, 142,9) 228° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR618: Updating rotation to 228
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR465: Arrived at (85,6, 13,0, -48,3), csched [SchedEntry: 5:0 (85,8, 13,0, -47,9) 90° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR465: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR517: Arrived at (125,4, 11,4, -21,4), csched [SchedEntry: 4:45 (125,1, 11,4, -21,6) 116° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR517: Updating rotation to 116
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR565: Arrived at (139,4, 11,4, -126,4), csched [SchedEntry: 4:30 (139,7, 11,4, -126,1) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR565: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR509: Arrived at (-67,0, 11,4, -47,8), csched [SchedEntry: 5:0 (-67,2, 11,4, -47,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR509: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR442: Arrived at (126,9, 11,4, -22,8), csched [SchedEntry: 5:0 (126,6, 11,4, -22,4) 301° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR442: Updating rotation to 301
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,9, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR571: Arrived at (162,8, 11,4, 10,8), csched [SchedEntry: 5:0 (163,1, 11,4, 11,1) 35° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR571: Updating rotation to 35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR447: Arrived at (-13,5, 11,4, -144,7), csched [SchedEntry: 5:0 (-13,4, 11,4, -145,1) 208° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR447: Updating rotation to 208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR461: Arrived at (68,9, 13,0, -135,9), csched [SchedEntry: 5:0 (69,2, 13,0, -136,1) 59° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR461: Updating rotation to 59
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR453: Arrived at (187,3, 11,4, 55,8), csched [SchedEntry: 5:0 (187,7, 11,4, 55,7) 121° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR453: Updating rotation to 121
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR429: Arrived at (42,9, 11,4, -186,8), csched [SchedEntry: 5:0 (42,6, 11,4, -186,8) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR429: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR503: Arrived at (-104,6, 11,4, -59,9), csched [SchedEntry: 5:0 (-104,3, 11,4, -60,0) 48° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR503: Updating rotation to 48
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR446: Arrived at (69,6, 11,4, -9,8), csched [SchedEntry: 5:0 (69,3, 11,4, -9,7) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR446: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR555: Arrived at (98,1, 11,4, 64,1), csched [SchedEntry: 4:15 (98,6, 11,4, 64,7) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR555: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR474: Arrived at (-135,3, 11,4, -28,8), csched [SchedEntry: 5:0 (-135,5, 11,4, -29,3) 152° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR474: Updating rotation to 152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR450: Arrived at (173,9, 14,0, 98,1), csched [SchedEntry: 5:0 (173,6, 14,0, 97,8) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR450: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR455: Arrived at (115,9, 11,4, -106,7), csched [SchedEntry: 5:0 (115,9, 11,4, -107,1) 90° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR455: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR558: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR464: Arrived at (116,2, 11,4, -135,6), csched [SchedEntry: 5:0 (116,0, 11,4, -136,1) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR464: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR644: Arrived at (-105,7, 11,4, 6,0), csched [SchedEntry: 5:0 (-105,4, 11,4, 5,7) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR644: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR454: Arrived at (170,2, 11,4, 83,7), csched [SchedEntry: 5:0 (170,0, 11,4, 84,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR454: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR510: Arrived at (-59,6, 11,4, -82,9), csched [SchedEntry: 5:0 (-59,3, 11,4, -82,7) 310° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR510: Updating rotation to 310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR620: Arrived at (24,6, 11,4, 78,1), csched [SchedEntry: 5:0 (25,1, 11,4, 77,9) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR620: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR588: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR572: Arrived at (128,4, 14,0, 135,1), csched [SchedEntry: 5:0 (126,8, 14,0, 135,1) 93° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR572: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR603: Arrived at (-154,0, 11,4, -10,3), csched [SchedEntry: 5:0 (-153,8, 11,4, -10,7) 113° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR603: Updating rotation to 113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR526: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR596: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR432: Arrived at (133,8, 11,4, 35,4), csched [SchedEntry: 5:0 (133,6, 11,4, 35,7) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR432: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95751301 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Arrived at (-55,5, 11,4, 80,7), csched [SchedEntry: 4:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR617: Arrived at (25,6, 12,3, -163,8), csched [SchedEntry: 5:0 (25,9, 11,9, -163,7) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR617: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR592: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR534: Arrived at (118,1, 11,4, 64,3), csched [SchedEntry: 4:45 (118,4, 11,4, 64,5) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR534: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR445: Arrived at (69,6, 11,4, 30,8), csched [SchedEntry: 5:0 (69,2, 11,4, 30,7) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR445: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,8, 14,0, 161,1), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR583: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR462: Arrived at (96,4, 11,4, -112,5), csched [SchedEntry: 5:0 (96,5, 11,4, -112,1) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR462: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR459: Arrived at (133,3, 11,4, -150,7), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR459: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR502: Arrived at (-95,3, 11,4, -73,3), csched [SchedEntry: 5:0 (-95,8, 11,4, -73,1) 195° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR502: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR444: Arrived at (69,8, 11,4, -7,7), csched [SchedEntry: 5:0 (69,4, 11,4, -7,8) 202° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR444: Updating rotation to 202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR638: Arrived at (-104,6, 11,4, 4,1), csched [SchedEntry: 5:0 (-104,7, 11,4, 3,6) 316° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR638: Updating rotation to 316
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR642: Arrived at (-152,1, 11,4, -11,0), csched [SchedEntry: 5:0 (-152,2, 11,4, -11,3) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR642: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR449: Arrived at (101,5, 11,4, 20,6), csched [SchedEntry: 5:0 (101,8, 11,4, 20,9) 314° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR449: Updating rotation to 314
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR634: Arrived at (-11,0, 11,4, 153,7), csched [SchedEntry: 5:0 (-10,9, 11,4, 154,1) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR634: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR430: Arrived at (53,1, 11,4, -108,8), csched [SchedEntry: 5:0 (53,1, 11,4, -109,2) 319° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR430: Updating rotation to 319
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,8), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR568: Arrived at (120,9, 11,4, -167,1), csched [SchedEntry: 4:30 (121,2, 11,4, -166,8) 135° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR568: Updating rotation to 135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR488: Arrived at (-40,2, 11,3, 1,2), csched [SchedEntry: 5:0 (-40,6, 11,4, 0,9) 155° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR488: Updating rotation to 155
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR650: Arrived at (-95,2, 11,4, 68,8), csched [SchedEntry: 5:0 (-95,4, 11,4, 69,1) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR650: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR478: Arrived at (-14,1, 11,4, 11,0), csched [SchedEntry: 5:0 (-13,8, 11,4, 10,8) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR478: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR628: Arrived at (-33,3, 11,4, 96,3), csched [SchedEntry: 5:0 (-32,9, 11,4, 96,4) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR628: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR427: Arrived at (7,4, 11,4, -141,1), csched [SchedEntry: 5:0 (7,7, 11,4, -141,3) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR427: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR550: Arrived at (80,9, 12,3, 87,2), csched [SchedEntry: 4:45 (80,7, 11,4, 87,6) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR550: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR431: Arrived at (8,6, 11,4, -152,4), csched [SchedEntry: 5:0 (8,4, 11,4, -152,1) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR431: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR640: Arrived at (-75,8, 11,4, -11,5), csched [SchedEntry: 5:0 (-75,9, 11,4, -12,0) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR640: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR632: Arrived at (-8,1, 11,4, 59,2), csched [SchedEntry: 5:0 (-7,6, 11,4, 59,2) 118° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR632: Updating rotation to 118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR588: Arrived at (-2,6, 11,4, -210,6), csched [SchedEntry: 5:15 (-2,3, 11,4, -210,9) 5° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR588: Updating rotation to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,6, 14,0, 162,8), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR504: Arrived at (-100,0, 11,4, -11,2), csched [SchedEntry: 5:0 (-99,7, 11,4, -10,9) 11° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR504: Updating rotation to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR469: Arrived at (-55,5, 11,4, -17,2), csched [SchedEntry: 5:0 (-55,8, 11,4, -17,4) 171° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR469: Updating rotation to 171
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR494: Arrived at (-68,8, 11,4, 48,8), csched [SchedEntry: 5:0 (-69,2, 11,4, 48,8) 351° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR494: Updating rotation to 351
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,4), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR482: Arrived at (-114,6, 11,4, -4,1), csched [SchedEntry: 5:0 (-114,2, 11,4, -3,9) 128° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR482: Updating rotation to 128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR583: Arrived at (21,8, 11,4, -182,0), csched [SchedEntry: 5:15 (21,4, 11,4, -181,7) 195° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR583: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR599: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR437: Arrived at (94,8, 11,4, 40,2), csched [SchedEntry: 5:0 (94,5, 11,4, 40,4) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR437: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR622: Arrived at (-8,8, 11,4, 153,6), csched [SchedEntry: 5:0 (-8,8, 11,4, 154,0) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR622: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,8), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR596: Arrived at (147,0, 11,4, -119,5), csched [SchedEntry: 5:15 (147,4, 11,4, -119,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR596: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR526: Arrived at (141,5, 11,4, -59,8), csched [SchedEntry: 5:15 (141,9, 11,4, -60,0) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR526: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR636: Arrived at (7,8, 11,4, 152,0), csched [SchedEntry: 5:0 (7,8, 11,4, 152,3) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR636: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Arrived at (-0,2, 11,4, 93,6), csched [SchedEntry: 5:0 (-0,2, 11,4, 94,1) 234° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR470: Updating rotation to 234
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR558: Arrived at (9,1, 11,4, -211,5), csched [SchedEntry: 5:15 (9,4, 11,4, -211,4) 275° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR558: Updating rotation to 275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR471: Arrived at (74,2, 11,4, 63,6), csched [SchedEntry: 4:0 (74,6, 11,4, 63,9) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR471: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR457: Arrived at (156,0, 11,4, -35,2), csched [SchedEntry: 5:0 (156,3, 11,4, -35,0) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR457: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR483: Arrived at (-67,1, 11,4, 88,8), csched [SchedEntry: 5:0 (-67,5, 11,4, 88,9) 354° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR483: Updating rotation to 354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95752323 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR468: Arrived at (-55,5, 11,4, -19,5), csched [SchedEntry: 5:0 (-55,7, 11,4, -19,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR468: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR626: Arrived at (-35,4, 11,4, 66,6), csched [SchedEntry: 5:0 (-35,8, 11,4, 66,7) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR626: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR654: Arrived at (-116,3, 11,4, 39,2), csched [SchedEntry: 5:0 (-116,7, 11,4, 39,1) 146° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR654: Updating rotation to 146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR493: Arrived at (13,1, 11,4, 112,5), csched [SchedEntry: 4:0 (13,2, 11,4, 112,8) 186° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR493: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR646: Arrived at (-59,5, 11,2, 0,7), csched [SchedEntry: 5:0 (-59,4, 11,3, 0,4) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR646: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR484: Arrived at (-46,0, 11,4, -15,6), csched [SchedEntry: 5:0 (-46,2, 11,4, -16,0) 342° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR484: Updating rotation to 342
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR496: Arrived at (-44,4, 11,4, -199,3), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR496: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR466: Arrived at (155,2, 14,0, 135,0), csched [SchedEntry: 5:0 (155,8, 14,0, 134,5) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR466: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR428: Arrived at (10,4, 11,4, -141,1), csched [SchedEntry: 5:0 (9,9, 11,4, -141,2) 270° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR428: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR541: Arrived at (49,5, 11,4, -98,0), csched [SchedEntry: 4:0 (49,4, 11,4, -98,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR542: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR584: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR476: Arrived at (-64,2, 11,4, -16,9), csched [SchedEntry: 5:0 (-63,7, 11,4, -15,2) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR476: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR423: Arrived at (122,4, 11,4, -167,2), csched [SchedEntry: 5:0 (122,3, 11,4, -167,6) 326° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR423: Updating rotation to 326
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95753587 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR599: Arrived at (19,6, 11,4, -161,8), csched [SchedEntry: 5:30 (20,0, 11,4, -161,9) 106° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR599: Updating rotation to 106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR436: Arrived at (80,2, 12,5, 88,8), csched [SchedEntry: 5:0 (79,8, 12,5, 88,9) 164° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR436: Updating rotation to 164
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR648: Arrived at (-60,9, 11,3, -0,1), csched [SchedEntry: 5:0 (-61,0, 11,3, -0,5) 74° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR648: Updating rotation to 74
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,9, 14,0, 161,5), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (135,0, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,7, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR582: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR541: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR443: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR569: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR616: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,1), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR615: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR578: Arrived at (-70,2, 11,4, 54,8), csched [SchedEntry: 5:45 (-70,2, 11,4, 54,4) 249° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 249
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR562: Arrived at (39,0, 11,4, -123,3), csched [SchedEntry: 5:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR562: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,7, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR592: Arrived at (144,0, 11,4, -60,2), csched [SchedEntry: 5:15 (143,9, 11,4, -59,7) 179° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR592: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR582: Arrived at (23,3, 11,4, -168,5), csched [SchedEntry: 6:0 (22,9, 11,4, -168,3) 37° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR582: Updating rotation to 37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-147,6, 11,4, 14,7), csched [SchedEntry: 5:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR598: Arrived at (53,6, 11,4, -170,4), csched [SchedEntry: 4:30 (54,0, 11,4, -170,6) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR598: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR584: Arrived at (21,3, 11,4, -163,9), csched [SchedEntry: 5:45 (20,9, 11,4, -163,6) 96° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR584: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR443: Arrived at (20,0, 11,4, -164,9), csched [SchedEntry: 6:0 (20,3, 11,4, -165,2) 77° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR443: Updating rotation to 77
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95754552 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,8), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,7, 14,0, 162,8), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR585: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,2), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR574: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR458: Arrived at (-44,0, 11,4, -172,3), csched [SchedEntry: 5:0 (-44,5, 11,4, -172,3) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR458: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,7), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR616: Arrived at (89,7, 11,4, 80,1), csched [SchedEntry: 6:0 (89,5, 11,4, 79,7) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR616: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (135,0, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,7), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Arrived at (-134,2, 11,4, -7,4), csched [SchedEntry: 6:0 (-134,3, 11,4, -6,9) 103° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 103
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (110,3, 11,4, 72,9), csched [SchedEntry: 4:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR508: Arrived at (13,0, 11,4, 110,4), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR508: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR681: Arrived at (168,9, 14,0, 146,4), csched [SchedEntry: 6:0 (169,0, 14,0, 146,0) 242° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95755633 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,6, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR570: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR531: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR576: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR630: Arrived at (37,4, 11,4, -250,3), csched [SchedEntry: 6:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR649: Arrived at (74,2, 11,4, 61,5), csched [SchedEntry: 4:0 (74,6, 11,4, 61,5) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR649: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-49,8, 11,3, 12,5), csched [SchedEntry: 6:0 (-50,0, 11,4, 12,1) 191° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (150,0, 11,4, 88,7), csched [SchedEntry: 6:0 (150,5, 11,4, 88,8) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR585: Arrived at (21,2, 11,4, -166,9), csched [SchedEntry: 6:15 (21,5, 11,4, -166,6) 58° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR585: Updating rotation to 58
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,1), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 104,0), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR574: Arrived at (-43,2, 11,4, 14,4), csched [SchedEntry: 6:15 (-43,6, 11,4, 14,8) 193° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 193
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95756774 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,5, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR590: Arrived at (-33,5, 11,4, -171,1), csched [SchedEntry: 4:30 (-33,8, 11,4, -171,0) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR590: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (-50,6, 11,4, -190,0), csched [SchedEntry: 6:0 (-51,0, 11,4, -189,9) 114° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,9, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,9, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,7, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (73,1, 11,4, -22,9), csched [SchedEntry: 6:0 (73,4, 11,4, -22,7) 298° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 298
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,9), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR569: Arrived at (-4,8, 11,4, -12,5), csched [SchedEntry: 6:0 (-4,4, 11,4, -12,4) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,5, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,7, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (-15,0, 11,4, -171,6), csched [SchedEntry: 6:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR562: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,6, 14,0, 162,7), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,7, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95757856 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-9,9, 11,4, 0,7), csched [SchedEntry: 6:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,7, 14,0, 162,5), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR589: Arrived at (-114,9, 11,4, -43,2), csched [SchedEntry: 4:30 (-116,4, 11,4, -42,9) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR589: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR615: Arrived at (90,8, 11,4, -13,5), csched [SchedEntry: 6:0 (91,0, 11,4, -13,3) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR615: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR545: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR578: Arrived at (-111,0, 11,4, 92,5), csched [SchedEntry: 6:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,5, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Arrived at (94,2, 11,4, 67,3), csched [SchedEntry: 6:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR570: Arrived at (-65,7, 11,4, 73,0), csched [SchedEntry: 6:30 (-66,1, 11,4, 72,9) 188° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Updating rotation to 188
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,6, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95759117 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,6, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,2), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,7), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,5), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,7, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR543: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,7), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (135,0, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Arrived at (117,5, 11,4, -152,5), csched [SchedEntry: 5:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR436: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Arrived at (-147,2, 11,4, 11,7), csched [SchedEntry: 6:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR539: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,5, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,9, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 124,9), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR539: Arrived at (97,1, 14,0, 113,1), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR539: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Arrived at (98,4, 14,0, 147,9), csched [SchedEntry: 6:0 (98,5, 14,0, 148,2) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR436: Arrived at (79,4, 12,4, 88,7), csched [SchedEntry: 5:0 (79,8, 12,5, 88,9) 164° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR436: Updating rotation to 164
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Arrived at (-39,1, 11,4, 66,9), csched [SchedEntry: 7:15 (-39,0, 11,4, 67,1) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Arrived at (75,4, 11,4, -171,6), csched [SchedEntry: 6:30 (75,8, 11,4, -171,3) 326° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Updating rotation to 326
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95760258 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR542: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR577: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,2), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 161,9), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,9), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (159,0, 11,4, -90,1) to (101,8, 12,1, -8,5) is 99,6716
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,7, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR541: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR614: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR545: Arrived at (83,3, 14,0, 116,3), csched [SchedEntry: 7:15 (83,3, 14,0, 116,3) 129° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR545: Updating rotation to 129
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR613: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR569: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (62,6, 11,4, -184,1), csched [SchedEntry: 7:15 (62,9, 11,4, -184,1) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95761460 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,9, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,5, 11,4, -110,0) to (129,3, 12,1, -18,3) is 99,31523
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,8, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,8), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-147,6, 11,4, 14,7), csched [SchedEntry: 7:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,5, 14,0, 162,9), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (91,7, 14,0, 141,2), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR562: Arrived at (85,2, 11,4, 35,7), csched [SchedEntry: 7:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR562: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Arrived at (-55,3, 11,4, 80,6), csched [SchedEntry: 7:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (115,7, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (91,6, 14,0, 141,2), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR543: Arrived at (98,2, 11,4, 19,2), csched [SchedEntry: 7:30 (97,9, 11,4, 18,9) 94° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR543: Updating rotation to 94
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,7, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (115,8, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 11,4, -171,9) to (173,5, 12,1, -78,5) is 99,31411
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95762481 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Arrived at (161,3, 11,4, 50,4), csched [SchedEntry: 8:0 (160,9, 11,4, 50,3) 212° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR570: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR531: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR681: Arrived at (94,7, 14,0, 141,2), csched [SchedEntry: 8:0 (94,3, 14,0, 141,2) 96° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR673: Arrived at (-73,0, 11,4, -30,9), csched [SchedEntry: 8:0 (-72,5, 11,4, -31,1) 13° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for haus/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: SimpleHouseCtrl (SimpleHouseController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_125-112_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent general / 
var zwergids = ["5-227", "-12-209", "57-221", "37-139", "115-195", "36-181", "50-87", "140-145", "159-65", "137-60", "143-91", "153-92", "141-105", "12-177", "43-143", "49-142"];
var elfids = ["108105", "133130", "93124", "125105", "186121", "13686", "13077", "16759", "15971", "14461", "1688", "1530"];
var id = getCurrentTriggerData("ut1");

if (zwergids.indexOf(id) != -1) {
	var choices = ["dwarf-male","dwarf-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "dwarf-male") setISCharacter(0,"dwarvencitizenmale");
	if (inhabitant == "dwarf-female") setISCharacter(0,"dwarvencitizenfemale");
	generateRandomInhabitantName( inhabitant );
}

else if (elfids.indexOf(id) != -1) {
	var choices = ["elf-male","elf-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "elf-male") setISCharacter(0,"elvencitizenmale");
	if (inhabitant == "elf-female") setISCharacter(0,"elvencitizenfemale");
	generateRandomInhabitantName( inhabitant );
}

else if ((zwergids.indexOf(id) == -1) && (elfids.indexOf(id) == -1)) {
	var choices = ["svellt-male","svellt-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "svellt-male") setISCharacter(0,"humanpeasant_m");
	if (inhabitant == "svellt-female") setISCharacter(0,"humanpeasant_f");
	generateRandomInhabitantName( inhabitant );
}

startDialogue("city_inhabitant");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanpeasant_m from Key lowangen_125-112_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for simple_house_door/125-112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing city_inhabitant [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog variabel[1] dlgResponse 1 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing city_inhabitant [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling AnimDone, entering is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (98,5, 14,0, 164,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (23,4, 11,4, -182,6), csched [SchedEntry: 8:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Arrived at (79,7, 11,4, -167,1), csched [SchedEntry: 8:30 (82,1, 11,4, -27,6) 66° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Updating rotation to 66
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (96,4, 14,0, 135,0), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,4), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 160,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Arrived at (83,1, 11,2, 71,1), csched [SchedEntry: 8:0 (49,4, 11,4, -98,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Arrived at (112,6, 11,4, -44,5), csched [SchedEntry: 7:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,1), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Arrived at (113,0, 11,4, -74,8), csched [SchedEntry: 7:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Arrived at (-1,8, 11,4, 55,1), csched [SchedEntry: 8:0 (-3,3, 11,4, 126,8) 271° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Updating rotation to 271
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Arrived at (-68,2, 11,4, 64,6), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Arrived at (0,1, 11,4, 80,2), csched [SchedEntry: 8:15 (13,7, 11,4, 84,8) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR575: Arrived at (124,7, 11,4, -136,5), csched [SchedEntry: 8:30 (16,7, 11,4, -153,4) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR575: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR576: Arrived at (9,3, 11,4, -143,6), csched [SchedEntry: 8:30 (146,9, 11,4, -130,1) 174° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR576: Updating rotation to 174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Arrived at (-5,7, 11,4, 3,3), csched [SchedEntry: 7:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-88,6, 11,1, 9,7), csched [SchedEntry: 8:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (99,0, 11,4, 26,4), csched [SchedEntry: 8:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (27,4, 11,4, -136,5), csched [SchedEntry: 8:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-122,2, 11,1, 7,3), csched [SchedEntry: 8:0 (-133,0, 11,4, 7,1) 95° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (90,7, 11,4, -81,2), csched [SchedEntry: 8:0 (91,4, 11,4, -165,5) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (-84,6, 11,4, -40,1), csched [SchedEntry: 8:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (27,6, 11,4, -209,8), csched [SchedEntry: 8:0 (94,8, 11,4, -192,9) 303° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR570: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR542: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR541: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR576: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR569: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR575: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR531: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 17 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 17 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / street_altefrau
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_altefrau [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95763505 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_altefrau_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_altefrau [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_altefrau_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue street_altefrau: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-132,7, 11,3, 7,0), csched [SchedEntry: 8:0 (-133,0, 11,4, 7,1) 95° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for haus/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: SimpleHouseCtrl (SimpleHouseController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Using stored inhabitant humanpeasant_m from Key lowangen_125-112_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent general / 
var zwergids = ["5-227", "-12-209", "57-221", "37-139", "115-195", "36-181", "50-87", "140-145", "159-65", "137-60", "143-91", "153-92", "141-105", "12-177", "43-143", "49-142"];
var elfids = ["108105", "133130", "93124", "125105", "186121", "13686", "13077", "16759", "15971", "14461", "1688", "1530"];
var id = getCurrentTriggerData("ut1");

if (zwergids.indexOf(id) != -1) {
	var choices = ["dwarf-male","dwarf-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "dwarf-male") setISCharacter(0,"dwarvencitizenmale");
	if (inhabitant == "dwarf-female") setISCharacter(0,"dwarvencitizenfemale");
	generateRandomInhabitantName( inhabitant );
}

else if (elfids.indexOf(id) != -1) {
	var choices = ["elf-male","elf-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "elf-male") setISCharacter(0,"elvencitizenmale");
	if (inhabitant == "elf-female") setISCharacter(0,"elvencitizenfemale");
	generateRandomInhabitantName( inhabitant );
}

else if ((zwergids.indexOf(id) == -1) && (elfids.indexOf(id) == -1)) {
	var choices = ["svellt-male","svellt-female"];
	var inhabitant = choices[ rollRandom( 0, choices.length -1) ];
	if (inhabitant == "svellt-male") setISCharacter(0,"humanpeasant_m");
	if (inhabitant == "svellt-female") setISCharacter(0,"humanpeasant_f");
	generateRandomInhabitantName( inhabitant );
}

startDialogue("city_inhabitant");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_125-112_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Creating scene backup for simple_house_door/125-112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing city_inhabitant [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog variabel[1] dlgResponse 1 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing city_inhabitant [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling AnimDone, entering is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Arrived at (98,4, 14,0, 164,5), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (11,4, 11,4, -181,2), csched [SchedEntry: 8:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Arrived at (79,6, 11,4, -167,1), csched [SchedEntry: 8:30 (82,1, 11,4, -27,6) 66° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Updating rotation to 66
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Arrived at (96,0, 14,0, 134,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 160,0), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Arrived at (83,0, 11,2, 71,2), csched [SchedEntry: 8:0 (49,4, 11,4, -98,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Arrived at (112,6, 11,4, -44,3), csched [SchedEntry: 7:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Arrived at (112,8, 11,4, -74,9), csched [SchedEntry: 7:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Arrived at (-1,6, 11,4, 55,1), csched [SchedEntry: 8:0 (-3,3, 11,4, 126,8) 271° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Updating rotation to 271
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Arrived at (-67,8, 11,4, 51,6), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Arrived at (10,9, 11,4, 83,6), csched [SchedEntry: 8:15 (13,7, 11,4, 84,8) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR575: Arrived at (124,8, 11,4, -136,5), csched [SchedEntry: 8:30 (16,7, 11,4, -153,4) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR575: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR576: Arrived at (9,4, 11,4, -143,6), csched [SchedEntry: 8:30 (146,9, 11,4, -130,1) 174° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR576: Updating rotation to 174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Arrived at (-88,6, 11,1, 9,7), csched [SchedEntry: 8:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Arrived at (99,0, 11,4, 26,4), csched [SchedEntry: 8:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR630: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (33,1, 11,4, -127,7), csched [SchedEntry: 8:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (90,6, 11,4, -81,2), csched [SchedEntry: 8:0 (91,4, 11,4, -165,5) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (-84,7, 11,4, -40,0), csched [SchedEntry: 8:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (27,7, 11,4, -209,9), csched [SchedEntry: 8:0 (94,8, 11,4, -192,9) 303° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR451: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR570: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR569: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR451: Arrived at (97,2, 14,0, 162,7), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR451: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR575: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR541: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR630: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR542: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR531: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR576: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR536: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR574: Arrived at (13,3, 11,4, 84,8), csched [SchedEntry: 8:15 (13,7, 11,4, 84,8) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95764528 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (-15,0, 11,4, -171,7), csched [SchedEntry: 8:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR562: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR536: Arrived at (98,1, 14,0, 149,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR536: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Arrived at (-70,2, 11,4, 54,5), csched [SchedEntry: 8:45 (-70,2, 11,4, 54,4) 249° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 249
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,1), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Arrived at (94,5, 11,4, -193,1), csched [SchedEntry: 8:0 (94,8, 11,4, -192,9) 303° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95765489 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR545: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (63,9, 11,4, -219,3) to (113,3, 12,1, -132,4) is 99,9501
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Creating char, Distance from (45,2, 11,4, -214,1) to (108,9, 12,1, -137,1) is 99,86459
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR569: Arrived at (-3,3, 11,4, 126,7), csched [SchedEntry: 8:0 (-3,3, 11,4, 126,8) 271° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Updating rotation to 271
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR543: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95766695 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR577: Arrived at (-147,2, 11,4, 11,7), csched [SchedEntry: 8:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Arrived at (-54,2, 11,4, -52,7), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR570: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR577: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR578: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR678: Arrived at (59,9, 11,4, -186,9), csched [SchedEntry: 9:0 (59,6, 11,4, -187,3) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR574: Arrived at (73,9, 11,4, 81,6), csched [SchedEntry: 9:15 (74,0, 11,5, 82,0) 136° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 136
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95767958 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR680: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR681: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR673: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR682: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR678: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR674: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR530: Arrived at (62,6, 11,4, -184,1), csched [SchedEntry: 9:15 (62,9, 11,4, -184,1) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR569: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR545: Arrived at (73,7, 11,4, -14,0), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR545: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR579: Arrived at (-147,6, 11,4, 14,7), csched [SchedEntry: 9:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Arrived at (94,2, 11,4, 67,3), csched [SchedEntry: 9:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR561: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / street_strassenhurew
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_strassenhurew [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95769222 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Arrived at (-64,2, 11,4, -10,6), csched [SchedEntry: 10:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR673: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Arrived at (82,2, 11,4, -27,9), csched [SchedEntry: 8:30 (82,1, 11,4, -27,6) 66° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR531: Updating rotation to 66
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Arrived at (-136,0, 11,4, -32,0), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR674: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR682: Arrived at (94,6, 11,4, 41,5), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR682: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,8, 14,0, 161,5), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR681: Arrived at (77,6, 11,4, 50,4), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR681: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR578: Arrived at (-111,0, 11,4, 92,5), csched [SchedEntry: 9:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR578: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Arrived at (-5,2, 11,4, 3,1), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR577: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR543: Arrived at (164,3, 11,4, -118,7), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR543: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,7, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,7, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Dialog street_60[1] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue street_strassenhurew: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Arrived at (-36,0, 11,4, -168,6), csched [SchedEntry: 10:0 (-36,2, 11,4, -168,5) 207° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR678: Updating rotation to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR530: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR579: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Arrived at (110,2, 11,4, 73,0), csched [SchedEntry: 8:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR655: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR574: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Arrived at (150,3, 14,0, 104,0), csched [SchedEntry: 8:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR679: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR680: Arrived at (112,1, 11,4, -61,7), csched [SchedEntry: 10:0 (112,2, 11,4, -61,3) 242° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR680: Updating rotation to 242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR569: Arrived at (-98,2, 11,4, 77,1), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR569: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (150,0, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR561: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR679: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR531: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR655: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR570: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,1), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 16 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 16 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / street_stkrueppel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_stkrueppel [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95770485 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Dialog street_57[1] dlgResponse 1 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_stkrueppel [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_57[2] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_stkrueppel [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Dialog street_57[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue street_stkrueppel: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,9, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR574: Arrived at (154,8, 14,0, 98,0), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR574: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR542: Arrived at (117,5, 11,4, -152,5), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR542: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,9, 14,0, 161,5), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Arrived at (-15,0, 11,4, -171,7), csched [SchedEntry: 10:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR530: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,6, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,6, 14,0, 124,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR579: Arrived at (-9,9, 11,4, 0,7), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR579: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR541: Arrived at (98,6, 14,0, 147,8), csched [SchedEntry: 10:0 (98,5, 14,0, 148,2) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR541: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,7, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,3), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR544: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR537: Arrived at (149,8, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR540: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR552: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR537: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR540: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

ScheduleCheck TOWNCHAR552: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 866)

AgentArrived TOWNCHAR544: Arrived at (134,5, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR544: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR537: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

